Search found 12797 matches

by ssilk
Wed Aug 31, 2022 6:30 am
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 50
Views: 12179

Re: Allow Inserters to take fuel from trains again

Can you specify your use-case for that? Then we can explain you how you can achieve it with the current trains.
by ssilk
Wed Aug 31, 2022 6:25 am
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 70
Views: 20262

Re: Separate signals to/from red and green wires

WTF. :) 8-)

-10 green coal + 5 red coal is then -5 coal (75% green, 25% red). Mathematicaly interesting to calculate with this. ;)
by ssilk
Wed Aug 31, 2022 6:18 am
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 42829

Re: Automatically landfill when placing blueprints/ghosts

Why can't the same happen with landfill? Make entity ghosts placeable when there are tile ghosts that would result in the entity being placeable and then have bots wait for tile ghosts to be placed before placing entities. The answer is eventually A) because there is so much more landfill to be pla...
by ssilk
Wed Aug 31, 2022 6:09 am
Forum: Ideas and Suggestions
Topic: Distinguish mods enabled by dependency as opposed to manually
Replies: 6
Views: 978

Re: Distinguish mods enabled by dependency as opposed to manually

Ah, yes, so important. Recently I was curious how many activated but unused libs I had been running and made me the work to go through all mods if they have been installed by a dependency. The answer was 4. Thatā€™s a problem, because startup time significantly decreased after removing.
by ssilk
Wed Aug 31, 2022 6:03 am
Forum: Ideas and Suggestions
Topic: 'Paste' button in 'Map generator' dialog
Replies: 3
Views: 795

Re: 'Paste' button in 'Map generator' dialog

From the sight of UX design the whole process is a mess. :)
And yes, if the clipboard contains a blueprint it could display the most important meta information. You donā€™t need to see it. Or you need to see it only, to make sure you copied the right one. But who else than a developer does that? :)
by ssilk
Wed Aug 31, 2022 5:52 am
Forum: Implemented Suggestions
Topic: New Game Support Languages on Steam
Replies: 12
Views: 2443

Re: New Game Support Languages on Steam

The language files are maintained very much by the community. So I guess if someone wants to create a new language he/she just could ask wube for it: https://crowdin.com/project/factorio

And I guess also, that there will be no much interest from wube to add additional languages without need.
by ssilk
Wed Aug 31, 2022 5:43 am
Forum: Ideas and Suggestions
Topic: [1.1.67] Train on auto won't refuel even if in range
Replies: 10
Views: 1959

Re: [1.1.67] Train on auto won't refuel even if in range

Iā€™m sure we already discussed it and came to the current solution, because of that cases. Actually something that has been requested several times that would solve the issue is being able to : - read the locomotive's contents (and add conditions on it obviously). Optimally, if I also could read the...
by ssilk
Fri Aug 26, 2022 12:18 am
Forum: Ideas and Suggestions
Topic: [1.1.67] Train on auto won't refuel even if in range
Replies: 10
Views: 1959

Re: [1.1.67] Train on auto won't refuel even if in range

Iā€™m sure we already discussed it and came to the current solution, because of that cases.
by ssilk
Sat Aug 20, 2022 6:46 am
Forum: Ideas and Suggestions
Topic: Matching colors in production statistics screen when filtering for science packs
Replies: 9
Views: 1699

Re: Matching colors in production statistics screen when filtering for science packs

That could be the next step. And could be only done, if this is implemented. First itā€™s more important, that the item color doesnā€™t change over time. Thatā€™s needs some kind of mapping item-type <-> color-table-entry that doesnā€™t change over time and with mods. And I shouldnā€™t say color-table, becaus...
by ssilk
Sat Aug 20, 2022 6:07 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 2445

Re: Make inserters be able to grab from another inserter while the items is in the air

Ok, how should the inserter know, if it needs to put the item on the ground or hold it in the air until the next inserter grabs it out of its hand? What should happen, if 2 or 3 inserter are pointing to the same tile? Who is served first? And some more questionsā€¦
by ssilk
Fri Aug 19, 2022 4:36 am
Forum: Ideas and Suggestions
Topic: Shortcut to navigate 1 level up out of blueprint books
Replies: 1
Views: 648

Re: Shortcut to navigate 1 level up out of blueprint books

There are similar threads:

viewtopic.php?f=6&t=87624 Request: Keyboard shortcut to bring up the Last Selected Blueprint
viewtopic.php?f=6&t=87386 Pressing escape while in a blueprint should bring you up one layer.
by ssilk
Fri Aug 19, 2022 4:27 am
Forum: Ideas and Suggestions
Topic: Technology Screen Should (Usually) Preserve its State
Replies: 3
Views: 840

Re: Technology Screen Should (Usually) Preserve its State

Would you mind, if I move this thread to viewtopic.php?f=6&t=62564 Production tab: persist selected timespan
and rename the thread to ā€œPersist view of stats and tech viewā€?
by ssilk
Fri Aug 19, 2022 4:21 am
Forum: Ideas and Suggestions
Topic: Constant combinators should remember the value when changing recipes manually
Replies: 5
Views: 1059

Re: Constant combinators should remember the value when changing recipes manually

Well, there are really some mods, that helps with that problem. And using them makes clear: there is no ā€œbest wayā€ of doing that.
by ssilk
Thu Aug 18, 2022 1:06 am
Forum: Ideas and Suggestions
Topic: Change Deconstruction planners "Trees/rocks only"
Replies: 3
Views: 1023

Re: Change Deconstruction planners "Trees/rocks only"

You know you can make your own deconstruction planner if you add for the filter the rocks and all types of trees. Stupid, but a good workaround.
by ssilk
Wed Aug 17, 2022 4:34 am
Forum: Ideas and Suggestions
Topic: Constant combinators should remember the value when changing recipes manually
Replies: 5
Views: 1059

Re: Constant combinators should remember the value when changing recipes manually

I think this wonā€™t happen, because it would be a constant source of avoidable mistakes. Instead I recommend to automate your setup, so that you donā€™t have to reset 6our chest by hand and just push a switch to turn that on/off. And have you seen the small switch inside the combinator, where you alrea...
by ssilk
Wed Aug 17, 2022 4:12 am
Forum: Ideas and Suggestions
Topic: Matching colors in production statistics screen when filtering for science packs
Replies: 9
Views: 1699

Re: Matching colors in production statistics screen when filtering for science packs

Agreed. What I would change instead is, that each item has a consistent color/look all over the game. Because I think thatā€™s the most irritating thing of all.

The combination of color and different staggered lines or other things would give any item a unique look.
by ssilk
Sun Aug 14, 2022 12:23 am
Forum: General discussion
Topic: Blueprint Planner
Replies: 1
Views: 1415

Re: Blueprint Planner

SupplyDepoo wrote: ā†‘
Wed Aug 10, 2022 2:23 pm
The idea is still very underdeveloped and half-baked (which is why I'm not posting this in the Ideas & Suggestions section),
Thatā€™s sad, because there you could have found a lot similar ideas to yours.

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