Search found 12797 matches

by ssilk
Sat Nov 23, 2013 9:25 am
Forum: Implemented Suggestions
Topic: Second set of keys to bind for controls
Replies: 2
Views: 3661

Re: Second set of keys to bind for control

Yes. I have troubles to fight with the current layout (coming on E), it makes also problems with macs without external mouse (right click with two fingers doesn't work!) or older keyboards and would appreciate having many layouts, to test, which works and which not. Also needed then, is an easier ac...
by ssilk
Fri Nov 22, 2013 4:37 am
Forum: Ideas and Suggestions
Topic: improved minimap/bigmap
Replies: 6
Views: 5669

Re: improved minimap/bigmap

Yes, sometimes that could be very useful.
Some layers:

- terrain
- resources (incl. forest and fish)
- enemy
- train
- electricity (default off)
- the other buildings/belts
- bots (default off)
by ssilk
Thu Nov 21, 2013 8:22 pm
Forum: General discussion
Topic: Help me get back to this game !
Replies: 7
Views: 9550

Re: Help me get back to this game !

EDIT: Oh and lines for copper wires need to be shifted - red inserters cant keep up. Hm. :ugeek: Experience says, it is definitely a bad idea to transport wires over belts. They can't keep up, because 1 copper bar= 2 copper wires. The only useful way to transport them is by updated inserters and if...
by ssilk
Thu Nov 21, 2013 7:00 pm
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 20921

Re: Combat system far too fast?

I also think it is too fast, but I have some ideas. - to reduce the overall speed, the player (and biters!) can be slowed down. This is possible, if we allow him to be fast inside his factory. Two possibilities: a) roads. The player can built roads on which he is faster. Roads are cheap and easy to ...
by ssilk
Thu Nov 21, 2013 5:36 pm
Forum: Resolved Problems and Bugs
Topic: flickering big map
Replies: 12
Views: 6406

Re: flickering big map

Do you have enough power for 5 radars? If not, this is the effect.
by ssilk
Thu Nov 21, 2013 5:06 pm
Forum: General discussion
Topic: Help me get back to this game !
Replies: 7
Views: 9550

Re: Help me get back to this game !

I already said this some times: Good working layouts in factorio are always "dirty". A good transport in factorio is short and fast. A "symetric" layout means, that both ways are delivered equally, but is that really right? Lines and lines of belts mean, that they must be filled ...
by ssilk
Wed Nov 20, 2013 9:45 am
Forum: Ideas and Suggestions
Topic: better Electric Network management
Replies: 7
Views: 5844

Re: better Electric Network management

I had a different idea there, by just using the substation we have, and when it has the signal, the connection is deactivated, so it can split the network in two. Hehe. Nice. Question: Is a connection to another network possible with that? Like with the accu? Some notes: It has not always a use to ...
by ssilk
Wed Nov 20, 2013 8:32 am
Forum: Gameplay Help
Topic: Network info help
Replies: 4
Views: 5419

Re: Network info help

Hmm... I use several networks to limit the power for the radar, which is very useful. Nearly the same trick as with the on/off-switch for steam-engines: Place an accu, place one pole with SHIFT-key, so that the accu is in both networks, place the radar so, that it is connected to the single pole onl...
by ssilk
Tue Nov 19, 2013 7:31 pm
Forum: Gameplay Help
Topic: Network info help
Replies: 4
Views: 5419

Re: Network info help

Yes, but has a logical reason: Production-info is the overall production and network-info is ... per network. You can have several power-networks.
by ssilk
Mon Nov 18, 2013 1:30 am
Forum: Ideas and Suggestions
Topic: Some notes about trains and tracks
Replies: 8
Views: 5770

Re: Some notes about trains and tracks

This is nice list. I will use it as reference when improving the rails (probably not this release though). Thanks. It was thought exactly for that.:) We know about lot of these problems and have plan for some of them. For example, the problem with spacing of inserters in station, we would make it, ...
by ssilk
Mon Nov 18, 2013 12:12 am
Forum: News
Topic: Friday Facts 8
Replies: 8
Views: 19504

Re: Friday Facts 8

Hm. Nice, your opinion feels "right"...

... And why don't you put a paraglider into the game? With factorio sign? ;)

Really: it falls and rises depending on the land below. You can fly around o explore new land...
by ssilk
Sun Nov 17, 2013 11:50 pm
Forum: Ideas and Suggestions
Topic: Some notes about trains and tracks
Replies: 8
Views: 5770

Some notes about trains and tracks

I played a lot around with trains. They really make fun. :) I found also some situations, which are not so fun. The tracks/signals I think the pathfinding algorithms can be tuned: as long, as trains can only turn at stations, it should look, if a block forces one way (because of signal) in a number ...
by ssilk
Sat Nov 16, 2013 8:29 pm
Forum: Resolved Problems and Bugs
Topic: 0.7.5 Crash on Load Mac OS X 10.9
Replies: 10
Views: 4161

Re: 0.7.5 Crash on Load Mac OS X 10.9

I cannot speak for the devs, but as I'm also a software developer I would say this is a complete bug report. :) ;)
by ssilk
Sat Nov 16, 2013 9:57 am
Forum: Resolved Problems and Bugs
Topic: 0.7.5 Crash on Load Mac OS X 10.9
Replies: 10
Views: 4161

Re: 0.7.5 Crash on Load Mac OS X 10.9

immerhungrig wrote:I tested the problem with the graphics mode
You mean this thread : https://forums.factorio.com/forum/vie ... =11&t=1628 ?

And because I think it is the next question if yes: Which hardware? Not only graphics card, because the problem itself looks for me more like a problem with audio.
by ssilk
Sat Nov 16, 2013 5:14 am
Forum: Ideas and Suggestions
Topic: Power supply priority and Research progress fix
Replies: 1
Views: 2600

Re: Power supply priority and Research progress fix

Nice suggestions... I want to answer in reverse order... To the research: should there be a warning, before switching? Partial research has been discussed last week: https://forums.factorio.com/forum/viewtopic.php?f=6&t=1637 1b: yes a map would be fine. A rectangle area in which you can change t...
by ssilk
Sat Nov 16, 2013 4:38 am
Forum: News
Topic: Friday Facts 8
Replies: 8
Views: 19504

Re: Friday Facts 8

Yes, that looks quite good. The editor has now a much more logic design. From what I saw in pic. :) To the chests filing, what I would await is like so: first I select the slots I want to fill with the same item. Perhaps the new slot selector can be reused/extended? Then I have keys/buttons to fill/...
by ssilk
Fri Nov 15, 2013 10:15 am
Forum: Ideas and Suggestions
Topic: Splitter % control and Inserter grab rate and Seperators?
Replies: 2
Views: 2765

Re: Splitter % control and Inserter grab rate and Seperators

Despite from the above comment: 1: Sometimes I think yes, sometime no. If you know me: when __I__ think so about it, it is definitely no. :) The games goes really in another direction and we ( edit : we = forum members) need to think bigger. 2: It's generally a bad idea to depend on timing because w...
by ssilk
Thu Nov 14, 2013 6:36 pm
Forum: Gameplay Help
Topic: Inserters only working with certain furnaces?
Replies: 13
Views: 12154

Re: Inserters only working with certain furnaces?

If force doesn't work, use brute force. And if that doesn't work either, try a reboot.
:lol:
by ssilk
Thu Nov 14, 2013 9:44 am
Forum: Resolved Problems and Bugs
Topic: Crash during loading, 0.7.5, mac osx 10.6.8
Replies: 7
Views: 3335

Re: Crash during loading, 0.7.5, mac osx 10.6.8

If the file isn't there you may have installed it with another user? Start the mac terminal. (go to launch pad and search for terminal) type: $ sudo find / -d -name factorio If you don't have root-rights remove "sudo" and try it as current user. The output should look somelike so: ./Applic...

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