Search found 27 matches

by ethernal
Mon Mar 19, 2018 9:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.31] Crash when game is starting/loading/booting
Replies: 6
Views: 4140

Re: [0.16.31] Crash when game is starting/loading/booting

I will try as soon as possible, it's big zip file. I will try again as I updated the mods after reverting to 16.30 (proxy finally does not interfere).
by ethernal
Mon Mar 19, 2018 8:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.31] Crash when game is starting/loading/booting
Replies: 6
Views: 4140

[0.16.31] Crash when game is starting/loading/booting

After upgrading to Factorio 0.16.31 from 16.30 game crashes somewhere around loading prototypes. Log attached.
by ethernal
Thu Mar 15, 2018 10:32 am
Forum: Releases
Topic: Version 0.16.30
Replies: 9
Views: 14016

Re: Version 0.16.30

Thanks everyone, and yeah the CG bug seems to be very bad, did not see that and I do keep up with releases and bug reports (upgraded to 0.16 as soon as it was out and never missed a minor version. Sometimes I wasn't able to install it after DL as new one was out already but yeah.. :-) the devs here ...
by ethernal
Tue Mar 13, 2018 6:46 am
Forum: Releases
Topic: Version 0.16.30
Replies: 9
Views: 14016

Re: Version 0.16.30

Just curious, what was the reason to publish 16.30 so quickly, none of these bugs seem critical (annoying maybe, but not critical). I am not saying it's wrong we all love bugfixes and features as well as admire your work. I am usually curious about the "Why" of things.
by ethernal
Mon Mar 12, 2018 9:57 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.28] Loss of inventory slot filters
Replies: 12
Views: 6096

Re: [Dominik][0.16.28] Loss of inventory slot filters

Consider to make the player blueprintable or a way to export settings, including autotrash, requests and filters. At least my filters are pretty the same on all games I play, so a way to easily copy the settings across savegames would be cool and would practically solve this problem. This would all...
by ethernal
Mon Mar 12, 2018 6:42 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.2] Map colors: major visibility issues
Replies: 15
Views: 6544

Re: [gfx] [16.2] Map colors: major visibility issues

As long as we talk about colors - FLUIDS - WATER and LUBRICANT are way to similar and fluids in general could be more vibrant (in pipes for example).
by ethernal
Thu Jan 25, 2018 9:48 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12080

Re: [0.16.2] Lamps no longer stagger

Fahabio wrote:
mophydeen wrote:
niknetniko wrote:
Pirion wrote:I would also add they turn on too late, after the factory is already dark - and turn off too early.
Especially this
this
I wish this forum had the "+1/thumbs up" feature from GitHub, so that I could upvote :)
+1

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