Search found 161 matches

by MadClown01
Sun Mar 11, 2018 7:47 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

eformo wrote: ...
Oooh exciting, thanks!
by MadClown01
Sun Mar 11, 2018 6:42 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

ZombieMooose wrote:
MadClown01 wrote:Hmu on Discord and I'll send you a prototype if you want :P
Which discord? lol
Factorio official or Cult Omnissiah
by MadClown01
Sun Mar 11, 2018 8:23 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Where to read more information about plans of Arch666Angel. i want to know more ;) We all do! Unfortunately he hasn't made anything public. ... I approve greatly of your modding choices :D Have you tried EMP biters? I'm no expert on the RSO mechanics, but in my experience yes it isn't too uncommon ...
by MadClown01
Sun Mar 11, 2018 8:12 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42215

Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions

Light wrote:...
A lot to think about - thanks :)
by MadClown01
Sun Mar 11, 2018 8:11 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

... Thanks for the extremely indepth feedback. I'll adjust the fluorine gas and hydrofluoric acid requirements. Unfortunately there might be quite a long wait until I next update Processing, because I'm currently struggling with my Koravex overhaul and there are a TON of things to balance there (so...
by MadClown01
Sat Mar 10, 2018 5:40 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

aklesey1 wrote: Sorry what the industry mod? Can u say full intended name of this mod? U mean angel's components?
Yeah i can't wait for some big serious update for angel's mods for his own science packs too
Angel's Industries. The big mod Angel has been teasing us with for a while now :P
by MadClown01
Sat Mar 10, 2018 5:36 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

Your mods seems an awesome addition to angel+bob's mods. I want to ask if you're going to implement productivity modules in the uranium procesing (and the thorium fuel cells) just like in vanilla, or going to remove them from vanilla processing, since with bob mods could make the easier ones more p...
by MadClown01
Wed Mar 07, 2018 7:50 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Now I'm in the right topic :D . There isn't any config option to disable the infinite ore generation right? Like the angels allow you to disable it (per ore). I saw that you check for "angels infinite ore", so just deleting this mod would do, but as a suggestion, a settings that allows yo...
by MadClown01
Wed Mar 07, 2018 9:16 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Do u planing catalytic ores getting from ur new 7 ores? With using mineral, crystal and hybrid catalysts? It will be very cool to see new recipes to direct getting bob's and some angel's ores - like manganese and chrome - we already have mixed sorting, waiting for direct sorting Hi aklesey1 I'd lik...
by MadClown01
Wed Mar 07, 2018 4:40 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42215

Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions

Does this mod and others from the set support productivity limitations? Hi orzelek I'm unable to tell what precisely you mean by productivity limitations? I believe they follow the same rules on use of productivity modules as Angel's equivalent recipes if that answers your question. I'm thinking ab...
by MadClown01
Sun Mar 04, 2018 10:04 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42215

Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions

orzelek wrote:Does this mod and others from the set support productivity limitations?
To be honest, not sure. Am investigating.
by MadClown01
Sun Mar 04, 2018 8:28 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42215

Re: [MOD 0.16.x] "MadClown01's Th, Pl & Thermonuclear Munitions

A couple ideas came to mind after playing with it for a while. - Toggle for the removal of the OP Kovarex recipe - Better Bob's integration by making atomic rockets require Bob's parts so they all balance out. - Colour tips for the artillery shells so they stand out better http://puu.sh/zzDJf/549eb...
by MadClown01
Sun Mar 04, 2018 8:24 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Now I'm in the right topic :D . There isn't any config option to disable the infinite ore generation right? Like the angels allow you to disable it (per ore). I saw that you check for "angels infinite ore", so just deleting this mod would do, but as a suggestion, a settings that allows yo...
by MadClown01
Sun Mar 04, 2018 8:20 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

Sworn wrote:Damm :shock: hahahahaha sorry, I really messed that up :? .
You right :roll: .

I add the other mod, and it generated as soon I went in to new chunks
No worries!
by MadClown01
Sat Mar 03, 2018 10:30 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

If I add this to an existing map, would be possible to get the new ores (with RSO)? Like far away in new chunks with trains, or only in new maps? I mean, it is working I just don't know if I gonna find new ores I think you have the wrong mod there dude: https://forums.factorio.com/viewtopic.php?f=1...
by MadClown01
Sat Mar 03, 2018 10:14 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Veden wrote:Getting an error message on load
Bug fixed
by MadClown01
Fri Mar 02, 2018 2:18 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Failed to load mods: __Clowns-Extended-Minerals__/data-updates.lua:20: attempt to index field 'angels-enablefluidreq' (a nil value) I think the problem is angelsinfiniteores is still listed as an optional dependency, but this setting requires it. I didn't have angelsinfiniteores loaded. Error went ...
by MadClown01
Thu Mar 01, 2018 4:45 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325267

Re: [0.16.x] Bob's Mods: General Discussion

...Thorium ore refuses to work with Clown's mod not sure why so it's disabled for now... How very rude of it :lol: Could you please pm me the error, I'd like to do something about that. At the moment my code for Clowns-Nuclear adds a thorium ore item that is identical to Bob's, but only if bobores ...
by MadClown01
Thu Mar 01, 2018 4:16 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Can you also add an option to remove the liquid for infinite ore mining like in agnels ores? Or use option from infinite ores mod? (Maybe you already did I didn't check :) ) I'll use Angel's setting. Added to the to-do list, thanks orzelek :) Edit: Updated to be compatible with all Angel's fluid se...
by MadClown01
Wed Feb 28, 2018 10:41 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88206

Re: [MOD 0.16] MadClown01's Processing

i just reached the Sluicing part, and cant wait to process 19k of stored sand (most of which was from the Angels Washer previously before adding the mod). :) Since Washing tech is quite cheap, what if "Sluicing" became a new Tech (in the tree with an icon, but after the 3 Angel "wash...

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