Search found 12151 matches

by ssilk
Sat Jun 01, 2013 9:12 pm
Forum: General discussion
Topic: Effective Power Generation
Replies: 8
Views: 10450

Re: Effective Power Generation

This sort of information would be good to compile in a single location. I'm thinking of making a excel sheets with resources construction amounts and speeds to help work out how many of X I need to produce for Y to be made at a steady rate, or something like that.. I would go further: it needs some...
by ssilk
Sat Jun 01, 2013 8:54 pm
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 9253

Re: Control voltage

That all sounds too good. Waiting what will happen...
by ssilk
Fri May 31, 2013 11:13 pm
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 9253

Control voltage

... Some would say oh no, not again he... :) Today I wrote much about controlling: https://forums.factorio.com/forum/viewtopic.php?f=6&t=898&p=6234#p6234 https://forums.factorio.com/forum/viewtopic.php?f=6&t=888&start=30 https://forums.factorio.com/forum/viewtopic.php?f=9&t=696&a...
by ssilk
Fri May 31, 2013 6:21 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 59550

Re: [Polls] The signals

I read all that through and my thought where: Critics: 1. Signals have the same problem as trains: can be replaced with pure production power and it needs too much work to create them in comparison to not use them. I created a really big factory and created now over 50000 blue potions, just to get r...
by ssilk
Fri May 31, 2013 1:39 pm
Forum: Implemented Suggestions
Topic: Item Counter
Replies: 3
Views: 4496

Re: Item Counter

I want this - also to meassure other things. See https://forums.factorio.com/forum/viewtopic.php?f=6&t=860&start=10#p6118 Because: I want to build something like a "blood-cycle" which contains the right amount of all items to be built and is not too "thick" to move. In th...
by ssilk
Fri May 31, 2013 12:31 pm
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 20389

Re: Item Recycling/Recycler/Scrap Yard (merged topics)

And to add that another strange idea: How about inserting not only one item, but many?

For example: If you input 3 iron plates, you may get a belt by low probability of course.

This idea is of course not thought to the end as above.
by ssilk
Fri May 31, 2013 12:21 pm
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 20389

Re: Item Recycling/Recycler/Scrap Yard (merged topics)

I think we should avoid to maintain a second "recycle tree". This just makes much more work. Instead we should think about what recycling really is. When you look at the process of recycling, you see, that it is a juggling with probabilities. I would like to have that also. Recycling has t...
by ssilk
Wed May 29, 2013 1:53 pm
Forum: Ideas and Suggestions
Topic: A "portal" chest
Replies: 5
Views: 10461

A "portal" chest

Last evening I played a while around and thought to myself, that it really annoys me, to run around and collect items to build stuff. It annoys me, cause it takes so much time to run back an forth and this game is already so time consuming. Not that I don't like that - but I don't like to repeat tha...
by ssilk
Wed May 29, 2013 8:48 am
Forum: Ideas and Suggestions
Topic: Open cut mining (mining + changing landscape)
Replies: 12
Views: 4516

Re: Open cut mining

I'm also a software developer (currently working on pro7-games-plattform) and know how complicated/much work that can become until one simple feature is working under all circumstances. But on the other side: If everything would be easy, then we didn't have a job. :) PS: My postings do always have t...
by ssilk
Tue May 28, 2013 2:50 pm
Forum: General discussion
Topic: Almost June & 0.5.0
Replies: 27
Views: 14904

Re: Almost June & 0.5.0

Trailer: Edit3: Begins with night. Dawn. A touch of red would be good here, to fake the Aurora. You see a working factory. Everything is moving. No speaker! No stupid music. Just a little bit wind and the sounds of the machines. Slowly walk around a little bit so you see, that there is someone, whic...
by ssilk
Tue May 28, 2013 12:16 pm
Forum: Ideas and Suggestions
Topic: Open cut mining (mining + changing landscape)
Replies: 12
Views: 4516

Re: Open cut mining

Hm. Nice view into the internals. :) To 1: You need to allocate it only for those areas, where the miner is in. The memory is then: number of places where miners are/has been * area a miner can cover. Limit the total number of buildable miners AND add, that after some time (some hours), such an area...
by ssilk
Tue May 28, 2013 9:53 am
Forum: Ideas and Suggestions
Topic: Little things :D
Replies: 16
Views: 16336

Re: Little things :D

Ah. cool. Didn't notice till now, that the underground belt behaves like this. .... aaaand didn't work as expected, cause my intention was, that it works also, when there is a bottleneck/jam. When the filtered output has jam, it goes into the left/right lane. With a splitter , the input just stops a...
by ssilk
Mon May 27, 2013 2:36 pm
Forum: Ideas and Suggestions
Topic: Open cut mining (mining + changing landscape)
Replies: 12
Views: 4516

Re: Open cut mining

And as a reply to the picture DexterNemrod posted: How cool would it be to create such big crater-landscapes. Dig down land line by line? Never heard of a game, that you enables to modify the map in this way...
by ssilk
Mon May 27, 2013 2:33 pm
Forum: Ideas and Suggestions
Topic: Open cut mining (mining + changing landscape)
Replies: 12
Views: 4516

Re: Open cut mining

Cool... :) I didn't think that complicated. I thought for "what is needed to have fun with levels?" and the agile approach is just that: A piece of map is either land or lake (=sea). When sea, the level is e. g. 0 and you can only fill it up, until e. g. 10000 reached, then it becomes land...
by ssilk
Mon May 27, 2013 12:36 pm
Forum: Ideas and Suggestions
Topic: Open cut mining (mining + changing landscape)
Replies: 12
Views: 4516

Open cut mining (mining + changing landscape)

http://www.dradio.de/images/8917/landscape/ Two things brought me to this idea: 1. The lakes are sometimes disturbing and there is a need to fill them... 2. Need for mining deeper (sometimes, when material goes out) The machine to do the open cut needs lots of ressources; two kinds exists: 1. Open ...
by ssilk
Mon May 27, 2013 11:44 am
Forum: Ideas and Suggestions
Topic: Little things :D
Replies: 16
Views: 16336

Re: Little things :D

It would only act as a hyperspeed filter inserter. Na, it wouldn't work the same. You can filter out only up to five items. The filter splitter filters that items you want on one belt, and the others you won't on the other. I think this is different... (Try running a belt into an underground belt e...
by ssilk
Mon May 27, 2013 11:16 am
Forum: Gameplay Help
Topic: Things that are explained badly in the tutorial.
Replies: 2
Views: 5957

Re: Things that are explained badly in the tutorial.

I think there are much more of those things. For example the steam-engines/generators or the "left/right Belt" thingy. I read a while ago some comment, that the tutorial should introduce every aspect of the game in one level. I'm with that. Maybe I've the time to make a list of things, whi...
by ssilk
Sun May 26, 2013 1:43 pm
Forum: Ideas and Suggestions
Topic: Little things :D
Replies: 16
Views: 16336

Re: Little things :D

11 Filter splitter

You can select one side of the splitter to act as a filter and the filter itself. All items in the filter drop at the filtered side, all others on the other side.

I think this should be ridiculous easy to implement and would enable cool stuff...
by ssilk
Sun May 26, 2013 1:22 pm
Forum: Ideas and Suggestions
Topic: IDs for Smart Chests/Inserters + Network Status + Warnings
Replies: 1
Views: 4029

Re: IDs for Smart Chests/Inserters + Network Status + Warnin

I would also like to see
- where the creepers will come (radar?)
- Where they have done some destructions (red marks on the map, which fade very slowly out)
- when the next attack may start
by ssilk
Fri May 24, 2013 12:41 pm
Forum: Implemented Suggestions
Topic: Technology Tree
Replies: 11
Views: 14646

Re: Technology Tree

In EVEOnline is a second "carrer planer" (or so, didn't remember quite well, cause I quited it), which shows that also, because in EVE you can research (=learn) thousands of things. The more I think about it, the more I know, that a pure research-tree like now isn't really needed in this d...

Go to advanced search