Search found 32 matches

by HerpicusMcDerpington
Wed Mar 07, 2018 12:40 pm
Forum: Logistic Train Network
Topic: Problem when not all wagons should be loaded
Replies: 11
Views: 4227

Re: Problem when not all wagons should be loaded

they are not mixed, since im only using one wagon with one type of cargo it looks like this: Loco-EmptyCargo-FullCargo or Loco-FullCargo-EmptyCargo where the full cargo is only of one type. Its working, just sets the numbers completly off. There is also 2 different types of encoding for trains #1L-#...
by HerpicusMcDerpington
Wed Mar 07, 2018 12:15 am
Forum: Logistic Train Network
Topic: Problem when not all wagons should be loaded
Replies: 11
Views: 4227

Problem when not all wagons should be loaded

Hello Im using LTN for the first time, and so far its working perfectly, since i watched whatever tutorial i could find. There is just one thing i cant work out myself. Im using LCC trains, for both cargo and fluids. I have set up encoded positions of locos and wagons (1# loco, 6# wagons), since i t...
by HerpicusMcDerpington
Fri Feb 02, 2018 8:11 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 56218

Re: So... Let's talk about bots, and how to fix them properly...

The idea here is to change something that is perceived as a cheat to a feature since bots in its current form are more like a cheat than a feature, at least for me. i think the term was "boring" you dont need to think about much when setting up a bot array Im all for improving (and compli...
by HerpicusMcDerpington
Thu Feb 01, 2018 6:33 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 56218

Re: So... Let's talk about bots, and how to fix them properly...

I think the whole discussion is missing something Even with changing bots to be more interesting, or more challenging to set up, it will not improve belts. Whatever you do to bots, people will figure out a way to make it working again like it does now, and all you need to do is copy that "perfe...
by HerpicusMcDerpington
Mon Jan 08, 2018 10:03 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345653

Re: Friday Facts #224 - Bots versus belts

To anyone who thinks that bots are boring or even OP, i think i can prove you wrong. Lets first define overpoweredness itself. My approach to that is the following and i will give you two examples. Lets start with a whole different topic, that will actually bring me back to bots at some point: 1.) N...
by HerpicusMcDerpington
Mon Jan 08, 2018 8:29 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345653

Re: Friday Facts #224 - Bots versus belts

I think the most compelling argument for leaving logistics bots as they are, is this: "you don't have to use them in your play through" Which is true. However, gamers have also demonstrated a common inability to resist the use of a dominant strategy even when it is not required. And even ...
by HerpicusMcDerpington
Sun Jan 07, 2018 9:04 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345653

Re: Friday Facts #224 - Bots versus belts

I once tried to setup a smelter array with bots. It turned out to be less effective as if i just had build it with belts, no matter how many bots and ports i threw it it. As ive seen in others peoples bases, bots, for a high end efficient base, actally take alot of thought too. I use them for person...
by HerpicusMcDerpington
Wed Jan 03, 2018 2:48 pm
Forum: Not a bug
Topic: [16.12] Train Signal can´t read+enable w/out train on track
Replies: 3
Views: 1112

Re: [16.12] Train Signal can´t read+enable w/out train on track

The rail signal reads the state specified by the train so the open signal is "sent" from the "train" that isn´t there (yet), since there is a signal. Okey the state specified by circuit network can be easily transferred to the lamp as well. Well, yeah, i thought about that mysel...
by HerpicusMcDerpington
Wed Jan 03, 2018 8:37 am
Forum: Not a bug
Topic: [16.12] Train Signal can´t read+enable w/out train on track
Replies: 3
Views: 1112

[16.12] Train Signal can´t read+enable w/out train on track

I just found something weird, tried searching but didn´t realy find anything related I sometimes use network signals to "close" stations with a signal, rather than closing the station itself Now i dont like the visibility of signals from further away, so i thought i put some lights next to...
by HerpicusMcDerpington
Tue Jan 02, 2018 7:50 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal unreachable
Replies: 19
Views: 9375

Re: Mod Portal unreachable

i know the last reply is so 2017, but.... ;) im having some issues here with the ingame mod browser most of the time i have to reload once or twice until its connecting, very rare that its actually getting loaded first try today im at try #10 and its still "failed to connect to the mod portal&q...
by HerpicusMcDerpington
Fri Dec 22, 2017 6:37 pm
Forum: Railway Setups
Topic: Personal train
Replies: 16
Views: 12483

Re: Personal train

Using player detection to automate the system realy is the only thing that makes sense to me.
If you need to open a GUI, you could simply click on the station (instead of the combinator), which opens a GUI that lets you see all trains that have that station on schedule and call it manually
by HerpicusMcDerpington
Mon Dec 18, 2017 12:05 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58452

Re: Friday Facts #221 - 0.16 is out

Well, the underground thing i can understand. If it hasn´t been for some youtubers, i wouldnt even have thought about it. Ok, exploit gone, its fine, i never liked it anyway. Even the inserters not being able i can live with. As someone already explained, it not exactly an inserter job to place some...

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