Search found 12081 matches

by ssilk
Thu Jun 24, 2021 2:53 am
Forum: Ideas and Suggestions
Topic: Right clicking text box selects all text
Replies: 2
Views: 117

Re: Right clicking text box selects all text

Right, this doubleclick to clear is from the UX really strange, nobody would await to delete a value in a textbox, when double click. Especially when selecting it would do the same functionality in the end. But handy, that I now know about it. :D I looks for me like a compromise: there was no time l...
by ssilk
Thu Jun 24, 2021 2:22 am
Forum: Ideas and Suggestions
Topic: Add scroll bar to logistic network
Replies: 7
Views: 9853

Re: Add scroll bar to logistic network

Not similar. The linked subject is about long lists of items in the crafting manager. This is about long lists of items for logistic/circuits.

For logistic you have the logistic stats (L).

what keeps and makes me crazy is the missing view for the circuits.
by ssilk
Thu Jun 24, 2021 2:07 am
Forum: Assigned
Topic: [Vaclav] [1.1.35] Artifacts on Belt Icons
Replies: 4
Views: 421

Re: [Visuals] Upgrade Belt Icons

I’m not sure. I need to look at it in the game. But if, then it’s a bug. :)


Edit some days later: After I looked very detailed into the game and compared the icon sizes, I mean this is either forgotten or just mixed up. In any case something like a bug. So I moved it from suggestions to bugs. :)
by ssilk
Mon Jun 21, 2021 9:08 am
Forum: Modding interface requests
Topic: Recipe keys or key or normal.key or normal.keys or ...
Replies: 4
Views: 209

Re: Recipe keys or key or normal.key or normal.keys or ...

From own experience with Deadlocks stacking and fixing some bugs with it I can underline this.

But it’s in the wrong board. :) Moving from suggestions to modding interface requests.
by ssilk
Mon Jun 21, 2021 9:03 am
Forum: Ideas and Suggestions
Topic: Move train status indication from floating text to locomotives
Replies: 5
Views: 226

Re: Move train status indication from floating text to locomotives

I would suggest instead, that the train itself indicates it’s status (driving, auto/manual, waiting, wait for load/unload, target full, no path etc.) by some lights on top (instead if icons) and that the moving indicator is an option in configuration that can be turned off, if I learned the lights. ...
by ssilk
Mon Jun 21, 2021 8:38 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 78
Views: 19046

Re: Friday Facts #366 - The only way to go fast, is to go well!

From my own experience and the experience of my colleagues and the whole company I’m working I can say this: Be careful by just overtaking uncle bobs tips without thinking or without understanding why it is useful. For example: Clean code is nice, but functional programming is nicer. But that depend...
by ssilk
Sat Jun 19, 2021 6:50 am
Forum: Outdated/Not implemented
Topic: Fast Long Handed Inserters
Replies: 3
Views: 2555

Re: Fast Long Handed Inserters

Moved to won’t implement.
by ssilk
Sat Jun 19, 2021 6:44 am
Forum: Outdated/Not implemented
Topic: Allow buffer chests to buffer deconstructed items
Replies: 10
Views: 451

Re: Allow buffer chests to buffer deconstructed items

I see it similarly, it would be a massive change of the logistic network with questionable outcome, because it shifts the balance of the storage- to buffer chests, making storage chests suddenly much less useful, because buffer chests then would have filters for many items instead only one. The fact...
by ssilk
Fri Jun 18, 2021 5:32 am
Forum: Outdated/Not implemented
Topic: Allow buffer chests to buffer deconstructed items
Replies: 10
Views: 451

Re: Allow buffer chests to buffer deconstructed items

And then figure out a way to supply all the pieces to the place you are doing prototyping without having the ability to have robots get them there because it's a different network. That's "simpler" only in that it uses the existing system. Well, it’s not on me to tell you how to prototype...
by ssilk
Fri Jun 18, 2021 4:41 am
Forum: Outdated/Not implemented
Topic: Stack Long Hand inserters?
Replies: 2
Views: 145

Re: Stack Long Hand inserters?

This suggestion removes a part of the core puzzle factor, so it reduces gameplay and increases complexity and is so very unlikely implemented into vanilla. As mentioned there are mods.

moved to not implement
by ssilk
Tue Jun 15, 2021 11:42 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 40
Views: 3565

Re: Hotbar Quickcrafting

joined into existing subject
by ssilk
Tue Jun 15, 2021 11:39 pm
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 9
Views: 554

Re: Autopause game if afk

Muting is another (very old) suggestion, which is handled here viewtopic.php?f=6&t=938
by ssilk
Sun Jun 13, 2021 8:26 am
Forum: General discussion
Topic: Alt-F4 #39 - JOSEF
Replies: 1
Views: 512

Re: Alt-F4 #39 - JOSEF

Makes me keen to see, how fast this will build with LTN mod to supply the stations. Would enable to build many things in parallel and removes need to switch between local and global build.
by ssilk
Sun Jun 13, 2021 12:59 am
Forum: Outdated/Not implemented
Topic: Allow buffer chests to buffer deconstructed items
Replies: 10
Views: 451

Re: Allow buffer chests to buffer deconstructed items

Much better now. So you want a buffer chest that works also as storage chest with a filter. The basic problem is, that this will then eat up twice the CPU-cycles because the game needs to check up not only storage chests, but also the buffer chests. And the rules here are more complex. How will you ...
by ssilk
Fri Jun 11, 2021 3:28 pm
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 9
Views: 554

Re: Autopause game if afk

PanTobi wrote:
Thu Jun 10, 2021 6:21 pm
i alt tab a lot and watch YouTube while waiting
Buy a second monitor? My best investment lately.
by ssilk
Fri Jun 11, 2021 3:25 pm
Forum: Outdated/Not implemented
Topic: Allow buffer chests to buffer deconstructed items
Replies: 10
Views: 451

Re: Allow buffer chests to buffer deconstructed items

I don't understand. Maybe due to the ultry-long sentences. ;)

More seriously: You can turn off your personal logistic requests, there is a switch.

And: I don't understand how this from/to limit should work? What should happen, when there is more than the requested items in the buffer chest?
by ssilk
Sun Jun 06, 2021 11:56 pm
Forum: Ideas and Suggestions
Topic: Rail: Have a way to know which train is coming to selected station
Replies: 5
Views: 392

Re: Rail: Have a way to know which train is coming to selected station

So I try to repeat: You right-click on a train stop. You see the list of trains, that have this stop in their schedule New: the trains, that have this stop as the next target on their schedule are shown in an extra field at the top of the list. Right till here? If yes I have more questions :) : Let’...
by ssilk
Sat Jun 05, 2021 11:04 pm
Forum: Ideas and Suggestions
Topic: White board function
Replies: 3
Views: 216

Re: White board function

I know it’s not the same, but I there are a lot of mods, that are useful for that task: https://mods.factorio.com/mod/brush-tools https://mods.factorio.com/mod/Todo-List https://mods.factorio.com/mod/Not_Enough_Todo https://mods.factorio.com/mod/attach-notes https://mods.factorio.com/mod/textplates ...
by ssilk
Sat Jun 05, 2021 7:25 am
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 10761

Re: Save custom world presets

@Ambaire you’re right, merged into the older thread.

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