Search found 65 matches
- Fri May 04, 2018 12:17 am
- Forum: Ideas and Suggestions
- Topic: manual train brakes
- Replies: 0
- Views: 553
manual train brakes
how about trains under manual control brake at the same speed as automatic trains? right now it takes AGGGESSSS to brake from full speed even though acceleration seems to be matched.
- Fri Apr 27, 2018 1:51 am
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9297
Re: [0.14] Blueprint Items Request 0.1.3
Love it, although I usually don't use it much, I prefer to cover all the map with one vast logistics/construction network. :D But this map, I'm trying to be a good little Factorio player (no, main bus is still right out) and do the outpost thing, where this comes in so handy. Except... it apparentl...
- Fri Apr 27, 2018 1:50 am
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9297
Re: [0.14] Blueprint Items Request 0.1.3
Chaoticus wrote:I updated your mod to work with version 0.16. The changes are in these lines:
info.json:9
control.lua:198,207
style.lua:5,12,13,29,47,73
you should post this on the mod website.
- Thu Apr 26, 2018 9:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93456
Re: Final (Maxed) Designs
I'ts done with Autocad. And is so much badass : every Factorio player can screenshot Factorio, but not everyone can make an Autocad plan. Btw : if I had Autocad at work, I could make such plans at work, and still be congratulated by my boss for my hard dedication to my work :twisted: do you just mo...
- Sat Mar 24, 2018 4:50 pm
- Forum: Ideas and Suggestions
- Topic: train out of fuel marker
- Replies: 3
- Views: 1439
train out of fuel marker
there is almost no way to see a train is out of fuel unless you zoom in on the mess of trains stuck in one spot. When using a train based supply network everything grinds to a halt if one train is out of fuel at a key spot. I would like to see a out of fuel symbol flashing or such on the individual ...
- Tue Mar 20, 2018 2:41 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228035
Re: [MOD 0.16] Warehousing v0.1.2
i don't know if it's new or what but assemblers can build all the warehouse logistic items except yellow (storage) iccor56 https://imgur.com/a/OrQJe I haven't seen this problem before, i'm going to ask dgw for comments .. might also be another mod that's interfering here ... but i'm not sure Storag...
- Wed Mar 14, 2018 1:11 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228035
Re: [MOD 0.16] Warehousing v0.1.2
also is there a reason logistic storage store houses are bigger than regular storehouses?
i noticed it when i fast replaced one to regular and it dumped to my inventory.
i noticed it when i fast replaced one to regular and it dumped to my inventory.
- Wed Mar 14, 2018 1:10 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228035
Re: [MOD 0.16] Warehousing v0.1.2
i don't know if it's new or what but assemblers can build all the warehouse logistic items except yellow (storage)
iccor56
https://imgur.com/a/OrQJe
iccor56
https://imgur.com/a/OrQJe
- Sat Mar 10, 2018 6:38 pm
- Forum: General discussion
- Topic: Electric flow capacity improvement wish
- Replies: 6
- Views: 3085
Re: Electric flow capacity improvement wish
speaking of electric networks is there some way to set the time scale so it won't reset to 5 seconds when you open the screen?
- Thu Mar 01, 2018 11:46 pm
- Forum: Gameplay Help
- Topic: robot logistics requests
- Replies: 7
- Views: 3462
Re: robot logistics requests
@deadly-bagel i have made some tweaks since this but the concept is the same. 0eNrlXFuO2zgW3Urgz4EViNSLKkznp3eQDDAfg4Ihy7RNRJbUlFTV1YEXMLuYtc1KhpIs60Va97qqkkz3T4KyzSPyvnh4SOrbaptUPJciLVcP31YiztJi9fCvb6tCHNIoqT8rX3K+eliJkp9W61Uaneq/ShmJ1CrKLF+d1yuR7vjvqwdyXi82jGQpkoTLF+s5OmTpoDUFtI4jOWjhAFqUUfp10MQ9P...
- Wed Feb 28, 2018 1:33 am
- Forum: Ideas and Requests For Mods
- Topic: tree bounding box
- Replies: 4
- Views: 1153
tree bounding box
I know https://mods.factorio.com/mods/skomick/tree_collision makes the box very small but it makes it too small and unrealistic is there a way to just reduce the box by say 20%? is there a way to read the bounding box and do math on it then save it? i can not seem to do math in the data.lua file but...
- Tue Feb 27, 2018 11:27 pm
- Forum: Mods
- Topic: [MOD 0.15+] Quickbar Switcher
- Replies: 8
- Views: 4573
Re: [MOD 0.15+] Quickbar Switcher
any chance this is getting updated for .16+?
- Tue Feb 27, 2018 8:32 pm
- Forum: Modding discussion
- Topic: Large guide to modding Factorio
- Replies: 21
- Views: 48776
Re: Large guide to modding Factorio
what does "factorio_version" in the info.json page do??
- Tue Feb 27, 2018 7:05 pm
- Forum: Ideas and Suggestions
- Topic: wait until fueled
- Replies: 10
- Views: 3442
Re: wait until fueled
adding another couple of circuit colors would be awesome too.
- Tue Feb 27, 2018 7:01 pm
- Forum: Railway Setups
- Topic: Personal train
- Replies: 16
- Views: 12447
Re: Personal train
Another option, no circuit connection required: Have all personal stations be the same name, with a constant combinator sending them a red signal, and tell the station to disable itself on that red signal. So with all those stations disabled, the train can't find a path. can i point out that red si...
- Tue Feb 27, 2018 4:49 pm
- Forum: Gameplay Help
- Topic: robot logistics requests
- Replies: 7
- Views: 3462
robot logistics requests
do robots count the items in flight to a location when it calculates requests? i have a blueprint to load a train per a set loadout (https://factorioprints.com/view/-L6K0PueaKQlgo9ofHro) it has built in overflow protection but it is very slow. it's meant to only handle a few to many like the transpo...
- Sun Feb 25, 2018 8:09 pm
- Forum: Railway Setups
- Topic: Personal train
- Replies: 16
- Views: 12447
Re: Personal train
using a circuit network seems like the hard way to fix a simple problem. all my main places have a "player stop" that i can go to and not interupt normal flow (your system would stop trains from using that spot) my train has all the stuff i want and i just open the trains and send it where...
- Sun Feb 25, 2018 8:01 pm
- Forum: Gameplay Help
- Topic: Filtering a slot in an inventory?
- Replies: 7
- Views: 14543
Re: Filtering a slot in an inventory?
what i am looking for is a way to blueprint or otherwise save the filter setup in a train wagon like you can save a requester chest setup. is there anyway to do this?
- Wed Feb 21, 2018 2:15 am
- Forum: General discussion
- Topic: 2 screen questions
- Replies: 6
- Views: 3096
2 screen questions
why is taking a screen shot considered a cheat (/c command)??
and
is there a way to clean the gui so i can take screen shots or otherwise see all of the ground?
and
is there a way to clean the gui so i can take screen shots or otherwise see all of the ground?
- Sat Feb 17, 2018 2:19 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.22] Belt back pressure inconsistency
- Replies: 11
- Views: 4265
Re: [16.22] Belt back pressure inconsistency
remaking this gif with 'show info' on would be helpful