Search found 177 matches

by Blacky007
Tue Jan 21, 2020 7:34 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.0] train pathfinding error with stacker stations
Replies: 5
Views: 5031

[boskid][0.18.0] train pathfinding error with stacker stations

the new pathfinding system is a bit broken. I have 5 stacker stations that gives a signal to the trains - after reaching the stacker station they went out do 2 rounds on track and the go back through stacker on stack with no station??? pathfinding error_018.PNG this never happend in 0.17.79 - its th...
by Blacky007
Tue Jan 14, 2020 11:41 am
Forum: Pending
Topic: [0.17.34] Temporary hang during autosave when using train color picker
Replies: 5
Views: 1616

Re: [0.17.34] Temporary hang during autosave when using train color picker

are you moving the slider as passanger of a train or moving it in Map - pick train - change color?
are there other possible ways to change the color?
keeping blueprint, deconstrution planer or something else in the hand and then changeing the color?
by Blacky007
Wed Jan 08, 2020 11:39 am
Forum: Duplicates
Topic: [0.17.79] (minor) Ore field quantity display anomaly
Replies: 2
Views: 875

Re: [0.17.79] (minor) Ore field quantity display anomaly

looks like the same bug that got moved to won't fix
viewtopic.php?f=58&t=65936
by Blacky007
Sat Jan 04, 2020 11:43 am
Forum: Minor issues
Topic: [0.17.79] placeing BP turns underground orientation of BP
Replies: 1
Views: 1429

[0.17.79] placeing BP turns underground orientation of BP

I was building on my factory for new sience packs I build the assembler and then added the undergroundbelts with copy-paste but the short undergroundbelt was oriented in the wrong direction the picture show how it should be after placeing the BP here are the BP - first is assembler - second ist the ...
by Blacky007
Fri Jan 03, 2020 3:48 pm
Forum: Won't fix.
Topic: [0.17.79] Placing train signal over its ghost does not adopt its direction
Replies: 14
Views: 3633

Re: [0.17.79] Placing train signal over its ghost does not adopt its direction

the same bug happens on rail tracks that are crossing under 90 degres north-south // east-west railghost-error2.png 0eNqdlN2OgyAQhd9lrmEDiLrlVZpNYy1pSRSN0k2N4d0Xcf8lu+CdKPPNOXiYGc7NXfaD0gbEDKru9AjiOMOorrpqlndm6iUIUEa2gEBX7bIaKtWARaD0RT5AUIuiSnB9q5TG7zu/6pl9QSC1UUbJtb9fTCd9b89ycA0+MaNxoOvNYC8BQd+Nrqr...
by Blacky007
Wed Jan 01, 2020 6:11 pm
Forum: Pending
Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
Replies: 6
Views: 2592

Re: [0.17.79] Crash loading save (FluidManager::setupConnections)

is it possbile that pipes without a defined fluid can get stuck with version change?
by Blacky007
Tue Dec 31, 2019 5:50 pm
Forum: Pending
Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
Replies: 6
Views: 2592

Re: [0.17.79] Crash loading save (FluidManager::setupConnections)

I can't load the map too - get crash
by Blacky007
Sun Dec 29, 2019 7:01 pm
Forum: Won't fix.
Topic: [0.17.79] Placing train signal over its ghost does not adopt its direction
Replies: 14
Views: 3633

Re: [0.17.79] wrong preselection on placeing ghost signals

Can you confirm, that what you consider the bug is, that when attempting to place the non ghost signal entity on the ghost signal its direction is not the same as the ghosts direction? yes it is not the ghost direktion when you try to build the Signal - it creates a signal on the ghost track from t...
by Blacky007
Sun Dec 29, 2019 2:00 pm
Forum: Won't fix.
Topic: [0.17.79] Placing train signal over its ghost does not adopt its direction
Replies: 14
Views: 3633

Re: [0.17.79] wrong preselection on placeing ghost signals

BP doesn't matter

build a strait rail with a signal - create a ghost siderail with the two signals like in picture 1
try to build the chainsignal by hand.
by Blacky007
Sun Dec 29, 2019 12:53 pm
Forum: Won't fix.
Topic: [0.17.79] Placing train signal over its ghost does not adopt its direction
Replies: 14
Views: 3633

[0.17.79] Placing train signal over its ghost does not adopt its direction

I was building with ghost planer and building the signal manualy
but in this case the planer preselected the wrong signal position that hasn't even be planed by ghost.
railghost-error0.png
railghost-error0.png (1.64 MiB) Viewed 3633 times
railghost-error1.png
railghost-error1.png (2.19 MiB) Viewed 3633 times
is this as designet or wrong order of preselection?
by Blacky007
Sat Dec 28, 2019 12:28 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52951

Re: Friday Facts #327 - 2020 Vision

today it is FSF
Factorio Saturday Facts - Kappa
by Blacky007
Wed Dec 25, 2019 5:24 pm
Forum: Pending
Topic: Belt Speed Glitch
Replies: 2
Views: 1346

Re: Belt Speed Glitch

I think it is the same bug
viewtopic.php?f=182&t=79100
by Blacky007
Wed Dec 25, 2019 12:02 pm
Forum: Not a bug
Topic: [0.17.66] underground assembly line - iron supply interrupted
Replies: 5
Views: 2042

Re: [0.17.66] underground assembly line - iron supply interrupted

I think the inserter has something in his hand that does not fit into the recipe
you can see that the inserter has someting in his hand and is towards the assembler
I think that there was an other recipe in the assembler got switched and this leads to this "bug".
by Blacky007
Mon Dec 23, 2019 9:30 am
Forum: Gameplay Help
Topic: Filtering Fluid Signals
Replies: 2
Views: 1020

Re: Filtering Fluid Signals

use the search button?
by Blacky007
Sat Dec 07, 2019 3:29 pm
Forum: Pending
Topic: Personal Roboport Bots not upgrading/fixing.
Replies: 3
Views: 1489

Re: Personal Roboport Bots not upgrading/fixing.

is the area of constrution covered by a local roboport system that has construktion robots an the needed items in it?
If yes it can take some time till the local robots start doing their jobs.
by Blacky007
Sat Dec 07, 2019 3:23 pm
Forum: Pending
Topic: power pole bug
Replies: 4
Views: 1542

Re: power pole bug

are you playing this map in MP?`
If yes try to hover over the power pole to see the last user
by Blacky007
Sat Dec 07, 2019 2:56 pm
Forum: Pending
Topic: Assembler takes productivity module out of existance when selected
Replies: 2
Views: 1243

Re: Assembler takes productivity module out of existance when selected

I was clicking on a productivity module (version 2) in a level 3 assembler while the assembler was functioning. The productivity module dissapeared, I was able to do this two or three times. This happened on 0.17.72 what was the assembler producing? If you insert a prod 2 module in assembler that p...
by Blacky007
Fri Dec 06, 2019 1:11 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45052

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Yes, there is a toggle in the graphics settings. Though it pains my heart a little to see people jumping to turn it off - I hope you'll give it a chance at least :) For the start of the game it will be good - but long time player want to switch it off - if you get motion sickness with this - from t...
by Blacky007
Thu Sep 19, 2019 10:06 pm
Forum: Pending
Topic: [0.17.66] Rails: chain signal opens on occupied rail
Replies: 10
Views: 2354

Re: [0.17.66] Rails: chain signal opens on occupied rail

please check you setup if you don't have a similar construction bug as I did some weeks ago
viewtopic.php?f=18&t=62078

Go to advanced search