There is a very similar topic:
viewtopic.php?f=6&t=47514 Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
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- Sat Oct 29, 2022 8:45 am
- Forum: Ideas and Suggestions
- Topic: Add support to search by keybinding when browsing "Controls Settings"
- Replies: 1
- Views: 593
- Sat Oct 29, 2022 8:34 am
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 5436
Re: Add Duplicate Keybind Warning
merged two threads with similar topic
- Sat Oct 29, 2022 8:22 am
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 9373
Re: Consumption/Production / Electric Network Info / Power Meter
merged with similar topic
- Wed Oct 26, 2022 5:42 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt to chest throughput measurement
- Replies: 2
- Views: 2504
Re: Belt to chest throughput measurement
moved from general to mechanical throughput
And I’m sure, there are already threads, that measure any combination of belts. But I have no time to search for the. If someone else might be so friendly and search for the links, please.
And I’m sure, there are already threads, that measure any combination of belts. But I have no time to search for the. If someone else might be so friendly and search for the links, please.
- Wed Oct 26, 2022 5:25 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 42886
Re: Why are you guys so pressed?
I feel scarred for life from responses to some changes ... 0.17 oil change, color correction pass on sprites and removal of pick axe come to my mind immediatelly. But there was more, I think. There is definitelly some resentment burnt into my soul :( I still think all of those were positive changes...
- Tue Oct 25, 2022 6:43 am
- Forum: General discussion
- Topic: Why are containers UPS problems?
- Replies: 7
- Views: 2740
Re: Why are containers UPS problems?
It’s not the CPU, which is the bottleneck with containers - as the original post correctly stated - it’s the memory bandwidth.
As it always is in context of Factorio.
As it always is in context of Factorio.
- Tue Oct 25, 2022 6:22 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 42886
Re: Why are you guys so pressed?
I would mean it’s not the long time they need, that’s o.k., it’s that the community doesn’t know what they’re doing. I need to explain. Factorio was developed very open. We had the blog post every week (FFF), and some features had been changed, cancelled or rewrote due the reactions from there. Not ...
- Tue Oct 25, 2022 5:44 am
- Forum: Implemented in 2.0
- Topic: Server: automatically pause when a new player is joining
- Replies: 15
- Views: 5217
Re: Server: automatically pause when a new player is joining
It’s all right.
I just want to make clear, that this option can be misused or can be quite annoying for open servers in many ways and needs imho some kind of vote of all other players, if they want to wait or not. For example: if x% of players vote against wait, the server will continue.
I just want to make clear, that this option can be misused or can be quite annoying for open servers in many ways and needs imho some kind of vote of all other players, if they want to wait or not. For example: if x% of players vote against wait, the server will continue.
- Mon Oct 24, 2022 6:30 am
- Forum: Ideas and Suggestions
- Topic: Ways to use biters for resources & electricity
- Replies: 11
- Views: 3097
Re: Ways to use biters for resources & electricity
Offtopic Because 80 year old events in human history totally have to be something you get reminded of, at every possible space Maybe this thought is not harmful to you; I know people, which it would be. And don’t mix this: I don’t like to be reminded all the time from whoever, how bad Germans was wi...
- Mon Oct 24, 2022 6:06 am
- Forum: Implemented in 2.0
- Topic: Server: automatically pause when a new player is joining
- Replies: 15
- Views: 5217
Re: Server: automatically pause when a new player is joining
This feature can be misuses by griefers.
- Mon Oct 24, 2022 6:00 am
- Forum: Ideas and Suggestions
- Topic: Blueprint positioning unnecessarily in 2-tile increments
- Replies: 9
- Views: 4159
Re: Blueprint positioning unnecessarily in 2-tile increments
I think the Shift-key is already overused… what I want is some kind of circle menu, which I can use to change the paste parameters while placing the bp.
- Mon Oct 24, 2022 5:52 am
- Forum: Ideas and Suggestions
- Topic: Add passenger count condition for trains / "Passenger boarded" train stop condition
- Replies: 5
- Views: 1401
Re: Add passenger count condition for trains / "Passenger boarded" train stop condition
merged with existing thread
- Sun Oct 23, 2022 6:47 am
- Forum: Ideas and Suggestions
- Topic: Ways to use biters for resources & electricity
- Replies: 11
- Views: 3097
Re: Ways to use biters for resources & electricity
I thought over this second method and it reminds me too much of Jews brought into a shower and being gassed to death. I really would prefer some kind of hamster wheel method, which sounds funny.
- Tue Oct 18, 2022 4:20 am
- Forum: Ideas and Suggestions
- Topic: Allow keyboard controls to be used everywhere
- Replies: 4
- Views: 1127
Re: Allow keyboard controls to be used everywhere
First: for fast replacement you need to say which entities you wanna replace. That’s currently only possible via mouse. I have no idea (and you either) how that should work then…
I think Factorio 1.2 will eventually support that.
I think Factorio 1.2 will eventually support that.
- Tue Oct 18, 2022 4:17 am
- Forum: Ideas and Suggestions
- Topic: Ways to use biters for resources & electricity
- Replies: 11
- Views: 3097
Re: Ways to use biters for resources & electricity
There are lots of mods that use the (dead) natives for different things.
https://mods.factorio.com/mod/SchallAlienLoot
https://mods.factorio.com/mod/LootMilitaryScienceFv11
https://mods.factorio.com/query/Alien%2 ... ersion=1.1
…
https://mods.factorio.com/mod/SchallAlienLoot
https://mods.factorio.com/mod/LootMilitaryScienceFv11
https://mods.factorio.com/query/Alien%2 ... ersion=1.1
…
- Tue Oct 18, 2022 3:57 am
- Forum: Ideas and Requests For Mods
- Topic: Making Factorio a survival game
- Replies: 4
- Views: 1857
Re: Making Factorio a survival game
Move to mods board
- Sat Oct 15, 2022 6:42 am
- Forum: Ideas and Suggestions
- Topic: Add advanced color scheme from the power pole overlay to Roboports
- Replies: 2
- Views: 775
Re: Add advanced color scheme from the power pole overlay to Roboports
I think — and that’s what this suggestion is imho missing — that you cannnot compare roboports with power poles so easy. Because roboport have two ranges: logistic- and robotic-network. The inner one is orange, the outer green. Doing it as power poles this results in … hm … 9 additional colors? I do...
- Sat Oct 15, 2022 6:25 am
- Forum: Ideas and Suggestions
- Topic: Don't connect to deconstructed power / No auto connect wires when deconstruccting
- Replies: 10
- Views: 2226
Re: Don't connect to deconstructed power / No auto connect wires when deconstruccting
Yes, picker Dollies should be in Vanilla, because it can save you hours of time.
- Fri Oct 14, 2022 5:11 am
- Forum: Ideas and Suggestions
- Topic: Change fuel inventories to what cargo wagons use
- Replies: 4
- Views: 1447
Re: Change fuel inventories to what cargo wagons use
Right. Both could be implemented independently.
- Fri Oct 14, 2022 5:08 am
- Forum: Ideas and Suggestions
- Topic: Canceling crafting when inventory is full spills items
- Replies: 33
- Views: 8059
Re: Canceling crafting when inventory is full spills items
This gets off topic, but I think this is useful discussion. Long and complicated stuff will have a lower chance to be looked over. SerhiSS proposed a "simple" thing True, but it’s now in the middle of the discussion. Which has been downvoted in the beginning. It would be better to move it ...