Oooh exciting, thanks!eformo wrote: ...
Search found 161 matches
- Sun Mar 11, 2018 7:47 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Sun Mar 11, 2018 6:42 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
Factorio official or Cult OmnissiahZombieMooose wrote:Which discord? lolMadClown01 wrote:Hmu on Discord and I'll send you a prototype if you want
- Sun Mar 11, 2018 8:23 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Where to read more information about plans of Arch666Angel. i want to know more ;) We all do! Unfortunately he hasn't made anything public. ... I approve greatly of your modding choices :D Have you tried EMP biters? I'm no expert on the RSO mechanics, but in my experience yes it isn't too uncommon ...
- Sun Mar 11, 2018 8:12 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42215
Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions
A lot to think about - thanksLight wrote:...
- Sun Mar 11, 2018 8:11 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
... Thanks for the extremely indepth feedback. I'll adjust the fluorine gas and hydrofluoric acid requirements. Unfortunately there might be quite a long wait until I next update Processing, because I'm currently struggling with my Koravex overhaul and there are a TON of things to balance there (so...
- Sat Mar 10, 2018 5:40 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Angel's Industries. The big mod Angel has been teasing us with for a while nowaklesey1 wrote: Sorry what the industry mod? Can u say full intended name of this mod? U mean angel's components?
Yeah i can't wait for some big serious update for angel's mods for his own science packs too
- Sat Mar 10, 2018 5:36 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
Your mods seems an awesome addition to angel+bob's mods. I want to ask if you're going to implement productivity modules in the uranium procesing (and the thorium fuel cells) just like in vanilla, or going to remove them from vanilla processing, since with bob mods could make the easier ones more p...
- Wed Mar 07, 2018 7:50 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Now I'm in the right topic :D . There isn't any config option to disable the infinite ore generation right? Like the angels allow you to disable it (per ore). I saw that you check for "angels infinite ore", so just deleting this mod would do, but as a suggestion, a settings that allows yo...
- Wed Mar 07, 2018 9:16 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Do u planing catalytic ores getting from ur new 7 ores? With using mineral, crystal and hybrid catalysts? It will be very cool to see new recipes to direct getting bob's and some angel's ores - like manganese and chrome - we already have mixed sorting, waiting for direct sorting Hi aklesey1 I'd lik...
- Wed Mar 07, 2018 4:40 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42215
Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions
Does this mod and others from the set support productivity limitations? Hi orzelek I'm unable to tell what precisely you mean by productivity limitations? I believe they follow the same rules on use of productivity modules as Angel's equivalent recipes if that answers your question. I'm thinking ab...
- Sun Mar 04, 2018 10:04 pm
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42215
Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions
To be honest, not sure. Am investigating.orzelek wrote:Does this mod and others from the set support productivity limitations?
- Sun Mar 04, 2018 8:28 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42215
Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions
A couple ideas came to mind after playing with it for a while. - Toggle for the removal of the OP Kovarex recipe - Better Bob's integration by making atomic rockets require Bob's parts so they all balance out. - Colour tips for the artillery shells so they stand out better http://puu.sh/zzDJf/549eb...
- Sun Mar 04, 2018 8:24 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Now I'm in the right topic :D . There isn't any config option to disable the infinite ore generation right? Like the angels allow you to disable it (per ore). I saw that you check for "angels infinite ore", so just deleting this mod would do, but as a suggestion, a settings that allows yo...
- Sun Mar 04, 2018 8:20 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
No worries!Sworn wrote:Damm hahahahaha sorry, I really messed that up .
You right .
I add the other mod, and it generated as soon I went in to new chunks
- Sat Mar 03, 2018 10:30 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
If I add this to an existing map, would be possible to get the new ores (with RSO)? Like far away in new chunks with trains, or only in new maps? I mean, it is working I just don't know if I gonna find new ores I think you have the wrong mod there dude: https://forums.factorio.com/viewtopic.php?f=1...
- Sat Mar 03, 2018 10:14 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Bug fixedVeden wrote:Getting an error message on load
- Fri Mar 02, 2018 2:18 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Failed to load mods: __Clowns-Extended-Minerals__/data-updates.lua:20: attempt to index field 'angels-enablefluidreq' (a nil value) I think the problem is angelsinfiniteores is still listed as an optional dependency, but this setting requires it. I didn't have angelsinfiniteores loaded. Error went ...
- Thu Mar 01, 2018 4:45 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 325267
Re: [0.16.x] Bob's Mods: General Discussion
...Thorium ore refuses to work with Clown's mod not sure why so it's disabled for now... How very rude of it :lol: Could you please pm me the error, I'd like to do something about that. At the moment my code for Clowns-Nuclear adds a thorium ore item that is identical to Bob's, but only if bobores ...
- Thu Mar 01, 2018 4:16 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 81975
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Can you also add an option to remove the liquid for infinite ore mining like in agnels ores? Or use option from infinite ores mod? (Maybe you already did I didn't check :) ) I'll use Angel's setting. Added to the to-do list, thanks orzelek :) Edit: Updated to be compatible with all Angel's fluid se...
- Wed Feb 28, 2018 10:41 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88206
Re: [MOD 0.16] MadClown01's Processing
i just reached the Sluicing part, and cant wait to process 19k of stored sand (most of which was from the Angels Washer previously before adding the mod). :) Since Washing tech is quite cheap, what if "Sluicing" became a new Tech (in the tree with an icon, but after the 3 Angel "wash...