Search found 27 matches
- Mon Mar 19, 2018 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.31] Crash when game is starting/loading/booting
- Replies: 6
- Views: 4140
Re: [0.16.31] Crash when game is starting/loading/booting
I will try as soon as possible, it's big zip file. I will try again as I updated the mods after reverting to 16.30 (proxy finally does not interfere).
- Mon Mar 19, 2018 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.31] Crash when game is starting/loading/booting
- Replies: 6
- Views: 4140
[0.16.31] Crash when game is starting/loading/booting
After upgrading to Factorio 0.16.31 from 16.30 game crashes somewhere around loading prototypes. Log attached.
- Thu Mar 15, 2018 10:32 am
- Forum: Releases
- Topic: Version 0.16.30
- Replies: 9
- Views: 14016
Re: Version 0.16.30
Thanks everyone, and yeah the CG bug seems to be very bad, did not see that and I do keep up with releases and bug reports (upgraded to 0.16 as soon as it was out and never missed a minor version. Sometimes I wasn't able to install it after DL as new one was out already but yeah.. :-) the devs here ...
- Tue Mar 13, 2018 6:46 am
- Forum: Releases
- Topic: Version 0.16.30
- Replies: 9
- Views: 14016
Re: Version 0.16.30
Just curious, what was the reason to publish 16.30 so quickly, none of these bugs seem critical (annoying maybe, but not critical). I am not saying it's wrong we all love bugfixes and features as well as admire your work. I am usually curious about the "Why" of things.
- Mon Mar 12, 2018 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.16.28] Loss of inventory slot filters
- Replies: 12
- Views: 6096
Re: [Dominik][0.16.28] Loss of inventory slot filters
Consider to make the player blueprintable or a way to export settings, including autotrash, requests and filters. At least my filters are pretty the same on all games I play, so a way to easily copy the settings across savegames would be cool and would practically solve this problem. This would all...
- Mon Mar 12, 2018 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.2] Map colors: major visibility issues
- Replies: 15
- Views: 6544
Re: [gfx] [16.2] Map colors: major visibility issues
As long as we talk about colors - FLUIDS - WATER and LUBRICANT are way to similar and fluids in general could be more vibrant (in pipes for example).
- Thu Jan 25, 2018 9:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 12080
Re: [0.16.2] Lamps no longer stagger
+1Fahabio wrote:I wish this forum had the "+1/thumbs up" feature from GitHub, so that I could upvotemophydeen wrote:thisniknetniko wrote:Especially thisPirion wrote:I would also add they turn on too late, after the factory is already dark - and turn off too early.