Search found 12798 matches

by ssilk
Fri Nov 25, 2022 4:56 am
Forum: Ideas and Suggestions
Topic: Spidertron deconstruction based on decon planner
Replies: 1
Views: 1522

Re: Spidertron deconstruction based on decon planner

Hm. Should this deconstruction planner automatically deconstruct all items in its (construction robot)-reach that match (or all, if the planner is empty),

or do you mean that item in the deconstruction planner more like a filter for the construction bots (grab only this item!)?

The second I would ...
by ssilk
Fri Nov 25, 2022 4:51 am
Forum: Ideas and Suggestions
Topic: Smoother vehicle control suggestions [0.15]
Replies: 10
Views: 4335

Re: Smoother vehicle control suggestions [0.15]

Maybe a compromise would be if you brake and the vehicle has stopped, then wait some time (0.3 seconds?), then the vehicle reverses.
by ssilk
Fri Nov 25, 2022 4:43 am
Forum: Ideas and Suggestions
Topic: Show missing ingredients in entity info
Replies: 7
Views: 2758

Re: Mark/show missing ingredients of assemblers

I like the second…
by ssilk
Fri Nov 25, 2022 4:39 am
Forum: Ideas and Suggestions
Topic: Fast entity transfer/split also works for items linked on toolbar
Replies: 7
Views: 3243

Re: Fast entity transfer/split also works for items linked on toolbar

Hm. This is similar to the idea, that if there is no beer in your refrigerator and you click on a button, then beer will be delivered. :D

Maybe it works for some people; I think very few people would understand that.

It’s not intuitive to make it so. It would make sense to have a keyboard ...
by ssilk
Fri Nov 25, 2022 12:19 am
Forum: Implemented Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 27905

Re: Sorting savegames: by date / world

nothing new… :)
by ssilk
Mon Nov 14, 2022 5:54 am
Forum: Implemented Suggestions
Topic: Remove Expensive Mode
Replies: 39
Views: 31685

Re: Remove Expensive Mode

I see this similarly: the “right” way to implement this feature would have been to use a mod. Because mods are exactly for this kind of job.

I think wube didn’t do it, because that would mean to load a mod in the game setup-stage. But, man, that’s exactly what the game needs: loading mods without ...
by ssilk
Mon Nov 14, 2022 5:27 am
Forum: Ideas and Suggestions
Topic: alt+scroll to jump blueprint books
Replies: 2
Views: 1893

Re: alt+scroll to jump blueprint books

Similar:

viewtopic.php?f=6&t=87296 Blueprints - Control to skip to next blueprint book
by ssilk
Mon Nov 14, 2022 5:12 am
Forum: Development Proposals
Topic: Nintendo Switch version feedback
Replies: 82
Views: 61866

Re: Switch version, touchpad offset

moved viewtopic.php?p=577067#p577067 to this thread
by ssilk
Fri Nov 11, 2022 5:53 am
Forum: Ideas and Suggestions
Topic: Multiple items to one quickslot
Replies: 4
Views: 2398

Re: Multiple items to one quickslot

I reread that again, and I think that

- the quickslots are a place where I can create not only one level of hierarchy but unlimited. Like a blueprint-book.
- there is no difference between a bp-book and an item in the quickslots, which is practical, if you have for example some bps for building ...
by ssilk
Mon Nov 07, 2022 2:03 am
Forum: Logistic Train Network
Topic: Liquid Train Possible Bug?
Replies: 1
Views: 1234

Re: Liquid Train Possible Bug?

I would request some less, due to floating point errors.
by ssilk
Sun Nov 06, 2022 11:16 pm
Forum: Outdated/Not implemented
Topic: Changing the mechanics of fluid movement
Replies: 1
Views: 1652

Re: Changing the mechanics of fluid movement

What you suggest will completely change the game. Now the games pipes consists of “containers” (pipes, tanks, pumps…), that are connected together. So a pressure fall is simulated, when you pump things through longer pipes.

Your idea breaks this completely. Won’t happen.

I feel I need to put this ...
by ssilk
Thu Nov 03, 2022 11:17 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 3622

Re: Vehicle suggestions

Grambler wrote: Wed Nov 02, 2022 10:40 pm Ok I will, but I saw the template post and it was confusing.
Good to know. I changed the article a bit, hopefully it’s now better. It’s very simple, but with the tools we have it’s hard to explain…

I’m always willing to improve, anybody can write me PM to improve these articles.
by ssilk
Wed Nov 02, 2022 10:06 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 9
Views: 13744

Re: Add pause / unpause console command

“Maybe” is the child of discussion. :)
by ssilk
Wed Nov 02, 2022 10:03 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 3622

Re: Vehicle suggestions

Hi Grambler, :) please have a look into the sticky threads of the suggestion board before making more suggestions:

https://forums.factorio.com/viewtopic.php?f=6&t=47316 Suggestion Template - please use it!
https://forums.factorio.com/viewtopic.php?f=6&t=30240 I want to make suggestions, but I got ...
by ssilk
Wed Nov 02, 2022 9:51 am
Forum: Ideas and Suggestions
Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Replies: 6
Views: 4881

Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

merged with older thread

Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor:

In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly&sr=posts&sk=t&sd ...
by ssilk
Wed Nov 02, 2022 6:17 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 9
Views: 13744

Re: Add pause / unpause console command

The good question here is: why do you need to pause a game as normal player?

There are many reasons for that (thinkable), I want to see them listed here, because the OP has obviously a clear idea why this is needed, but doesn’t explain them.
by ssilk
Mon Oct 31, 2022 8:27 am
Forum: Ideas and Suggestions
Topic: Distinct file-name from world name and enable special chars and emojis on world names
Replies: 3
Views: 1811

Re: Factorio Text in 2022!

What exactly do you mean with “In game factory names”? Names of train stops? Assemblies? Roboports? …

P.S. The file names cannot use emoji’s, they are bound to the underlying file system, which should provide a compatibility layer between operating systems.
by ssilk
Sun Oct 30, 2022 5:06 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 65774

Re: Why are you guys so pressed?


But there is one thing that Wube should consider: The Hype of the community is gone for now. In the last couple of months i recognized a massive stall of community activity on the forums.


That is not necessarily a disadvantage. A lower volume in the forum raises in my experience a higher ...
by ssilk
Sun Oct 30, 2022 4:59 am
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 74852

Re: Gamepad/controller support (also keybinding)

There is a new thread about controller support
viewtopic.php?f=9&t=103909 Controller support

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