Search found 196 matches

by jamiechi1
Tue Jan 24, 2023 6:22 pm
Forum: Modding interface requests
Topic: Improving mod settings
Replies: 1
Views: 586

Re: Improving mod settings

I would like to see multiple tabs in the settings to change Keybinds as well. One of my issues is that once set, all settings outside of the Mod Settings (for keybinds) section are never used again. As for the mod settings. It would be nice in addition of the default tabs to have tabs that can be ad...
by jamiechi1
Mon Jan 23, 2023 6:24 pm
Forum: Ideas and Suggestions
Topic: Removing the Spidertron "screen jitter" on moving around.
Replies: 3
Views: 1134

Re: Removing the Spidertron "screen jitter" on moving around.

Other games call this effect 'head bob'. I find it extremely annoying as well. Shaking the screen for explosions is also a bad thing. (Don't remember if this game has that though.)
by jamiechi1
Mon Jan 23, 2023 6:20 pm
Forum: Ideas and Suggestions
Topic: Separation of UI Scaling and Console Text Scaling
Replies: 3
Views: 873

Re: Separation of UI Scaling and Console Text Scaling

Amarula wrote:
Sun Jan 08, 2023 2:11 pm
+1!
Shadow_Man wrote:
Sun Jan 08, 2023 12:09 pm
+1
And maybe make the console window draggable, resizable, and have a scrollbar.
Yes. Like a completely separate dialog that I can place on another monitor.
by jamiechi1
Mon Jan 23, 2023 6:11 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 27867

Re: Why are you guys so pressed?

Until the UI issues are addressed. I couldn't care less about any DLC. Usability right now is the most important to me. Well, to my understanding, any UI updates (that don't fit or are too complex to put into 1.1.x) are most likely to be a part of the free 1.2 update separate from the DLC. Thank yo...
by jamiechi1
Mon Jan 23, 2023 5:24 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 27867

Re: Why are you guys so pressed?

I need to see feedback. At least some text every two weeks. Some kind of progress. For the most part this is the best game I have ever played and the most hours spent in any game. The past feedback posts were great. The biggest issues I have are with the User Interface. It needs some work. Especiall...
by jamiechi1
Sun Jan 22, 2023 1:48 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2778

Re: Mod Portal Spam - Button to Report Mods

I probably should have added the word 'spam' as well i've never seen spam on the mod portal. if i re-read your initial post now it looks like you view "personal use only" mods as spam? An example of spam was when someone made a useless mod to replace the avatar with the picture of their f...
by jamiechi1
Fri Jan 20, 2023 2:53 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2778

Re: Mod Portal Spam - Button to Report Mods

I think people who place stuff with a comment such as "For personal use only" should have their mods deleted. There are other mods that are just inappropriate and offensive. i know Cyclomactic would agree with you about the former, but "inappropriate" and "offensive"? ...
by jamiechi1
Thu Jan 19, 2023 4:40 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2778

Re: Mod Portal Spam - Button to Report Mods

If they're marked as deprecated, I believe Factorio will refuse to download them, even when syncing a multiplayer game. The purpose of the deprecated flag is specifically to allow existing games to sync them but not advertise to new users in searches. We use it for mods that still technically work ...
by jamiechi1
Thu Jan 19, 2023 4:25 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2778

Re: Mod Portal Spam - Button to Report Mods

vinzenz wrote:
Thu Jan 19, 2023 5:54 am
jamiechi1 wrote:
Wed Jan 18, 2023 2:09 pm
There are other mods that are just inappropriate and offensive.
Please report mods via email to support@factorio.com
Thanks. Will do.
by jamiechi1
Wed Jan 18, 2023 2:09 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 2778

Mod Portal Spam - Button to Report Mods

It has been pretty bad for a long time and it is getting worse. Are the moderators doing anything to combat this? I think people who place stuff with a comment such as "For personal use only" should have their mods deleted. There are other mods that are just inappropriate and offensive. Th...
by jamiechi1
Wed Jun 01, 2022 11:15 am
Forum: Modding help
Topic: [Fixed]Can't completely hide items.
Replies: 4
Views: 1156

Re: [Fixed]Can't completely hide items.

Cool. Thanks. Edit: Since flags didn't exist, I had to do this. table.insert(data.raw.item["belt-immunity-equipment"], flags) data.raw.item["belt-immunity-equipment"].flags = { "hidden" } Related post: https://forums.factorio.com/viewtopic.php?t=80768 And thanks to Bilk...
by jamiechi1
Tue May 31, 2022 7:33 pm
Forum: This Forum
Topic: User Control Panel: Notifications: Mark Read
Replies: 3
Views: 2492

Re: User Control Panel: Notifications: Mark Read

I assumed that once an item in this list was read, it would go away. Apparently that assumption is wrong.

Thanks for the tip about the Your Posts link.
by jamiechi1
Tue May 31, 2022 7:18 pm
Forum: Modding help
Topic: Linked belts reversing when placed or upgraded.
Replies: 4
Views: 1413

Re: Linked belts reversing when placed or upgraded.

I had this issue with Krastorio2. I fixed it by commenting out the code in my copy of Krastorio2 that has to do with loaders. I don't use the loaders built into Krastorio2. I use the miniloaders mod instead. Some of the code that does this is in control.lua of Krastorio2.
by jamiechi1
Tue May 31, 2022 6:14 pm
Forum: Modding help
Topic: [Fixed]Can't completely hide items.
Replies: 4
Views: 1156

Re: Can't completely hide items.

Setting item group to null has the same effect as setting group or subgroup to "other". Which basically is the 'unsorted items group'. It appears that the "other" group can not be hidden. Edit: That is what was missing. I added: data.raw.item["belt-immunity-equipment"]....
by jamiechi1
Tue May 31, 2022 12:21 pm
Forum: This Forum
Topic: User Control Panel: Notifications: Mark Read
Replies: 3
Views: 2492

Re: User Control Panel: Notifications: Mark Read

This is still broken.
by jamiechi1
Tue May 31, 2022 9:37 am
Forum: Modding help
Topic: [Fixed]Can't completely hide items.
Replies: 4
Views: 1156

[Fixed]Can't completely hide items.

In one of my mods, I force belt immunity on and I want to hide the technology and recipes. In data-final-fixes: -- force belt immunity on data.raw['character']['character'].has_belt_immunity = true data.raw.technology["belt-immunity-equipment"].hidden = true data.raw.technology["belt-...
by jamiechi1
Sun May 01, 2022 9:48 pm
Forum: Ideas and Suggestions
Topic: Do not change "ALT mode" when pressing ALT+TAB
Replies: 16
Views: 3409

Re: Do not change "ALT mode" when pressing ALT+TAB

I still find it amazing that a programmer would ever use a shift key, in this case the 'Alternate Shift' key to change the mode of something in a program. The best way to fix this issue is to rebind the 'Alt mode' function to the letter 'I' (for Information) or some other key. I am pretty sure I obj...
by jamiechi1
Sat Apr 30, 2022 1:33 am
Forum: Mods
Topic: [Mod] Get your circuit wires back
Replies: 5
Views: 1556

Re: [Mod] Get your circuit wires back

No. Since I get the red and green wires free when placing a blueprint. I also use a mod that gives me shortcuts that give me free red and green wires. So for me, this is not an issue.
by jamiechi1
Wed Apr 20, 2022 12:39 am
Forum: Mods
Topic: SeaTorio
Replies: 4
Views: 2232

Re: SeaTorio

Been playing this for a few days. I find it mostly enjoyable except I think it is a bit on the difficult side. I find it much more difficult than a Bob's only game. (I will not use Angels. Way too hard.) And a bit more difficult than Krastorio 2. My biggest issue was with the probabilities were way ...
by jamiechi1
Fri Apr 15, 2022 7:05 pm
Forum: Ideas and Suggestions
Topic: Worker bots
Replies: 4
Views: 1465

Re: Worker bots

Yes, this is a very good mod, and I am fine with it staying as a mod and not built in.
But, it no longer handles trees or rocks.
And it would be nice if the mining bots could dig moats for me. Like the original Stronghold game.

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