Search found 294 matches
- Thu Jul 30, 2015 3:46 pm
- Forum: Technical Help
- Topic: Stumped. refinery's will not function.
- Replies: 5
- Views: 4218
Re: Stumped. refinery's will not function.
Some screenshots might be a good start.
- Thu Jul 30, 2015 3:26 am
- Forum: Show your Creations
- Topic: (Something with train) Is Boring and Inefficient
- Replies: 28
- Views: 26711
Re: (to be changed by the creator) Is Boring and Inefficient
Laying tracks side by side looks way better than the (very unrealistically) spaced tracks that most people tend to do – for no prevailing reason whatsoever. Here's a factory with a side-by-side tracks network that works wonderfully . Obviously it doesn't comply with OP's suggestion, which sounds rat...
- Thu Jul 30, 2015 12:51 am
- Forum: Not a bug
- Topic: [0.12.1] Personal roboport doesn't work as expected
- Replies: 40
- Views: 21853
Re: [0.12.1] Personal roboport doesn't work as expected
Just wanna add my +1 to this, I've also found this to be quite annoying. Something that kind of works is having blueprints of individual items in your hotbar. However it becomes a little annoying because blueprints seem to refuse to stay under your cursor (they always get offset a tile to the left f...
- Wed Jul 29, 2015 2:27 am
- Forum: General discussion
- Topic: What do you call the updates?
- Replies: 5
- Views: 7104
Re: What do you call the updates?
If the numbers persist that's fine. What bothers me is if you're talking to people (or rather, reading on the interwebs) and they mention the so-and-so update instead of version 0.X, I usually have no clue what they're talking about. A lot of Linux distributions do this, e.g. Ubuntu. People talking ...
- Wed Jul 29, 2015 1:46 am
- Forum: General discussion
- Topic: What do you call the updates?
- Replies: 5
- Views: 7104
Re: What do you call the updates?
Don't mean to be a buzzkill but I really } hope those don't catch on. Named updates are just such an inconvenience. When I'm talking about updates I want to know when it happened, if it's recent or old, if I already have it, if it's stable or not etc. All those things I can tell from the version num...
- Tue Jul 28, 2015 12:15 pm
- Forum: Implemented Suggestions
- Topic: Research Queue
- Replies: 3
- Views: 1940
Re: Research Queue
Oh that is precious. Seems like great minds think alike. x)ssilk wrote:Reminds me to my first suggestion: https://forums.factorio.com/forum/vie ... ?f=6&t=721
- Tue Jul 28, 2015 11:22 am
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 52186
Re: FactorioMods.com an open source web app to host mods!
Funny, I was just thinking about doing something like this just the other day. Guess there is always somebody faster :D The temptation to jump on board is high with this one, though I gotta say Ruby is a massive turn off. As for mods not being available on github I also, complained about that recent...
- Tue Jul 28, 2015 9:30 am
- Forum: General discussion
- Topic: End Belts
- Replies: 8
- Views: 10910
Re: End Belts
Well with a complex multi-belts setup, turning the belt is not always an option. I can only think of a single situation in which turning the belt into the inserter would not work, and that is if you are using a single inserter to pick up more than three different item types from two belts coming in...
- Tue Jul 28, 2015 9:26 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Road layer
- Replies: 7
- Views: 8089
Re: [Request] Road layer
Just FYI you can change the brush size in vanilla Factorio by pressing +/- on your keypad.
- Mon Jul 27, 2015 4:07 pm
- Forum: General discussion
- Topic: Tool like AMIDST for Factorio?
- Replies: 8
- Views: 10195
Re: Tool like AMIDST for Factorio?
@Talguy Terrain in Minecraft is also generated dynamically. AMIDST uses the same generation algorithm to render a large maps of the biomes independently of an individual game save. The same principle could work without trouble for Factorio. Though I don't think anybody has done it yet. Also I'm not ...
- Mon Jul 27, 2015 1:04 pm
- Forum: Show your Creations
- Topic: Latest science factory (feedback requested)
- Replies: 11
- Views: 18855
Re: Latest science factory (feedback requested)
Reason it's good: Very compact, looks cool, I assume you made sure all the ratios are (close to) perfect. So that's cool. Reason it's not amazing: As with so many of the mini-challenges in Factorio, it doesn't solve a real problem. You made it very compact, which is a real achievement, but there is ...
- Mon Jul 27, 2015 12:56 pm
- Forum: General discussion
- Topic: Best start ever
- Replies: 5
- Views: 8648
Re: Best start ever
Just FYI, before the flaming starts: This happens a lot and new players post these islands about once every few days. People tend to get very annoyed.
I think this was the last one that got properly flamed.
I think this was the last one that got properly flamed.
- Mon Jul 27, 2015 12:26 pm
- Forum: Translations
- Topic: Terminology: Rocket vs. Missile
- Replies: 6
- Views: 19007
Re: Terminology: Rocket vs. Missile
+1 "In modern military usage, a missile, or guided missile, is a self-propelled precision-guided munition system, as opposed to an unguided self-propelled munition, referred to as a rocket." I guess that differenciation only applies to weapons though, because I really hope those non-milita...
- Sun Jul 26, 2015 11:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.1][slpwnd] Powerarmor "eats" the items if inserted with crtl+lmb
- Replies: 2
- Views: 2515
Re: [12.1] Powerarmor "eats" the items if inserted with crtl+lmb
Had a hunch, did some testing, got confirmation. The item's don't get eaten, they get put into one of your logistic trash slots and are taken away by a bot. Though I'd definitely consider it a bug. Looks like this wasn't quite all there is to it. x)
- Sun Jul 26, 2015 11:45 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 26041
- Sun Jul 26, 2015 4:01 pm
- Forum: General discussion
- Topic: rocket defence ( silo )
- Replies: 10
- Views: 11683
Re: rocket defence ( silo )
Getting into space isn't in the game yet, it was postponed to version 0.13.
Launching a rocket with a satellite on board is currently the end goal of the game.
edit: lol, triple reply. You guys were quick. xD
Launching a rocket with a satellite on board is currently the end goal of the game.
edit: lol, triple reply. You guys were quick. xD
- Fri Jul 24, 2015 6:41 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59546
Re: Version 0.12.1
One of the few mods I was considering using for “basically vanilla” games.FishSandwich wrote:Possibly the best and most wanted new feature. Great!FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
- Fri Jul 24, 2015 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
- Replies: 12
- Views: 5080
Re: [0.12.0] Shift/Control clicking with Logistic trash slots
This would make the personal robot-port very useful. As it is now, I have to put an active provider chest next to me when I use the personal robot-port, so I can quickly get rid of stuff that they bring to me while deconstructing things, especially trees and chests. It really depends on the amount ...
- Thu Jul 23, 2015 12:26 pm
- Forum: Duplicates
- Topic: [0.12.0] Shield regenerating too quickly
- Replies: 2
- Views: 4141
Re: [0.12.0] Shield regenerating too quickly
Well known issue, i.e. duplicate.
- Thu Jul 23, 2015 11:35 am
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37325
Source management and Licensing for Mods
Consider this thread the start (hopefully) of an open discussion, though mostly a question/suggestion directed at modders. Also maybe a bit of a rant. Disclaimer: I haven't created any Factorio mods myself (yet), but I've written a fair amount of other code, some of which is publicly available. Stra...