Search found 26 matches
- Sat Jan 13, 2018 10:58 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 365083
Re: Friday Facts #225 - Bots versus belts (part 2)
I think chests should only be accessible by one bot at a time, and this access should take a fixed amount of time. This would cause bots to queue up at chests, and put a limit on their throughput. This kind of limitation "makes sense" to me, and wouldn't feel annoying like lengthening bot...
- Sat Jan 06, 2018 11:02 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 338486
Re: Friday Facts #224 - Bots versus belts
Yes, bots do feel about overpowered at times. Even construction bots.. if one just places down BPs and wait for stuff to get done, the challenge goes away a bit (although cliffs did help nerfing that down and created a spatial challenge - and I love them!). However they exist. And still people play ...
- Tue Jan 02, 2018 2:55 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 213864
Re: Peace with Aliens
I totally agree! I think this is the thing I would like the most to see done before the final release!Instead of doing going for this "peace with aliens path" I would prefer if more work was put into making the shrimps dangerous throughout the entire game - and not just the beginning.
- Sat Dec 23, 2017 11:48 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 54106
Re: Friday Facts #222 - Christmas avalanche
The nomination for Steam awards in that category and with those contestants... AMAZING! ( I think I did nominate either Factorio or Civ6 there... Ahahahaha). Even not winning, thousands of people considering the game so absorbing even when it's only early access... Something you guys should be proud...
- Thu Dec 21, 2017 11:52 pm
- Forum: General discussion
- Topic: 0.16 artillery and the biters
- Replies: 10
- Views: 5654
Re: 0.16 artillery and the biters
I wonder how Rampant AI reacts to artillery. Seems like the kind of thing they might be better able to handle But yea, pathfinding needs an overhaul. Its not like robots where since they go in straight lines its fine if they are inefficient overall. No penalty occurs from bad terrain. Biters kinda ...
- Thu Dec 21, 2017 10:54 pm
- Forum: General discussion
- Topic: 0.16 artillery and the biters
- Replies: 10
- Views: 5654
Re: 0.16 artillery and the biters
BUT: The biter pathfinding is terrible. Yes the artillery attracts a lot of them, but they start flipping out and end up running in one line to your wall. If you have set up flame thrower turrets you can handle them easily. I hoped for a more balanced attack; an equal amount of biters spread out ru...