Search found 12797 matches

by ssilk
Thu Nov 07, 2013 9:30 pm
Forum: News
Topic: Random Ramblings #9
Replies: 8
Views: 16201

Re: Random Ramblings #9

You said you search ideas for a car level. #1 You have some parts of a factory, basically mining, smelting, assembling. All is connected with express belts. And you need the car, because everything is mined: the factory starts working, mines produce items and an item touches a c14 package and buuumm...
by ssilk
Thu Nov 07, 2013 8:57 pm
Forum: Ideas and Suggestions
Topic: More researches at once
Replies: 18
Views: 7221

Re: More researches at once

Hm. Well, first I wanted to say, that's the price for forgetting things. :) But then I thought from gameplay perspective this is a good idea. Because now we need go on and on if we have decided to go that way. And only one research can be done, step by step. I mean having two "researchings"...
by ssilk
Thu Nov 07, 2013 2:18 pm
Forum: Ideas and Suggestions
Topic: Logistic bot control tower
Replies: 4
Views: 5288

Re: Logistic bot control tower

BTW: You know, the devs said, that they plan something, that the bots needs power and poles, which used to transfer that? I like the idea with the inventory. When a bot is not needed, he searches for a place to "sleep", otherwise he needs always energy. I like also the idea of independent ...
by ssilk
Wed Nov 06, 2013 11:33 pm
Forum: Resolved Problems and Bugs
Topic: Some small issues
Replies: 2
Views: 5051

Some small issues

This evening I tested a bit around - Repeat building (shift while placing) of a connected smart inserter with green wired is changed to red wired. - Wires for inserters can in this case connect ridiculous far; all are connected to one pole - and when it isn't reachable just extend the red wire from ...
by ssilk
Wed Nov 06, 2013 2:05 pm
Forum: News
Topic: Random Ramblings #9
Replies: 8
Views: 16201

Re: Random Ramblings #9

I helped me out putting something unused into the chests. Heard this trick was used also in minecraft. But it is just awful and need often up in "oh, now I can place a belt and put the stored stuff out of the chest" which is most times not so good. Much better like so and it will work for ...
by ssilk
Tue Nov 05, 2013 4:34 pm
Forum: Gameplay Help
Topic: Aliens/Respawn and You (Or me)
Replies: 14
Views: 13750

Re: Aliens/Respawn and You (Or me)

Using laser turrets to beat enemy base is probably the easiest way, but to be honest we don't like it very much. I don't like it either. I mean this kind of attack should have in far, far future an alternative. But currently there are just too much ways to get into a dead end - especially with low ...
by ssilk
Tue Nov 05, 2013 8:57 am
Forum: Gameplay Help
Topic: Aliens/Respawn and You (Or me)
Replies: 14
Views: 13750

Re: Aliens/Respawn and You (Or me)

Exactly as my problems. I'm in a state of game, where they builded "cities". One is directly near copper, I need it. Their city is about 100 tiles. I tried the laser tower strategy. They run over a battery of 70 level 3 lasers. :shock: I tried that once more with more walls, but that time ...
by ssilk
Tue Nov 05, 2013 8:32 am
Forum: Gameplay Help
Topic: What is Time?
Replies: 8
Views: 10408

Re: What is Time?

It's not only the times. Another big field is to see, what is needed to produce something. Think for an part of an tree, which you can follow and see the next 2 or 3 levels. Same for research.
by ssilk
Mon Nov 04, 2013 9:55 pm
Forum: Modding help
Topic: Fluids
Replies: 16
Views: 4892

Re: Fluids

Impressed. Well, indeed I mixed up fluid and liquid. A real translation-problem, because in German a "Flüssigkeit" can be translated into both. I deleted the translation app and use now dict.leo.org again. And to finish that: yes, liquids can be used for making energy into work, but seriou...
by ssilk
Mon Nov 04, 2013 9:24 pm
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20239

Re: Limit production with Logistics system?

The target of the logistic bot is to fulfill every need equally. With v0.7 this is really so. This is the advantage and disadvantage.
by ssilk
Mon Nov 04, 2013 8:54 am
Forum: Gameplay Help
Topic: What is Time?
Replies: 8
Views: 10408

Re: What is Time?

This "15" or "30" has the unit "seconds"... just stand besides and watch it, then you see it.
by ssilk
Mon Nov 04, 2013 8:47 am
Forum: Modding help
Topic: Fluids
Replies: 16
Views: 4892

Re: Fluids

I would say, depends on pump. In Factorio not. And please reread: simulating gas is quite different from simulating fluids. Gas has 3 variables (volume, pressure, temperature) which change depending on the others, fluids only 2 (volume, temp). I meant - and thought it should be clear - when we want ...
by ssilk
Sun Nov 03, 2013 8:47 pm
Forum: Modding help
Topic: Fluids
Replies: 16
Views: 4892

Re: Fluids

So your hot water has more pressure than the cold?
by ssilk
Sun Nov 03, 2013 6:45 pm
Forum: Modding help
Topic: Fluids
Replies: 16
Views: 4892

Re: Fluids

And to hit another time on him :) : simulating gas is quite different from simulating fluids. Gas has 3 variables (volume, pressure, temperature) which change depending on the others, fluids only 2 (volume, temp).
by ssilk
Sun Nov 03, 2013 6:33 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 16967

Re: Trailer RFC

Though this hasn't been mentioned by anyone, we still find it important. The first scene (among the ruins before placing the mining drill) is a bit artifficial and doesn't really fit in. We were thinking of replacing it maybe by a short slide along the map and then following a player in the car who...
by ssilk
Sun Nov 03, 2013 9:41 am
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 15100

Re: Clean or Dirty?

I tried both. In both setups my first main-goal is to have an efficient blue-potion production, then going for logistics. The green way is just too boring ATM. So my current games are all more or less dirty. Playing with default setup is a problem, but I haven't tried out v0.7.5 (more resource), bec...
by ssilk
Sat Nov 02, 2013 12:06 pm
Forum: Modding help
Topic: Autoplace entities and map
Replies: 18
Views: 4871

Re: Autoplace entities and map

Naive answer: the trees are shown as enemy, because they are enemies?
by ssilk
Fri Nov 01, 2013 5:56 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 16967

Re: Trailer RFC

<raise hands> why has it to be understandable? Thought they should buy it? ;)

... If I had understood what I did when I bought this game (? Was it march?) I never would have bought it... :lol:

PS: look the trailer with music (See Friday facts.) and then think also a speaker.
by ssilk
Fri Nov 01, 2013 2:14 pm
Forum: Implemented Suggestions
Topic: Containers
Replies: 14
Views: 11732

Re: Containers

something similar, but different at the same time :) Gimme some time to find out if my idea is worth it before posting it Welcome in my world. :) Edit: ignore the first page. Currently the description from splwnd makes much more sense. Currently a quick implementation would be to have special inser...
by ssilk
Fri Nov 01, 2013 12:26 pm
Forum: Ideas and Suggestions
Topic: Production info improvements
Replies: 0
Views: 2432

Production info improvements

I looked a while into the production info screen. The informations a player can take out here are disappointing, compared to electric network info. As I understood it, every consumption and production triggers one event. The events are counted and compressed so that they can be displayed as graphs. ...

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