Search found 12081 matches

by ssilk
Tue Jul 20, 2021 4:48 am
Forum: Modding interface requests
Topic: drawing.draw_text != fog_of_war [new API parameter]
Replies: 3
Views: 252

Re: drawing.draw_text != fog_of_war [new API parameter]

moved from suggestions to modding interface requests
by ssilk
Tue Jul 20, 2021 4:43 am
Forum: Ideas and Suggestions
Topic: Dynamic train routes based on circuit conditions.
Replies: 3
Views: 220

Re: Dynamic train routes based on circuit conditions.

O.K. And why to use circuits for this? Is there something that distinct it from the mentioned suggestions?
by ssilk
Sun Jul 18, 2021 11:30 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1472
Views: 227244

Re: Simple Questions and Short Answers

Is there a simple way to find out, which other recipes do use the same ingredients? Let’s say you have belts of steel, wheels and iron: what recipes can be done with that? Advanced question: what recipes are only one ingredient away? E.g. need steel, stone and iron. Or steel, wheels, iron and circui...
by ssilk
Sun Jul 18, 2021 10:39 am
Forum: Ideas and Suggestions
Topic: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out
Replies: 5
Views: 214

Re: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

I place an tag on the map for this and I would be irritated from all of those icons.
by ssilk
Sun Jul 18, 2021 10:31 am
Forum: Ideas and Suggestions
Topic: Dynamic train routes based on circuit conditions.
Replies: 3
Views: 220

Re: Dynamic train routes based on circuit conditions.

Can you explain, why turning off the station via circuit condition (which has the effect, that this station is ignored) is not an option for you? This is similar: https://forums.factorio.com/viewtopic.php?f=6&t=64362 Dynamic train schedule https://forums.factorio.com/viewtopic.php?f=6&t=9667...
by ssilk
Sun Jul 18, 2021 7:13 am
Forum: Ideas and Suggestions
Topic: Supply Challenge Mode V2.0
Replies: 2
Views: 145

Re: Supply Challenge Mode V2.0

Impressive. :)
by ssilk
Sun Jul 18, 2021 7:00 am
Forum: Ideas and Suggestions
Topic: CTRL + Z Notification?
Replies: 7
Views: 389

Re: Confirmation window by timeout for cancellation

Merged with same idea

Other:

viewtopic.php?f=6&t=69903 Redo functionality
viewtopic.php?f=6&t=93360 Undo/Redo indication
by ssilk
Thu Jul 15, 2021 10:23 pm
Forum: Ideas and Suggestions
Topic: Let the search bar remember your last query
Replies: 2
Views: 172

Re: Let the search bar remember your last query

I “counter-suggest” to let it work similar to a shell: cursor up enables to scroll through the search-history.
by ssilk
Thu Jul 15, 2021 10:19 pm
Forum: Ideas and Suggestions
Topic: Ability to disable stationary roboports
Replies: 5
Views: 283

Re: Ability to disable stationary roboports

I admit, your idea would be easier to implement, it should be possible to implement it as mod.
by ssilk
Thu Jul 15, 2021 4:44 am
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 839

Re: Splitter GUI, clickable graphical priorities

joined with existing thread The more ground laying idea you described at the end. You are free to make an extra suggestion out of that. Don’t forget to make specific examples, because I’m not 100% sure, if I understood the idea with the circuit breaker for the switch (which is kind of big circuit b...
by ssilk
Thu Jul 15, 2021 4:24 am
Forum: Ideas and Suggestions
Topic: Ability to disable stationary roboports
Replies: 5
Views: 283

Re: Ability to disable stationary roboports

An alternative method to do this is, that there is a “planning mode”. A planning mode is like placing ghosts, but the robots don’t build it, you actively need to change the state of that from planning to ghost. See https://forums.factorio.com/viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, G...
by ssilk
Wed Jul 14, 2021 10:48 pm
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 443

Re: Statuses for every entity for completeness?

Ok, moved from suggestions to bugs.
by ssilk
Tue Jul 13, 2021 10:25 pm
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 443

Re: Statuses for every entity for completeness?

ickputzdirwech wrote:
Tue Jul 13, 2021 7:36 am
@ssilk I don't understand the connection to the first post you linked and as I understand it this is just one suggestion.
Indeed rubish. :roll: I deleted the link.

After thinking I mean this is a kind of small bug. What do you think: Move to bug reports?
by ssilk
Tue Jul 13, 2021 6:00 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 669

Re: Validate Saves

👍🤟
by ssilk
Tue Jul 13, 2021 5:34 am
Forum: Balancing
Topic: Walls need to be cheaper
Replies: 11
Views: 409

Re: Walls need to be cheaper

I’m sure this will not be changed to help out users in deathworld being able to afk. :)

Closing thread, before anyone gets hurt. :)
by ssilk
Tue Jul 13, 2021 5:21 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 201
Views: 157374

Re: Peace with Aliens

Yes, see https://spieswl.github.io/blog/2020/sev ... iday-facts

And there you find https://factorio.com/blog/post/fff-69 FFF #69 - Sympathy for the creeper : A clever twist on the perspective of the player-character as given by the game’s art director.
by ssilk
Tue Jul 13, 2021 5:13 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 669

Re: Validate Saves

You may find eventually no errors with your memory. Cosmic rays are able to and do change RAM contents. It occurs rarely, but chances are. https://blogs.oracle.com/linux/post/attack-of-the-cosmic-rays It's a well-documented fact that RAM in modern computers is susceptible to occasional random bit fl...
by ssilk
Tue Jul 13, 2021 5:05 am
Forum: Frequently Suggested / Link Collections
Topic: Assign Trains to Schedules (Train Routes)
Replies: 73
Views: 10375

Re: Assign Trains to Schedules (Train Routes)

merged with existing topic — ssilk See https://forums.factorio.com/viewtopic.php?p=508637#p508637 above: smart train mod has this feature. It does, but this really should be part of the base game and it wouldn't be terribly hard to implement Please see https://forums.factorio.com/viewtopic.php?f=6&...
by ssilk
Tue Jul 13, 2021 5:01 am
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 443

Re: Statuses for every entity for completeness?

There are other far related threads around this subject. https://forums.factorio.com/viewtopic.php?f=80&t=19987 More Game Information (Statistics, Monitoring, Graphs) Allthough the "Normal" status is mostly pointless, wouldn't it make a little more sense if all the entites that still h...

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