Search found 60 matches

by gsezz
Fri Mar 16, 2018 10:09 am
Forum: Show your Creations
Topic: Kovarex Matrix
Replies: 11
Views: 6634

Re: Kovarex Matrix

I'm currently playing a railworld setting. The ore distribution is totally screwed up. Until now I found many millions of uranium, billions of iron...and exactly 3 coal patches with a stunning 300k coal all together. But its fun. I had to burn solid fuel as early as possible, and had to choose wisel...
by gsezz
Fri Mar 16, 2018 9:45 am
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 6541

Re: Nukes are overpowered and they need to be nerfed in some way

I don't think nukes are op. They are completely irrelevant. They aren't good for anything, besides the fun aspect of blowing things up. There are quicker, safer and more efficient ways to clear areas. Nukes are just a gimmick, why nerf that? A special radioactive pollution layer just for balancing s...
by gsezz
Fri Mar 16, 2018 9:16 am
Forum: Ideas and Suggestions
Topic: Inserters
Replies: 27
Views: 6105

Re: Inserters

I've never understood why pickup side would be the near one, and dropoff the far one. Where's the logic behind it ? I think the logic simply comes from using a single belt for in- and output. The output can't be on the same side as the input. Braking the default for this common scenario would be wi...
by gsezz
Thu Mar 15, 2018 8:26 pm
Forum: Ideas and Suggestions
Topic: Option to Remove Construction Alerts
Replies: 2
Views: 1450

Re: Option to Remove Construction Alerts

+1

I am almost 800 hours into the game, and I'm still not 100% sure what exactly they are supposed to tell me. Sometimes they are useful, when an outpost runs out of materials. But I don't get why my whole base has to flash yellow while my bots are laying concrete.
by gsezz
Tue Mar 13, 2018 1:19 pm
Forum: Ideas and Suggestions
Topic: second tier car with logistics
Replies: 2
Views: 734

second tier car with logistics

Once you have a few exoskeletons the car gets quite obsolete for transportation, and even annoying to use as a moveable chest / inventory extension.

Suggestion:
A higher tier car, a little bit faster than the existing one, and with some logistic slots.
Maybe even with a own roboport.
by gsezz
Tue Mar 13, 2018 12:59 pm
Forum: Ideas and Suggestions
Topic: Jump on train automation
Replies: 3
Views: 1542

Re: Jump on train automation

Adding a condition for stations in the trains schedule would solve this, and add even more functionality. Just like the condition for leaving the station, a second one for going there in the first place.
by gsezz
Tue Mar 13, 2018 12:53 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22691

Re: Suggestion: Personal roboport toggle

There's a few mods which cater to this, but it really is a feature that should be in vanilla!
exactly. The mods are a solution for now, but they don't work very well. Especially when switching gear around.
+1
by gsezz
Tue Jan 23, 2018 3:56 pm
Forum: Gameplay Help
Topic: Deactivated train station blocking other stations?
Replies: 8
Views: 2135

Re: Deactivated train station blocking other stations?

Thanks. So basically, trains prefer to wait for a path to an alternative till the cows come home, over passing through a deactivated station. That seems weird. One would assume a train would treat a disabled station like it wouldn't exist, because that's what they do with disabled stations on their ...
by gsezz
Tue Jan 23, 2018 11:51 am
Forum: Gameplay Help
Topic: Deactivated train station blocking other stations?
Replies: 8
Views: 2135

Deactivated train station blocking other stations?

Hi, I have multiple stations in a row, without any signals inbetween them. Skizze (6).png For some reason the coal station is blocking the copper and iron station. My trains aren't going to this two stations, they are standing in the stacker and wait for any other copper or iron station to open. But...
by gsezz
Tue Jan 16, 2018 4:40 pm
Forum: Ideas and Suggestions
Topic: Filter pump
Replies: 5
Views: 1939

Re: Filter pump

How would you imagine a filter pump in real life? Hint: moving fluids mix.
Also, you can build a filtering pump very easy:
Skizze (5).png
Skizze (5).png (986.88 KiB) Viewed 1915 times
by gsezz
Mon Jan 15, 2018 11:46 am
Forum: Ideas and Suggestions
Topic: Quick pick from inventory
Replies: 10
Views: 3105

Re: Make pipette tool work in inventory

edit. I'm not sure if I got that right. You want to use the pipette tool in the build menu to basicly quick select existing items from the Inventory? Instead of searching the inventory, you could select them from the build menu, which we all know like the back of our hands. This would be a great fea...
by gsezz
Sat Jan 13, 2018 12:51 pm
Forum: Ideas and Suggestions
Topic: Nerf bots with transfer times
Replies: 4
Views: 1617

Re: Nerf bots with transfer times

Limiting in- and output of chests would be very annoying for Blueprint building. You would counteract it by scattering items over hundreds of chests. You would build large fields of provider chests to buffer items. The gameplay wouldn't get more interressting, just more annoying. I think bots should...
by gsezz
Fri Jan 12, 2018 1:59 pm
Forum: Ideas and Suggestions
Topic: Graphic Update - Oil Refinery Flame
Replies: 1
Views: 855

Re: Graphic Update - Oil Refinery Flame

Actually the flame is one of the best visible indicators in the game, compared to the gears of a machine, or especially the subtle animation of chemical plants. I dont't mind. But I think an green/yellow/red Indicator, like the Bottleneck mod provides, should be part of the vanilla Alt-Key Info disp...
by gsezz
Tue Jan 09, 2018 5:27 pm
Forum: Ideas and Suggestions
Topic: Toggle option for train to reserve a train stop
Replies: 7
Views: 4005

Re: Toggle option for train to reserve a train stop

I like this idea. Infact, I just came to the forum to ask if this is somehow possible with the circuit network. I want my trains to wait at a central stacker, as long as no outpost has enough material to fill up a train completely. At the moment, when an outpost opens, all my waiting trains head the...
by gsezz
Tue Jan 09, 2018 10:40 am
Forum: Tools
Topic: Color presets
Replies: 0
Views: 1624

Color presets

Hi,
Is there any 0.16 compatible mod to store some color presets for trains and stations?
by gsezz
Mon Jan 08, 2018 11:50 am
Forum: Ideas and Suggestions
Topic: Insertion / compression Belt
Replies: 4
Views: 1071

Re: Insertion / compression Belt

Ya, I must say, I didn't like the underground belt trick. Putting items on a belt with a cover over it seemed wrong to me. There was no real reason why this would compress while a normal belt without a cover would not. And since underground belts are available as one of the first items in the game a...
by gsezz
Mon Jan 08, 2018 10:46 am
Forum: Ideas and Suggestions
Topic: Insertion / compression Belt
Replies: 4
Views: 1071

Insertion / compression Belt

Suggestion: A special insertion belt section that enables inserters to put items on the belt even when it is nearly full, so that you can load belts to full compression. In the lategame, maybe only for red belts, with an extra research, and taking some red circuits and green inserters to build. With...
by gsezz
Mon Jan 08, 2018 10:26 am
Forum: Ideas and Suggestions
Topic: A color research!
Replies: 2
Views: 1249

Re: A color research!

I think he wants to have more different Belts (colors) to get more possibilitys for braiding undergrounds. For example a purple Belt that has the same throuput like blue belt, but can be braided with blue. For me personaly braiding is on the edge of cheating. Sometimes I do it, but I try to find oth...
by gsezz
Mon Jan 08, 2018 10:03 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 103162

Better visibility for ore patches an the map.

I love the look of the map since 0.16. But sometimes it's realy hard so see iron and espacily stone patches on grayish ground. I am currently playing a railworld map, and yersterday I drove around for over half an hour searching for stone, until I noticed a giant patch directly next to my base. Now ...
by gsezz
Mon Jan 08, 2018 9:38 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 3595

Re: Quick replace belts to splitter / underground - one-way

My suggestion is: Leave the overbuilding system as it is, but give us a modifier key that prevents overbuilding temporarily all together. That way we can have all the benefits with no disadvantages. This would also help with inserter placement. You could build inserters while moving, without overbul...

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