Search found 60 matches

by Iccor56
Tue Mar 20, 2018 2:41 pm
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 149045

Re: [MOD 0.16] Warehousing v0.1.2

i don't know if it's new or what but assemblers can build all the warehouse logistic items except yellow (storage) iccor56 https://imgur.com/a/OrQJe I haven't seen this problem before, i'm going to ask dgw for comments .. might also be another mod that's interfering here ... but i'm not sure Storag...
by Iccor56
Wed Mar 14, 2018 1:11 pm
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 149045

Re: [MOD 0.16] Warehousing v0.1.2

also is there a reason logistic storage store houses are bigger than regular storehouses?

i noticed it when i fast replaced one to regular and it dumped to my inventory.
by Iccor56
Wed Mar 14, 2018 1:10 pm
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 149045

Re: [MOD 0.16] Warehousing v0.1.2

i don't know if it's new or what but assemblers can build all the warehouse logistic items except yellow (storage)
iccor56


https://imgur.com/a/OrQJe
by Iccor56
Sat Mar 10, 2018 6:38 pm
Forum: General discussion
Topic: Electric flow capacity improvement wish
Replies: 6
Views: 1268

Re: Electric flow capacity improvement wish

speaking of electric networks is there some way to set the time scale so it won't reset to 5 seconds when you open the screen?
by Iccor56
Thu Mar 01, 2018 11:46 pm
Forum: Gameplay Help
Topic: robot logistics requests
Replies: 7
Views: 976

Re: robot logistics requests

@deadly-bagel i have made some tweaks since this but the concept is the same. 0eNrlXFuO2zgW3Urgz4EViNSLKkznp3eQDDAfg4Ihy7RNRJbUlFTV1YEXMLuYtc1KhpIs60Va97qqkkz3T4KyzSPyvnh4SOrbaptUPJciLVcP31YiztJi9fCvb6tCHNIoqT8rX3K+eliJkp9W61Uaneq/ShmJ1CrKLF+d1yuR7vjvqwdyXi82jGQpkoTLF+s5OmTpoDUFtI4jOWjhAFqUUfp10MQ9P...
by Iccor56
Wed Feb 28, 2018 1:33 am
Forum: Ideas and Requests For Mods
Topic: tree bounding box
Replies: 4
Views: 419

tree bounding box

I know https://mods.factorio.com/mods/skomick/tree_collision makes the box very small but it makes it too small and unrealistic is there a way to just reduce the box by say 20%? is there a way to read the bounding box and do math on it then save it? i can not seem to do math in the data.lua file but...
by Iccor56
Tue Feb 27, 2018 11:27 pm
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 1877

Re: [MOD 0.15+] Quickbar Switcher

any chance this is getting updated for .16+?
by Iccor56
Tue Feb 27, 2018 8:32 pm
Forum: Modding discussion
Topic: Large guide to modding Factorio
Replies: 21
Views: 35515

Re: Large guide to modding Factorio

what does "factorio_version" in the info.json page do??
by Iccor56
Tue Feb 27, 2018 7:05 pm
Forum: Ideas and Suggestions
Topic: wait until fueled
Replies: 10
Views: 1198

Re: wait until fueled

adding another couple of circuit colors would be awesome too.
by Iccor56
Tue Feb 27, 2018 7:01 pm
Forum: Railway Setups
Topic: Personal train
Replies: 16
Views: 6748

Re: Personal train

Another option, no circuit connection required: Have all personal stations be the same name, with a constant combinator sending them a red signal, and tell the station to disable itself on that red signal. So with all those stations disabled, the train can't find a path. can i point out that red si...
by Iccor56
Tue Feb 27, 2018 4:49 pm
Forum: Gameplay Help
Topic: robot logistics requests
Replies: 7
Views: 976

robot logistics requests

do robots count the items in flight to a location when it calculates requests? i have a blueprint to load a train per a set loadout (https://factorioprints.com/view/-L6K0PueaKQlgo9ofHro) it has built in overflow protection but it is very slow. it's meant to only handle a few to many like the transpo...
by Iccor56
Sun Feb 25, 2018 8:09 pm
Forum: Railway Setups
Topic: Personal train
Replies: 16
Views: 6748

Re: Personal train

using a circuit network seems like the hard way to fix a simple problem. all my main places have a "player stop" that i can go to and not interupt normal flow (your system would stop trains from using that spot) my train has all the stuff i want and i just open the trains and send it where it needs ...
by Iccor56
Sun Feb 25, 2018 8:01 pm
Forum: Gameplay Help
Topic: Filtering a slot in an inventory?
Replies: 7
Views: 6940

Re: Filtering a slot in an inventory?

what i am looking for is a way to blueprint or otherwise save the filter setup in a train wagon like you can save a requester chest setup. is there anyway to do this?
by Iccor56
Wed Feb 21, 2018 2:15 am
Forum: General discussion
Topic: 2 screen questions
Replies: 6
Views: 1365

2 screen questions

why is taking a screen shot considered a cheat (/c command)??

and

is there a way to clean the gui so i can take screen shots or otherwise see all of the ground?
by Iccor56
Sat Feb 17, 2018 2:19 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
Replies: 11
Views: 1893

Re: [16.22] Belt back pressure inconsistency

remaking this gif with 'show info' on would be helpful
by Iccor56
Sat Feb 17, 2018 2:15 am
Forum: Pending
Topic: belt circuit blueprint
Replies: 1
Views: 268

belt circuit blueprint

when blue printing a belt with a circuit connection it looses it's settings and defaults to enable/disable even if the read belt contents is selected on the original build. also read mode is set back to pulse even if it was hold.
by Iccor56
Sat Feb 03, 2018 3:56 pm
Forum: Duplicates
Topic: train track blacklist
Replies: 1
Views: 204

train track blacklist

with a deconstruction planner if you black list railroad tracks the straights tracks are left in place but all the curved tracks get removed.
by Iccor56
Sun Dec 31, 2017 3:32 am
Forum: Gameplay Help
Topic: Blueprints question
Replies: 4
Views: 495

Re: Blueprints question

I looked there with no luck
by Iccor56
Mon Dec 25, 2017 6:44 pm
Forum: Ideas and Suggestions
Topic: wait until fueled
Replies: 10
Views: 1198

wait until fueled

how about a an condition in the train programmer that relates to fuel. either an over ride of go here when your fuel is low or as just another stop of wait here until fueled. or both :)

also functions for atomated connecting and disconnecting rolling stock would be interesting.
by Iccor56
Mon Dec 25, 2017 12:38 am
Forum: Gameplay Help
Topic: Blueprints question
Replies: 4
Views: 495

Blueprints question

Does anyone know where the program level blueprints are stored on disk? i want to back them up routine since they don't save in the savegame file but i can not find them anywhere.

any help is appreciated.

Go to advanced search