Search found 12797 matches
- Thu Nov 07, 2013 9:30 pm
- Forum: News
- Topic: Random Ramblings #9
- Replies: 8
- Views: 16201
Re: Random Ramblings #9
You said you search ideas for a car level. #1 You have some parts of a factory, basically mining, smelting, assembling. All is connected with express belts. And you need the car, because everything is mined: the factory starts working, mines produce items and an item touches a c14 package and buuumm...
- Thu Nov 07, 2013 8:57 pm
- Forum: Ideas and Suggestions
- Topic: More researches at once
- Replies: 18
- Views: 7221
Re: More researches at once
Hm. Well, first I wanted to say, that's the price for forgetting things. :) But then I thought from gameplay perspective this is a good idea. Because now we need go on and on if we have decided to go that way. And only one research can be done, step by step. I mean having two "researchings"...
- Thu Nov 07, 2013 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot control tower
- Replies: 4
- Views: 5288
Re: Logistic bot control tower
BTW: You know, the devs said, that they plan something, that the bots needs power and poles, which used to transfer that? I like the idea with the inventory. When a bot is not needed, he searches for a place to "sleep", otherwise he needs always energy. I like also the idea of independent ...
- Wed Nov 06, 2013 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Some small issues
- Replies: 2
- Views: 5051
Some small issues
This evening I tested a bit around - Repeat building (shift while placing) of a connected smart inserter with green wired is changed to red wired. - Wires for inserters can in this case connect ridiculous far; all are connected to one pole - and when it isn't reachable just extend the red wire from ...
- Wed Nov 06, 2013 2:05 pm
- Forum: News
- Topic: Random Ramblings #9
- Replies: 8
- Views: 16201
Re: Random Ramblings #9
I helped me out putting something unused into the chests. Heard this trick was used also in minecraft. But it is just awful and need often up in "oh, now I can place a belt and put the stored stuff out of the chest" which is most times not so good. Much better like so and it will work for ...
- Tue Nov 05, 2013 4:34 pm
- Forum: Gameplay Help
- Topic: Aliens/Respawn and You (Or me)
- Replies: 14
- Views: 13750
Re: Aliens/Respawn and You (Or me)
Using laser turrets to beat enemy base is probably the easiest way, but to be honest we don't like it very much. I don't like it either. I mean this kind of attack should have in far, far future an alternative. But currently there are just too much ways to get into a dead end - especially with low ...
- Tue Nov 05, 2013 8:57 am
- Forum: Gameplay Help
- Topic: Aliens/Respawn and You (Or me)
- Replies: 14
- Views: 13750
Re: Aliens/Respawn and You (Or me)
Exactly as my problems. I'm in a state of game, where they builded "cities". One is directly near copper, I need it. Their city is about 100 tiles. I tried the laser tower strategy. They run over a battery of 70 level 3 lasers. :shock: I tried that once more with more walls, but that time ...
- Tue Nov 05, 2013 8:32 am
- Forum: Gameplay Help
- Topic: What is Time?
- Replies: 8
- Views: 10408
Re: What is Time?
It's not only the times. Another big field is to see, what is needed to produce something. Think for an part of an tree, which you can follow and see the next 2 or 3 levels. Same for research.
- Mon Nov 04, 2013 9:55 pm
- Forum: Modding help
- Topic: Fluids
- Replies: 16
- Views: 4892
Re: Fluids
Impressed. Well, indeed I mixed up fluid and liquid. A real translation-problem, because in German a "Flüssigkeit" can be translated into both. I deleted the translation app and use now dict.leo.org again. And to finish that: yes, liquids can be used for making energy into work, but seriou...
- Mon Nov 04, 2013 9:24 pm
- Forum: Gameplay Help
- Topic: Limit production with Logistics system?
- Replies: 13
- Views: 20239
Re: Limit production with Logistics system?
The target of the logistic bot is to fulfill every need equally. With v0.7 this is really so. This is the advantage and disadvantage.
- Mon Nov 04, 2013 8:54 am
- Forum: Gameplay Help
- Topic: What is Time?
- Replies: 8
- Views: 10408
Re: What is Time?
This "15" or "30" has the unit "seconds"... just stand besides and watch it, then you see it.
- Mon Nov 04, 2013 8:47 am
- Forum: Modding help
- Topic: Fluids
- Replies: 16
- Views: 4892
Re: Fluids
I would say, depends on pump. In Factorio not. And please reread: simulating gas is quite different from simulating fluids. Gas has 3 variables (volume, pressure, temperature) which change depending on the others, fluids only 2 (volume, temp). I meant - and thought it should be clear - when we want ...
- Sun Nov 03, 2013 8:47 pm
- Forum: Modding help
- Topic: Fluids
- Replies: 16
- Views: 4892
Re: Fluids
So your hot water has more pressure than the cold?
- Sun Nov 03, 2013 6:45 pm
- Forum: Modding help
- Topic: Fluids
- Replies: 16
- Views: 4892
Re: Fluids
And to hit another time on him : simulating gas is quite different from simulating fluids. Gas has 3 variables (volume, pressure, temperature) which change depending on the others, fluids only 2 (volume, temp).
- Sun Nov 03, 2013 6:33 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 16967
Re: Trailer RFC
Though this hasn't been mentioned by anyone, we still find it important. The first scene (among the ruins before placing the mining drill) is a bit artifficial and doesn't really fit in. We were thinking of replacing it maybe by a short slide along the map and then following a player in the car who...
- Sun Nov 03, 2013 9:41 am
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15100
Re: Clean or Dirty?
I tried both. In both setups my first main-goal is to have an efficient blue-potion production, then going for logistics. The green way is just too boring ATM. So my current games are all more or less dirty. Playing with default setup is a problem, but I haven't tried out v0.7.5 (more resource), bec...
- Sat Nov 02, 2013 12:06 pm
- Forum: Modding help
- Topic: Autoplace entities and map
- Replies: 18
- Views: 4871
Re: Autoplace entities and map
Naive answer: the trees are shown as enemy, because they are enemies?
- Fri Nov 01, 2013 5:56 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 16967
Re: Trailer RFC
<raise hands> why has it to be understandable? Thought they should buy it?
... If I had understood what I did when I bought this game (? Was it march?) I never would have bought it...
PS: look the trailer with music (See Friday facts.) and then think also a speaker.
... If I had understood what I did when I bought this game (? Was it march?) I never would have bought it...
PS: look the trailer with music (See Friday facts.) and then think also a speaker.
- Fri Nov 01, 2013 2:14 pm
- Forum: Implemented Suggestions
- Topic: Containers
- Replies: 14
- Views: 11732
Re: Containers
something similar, but different at the same time :) Gimme some time to find out if my idea is worth it before posting it Welcome in my world. :) Edit: ignore the first page. Currently the description from splwnd makes much more sense. Currently a quick implementation would be to have special inser...
- Fri Nov 01, 2013 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Production info improvements
- Replies: 0
- Views: 2432
Production info improvements
I looked a while into the production info screen. The informations a player can take out here are disappointing, compared to electric network info. As I understood it, every consumption and production triggers one event. The events are counted and compressed so that they can be displayed as graphs. ...