Search found 12797 matches
- Fri Nov 25, 2022 4:51 am
- Forum: Ideas and Suggestions
- Topic: Smoother vehicle control suggestions [0.15]
- Replies: 10
- Views: 2895
Re: Smoother vehicle control suggestions [0.15]
Maybe a compromise would be if you brake and the vehicle has stopped, then wait some time (0.3 seconds?), then the vehicle reverses.
- Fri Nov 25, 2022 4:43 am
- Forum: Ideas and Suggestions
- Topic: Show missing ingredients in entity info
- Replies: 7
- Views: 1599
Re: Mark/show missing ingredients of assemblers
I like the second…
- Fri Nov 25, 2022 4:39 am
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 1997
Re: Fast entity transfer/split also works for items linked on toolbar
Hm. This is similar to the idea, that if there is no beer in your refrigerator and you click on a button, then beer will be delivered. :D Maybe it works for some people; I think very few people would understand that. It’s not intuitive to make it so. It would make sense to have a keyboard shortcut f...
- Fri Nov 25, 2022 12:19 am
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 17950
Re: Sorting savegames: by date / world
nothing new…
- Mon Nov 14, 2022 5:54 am
- Forum: Implemented in 2.0
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 20022
Re: Remove Expensive Mode
I see this similarly: the “right” way to implement this feature would have been to use a mod. Because mods are exactly for this kind of job. I think wube didn’t do it, because that would mean to load a mod in the game setup-stage. But, man, that’s exactly what the game needs: loading mods without re...
- Mon Nov 14, 2022 5:27 am
- Forum: Ideas and Suggestions
- Topic: alt+scroll to jump blueprint books
- Replies: 2
- Views: 813
- Mon Nov 14, 2022 5:12 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 78
- Views: 33969
Re: Switch version, touchpad offset
moved viewtopic.php?p=577067#p577067 to this thread
- Fri Nov 11, 2022 5:53 am
- Forum: Ideas and Suggestions
- Topic: Multiple items to one quickslot
- Replies: 4
- Views: 1603
Re: Multiple items to one quickslot
I reread that again, and I think that - the quickslots are a place where I can create not only one level of hierarchy but unlimited. Like a blueprint-book. - there is no difference between a bp-book and an item in the quickslots, which is practical, if you have for example some bps for building wall...
- Mon Nov 07, 2022 2:03 am
- Forum: Logistic Train Network
- Topic: Liquid Train Possible Bug?
- Replies: 1
- Views: 798
Re: Liquid Train Possible Bug?
I would request some less, due to floating point errors.
- Sun Nov 06, 2022 11:16 pm
- Forum: Outdated/Not implemented
- Topic: Changing the mechanics of fluid movement
- Replies: 1
- Views: 1020
Re: Changing the mechanics of fluid movement
What you suggest will completely change the game. Now the games pipes consists of “containers” (pipes, tanks, pumps…), that are connected together. So a pressure fall is simulated, when you pump things through longer pipes. Your idea breaks this completely. Won’t happen. I feel I need to put this to...
- Thu Nov 03, 2022 11:17 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 5
- Views: 1870
Re: Vehicle suggestions
Good to know. I changed the article a bit, hopefully it’s now better. It’s very simple, but with the tools we have it’s hard to explain…
I’m always willing to improve, anybody can write me PM to improve these articles.
- Wed Nov 02, 2022 10:06 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 6105
Re: Add pause / unpause console command
“Maybe” is the child of discussion.
- Wed Nov 02, 2022 10:03 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 5
- Views: 1870
Re: Vehicle suggestions
Hi Grambler, :) please have a look into the sticky threads of the suggestion board before making more suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=47316 Suggestion Template - please use it! https://forums.factorio.com/viewtopic.php?f=6&t=30240 I want to make suggestions, but ...
- Wed Nov 02, 2022 9:51 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 6
- Views: 2709
Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
merged with older thread Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor: In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly...
- Wed Nov 02, 2022 6:17 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 6105
Re: Add pause / unpause console command
The good question here is: why do you need to pause a game as normal player?
There are many reasons for that (thinkable), I want to see them listed here, because the OP has obviously a clear idea why this is needed, but doesn’t explain them.
There are many reasons for that (thinkable), I want to see them listed here, because the OP has obviously a clear idea why this is needed, but doesn’t explain them.
- Wed Nov 02, 2022 6:08 am
- Forum: Ideas and Suggestions
- Topic: Distinct file-name from world name and enable special chars and emojis on world names
- Replies: 3
- Views: 1187
Re: Distinct file-name from world name and enable special chars and emojis on world names
I changed the thread title according to your answer
- Mon Oct 31, 2022 8:27 am
- Forum: Ideas and Suggestions
- Topic: Distinct file-name from world name and enable special chars and emojis on world names
- Replies: 3
- Views: 1187
Re: Factorio Text in 2022!
What exactly do you mean with “In game factory names”? Names of train stops? Assemblies? Roboports? …
P.S. The file names cannot use emoji’s, they are bound to the underlying file system, which should provide a compatibility layer between operating systems.
P.S. The file names cannot use emoji’s, they are bound to the underlying file system, which should provide a compatibility layer between operating systems.
- Sun Oct 30, 2022 5:06 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 43518
Re: Why are you guys so pressed?
But there is one thing that Wube should consider: The Hype of the community is gone for now. In the last couple of months i recognized a massive stall of community activity on the forums. That is not necessarily a disadvantage. A lower volume in the forum raises in my experience a higher quality of...
- Sun Oct 30, 2022 4:59 am
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 64818
Re: Gamepad/controller support (also keybinding)
There is a new thread about controller support
viewtopic.php?f=9&t=103909 Controller support
viewtopic.php?f=9&t=103909 Controller support
- Sun Oct 30, 2022 4:47 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 25811
Re: Consumption/Production / Electric Network Info / Power Meter
Thank you for this link Amarula , yes I really messed this up. Fixed now.