Hm. Should this deconstruction planner automatically deconstruct all items in its (construction robot)-reach that match (or all, if the planner is empty),
or do you mean that item in the deconstruction planner more like a filter for the construction bots (grab only this item!)?
The second I would ...
Search found 12798 matches
- Fri Nov 25, 2022 4:56 am
- Forum: Ideas and Suggestions
- Topic: Spidertron deconstruction based on decon planner
- Replies: 1
- Views: 1522
- Fri Nov 25, 2022 4:51 am
- Forum: Ideas and Suggestions
- Topic: Smoother vehicle control suggestions [0.15]
- Replies: 10
- Views: 4335
Re: Smoother vehicle control suggestions [0.15]
Maybe a compromise would be if you brake and the vehicle has stopped, then wait some time (0.3 seconds?), then the vehicle reverses.
- Fri Nov 25, 2022 4:43 am
- Forum: Ideas and Suggestions
- Topic: Show missing ingredients in entity info
- Replies: 7
- Views: 2758
Re: Mark/show missing ingredients of assemblers
I like the second…
- Fri Nov 25, 2022 4:39 am
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 3243
Re: Fast entity transfer/split also works for items linked on toolbar
Hm. This is similar to the idea, that if there is no beer in your refrigerator and you click on a button, then beer will be delivered. :D
Maybe it works for some people; I think very few people would understand that.
It’s not intuitive to make it so. It would make sense to have a keyboard ...
Maybe it works for some people; I think very few people would understand that.
It’s not intuitive to make it so. It would make sense to have a keyboard ...
- Fri Nov 25, 2022 12:19 am
- Forum: Implemented Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 27905
Re: Sorting savegames: by date / world
nothing new… 
- Mon Nov 14, 2022 5:54 am
- Forum: Implemented Suggestions
- Topic: Remove Expensive Mode
- Replies: 39
- Views: 31685
Re: Remove Expensive Mode
I see this similarly: the “right” way to implement this feature would have been to use a mod. Because mods are exactly for this kind of job.
I think wube didn’t do it, because that would mean to load a mod in the game setup-stage. But, man, that’s exactly what the game needs: loading mods without ...
I think wube didn’t do it, because that would mean to load a mod in the game setup-stage. But, man, that’s exactly what the game needs: loading mods without ...
- Mon Nov 14, 2022 5:27 am
- Forum: Ideas and Suggestions
- Topic: alt+scroll to jump blueprint books
- Replies: 2
- Views: 1893
- Mon Nov 14, 2022 5:12 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 61866
Re: Switch version, touchpad offset
moved viewtopic.php?p=577067#p577067 to this thread
- Fri Nov 11, 2022 5:53 am
- Forum: Ideas and Suggestions
- Topic: Multiple items to one quickslot
- Replies: 4
- Views: 2398
Re: Multiple items to one quickslot
I reread that again, and I think that
- the quickslots are a place where I can create not only one level of hierarchy but unlimited. Like a blueprint-book.
- there is no difference between a bp-book and an item in the quickslots, which is practical, if you have for example some bps for building ...
- the quickslots are a place where I can create not only one level of hierarchy but unlimited. Like a blueprint-book.
- there is no difference between a bp-book and an item in the quickslots, which is practical, if you have for example some bps for building ...
- Mon Nov 07, 2022 2:03 am
- Forum: Logistic Train Network
- Topic: Liquid Train Possible Bug?
- Replies: 1
- Views: 1234
Re: Liquid Train Possible Bug?
I would request some less, due to floating point errors.
- Sun Nov 06, 2022 11:16 pm
- Forum: Outdated/Not implemented
- Topic: Changing the mechanics of fluid movement
- Replies: 1
- Views: 1652
Re: Changing the mechanics of fluid movement
What you suggest will completely change the game. Now the games pipes consists of “containers” (pipes, tanks, pumps…), that are connected together. So a pressure fall is simulated, when you pump things through longer pipes.
Your idea breaks this completely. Won’t happen.
I feel I need to put this ...
Your idea breaks this completely. Won’t happen.
I feel I need to put this ...
- Thu Nov 03, 2022 11:17 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 7
- Views: 3622
Re: Vehicle suggestions
Good to know. I changed the article a bit, hopefully it’s now better. It’s very simple, but with the tools we have it’s hard to explain…Grambler wrote: Wed Nov 02, 2022 10:40 pm Ok I will, but I saw the template post and it was confusing.
I’m always willing to improve, anybody can write me PM to improve these articles.
- Wed Nov 02, 2022 10:06 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 13744
Re: Add pause / unpause console command
“Maybe” is the child of discussion. 
- Wed Nov 02, 2022 10:03 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 7
- Views: 3622
Re: Vehicle suggestions
Hi Grambler, :) please have a look into the sticky threads of the suggestion board before making more suggestions:
https://forums.factorio.com/viewtopic.php?f=6&t=47316 Suggestion Template - please use it!
https://forums.factorio.com/viewtopic.php?f=6&t=30240 I want to make suggestions, but I got ...
https://forums.factorio.com/viewtopic.php?f=6&t=47316 Suggestion Template - please use it!
https://forums.factorio.com/viewtopic.php?f=6&t=30240 I want to make suggestions, but I got ...
- Wed Nov 02, 2022 9:51 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 6
- Views: 4881
Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
merged with older thread
Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor:
In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly&sr=posts&sk=t&sd ...
Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor:
In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly&sr=posts&sk=t&sd ...
- Wed Nov 02, 2022 6:17 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 13744
Re: Add pause / unpause console command
The good question here is: why do you need to pause a game as normal player?
There are many reasons for that (thinkable), I want to see them listed here, because the OP has obviously a clear idea why this is needed, but doesn’t explain them.
There are many reasons for that (thinkable), I want to see them listed here, because the OP has obviously a clear idea why this is needed, but doesn’t explain them.
- Wed Nov 02, 2022 6:08 am
- Forum: Ideas and Suggestions
- Topic: Distinct file-name from world name and enable special chars and emojis on world names
- Replies: 3
- Views: 1811
Re: Distinct file-name from world name and enable special chars and emojis on world names
I changed the thread title according to your answer
- Mon Oct 31, 2022 8:27 am
- Forum: Ideas and Suggestions
- Topic: Distinct file-name from world name and enable special chars and emojis on world names
- Replies: 3
- Views: 1811
Re: Factorio Text in 2022!
What exactly do you mean with “In game factory names”? Names of train stops? Assemblies? Roboports? …
P.S. The file names cannot use emoji’s, they are bound to the underlying file system, which should provide a compatibility layer between operating systems.
P.S. The file names cannot use emoji’s, they are bound to the underlying file system, which should provide a compatibility layer between operating systems.
- Sun Oct 30, 2022 5:06 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 65774
Re: Why are you guys so pressed?
But there is one thing that Wube should consider: The Hype of the community is gone for now. In the last couple of months i recognized a massive stall of community activity on the forums.
That is not necessarily a disadvantage. A lower volume in the forum raises in my experience a higher ...
- Sun Oct 30, 2022 4:59 am
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 74852
Re: Gamepad/controller support (also keybinding)
There is a new thread about controller support
viewtopic.php?f=9&t=103909 Controller support
viewtopic.php?f=9&t=103909 Controller support