Search found 129 matches
- Wed Jul 03, 2019 1:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
- Replies: 5
- Views: 4553
- Tue Jul 02, 2019 3:53 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36][Linux] Hang when joining MP game, cold start from steam
- Replies: 3
- Views: 2822
Re: [0.17.36][Linux] Hang when joining MP game, cold start from steam
Thanks for the report however we can't reproduce this. I just tested it on the latest 0.17 experimental and it launches and joins without issue. Can you reproduce it in the latest 0.17? With mods enabled, connecting to a vanilla server : Doesn't ask to sync mods. 25.618 Factorio initialised 25.619 ...
- Mon Jul 01, 2019 1:57 am
- Forum: Not a bug
- Topic: [0.17.52][Windows][Steam] Verbose logging still present in log file when setting turned off
- Replies: 3
- Views: 1009
- Sun Jun 30, 2019 1:50 pm
- Forum: Not a bug
- Topic: [0.17.52][Windows][Steam] Verbose logging still present in log file when setting turned off
- Replies: 3
- Views: 1009
[0.17.52][Windows][Steam] Verbose logging still present in log file when setting turned off
As Title With Verbose logging off, items with a Verbose heading still appear in the factorio-current.log Attached is a minimal log (pre loading a save); if I was to load the save, my BP library also gets printed to the log, in a single line. Settings: https://cdn.discordapp.com/attachments/19810414...
- Sun Jun 30, 2019 11:38 am
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 32
- Views: 13614
Re: Slider for all values of Frequency/Size/Richness
+1 for this idea.
- Wed Jun 26, 2019 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Steampunk look
- Replies: 1
- Views: 899
Re: Steampunk look
This is what mods are for.
- Tue Jun 25, 2019 5:46 am
- Forum: General discussion
- Topic: [PSA][Linux + Steam + Factorio Verbose Logging]
- Replies: 0
- Views: 588
[PSA][Linux + Steam + Factorio Verbose Logging]
How this came about I had a warning on my PC today, that I was running out of disk space - which in itself was a bit strange, as I've not been installing/storing a lot of new information recently. After inspecting the disk usage, I found a 96GB syslog file. It turns out that steam logs everything t...
- Mon Jun 24, 2019 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)
- Replies: 5
- Views: 3355
Re: [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)
I'd suspect this is "not-a-bug".
Any time the train schedule is modified, it 'resets'. This includes, but is not limited to:
Adding or removing a station
Setting the train from manual to automatic
A loco or wagon is destroyed
A loco or wagon is added to the train
Any time the train schedule is modified, it 'resets'. This includes, but is not limited to:
Adding or removing a station
Setting the train from manual to automatic
A loco or wagon is destroyed
A loco or wagon is added to the train
- Sun Jun 23, 2019 5:28 am
- Forum: Not a bug
- Topic: icon_size prototype specification breaks with size 1
- Replies: 4
- Views: 905
Re: icon_size prototype specification breaks with size 1
From Discord Chat at time. return { type = "item", name = getRefname(data.name), icon = "__core__/graphics/empty.png", icon_size = 1, stack_size = 1, order = parseColor(data), hidden = true } icon_size = 1 https://user-images.githubusercontent.com/175467/59885780-bae1b680-93bc-11...
- Fri Jun 21, 2019 10:54 am
- Forum: Won't fix.
- Topic: [17.50] Possible determinism issue involving belts, worms and lag
- Replies: 6
- Views: 2603
Re: [17.50] Possible determinism issue involving belts, worms and lag
I don't think this is a determinism issue at all. It's simply the worms/spitters trying to "guess" where you will be if you continue to move at the current speed and direction. And they aim there. Since the player is "constantly moving" while being stationary on a belt (still mov...
- Fri Jun 21, 2019 10:46 am
- Forum: Technical Help
- Topic: [0.17.50] Not able to manually place cables on power poles
- Replies: 4
- Views: 1296
- Fri Jun 21, 2019 5:36 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
- Replies: 5
- Views: 4553
[kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
Steps to reproduce Place: 0eNrtnVtvVMmShf8KqucyyvsF6fyAkUaahzNvLYQKu6BLbZdRucyZVov/PnsbV7mATPZaEckbD5w+gFkRkZn7krnXl/nP6v3t4/bTYbc/rt78s9pd3+8fVm/++Gf1sPu439zOf3b8+9N29Wa1O27vVuvVfnM3/+6w2d2uvqxXu/3N9v9Wb+yX9eI/2d5ur4+H3fXV3W6/23+8ujnsbi813Je369V2f9wdd9uvOTz95u93+8e799vDFOQs9XCc4n/883j1lMZ69en+YfpX...
- Fri Jun 21, 2019 5:06 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] *this->reservedFor == train was not true
- Replies: 5
- Views: 2885
- Fri Jun 21, 2019 3:39 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] *this->reservedFor == train was not true
- Replies: 5
- Views: 2885
[kovarex] [0.17.50] *this->reservedFor == train was not true
As per https://github.com/Nexela/PickerDollies/issues/7 Steps to repro: Load https://drive.google.com/file/d/1fcvOUbu1y8iomZpB3_KwdlQtNULzi704/view?usp=sharing Move Yellow Signal (second from left, hidden behind station) up 1 tile. Crash. 6908.769 Time travel logging: 262.548 Popped blueprint record...
- Wed Jun 19, 2019 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Signal placement at rail divergence
- Replies: 1
- Views: 851
[kovarex] [0.17.50] Signal placement at rail divergence
As title. Steps to reproduce: Place regular track divergence. Hold signal in hand, to place at point shown in picture. Picture: https://cdn.discordapp.com/attachments/139677590393716737/590910049530937374/unknown.png Press R to rotate Click. Expected behavior: Signal should not be place-able at this...
- Wed Jun 19, 2019 2:26 pm
- Forum: Duplicates
- Topic: [0.17.50] Mirrored fast inserters on express underground do not pick up
- Replies: 4
- Views: 1061
Re: Mirrored fast inserters on express underground do not pick up
Do they pickup at all?
Or do they "chase" the items on the belt?
Or do they "chase" the items on the belt?
- Wed Jun 19, 2019 2:03 pm
- Forum: Won't fix.
- Topic: [kovarex] [0.17.50] Rail signal placement sometimes not registering train in block
- Replies: 1
- Views: 843
[kovarex] [0.17.50] Rail signal placement sometimes not registering train in block
Steps to reproduce: Place blueprint 0eNrtmN3OojAQhu9ljnHTUv6TvYs92xiC0NUmCKQUs8Zw79uC+mmsZibZw+9EAm0fZt6+0xYvsGsnOWjVGSguoOq+G6H4fYFR7buqdc/MeZBQgDLyCAF01dHd6Uq1MAegukb+hYLP2wBkZ5RRch2/3JzLbjrupLYd7iNHY8fuD2azIAIY+tGO6jv3Kkva8DCAs7syi2+UlvXaGs7BCzW8U+tJn2TzjpmvyPyZKDxEgY+T4eOM0NQMD42Rycfo5BN0mAk+zB...
- Mon Jun 17, 2019 1:08 pm
- Forum: Modding interface requests
- Topic: Request: module_specification.allowed_module_categories
- Replies: 12
- Views: 4144
Re: Request: module_specification.allowed_module_categories
I can see a lot of use cases for this change.
+1
+1
- Tue Jun 11, 2019 5:27 am
- Forum: Not a bug
- Topic: [0.17.47] Concrete Blueprint Discrepancy when rotated
- Replies: 3
- Views: 723
Re: [0.17.47] Concrete Blueprint Discrepancy when rotated
No, this particular issue was picker tweaks, and the "rotate concrete into hazard" setting.
- Tue Jun 11, 2019 2:30 am
- Forum: Not a bug
- Topic: [0.17.47] Concrete Blueprint Discrepancy when rotated
- Replies: 3
- Views: 723
Re: [0.17.47] Concrete Blueprint Discrepancy when rotated
Apologies.
I should have checked myself before I wrecked myself.
This is a modded issue.
Vanilla is OK.
I should have checked myself before I wrecked myself.
This is a modded issue.
Vanilla is OK.