Search found 294 matches

by Gandalf
Thu Jul 30, 2015 3:46 pm
Forum: Technical Help
Topic: Stumped. refinery's will not function.
Replies: 5
Views: 4218

Re: Stumped. refinery's will not function.

Some screenshots might be a good start.
by Gandalf
Thu Jul 30, 2015 3:26 am
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 26711

Re: (to be changed by the creator) Is Boring and Inefficient

Laying tracks side by side looks way better than the (very unrealistically) spaced tracks that most people tend to do – for no prevailing reason whatsoever. Here's a factory with a side-by-side tracks network that works wonderfully . Obviously it doesn't comply with OP's suggestion, which sounds rat...
by Gandalf
Thu Jul 30, 2015 12:51 am
Forum: Not a bug
Topic: [0.12.1] Personal roboport doesn't work as expected
Replies: 40
Views: 21853

Re: [0.12.1] Personal roboport doesn't work as expected

Just wanna add my +1 to this, I've also found this to be quite annoying. Something that kind of works is having blueprints of individual items in your hotbar. However it becomes a little annoying because blueprints seem to refuse to stay under your cursor (they always get offset a tile to the left f...
by Gandalf
Wed Jul 29, 2015 2:27 am
Forum: General discussion
Topic: What do you call the updates?
Replies: 5
Views: 7104

Re: What do you call the updates?

If the numbers persist that's fine. What bothers me is if you're talking to people (or rather, reading on the interwebs) and they mention the so-and-so update instead of version 0.X, I usually have no clue what they're talking about. A lot of Linux distributions do this, e.g. Ubuntu. People talking ...
by Gandalf
Wed Jul 29, 2015 1:46 am
Forum: General discussion
Topic: What do you call the updates?
Replies: 5
Views: 7104

Re: What do you call the updates?

Don't mean to be a buzzkill but I really } hope those don't catch on. Named updates are just such an inconvenience. When I'm talking about updates I want to know when it happened, if it's recent or old, if I already have it, if it's stable or not etc. All those things I can tell from the version num...
by Gandalf
Tue Jul 28, 2015 12:15 pm
Forum: Implemented Suggestions
Topic: Research Queue
Replies: 3
Views: 1940

Re: Research Queue

ssilk wrote:Reminds me to my first suggestion: https://forums.factorio.com/forum/vie ... ?f=6&t=721 :D
Oh that is precious. Seems like great minds think alike. x)
by Gandalf
Tue Jul 28, 2015 11:22 am
Forum: Mod and installation managers
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 52186

Re: FactorioMods.com an open source web app to host mods!

Funny, I was just thinking about doing something like this just the other day. Guess there is always somebody faster :D The temptation to jump on board is high with this one, though I gotta say Ruby is a massive turn off. As for mods not being available on github I also, complained about that recent...
by Gandalf
Tue Jul 28, 2015 9:30 am
Forum: General discussion
Topic: End Belts
Replies: 8
Views: 10910

Re: End Belts

Well with a complex multi-belts setup, turning the belt is not always an option. I can only think of a single situation in which turning the belt into the inserter would not work, and that is if you are using a single inserter to pick up more than three different item types from two belts coming in...
by Gandalf
Tue Jul 28, 2015 9:26 am
Forum: Ideas and Requests For Mods
Topic: [Request] Road layer
Replies: 7
Views: 8089

Re: [Request] Road layer

Just FYI you can change the brush size in vanilla Factorio by pressing +/- on your keypad.
by Gandalf
Mon Jul 27, 2015 4:07 pm
Forum: General discussion
Topic: Tool like AMIDST for Factorio?
Replies: 8
Views: 10195

Re: Tool like AMIDST for Factorio?

@Talguy Terrain in Minecraft is also generated dynamically. AMIDST uses the same generation algorithm to render a large maps of the biomes independently of an individual game save. The same principle could work without trouble for Factorio. Though I don't think anybody has done it yet. Also I'm not ...
by Gandalf
Mon Jul 27, 2015 1:04 pm
Forum: Show your Creations
Topic: Latest science factory (feedback requested)
Replies: 11
Views: 18855

Re: Latest science factory (feedback requested)

Reason it's good: Very compact, looks cool, I assume you made sure all the ratios are (close to) perfect. So that's cool. Reason it's not amazing: As with so many of the mini-challenges in Factorio, it doesn't solve a real problem. You made it very compact, which is a real achievement, but there is ...
by Gandalf
Mon Jul 27, 2015 12:56 pm
Forum: General discussion
Topic: Best start ever
Replies: 5
Views: 8648

Re: Best start ever

Just FYI, before the flaming starts: This happens a lot and new players post these islands about once every few days. People tend to get very annoyed.
I think this was the last one that got properly flamed.
by Gandalf
Mon Jul 27, 2015 12:26 pm
Forum: Translations
Topic: Terminology: Rocket vs. Missile
Replies: 6
Views: 19007

Re: Terminology: Rocket vs. Missile

+1 "In modern military usage, a missile, or guided missile, is a self-propelled precision-guided munition system, as opposed to an unguided self-propelled munition, referred to as a rocket." I guess that differenciation only applies to weapons though, because I really hope those non-milita...
by Gandalf
Sun Jul 26, 2015 11:50 pm
Forum: Resolved Problems and Bugs
Topic: [12.1][slpwnd] Powerarmor "eats" the items if inserted with crtl+lmb
Replies: 2
Views: 2515

Re: [12.1] Powerarmor "eats" the items if inserted with crtl+lmb

Had a hunch, did some testing, got confirmation. The item's don't get eaten, they get put into one of your logistic trash slots and are taken away by a bot. Though I'd definitely consider it a bug. Looks like this wasn't quite all there is to it. x)
by Gandalf
Sun Jul 26, 2015 11:45 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 26041

Re: Combinator Game of Life

Dude I wanna hug you so hard right now!

So when are you gonna implement hashlife? x)
by Gandalf
Sun Jul 26, 2015 4:01 pm
Forum: General discussion
Topic: rocket defence ( silo )
Replies: 10
Views: 11683

Re: rocket defence ( silo )

Getting into space isn't in the game yet, it was postponed to version 0.13.
Launching a rocket with a satellite on board is currently the end goal of the game.

edit: lol, triple reply. You guys were quick. xD
by Gandalf
Fri Jul 24, 2015 6:41 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59546

Re: Version 0.12.1

FishSandwich wrote:
FactorioBot wrote:Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
Possibly the best and most wanted new feature. :D Great!
One of the few mods I was considering using for “basically vanilla” games.
by Gandalf
Fri Jul 24, 2015 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
Replies: 12
Views: 5080

Re: [0.12.0] Shift/Control clicking with Logistic trash slots

This would make the personal robot-port very useful. As it is now, I have to put an active provider chest next to me when I use the personal robot-port, so I can quickly get rid of stuff that they bring to me while deconstructing things, especially trees and chests. It really depends on the amount ...
by Gandalf
Thu Jul 23, 2015 12:26 pm
Forum: Duplicates
Topic: [0.12.0] Shield regenerating too quickly
Replies: 2
Views: 4141

Re: [0.12.0] Shield regenerating too quickly

Well known issue, i.e. duplicate.
by Gandalf
Thu Jul 23, 2015 11:35 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37325

Source management and Licensing for Mods

Consider this thread the start (hopefully) of an open discussion, though mostly a question/suggestion directed at modders. Also maybe a bit of a rant. Disclaimer: I haven't created any Factorio mods myself (yet), but I've written a fair amount of other code, some of which is publicly available. Stra...

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