Search found 12797 matches
- Wed Aug 31, 2022 6:30 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12179
Re: Allow Inserters to take fuel from trains again
Can you specify your use-case for that? Then we can explain you how you can achieve it with the current trains.
- Wed Aug 31, 2022 6:25 am
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 70
- Views: 20262
Re: Separate signals to/from red and green wires
WTF.
-10 green coal + 5 red coal is then -5 coal (75% green, 25% red). Mathematicaly interesting to calculate with this.
-10 green coal + 5 red coal is then -5 coal (75% green, 25% red). Mathematicaly interesting to calculate with this.
- Wed Aug 31, 2022 6:18 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42829
Re: Automatically landfill when placing blueprints/ghosts
Why can't the same happen with landfill? Make entity ghosts placeable when there are tile ghosts that would result in the entity being placeable and then have bots wait for tile ghosts to be placed before placing entities. The answer is eventually A) because there is so much more landfill to be pla...
- Wed Aug 31, 2022 6:09 am
- Forum: Ideas and Suggestions
- Topic: Distinguish mods enabled by dependency as opposed to manually
- Replies: 6
- Views: 978
Re: Distinguish mods enabled by dependency as opposed to manually
Ah, yes, so important. Recently I was curious how many activated but unused libs I had been running and made me the work to go through all mods if they have been installed by a dependency. The answer was 4. Thatās a problem, because startup time significantly decreased after removing.
- Wed Aug 31, 2022 6:03 am
- Forum: Ideas and Suggestions
- Topic: 'Paste' button in 'Map generator' dialog
- Replies: 3
- Views: 795
Re: 'Paste' button in 'Map generator' dialog
From the sight of UX design the whole process is a mess.
And yes, if the clipboard contains a blueprint it could display the most important meta information. You donāt need to see it. Or you need to see it only, to make sure you copied the right one. But who else than a developer does that?
And yes, if the clipboard contains a blueprint it could display the most important meta information. You donāt need to see it. Or you need to see it only, to make sure you copied the right one. But who else than a developer does that?
- Wed Aug 31, 2022 5:52 am
- Forum: Implemented Suggestions
- Topic: New Game Support Languages on Steam
- Replies: 12
- Views: 2443
Re: New Game Support Languages on Steam
The language files are maintained very much by the community. So I guess if someone wants to create a new language he/she just could ask wube for it: https://crowdin.com/project/factorio
And I guess also, that there will be no much interest from wube to add additional languages without need.
And I guess also, that there will be no much interest from wube to add additional languages without need.
- Wed Aug 31, 2022 5:43 am
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 1959
Re: [1.1.67] Train on auto won't refuel even if in range
Iām sure we already discussed it and came to the current solution, because of that cases. Actually something that has been requested several times that would solve the issue is being able to : - read the locomotive's contents (and add conditions on it obviously). Optimally, if I also could read the...
- Fri Aug 26, 2022 12:18 am
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 1959
Re: [1.1.67] Train on auto won't refuel even if in range
Iām sure we already discussed it and came to the current solution, because of that cases.
- Sat Aug 20, 2022 6:46 am
- Forum: Ideas and Suggestions
- Topic: Matching colors in production statistics screen when filtering for science packs
- Replies: 9
- Views: 1699
Re: Matching colors in production statistics screen when filtering for science packs
That could be the next step. And could be only done, if this is implemented. First itās more important, that the item color doesnāt change over time. Thatās needs some kind of mapping item-type <-> color-table-entry that doesnāt change over time and with mods. And I shouldnāt say color-table, becaus...
- Sat Aug 20, 2022 6:07 am
- Forum: Outdated/Not implemented
- Topic: Make inserters be able to grab from another inserter while the items is in the air
- Replies: 13
- Views: 2445
Re: Make inserters be able to grab from another inserter while the items is in the air
Ok, how should the inserter know, if it needs to put the item on the ground or hold it in the air until the next inserter grabs it out of its hand? What should happen, if 2 or 3 inserter are pointing to the same tile? Who is served first? And some more questionsā¦
- Fri Aug 19, 2022 4:36 am
- Forum: Ideas and Suggestions
- Topic: Shortcut to navigate 1 level up out of blueprint books
- Replies: 1
- Views: 648
Re: Shortcut to navigate 1 level up out of blueprint books
There are similar threads:
viewtopic.php?f=6&t=87624 Request: Keyboard shortcut to bring up the Last Selected Blueprint
viewtopic.php?f=6&t=87386 Pressing escape while in a blueprint should bring you up one layer.
viewtopic.php?f=6&t=87624 Request: Keyboard shortcut to bring up the Last Selected Blueprint
viewtopic.php?f=6&t=87386 Pressing escape while in a blueprint should bring you up one layer.
- Fri Aug 19, 2022 4:27 am
- Forum: Ideas and Suggestions
- Topic: Technology Screen Should (Usually) Preserve its State
- Replies: 3
- Views: 840
Re: Technology Screen Should (Usually) Preserve its State
Would you mind, if I move this thread to viewtopic.php?f=6&t=62564 Production tab: persist selected timespan
and rename the thread to āPersist view of stats and tech viewā?
and rename the thread to āPersist view of stats and tech viewā?
- Fri Aug 19, 2022 4:21 am
- Forum: Ideas and Suggestions
- Topic: Constant combinators should remember the value when changing recipes manually
- Replies: 5
- Views: 1059
Re: Constant combinators should remember the value when changing recipes manually
Well, there are really some mods, that helps with that problem. And using them makes clear: there is no ābest wayā of doing that.
- Fri Aug 19, 2022 4:14 am
- Forum: Ideas and Suggestions
- Topic: Matching colors in production statistics screen when filtering for science packs
- Replies: 9
- Views: 1699
Re: Matching colors in production statistics screen when filtering for science packs
I found, that I made a similar suggestion here viewtopic.php?p=495581#p495581
- Thu Aug 18, 2022 1:06 am
- Forum: Ideas and Suggestions
- Topic: Change Deconstruction planners "Trees/rocks only"
- Replies: 3
- Views: 1023
Re: Change Deconstruction planners "Trees/rocks only"
You know you can make your own deconstruction planner if you add for the filter the rocks and all types of trees. Stupid, but a good workaround.
- Thu Aug 18, 2022 1:02 am
- Forum: Ideas and Suggestions
- Topic: Constant combinators should remember the value when changing recipes manually
- Replies: 5
- Views: 1059
Re: Constant combinators should remember the value when changing recipes manually
Agreed, but off-topic.
- Wed Aug 17, 2022 4:34 am
- Forum: Ideas and Suggestions
- Topic: Constant combinators should remember the value when changing recipes manually
- Replies: 5
- Views: 1059
Re: Constant combinators should remember the value when changing recipes manually
I think this wonāt happen, because it would be a constant source of avoidable mistakes. Instead I recommend to automate your setup, so that you donāt have to reset 6our chest by hand and just push a switch to turn that on/off. And have you seen the small switch inside the combinator, where you alrea...
- Wed Aug 17, 2022 4:12 am
- Forum: Ideas and Suggestions
- Topic: Matching colors in production statistics screen when filtering for science packs
- Replies: 9
- Views: 1699
Re: Matching colors in production statistics screen when filtering for science packs
Agreed. What I would change instead is, that each item has a consistent color/look all over the game. Because I think thatās the most irritating thing of all.
The combination of color and different staggered lines or other things would give any item a unique look.
The combination of color and different staggered lines or other things would give any item a unique look.
- Sun Aug 14, 2022 12:23 am
- Forum: General discussion
- Topic: Blueprint Planner
- Replies: 1
- Views: 1415
Re: Blueprint Planner
Thatās sad, because there you could have found a lot similar ideas to yours.SupplyDepoo wrote: āWed Aug 10, 2022 2:23 pmThe idea is still very underdeveloped and half-baked (which is why I'm not posting this in the Ideas & Suggestions section),
- Sat Aug 13, 2022 4:33 am
- Forum: Ideas and Requests For Mods
- Topic: Carbon Trees and new Enemies as well as some other stuff!
- Replies: 1
- Views: 822
Re: Carbon Trees and new Enemies as well as some other stuff!
i move this to mod-suggestionsā¦