Search found 60 matches

by gsezz
Fri Apr 06, 2018 6:50 am
Forum: Ideas and Suggestions
Topic: Train-side stop disabling and a toggle for station skipping.
Replies: 10
Views: 4781

Re: Train-side stop disabling and a toggle for station skipping.

Yep, that's why you can't push it enough. ;)
A simple "skip station if condition", like the "Wait at station until condition" would bring so many possibilities.
by gsezz
Fri Apr 06, 2018 6:28 am
Forum: Gameplay Help
Topic: Private train section
Replies: 9
Views: 2512

Re: Private train section

I run one track in the middle of my Mainbus. It has one entry from the outside world at the beginning of the bus, and loops back into itself at the end. I have a station about every screen width. I'm using single headed trains, because they are so much faster, especially without wagons. And you can ...
by gsezz
Thu Apr 05, 2018 7:08 am
Forum: Gameplay Help
Topic: 0.16 Oil processing stops when output tanks fill up
Replies: 15
Views: 12370

Re: 0.16 Oil processing stops when output tanks fill up

2. If stored light oil > stored petroleum: crack light to PG 3. If stored PG is nearly full, and stored heavy is nearly empty: make solid fuel out of PG This would always crack light to PG, and then make solid fuel out of it, which is horribly inefficient. You are basically making solid fuel from e...
by gsezz
Thu Apr 05, 2018 6:44 am
Forum: Gameplay Help
Topic: Smart train stops
Replies: 6
Views: 2643

Re: Smart train stops

Or use filter inserters and filter your train wagons. So that an iron train can only load iron, and a iron station can unload only iron. I always do that, just in case I'm sending a train to a wrong station. It also enables you to send building- or personal transportation trains to any station, with...
by gsezz
Thu Apr 05, 2018 6:29 am
Forum: Ideas and Suggestions
Topic: buildings are no longer items
Replies: 13
Views: 3725

Re: buildings are no longer items

benefit: - more realism (irrelevant) disadvantage: - less difficulty if bots take over the assembling part - less production lines to build - in general less things to do in the game - even more bots (a lot more...) And is this "bots can assemble buildings from intermediate products on site&quo...
by gsezz
Thu Mar 29, 2018 7:17 pm
Forum: Gameplay Help
Topic: filling maintenance train
Replies: 6
Views: 3615

filling maintenance train

Hi, I want to fill and refill a maintenance train with exactly the materials set by a constant combinator. The station should buffer one complete set of items. I want it not to be overfilled with any items, taking up more slots than they should. I want to use only one stack inserter with maximum sta...
by gsezz
Thu Mar 29, 2018 1:36 pm
Forum: General discussion
Topic: [POLL]Which major update do you think will end up being 1.0?
Replies: 30
Views: 10365

Re: [POLL]Which major update do you think will end up being 1.0?

I don't think I want a 1.0. I like the quick development, and reaction to feedback from the community. Everytime I stopped playing for a few month, there were exciting new features when I returned. I don't want this to stop. I've seen a few early access games going to 1.0, and they all got boring be...
by gsezz
Thu Mar 29, 2018 10:44 am
Forum: General discussion
Topic: Game Save Sync Speed Increase?
Replies: 3
Views: 1842

Re: Game Save Sync Speed Increase?

I noticed lately that it takes up to half an hour. But I don't know if this is new, or had been that way all the time. Normally I wouldn't notice it. I just happend to see it in steam.
by gsezz
Thu Mar 29, 2018 10:34 am
Forum: Gameplay Help
Topic: Rail:. Bidirectional - two lane right hand drive - bidirecti
Replies: 5
Views: 1603

Re: Rail:. Bidirectional - two lane right hand drive - bidirecti

How do I make trains always choose the right hand lane? By putting signals only on the outside of your two lane track. Signals are directional, they are only for the train that has it to its right. A single signal make a track one-way, unless you put a second signal on the other side of the rail. i...
by gsezz
Thu Mar 29, 2018 5:46 am
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4460

Re: Trainstop wrong?

My solution is an additional "fake" Station with the same name, that is always active, but always blocked by a red signal (constant combinator). The train stays in the stacker, because there is always this station available. I like to deactivate stations because you can see it on the map, ...
by gsezz
Tue Mar 27, 2018 10:21 am
Forum: Show your Creations
Topic: Post your rookie misstakes!
Replies: 3
Views: 2218

Re: Post your rookie misstakes!

- For a very long time I didn't realize the different machines, and also refinery and chemical plant, have different speeds. I spent hours to figure out perfect ratios on my own, and they never worked. - Even after 800h I keep forgetting to take the speeds into account. No problem when you are build...
by gsezz
Tue Mar 27, 2018 8:19 am
Forum: Gameplay Help
Topic: Miners - saturated belt - furnaces - saturated belt
Replies: 9
Views: 14383

Re: Miners - saturated belt - furnaces - saturated belt

I generally don't care about the belts on ore fields. It's just too much effort. I stencil down my blueprint as often as possible. Some red belts have 50+ miners, some only 10. I squeeze all belts through a 4 to 4 or 8 to 8 balancer, that feeds into my train station. Done. As long as the belt to the...
by gsezz
Wed Mar 21, 2018 4:57 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36398

Re: Loaders?

Trains are where the biggest belt clusterfuck tends to happen
Yap, and I'm tired of it. Im using the belt buffer mod to unload trains, and only for that.
It makes it a bit too easy. I'd like to see a litte nerf to it. But I really hate the ugly mess that happens without it.
by gsezz
Wed Mar 21, 2018 11:38 am
Forum: Technical Help
Topic: Struggling with keybindings
Replies: 3
Views: 1634

Re: Struggling with keybindings

I'm using a mouse button to pick up items. Nowadays I could not imagine playing any game with a mouse with less then 7 buttons. I'm right handed with the mouse in my right hand, why should I do everything with the left hand on the keyboard? Also on my mouse: rotate entity and cancel build / pipette ...
by gsezz
Wed Mar 21, 2018 9:58 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 112
Views: 114606

Re: Have Some Questions Before I Buy.

I'm playing very slow. Last Weekend I lost 10h just for the layout of a train station, and another 10h for red circuit production. Normally I am about 50-100h into one single map until I get to space science. Thats about the point I always get bored, because then your have pretty much all setup figu...
by gsezz
Wed Mar 21, 2018 8:07 am
Forum: Ideas and Suggestions
Topic: Save floor tile size during sessions
Replies: 9
Views: 3632

Re: Save floor tile size during sessions

He meant the stack size. 200 or 400 items per stack, instead of 100. - Ya, would be nice, since you need a lot of it. Same for landfill.
by gsezz
Wed Mar 21, 2018 8:00 am
Forum: Gameplay Help
Topic: Not balanced ironworks
Replies: 13
Views: 3740

Re: Not balanced ironworks

Nope, it would not cause gaps. If you have 23.32 items input, and 24 furnaces in a proper setup, they are only input limited and produce full 23.32 output. 23 furnaces are working 100% of the time and one only 32% of the time. Problem is that south facing inserters pick the ore faster than north fac...
by gsezz
Tue Mar 20, 2018 1:35 pm
Forum: Ideas and Suggestions
Topic: Circuit network: Electricity producer connection
Replies: 8
Views: 2503

Re: Circuit network: Electricity producer connection

the devs have stated that separate power grids aren't UPS friendly, so using power switches to isolate generators is likely not the preferred solution.
I'm sure your suggestion of giving every single solar cell statistics and in and output would be far worse than some isolated power grids.
by gsezz
Tue Mar 20, 2018 1:23 pm
Forum: Gameplay Help
Topic: Not balanced ironworks
Replies: 13
Views: 3740

Re: Not balanced ironworks

The problem is that both partially active furnaces (the last ones in the row, that sometime don't get an item) are taking from different lanes, but put their output on the same lane. one output lane gets to many items and doesn't leave enough for the other one. You have 12 constantly active furnaces...
by gsezz
Mon Mar 19, 2018 1:07 pm
Forum: Ideas and Suggestions
Topic: rail planner for deconstruction
Replies: 0
Views: 491

rail planner for deconstruction

While in rail planner mode, just hold a modifier to mark existing tracks (blue) for deconstruction.
This would help a lot with deconstruction of junctions, or otherwise overlapping tracks.

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