Search found 129 matches

by EnigmaticAussie
Tue Mar 05, 2019 3:26 pm
Forum: Modding help
Topic: [0.17.4] tile_restriction not applicable to new ore generation
Replies: 5
Views: 1261

Re: [0.17.4] tile_restriction not applicable to new ore generation

"Internally it looks like tile_restriction needs a TileID, not a collision mask," That makes no sense, as when used in parallel with the peaks methods this works. I will try to get examples tomorrow morning. "When used correctly, and loaded into the game correctly, it works correctly:...
by EnigmaticAussie
Tue Mar 05, 2019 3:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Mod Mismatch when joining a server with no mods
Replies: 3
Views: 2007

Re: [0.17.4] Mod Mismatch when joining a server with no mods

Excellent.
Thanks - I was just informed it was also supposed to be 0.17.5, not 0.17.4
by EnigmaticAussie
Tue Mar 05, 2019 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Mod Mismatch when joining a server with no mods
Replies: 3
Views: 2007

[0.17.4] Mod Mismatch when joining a server with no mods

Trying to join a vanilla server (Redmew 0.17 Vanilla) - no mods enabled (was on a different server, hosted by the same group (Quadrants), with no hard mods, just prior) - I get the following error. https://cdn.discordapp.com/attachments/198104144391700490/552499799337730049/unknown.png Pressing Sync...
by EnigmaticAussie
Tue Mar 05, 2019 5:22 am
Forum: Modding help
Topic: [0.17.4] tile_restriction not applicable to new ore generation
Replies: 5
Views: 1261

[0.17.4] tile_restriction not applicable to new ore generation

When using the peak methods from the previous ore generation, setting tile_restriction to a list of a tiles the ore was allowed to generate on. This settings seems to be ignored when using the new ore generation techniques. The following autoplace parameters will still generate ores on ground-tile s...
by EnigmaticAussie
Tue Mar 05, 2019 1:55 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 15618

[0.17.4] Persistent toolbelt settings

New toolbelt is great. Minor inconsistency with it though. The shortcut-bar (far right of toolbelt) maintains it's settings between saves. i.e which buttons are available to the player The toolbelt does not retain any settings. I would suggest that the toolbelt *should* retain settings, i.e which it...
by EnigmaticAussie
Mon Mar 04, 2019 12:15 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 4873

[0.17.4] Toolbelt Research Name Misleading

https://cdn.discordapp.com/attachments/310095683950477314/552100994356477953/unknown.png Toolbelt (as a technology name) is misleading because of the gameplay mechanic changes of 0.17. Suggest to change to "Bigger Backpack" or "Bigger Inventory" or something similar. Leaving it ...
by EnigmaticAussie
Mon Mar 04, 2019 12:00 pm
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 5800

[0.17.4] Show Progress of Partially Researched Tech

https://cdn.discordapp.com/attachments/198104144391700490/552097361472782366/unknown.png While the technology is being researched, a progress display is shown. https://cdn.discordapp.com/attachments/198104144391700490/552097442590359563/unknown.png When that research is cancelled there is no indica...
by EnigmaticAussie
Mon Mar 04, 2019 7:36 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.4] "Can't Reach" Floating text when trying to rotate ore patches on ground
Replies: 2
Views: 1910

[posila] [0.17.4] "Can't Reach" Floating text when trying to rotate ore patches on ground

With an ore patch, tree, or fish (possibly others, haven't done an exhaustive test), press r to "rotate" the entity, and you will get the floating text of "can't reach".

If you are in reach, and perform the same action, no text appears, but no rotation happens
by EnigmaticAussie
Mon Mar 04, 2019 5:53 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Search + Tag installed mods
Replies: 0
Views: 375

[0.17.4] Search + Tag installed mods

Search Given a long list of mods, finding one quickly is always a nice tool to have. Recommend to add the same filter/search and refresh tools that are available for the "install" tab. This will allow players to filter their installed mods and find the ones they want quickly. Tag Player a...
by EnigmaticAussie
Sun Mar 03, 2019 4:23 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] Blueprint preview has entity outside of bounds (MR)
Replies: 7
Views: 3926

Re: [0.17.3] Blueprint preview has entity outside of bounds (MR)

still in [0.17.4] and not just with rail segments
Image
Bottom middle power pole and labs are outside the gui box, not selectable when hovering over the parts outside the gui.
by EnigmaticAussie
Sat Mar 02, 2019 12:03 pm
Forum: Pending
Topic: [0.17.0] Mods window, no X in upper right corner to close it
Replies: 5
Views: 1320

Re: [0.17.0] Mods window, no X in upper right corner to close it

Personally I think there should be a back/cancel button at which point any changes made will be reverted.
Much like the "new game" gui.
by EnigmaticAussie
Fri Mar 01, 2019 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Sync mods with Server - not syncing dependencies
Replies: 2
Views: 1924

[0.17.3] Sync mods with Server - not syncing dependencies

I tried to connect up to an MP server today - sync mods with server worked - except it did not download/enable the dependencies for mods that require them. https://cdn.discordapp.com/attachments/306402592265732098/550921301368373258/unknown.png Shows mods missing. https://cdn.discordapp.com/attachme...
by EnigmaticAussie
Thu Feb 28, 2019 3:18 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Miner Placement Error (Custom Resource Categories)
Replies: 1
Views: 1786

[0.17.2] Miner Placement Error (Custom Resource Categories)

The floating error message "The [burner|electric] miner can only be built on resources" is misleading when it is placed on a resource with a custom category, for which it is not allowed to mine.
by EnigmaticAussie
Thu Feb 28, 2019 2:02 am
Forum: Implemented Suggestions
Topic: [0.17.2] Cliff Generation Toggle Button
Replies: 1
Views: 864

[0.17.2] Cliff Generation Toggle Button

Add a simple toggle cliffs off/on next to sliders - currently setting the continuity slider to 0 is not very intuitive.
by EnigmaticAussie
Thu Feb 28, 2019 1:36 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Sync mods with save still broken
Replies: 5
Views: 895

Re: [0.17.2] Sync mods with save still broken

This is the error message I get when the game crashes to desktop.
Unfortunately that's all I've got at the moment.
by EnigmaticAussie
Thu Feb 28, 2019 12:48 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Sync mods with save still broken
Replies: 5
Views: 895

[0.17.2] Sync mods with save still broken

I'm getting a strange error when trying to sync mods with a save, where some of the mods are not available from the mod portal. It crashes out as soon as I hit the "Continue" button to sync the mods. Crash log 1 attached. Edit: I just tried to "resync" with the same mod as in the...
by EnigmaticAussie
Wed Feb 27, 2019 8:01 am
Forum: Ideas and Suggestions
Topic: Enable Alt-display by default
Replies: 7
Views: 2959

Re: Enable Alt-display by Option

I would suggest to have an option in the interface settings which would allow players to select whether or not they wanted to have alt-mode on or off by default.

It's not a massive deal to push the button, or press the keybind, but it is something I'd rather not have to think about.
by EnigmaticAussie
Tue Mar 20, 2018 10:58 pm
Forum: Not a bug
Topic: [kovarex] [0.16.31] Issues with belt compression
Replies: 9
Views: 2688

Re: [0.16.31] Issues with belt compression

The math states that I should need 47 stone furnaces to fill a red belt of plate.. Do you mean 26.66/s divided by 0.57/s, so ~46.77 of Steel furnaces (it would be 96 stone furnaces)? So 48 can't work full time even with 100% speed of consumption without delays or blocks.. Even if it could be worse ...
by EnigmaticAussie
Tue Mar 20, 2018 10:50 pm
Forum: Not a bug
Topic: [kovarex] [0.16.31] Issues with belt compression
Replies: 9
Views: 2688

Re: [kovarex] [0.16.31] Issues with belt compression

kovarex wrote:Rseding told me, that it was mistake to add the debug option that shows gaps, you wouldn't notice otherwise ..
I noticed because my bottleneck mod told me I have 8 furnaces unable to offload their product.

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