Search found 177 matches

by Blacky007
Mon Aug 19, 2019 9:30 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5386

Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

I think this is how Dominik feels after joining the office and seeing the next pipe bug.
1247424136640.gif
1247424136640.gif (441.69 KiB) Viewed 5245 times
keep up the good work.
by Blacky007
Tue Jun 11, 2019 4:50 pm
Forum: Pending
Topic: [0.17.47] Belt issues after last update
Replies: 3
Views: 1292

Re: [0.17.47] Belt issues after last update

I think he want to say that the CPUs and the diods are not moving after the points shown in the picture
by Blacky007
Mon Jun 10, 2019 12:06 pm
Forum: Pending
Topic: [0.17.46] Strange jumping or flashing belt graphics
Replies: 5
Views: 1728

Re: [0.17.46] Strange jumping or flashing belt graphics

the human eye doesn't like the flickerung of the mixed ore icons!
thats why you see strange flickering.
I have the same problem - and this is caused by the new ore icons on belt.
please give use the option to go back to old ore icons - or that there is only one new ore icon and not 4 different.
by Blacky007
Sun Jun 02, 2019 8:56 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51540

Re: Friday Facts #297 - New resource icons

I really like the random resource icons. I think an option to disable the random look could also be a good idea. I think it should be easy to remove by a mod. would it be possible to add a option into settings that switch to old style? i get a headache watching the new ores. and with the new ores t...
by Blacky007
Sat Jun 01, 2019 4:04 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51540

Re: Friday Facts #297 - New resource icons

I really like the random resource icons. I think an option to disable the random look could also be a good idea. I think it should be easy to remove by a mod. would it be possible to add a option into settings that switch to old style? i get a headache watching the new ores. and with the new ores t...
by Blacky007
Fri May 31, 2019 6:17 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51540

Re: Friday Facts #297 - New resource icons

I get a big headache from the new ICONS
please stop it!!!
by Blacky007
Fri May 24, 2019 10:34 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27481

Re: Friday Facts #296 - All kinds of bugs

https://cdn.factorio.com/assets/img/blog/fff-296-rail-junction-2.png the same junction with working all parallel drive through https://forums.factorio.com/download/file.php?id=36362 and yes finding those bugs is hard. I have an open bug I'am unable to find it. https://forums.factorio.com/viewtopic....
by Blacky007
Sat Mar 09, 2019 7:59 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 62509

Re: Satisfactory - 3D Factorio?

Yesterday was Closed Alpha release for everyone you got registered for the Alpha
by Blacky007
Mon Mar 04, 2019 6:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.5] mining productivity migration script too generous
Replies: 15
Views: 6593

Re: [0.17.5] mining productivity migration script too generous

Balancing Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels. I switched from 900% with old level 450 back to Minig 89 and 890% ??? normaly it should be the same bev...
by Blacky007
Mon Mar 04, 2019 6:05 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 39916

Re: Version 0.17.5

Balancing Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels. I switched from 900% with old level 450 back to Minig 89 and 890% ??? normaly it should be the same bev...
by Blacky007
Sun Mar 03, 2019 9:41 pm
Forum: Not a bug
Topic: [0.17.4] Train stops instantly Bug
Replies: 5
Views: 1365

Re: [0.17.4] Train stops instantly Bug

this is no bug! same as in 0.16.51
the train has no destination goal and is stopping instant!
its very usefull if you place a single railpiece with station "#FULLSTOP" I use this for fast breaks.
by Blacky007
Sat Mar 02, 2019 9:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 3779

Re: [0.17.3]Robots leaving vehicles when moving fast

please try to check if missing BP-Trainfuel has this bug.
by Blacky007
Sat Mar 02, 2019 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] BP-trains get refueled by inserters - Robomark for fuel doesn't disappear
Replies: 1
Views: 774

[0.17.4] BP-trains get refueled by inserters - Robomark for fuel doesn't disappear

if you refuel a new BP-ed train with inserter the robomark does not disappear - only after the next train movement I don't know if dropping with "dropkey" removes this mark. https://forums.factorio.com/viewtopic.php?f=7&t=65948 - another problem to this is what happen if I'am driving w...
by Blacky007
Thu Feb 28, 2019 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Dropping fuel with drop key doesn't refuel trains
Replies: 5
Views: 3038

[0.17.2] Dropping fuel with drop key doesn't refuel trains

you can not refuel trains with using drop key on trains.
by Blacky007
Thu Feb 28, 2019 6:19 pm
Forum: Won't fix.
Topic: [0.17.2] Station names in Mapview are cutted on non radar areas
Replies: 2
Views: 1059

Re: [0.17.2] Station names in Mapview are cutted on non radar areas

same with infopoints on the map
infopoint3.PNG
infopoint3.PNG (4.6 KiB) Viewed 1053 times
infopoint2.PNG
infopoint2.PNG (249.58 KiB) Viewed 1053 times
infopoint1.PNG
infopoint1.PNG (443.47 KiB) Viewed 1053 times
infopoint4.PNG
infopoint4.PNG (118.89 KiB) Viewed 1053 times
by Blacky007
Thu Feb 28, 2019 6:10 pm
Forum: Won't fix.
Topic: [0.17.2] Station names in Mapview are cutted on non radar areas
Replies: 2
Views: 1059

[0.17.2] Station names in Mapview are cutted on non radar areas

the Name of stations are cutted at the border between non radar and radar areas.
Stationname1.PNG
Stationname1.PNG (456.5 KiB) Viewed 1059 times
Stationname2.PNG
Stationname2.PNG (625.66 KiB) Viewed 1059 times
by Blacky007
Wed Feb 27, 2019 4:49 pm
Forum: Not a bug
Topic: [0.17.0] all converted steelaxe logic elements are broken down
Replies: 3
Views: 784

Re: [0.17.0] all converted steelaxe logic elements are broken down

the solution for this is to put the removed elemtents under "Signals" this keeps everything and we dont lose the logic
by Blacky007
Wed Feb 27, 2019 4:39 pm
Forum: Not a bug
Topic: [0.17.0] all converted steelaxe logic elements are broken down
Replies: 3
Views: 784

Re: [0.17.0] all converted steelaxe logic elements are broken down

how can I use it if all elements are missing that uses those removed elements?
here i used the ironaxe for signal transportation - they got deleted.
by Blacky007
Wed Feb 27, 2019 4:07 pm
Forum: Not a bug
Topic: [0.17.0] all converted steelaxe logic elements are broken down
Replies: 3
Views: 784

[0.17.0] all converted steelaxe logic elements are broken down

I used the steelax as a logic element - now as the steel axe is removed all this circuit systems are broken down.

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