Search found 177 matches
- Sat Oct 06, 2018 12:48 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 38575
Re: Friday Facts #263 - Trains in blueprints
@ Dev - is it possible to add a button into a trainstation - "allow trains through the station" (no penalty in pathfinding)
- Fri Oct 05, 2018 6:08 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 38575
Re: Friday Facts #263 - Trains in blueprints
the only legit way for train building a a factory that you need to build - and only in this factory you can build trains. and trains can no longer be deconstructed by hand or robots if they are on a rail - you need to take them to the factory again and then you can deconstruct them. make the hole tr...
- Fri Oct 05, 2018 8:38 am
- Forum: Pending
- Topic: [0.16.51] Chainsignal stuck yellow
- Replies: 19
- Views: 6830
Re: [0.16.51] Chainsignal stuck yellow
I can't believe it - I made another broken train signal right now I think it has to do somthing with deconstructing rail connections while signal is yellow. I had 2 parallel rail with a space of 2 rails - connected with left right curve without a signal - while the signal was yellow i removed the 2 ...
- Thu Oct 04, 2018 9:35 am
- Forum: Pending
- Topic: [0.16.51] Chainsignal stuck yellow
- Replies: 19
- Views: 6830
Re: [0.16.51] Chainsignal stuck yellow
what I can remember is that I was working on the junction to get better access to the roketcontrolunit factory to the right. and I maybe was manually driving into the junction after a train was starting to speed up from 0 km/h and that train hit my train got damaged and I maybe set this back to manu...
- Thu Oct 04, 2018 8:21 am
- Forum: Pending
- Topic: [0.16.51] Chainsignal stuck yellow
- Replies: 19
- Views: 6830
Re: [0.16.51] Chainsignal stuck yellow
this is the same Map befor 0.16.41 I don't know if that helps
https://www.dropbox.com/s/r26701868n0sw ... 4.zip?dl=0
https://www.dropbox.com/s/r26701868n0sw ... 4.zip?dl=0
- Thu Oct 04, 2018 7:55 am
- Forum: Pending
- Topic: [0.16.51] Chainsignal stuck yellow
- Replies: 19
- Views: 6830
Re: [0.16.51] Chainsignal stuck yellow
I have no clue. but I have a question regarding the yellow signal state. If a train is reserving a path - are that signals connected to that train? and if a path is removed short infront of the train - when will that reserved Signals set back? thats the way I think this broken Signal happend. as @yo...
- Sun Sep 23, 2018 9:20 am
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40410
Re: Friday Facts #261 - Performance + New player interaction
regarding the error messages:
please add the information or error message - "to many wire connections" if you are trying to add more then 5 wires to one powerpole
please add the information or error message - "to many wire connections" if you are trying to add more then 5 wires to one powerpole
- Wed Sep 19, 2018 3:49 pm
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Re: Pathfinding error
Looks like you have a large set of chain signals in a loop, but no normal signals. Just from looking at the screenshot that seems to be the problem. Assuming you are using single headed trains, you don't actually want to fix your signals so that trains will use all 3 stations at once, because that ...
- Wed Sep 19, 2018 10:29 am
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Re: Pathfinding error
any update if this is by design or an error?
- Tue Sep 18, 2018 7:24 pm
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Re: Pathfinding error
and this is the same with stations in driving direction - everything normal
it need to be the reversed station that gives an unnormal high penalty in the pathfinding
it need to be the reversed station that gives an unnormal high penalty in the pathfinding
- Tue Sep 18, 2018 7:14 pm
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Re: Pathfinding error
and with this setting they only go to the middle station.
- Tue Sep 18, 2018 6:40 pm
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Re: Pathfinding error
the problem is that the two block signals after each other together with the reversed trains station are blocking the trains to choose the top one out of the 3 that are there
removing the second station - everything fine
removing the second pair of trainsignals - everything fine
removing the second station - everything fine
removing the second pair of trainsignals - everything fine
- Tue Sep 18, 2018 6:02 pm
- Forum: Not a bug
- Topic: Pathfinding error
- Replies: 8
- Views: 2237
Pathfinding error
I don't know if this is as designed or if it is a pathfinding error? see the map - its sandbox to make it really clear. the top of the 3 "GO" stations is not acessable by any of the 6 trains. this is the save. https://www.dropbox.com/s/zfjjith2z82kuxc/BUGREPORT3a.zip?dl=0 I had this in my ...
- Sun Sep 16, 2018 2:11 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 115212
Re: Friday Facts #260 - New fluid system
one thing from current system I have seen is that if you have 3 full tanks and a pump after it, at a 4-juntion the tanks are emptied clockwise?
the are not getting reduced at the same value - only one after the next ???
the are not getting reduced at the same value - only one after the next ???
- Wed Sep 05, 2018 5:24 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243770
Re: Performance optimization - post your saves
Running a 3200 Sience per minute
UPS at about 20
https://www.dropbox.com/s/lclmrrxwdz6hs ... 7.zip?dl=0
I'am Running a I7 990X @3,7Ghz. with 24Gig RAM.
I really want to know what this would be in 0.17.
Greetings Blacky007
UPS at about 20
https://www.dropbox.com/s/lclmrrxwdz6hs ... 7.zip?dl=0
I'am Running a I7 990X @3,7Ghz. with 24Gig RAM.
I really want to know what this would be in 0.17.
Greetings Blacky007
- Thu Aug 23, 2018 6:37 am
- Forum: Not a bug
- Topic: [0.16.51] Inserter stops ins. to filtered limited inventory
- Replies: 2
- Views: 1153
Re: [0.16.51] Inserter stops ins. to filtered limited inventory
this is no bug! if you want to insert different items with only 1 inserter into cargowaggon you need to limit the inserter to stacksize 1 else it can be that he has 3 items in hand and only 2 left space in waggon - 1 is to mutch and that will be in the inserter until somone makes more space in the w...
- Sat Aug 18, 2018 9:46 am
- Forum: Pending
- Topic: [0.16.51] Chainsignal stuck yellow
- Replies: 19
- Views: 6830
[0.16.51] Chainsignal stuck yellow
I had the same bug some month ago but that one was fixed. https://forums.factorio.com/viewtopic.php?f=11&t=60026 today I have similar bug again. during construction work on a big junction one of the chainsignals get stuck on yellow. you can find it very easy - from the spawnpoint its the first b...
- Tue Aug 14, 2018 4:37 pm
- Forum: Gameplay Help
- Topic: Pathfinding error in trainstacker
- Replies: 5
- Views: 1781
Re: Pathfinding error in trainstacker
I'am sorry about that
I had a bad day at work.
Greetings Blacky
I had a bad day at work.
Greetings Blacky
- Tue Aug 14, 2018 2:26 pm
- Forum: Gameplay Help
- Topic: Pathfinding error in trainstacker
- Replies: 5
- Views: 1781
Re: [0.16.51] Pathfinding error in trainstacker
thanks for your help.
this little tiny peace of s... rail.
btw. I want to know your UPS on this map
Thx to all
this little tiny peace of s... rail.
btw. I want to know your UPS on this map
Thx to all
- Mon Aug 13, 2018 9:37 pm
- Forum: Gameplay Help
- Topic: Pathfinding error in trainstacker
- Replies: 5
- Views: 1781
Pathfinding error in trainstacker
I have some huge trainsstacker for the big smelter factories on one position - alle trains from one direction tries to go through the stacker the same way every time - there are many empty stacker places but they are waiting very long for this specific two ways. this is the savegame you can find it ...