Search found 12798 matches

by ssilk
Fri May 17, 2013 3:10 pm
Forum: Ideas and Suggestions
Topic: Signs & Designated areas
Replies: 14
Views: 10080

Re: Signs & Designated areas

This "area idea" could also be very useful in multiplayer. E. g. "I make power production, should be placed here, you make iron and copper placed there...", to ensure that the players don't need to cross the space.
by ssilk
Fri May 17, 2013 3:04 pm
Forum: Ideas and Suggestions
Topic: Display of Time of Day
Replies: 8
Views: 23358

Re: Display of Time of Day

Other ways to display it:
- Shadows of the buildings/trees changes
- The light has different colors. Day: White, Morning/Evening: Red, Night: Blue
by ssilk
Wed May 15, 2013 3:33 pm
Forum: Pending
Topic: factorio crashes
Replies: 10
Views: 11792

Re: factorio crashes

As far as I know this 0x000001d-Error means "illegal instruction". The CPU tries to execute a non-existing command.
Could be caused by hardware problems. For example some bits on the harddisk swapped. Or the CPU gets too hot. By software: The compiler produces some illegal opcodes or the program was ...
by ssilk
Wed May 15, 2013 2:54 pm
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 25075

Re: Easier Movement?

Ok. Begins to get interesting. :)

I keep at my points. There is space for much improvement inn this subject. The current handling of the keyboard/mouse is not "round", doesn't feel finished, is not logical in some cases.
I don't want to go too deep into details, because I don't want to show ...
by ssilk
Tue May 14, 2013 11:18 am
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 25075

Re: Easier Movement?

I doubt that would allow me to remove a belt that has items constantly running over it.
Removing running items with the mouse doesn't make sense. In this case the cursor is placed on the belt, not the items over it.
So F is just to remove running items, or hidden items. For beginners this isn't ...
by ssilk
Tue May 14, 2013 10:09 am
Forum: Ideas and Suggestions
Topic: Some ideas for more usefull trains.
Replies: 21
Views: 26729

Re: Some ideas for more usefull trains.

Electrified tracks should act exactly like simple power lines.
by ssilk
Mon May 13, 2013 5:59 pm
Forum: Ideas and Suggestions
Topic: Steam
Replies: 13
Views: 21574

Recycling

Hamsters.
I thought it was obvious.

Receipts to get power from creepers:

Produce steel. Make a creeper-trap. Produce wheels. Make a big wheel. Catch Creepers in trap. Put them into wheel. Stand in front of it: Power enough for 10 plants. :)

Make a composter. Catch creepers into composter. Wait ...
by ssilk
Mon May 13, 2013 5:08 pm
Forum: Ideas and Suggestions
Topic: Steam
Replies: 13
Views: 21574

Re: Steam

If you really wanted to complicate factorio, you could try to explain the magic that makes transport belts move ;-)

:) Yeah. And Alien-Hamsters are much better.

[To be serious I thought about it. :) In Factorio maybe belts needs to be connected at a point anywhere to energy. They don't need ...
by ssilk
Mon May 13, 2013 3:54 pm
Forum: Ideas and Suggestions
Topic: Mining robot
Replies: 1
Views: 5727

Re: Mining robot

Remembers me to many strategy games, first Dune, second Command&Conquer, third Warcraft ....
But it makes sense, when you
a) remove the cole-driven miner (because you never use them in the later game)
b) limit the number of the "robots" to about 10-100 (you can control 10 "yourself" or produce up to ...
by ssilk
Mon May 13, 2013 2:44 pm
Forum: Ideas and Suggestions
Topic: Telling inserters where to place items on transport belts
Replies: 33
Views: 35040

Re: Telling inserters where to place items on transport belt

There are more than 3 "lanes". Get much iron in your hands, go over a belt and press Z some times. There are some moving stones, which are "out of the belt".

Putting stuff into the middle of a belt doesn't make sense from the gameplay, because it blocks all other items or brings the hole flow to ...
by ssilk
Mon May 13, 2013 1:45 pm
Forum: Ideas and Suggestions
Topic: Steam
Replies: 13
Views: 21574

Re: Steam

1. would create really bad feedback loops, possibly making everything totally unstable.
Even those SteamEngine <-> coal mine feedback loops are pretty bad.

Hm. In real power plant, it's a big problem to bring the hole process to work. The bigger it is, the bigger the problem. I think it should be ...
by ssilk
Mon May 13, 2013 10:56 am
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 25075

Re: Easier Movement?

Stupid question: Why is F and Z needed?
I think this isn't really needed and can be mapped to left and right MB.
More consistent usage: LMB = remove what's the cursor over / RMB = put what you have in hand.

Currently: Remove a belt with LMB. Then run to the place it was and remove the stuff, which ...
by ssilk
Fri May 10, 2013 5:30 pm
Forum: Ideas and Suggestions
Topic: Steam
Replies: 13
Views: 21574

Steam

I thought about the generators and steam. Currently I think the system is really nice. I like the steam engines.

Suggestions:
1. The pump doesn't need power to run. It should need electricity.
2. The "steam" is only 100 degrees hot and the generator runs with water only 15 degrees hot. Reality is ...
by ssilk
Fri May 10, 2013 4:33 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 16861

Jukebox

How about building a jukebox? A jukebox can be placed anywhere and needs electricity. Then you can choose any MP3 on disk to play. Until you are near it, you can hear it.
by ssilk
Fri May 10, 2013 4:21 pm
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 25075

Re: Easier Movement?

How about making and autopickup toggle. Picking up large fields of stuff like after an inventory explosion is quite annoying when you have to hold down the F key all the time.
I would like to have a cleaner: some kind of robot which runs around and collects everything in an given area into the ...
by ssilk
Tue May 07, 2013 11:26 pm
Forum: Ideas and Suggestions
Topic: Body Recycling
Replies: 3
Views: 11162

Body Recycling

For example: The shot ammunition is inside the dead bodies. When you are fast enough to collect them, you can save the shot ammunition.
by ssilk
Tue May 07, 2013 11:17 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 16861

Re: Theme song

The surprise for me to this game was, that so many different types of music could match.

But two most emotional types have been shown in this thread:
1. creepy
2. building

- that's what the game is exactly about!
by ssilk
Tue May 07, 2013 6:50 pm
Forum: Implemented Suggestions
Topic: Base being attacked indicator
Replies: 4
Views: 9311

Re: Base being attacked indicator

What about "sensors" or "radar" to be placed?
by ssilk
Tue May 07, 2013 6:48 pm
Forum: Ideas and Suggestions
Topic: Control movement with mouse
Replies: 21
Views: 17561

Re: clic to move

I would like that, because one of my left fingers has no feeling in it after an accident. I really have problems to master this game.
+1 +1 +1

I know, the game would become more Diablo feeling, but - is that really that bad? Let the player choose how he wants to steer this...
by ssilk
Mon Apr 29, 2013 6:49 pm
Forum: Implemented Suggestions
Topic: Crafting tabs in the inventory screen
Replies: 25
Views: 32039

Re: Crafting tabs in the inventory screen

@ ssilk
I don't like any automatic character movement and placing fictitious items.
Neither I support crafting with intermediate steps removed.
(I don't recall what was the rest of the post about, sorry)


I try to make it in short:

1. Remove complexity by reducing needed things to craft (in ...

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