Search found 103 matches

by EstebanLB
Fri Feb 14, 2014 12:32 am
Forum: Resolved Problems and Bugs
Topic: [0.8.8]Rocket defense can not make in Assembling machine
Replies: 4
Views: 1608

Re: [0.8.8]Rocket defense can not make in Assembling machine

It is changed for 0.9 That's not the only problem. Currently, it doesn't need energy to work, ony at first I think; but even worse, you don't even need the BUILDING ITSELF, once you place it you can remove it and the counter will continue and you will eventually win (and can no longer play that map...
by EstebanLB
Thu Feb 13, 2014 11:55 pm
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 14856

Re: Chest-on-a-belt

With all this discussion I realized that the big chest I always wanted to have is already in the gave, just a wagon with the minimun set of rails. Cool for modules productions where all of them need circuits but the module from before
by EstebanLB
Thu Feb 13, 2014 11:51 pm
Forum: Ideas and Suggestions
Topic: Keybinding Overhaul
Replies: 10
Views: 5602

Re: Keybinding Overhaul

Mmmm I liked how capsules work, not intuitive but I liked it, could it work with the two ways? And I also dont like the second one because im alredy used to it but I can change this one. The left <-> right switch will affect only new players. I was a proponent of the original capsule solution, but ...
by EstebanLB
Thu Feb 13, 2014 11:47 pm
Forum: Implemented Suggestions
Topic: Buff night vision
Replies: 6
Views: 2215

Re: Buff night vision

It could be better to have it adjustable and switchable than at a fixed timer and intensity, don't you think?
by EstebanLB
Wed Feb 12, 2014 10:40 pm
Forum: Wiki Talk
Topic: Updating the wiki
Replies: 15
Views: 20758

Re: Updating the wiki

I was just correcting some errors about the capsules, mostly the difference between laser and bullet
by EstebanLB
Tue Feb 11, 2014 10:56 pm
Forum: Balancing
Topic: car vs cargo wagon
Replies: 18
Views: 20360

Re: car vs cargo wagon

Exactly, that's what I thought. But we should have two options, one vehicle for exploring and another one for cargo transport
by EstebanLB
Tue Feb 11, 2014 4:35 pm
Forum: Balancing
Topic: car vs cargo wagon
Replies: 18
Views: 20360

Re: car vs cargo wagon

Or we can have two. The normal car with VERY nerfed storage, and a truck for those remote places when a train is too much hassle
Image
by EstebanLB
Mon Feb 10, 2014 9:54 pm
Forum: Ideas and Suggestions
Topic: Flashlight
Replies: 5
Views: 2690

Re: Flashlight

I believe that no one is using the Night Vision module. It's impossible to use and occupies space in the armor
by EstebanLB
Mon Feb 10, 2014 6:30 pm
Forum: Releases
Topic: Version 0.8.8
Replies: 21
Views: 24957

Re: Version 0.8.8

Madara Uchiha wrote:I, for once, decided that bugs are not productive and decided to stop writing them. I'll update on my success in this matter.
If that was a joke I didn't get it
by EstebanLB
Wed Feb 05, 2014 1:28 am
Forum: Not a bug
Topic: Labs won't work
Replies: 2
Views: 3171

Re: Labs won't work

Oh, didn't noticed it, I'm so stupid
by EstebanLB
Wed Feb 05, 2014 12:00 am
Forum: Not a bug
Topic: Labs won't work
Replies: 2
Views: 3171

Labs won't work

This happens to me on every map I play, after a long play all the labs stop working. They accept S Packs, but they wont do the research. It happens after I died many times frequently in a few minutes. I believe they also loose the progres each time I reload a save, I lost many alien S Packs because ...
by EstebanLB
Sat Jan 11, 2014 4:43 pm
Forum: Releases
Topic: Version 0.8.8
Replies: 21
Views: 24957

Re: Version 0.8.8

Well 8 is my personal lucky number, so I hope this will finally break our "bug losing streak" and we will make the 0.8.8 stable:) Hey, I've just noticed playing the campaing, that when you load a save, all the debris goes away. I was playing the destroyed train station scenario in 0.8.7 a...
by EstebanLB
Sat Jan 04, 2014 3:39 pm
Forum: News
Topic: Random Ramblings #13 Automated testing & new year overview
Replies: 25
Views: 26557

Re: Random Ramblings #13 Automated testing & new year overvi

Well placing the pipes as transport belts is an option. But one of our motivations for the pipe system is to not make "belts for liquids". What I mean is that we want to make it work differently so it provides another layer in the game. We will test it with the 2 sets of pipes and see how...
by EstebanLB
Mon Dec 23, 2013 5:15 pm
Forum: News
Topic: Friday Facts #13
Replies: 4
Views: 11984

Re: Friday Facts #13

Biomes, cool!!!
BTW, slpwnd, do you know if the alternate keybinding o separate binding for the advanced armor GUI is on the new version or planned already? My current combination of bindings doesnt allow me to access the armor GUI and I need to change it constantly
by EstebanLB
Fri Nov 29, 2013 6:49 pm
Forum: News
Topic: Friday Facts #10
Replies: 20
Views: 24992

Re: Friday Facts #10

And what abut the settings, resources and modules that were in the building before its destruction? Will they be restored or preserved in some way?
by EstebanLB
Sat Nov 23, 2013 3:54 pm
Forum: Implemented Suggestions
Topic: Second set of keys to bind for controls
Replies: 2
Views: 3661

Re: Second set of keys to bind for controls

A poll of some sort can be made so we can all post our keybindings layout in an organized view. From a lot of post making statistics would be impossible
by EstebanLB
Sat Nov 23, 2013 5:10 am
Forum: Implemented Suggestions
Topic: Second set of keys to bind for controls
Replies: 2
Views: 3661

Second set of keys to bind for controls

PLEAE AND PLEASE! Add a second set of keys to bind them to the controls. I use mouseleft to build and open interface since they can both work fine in the same key until the GUI for modular armor came up and now I can't use it anymore since mouseleft will always select the armor and put it in the cur...
by EstebanLB
Mon Sep 23, 2013 2:24 am
Forum: Ideas and Suggestions
Topic: Adjustable Splitter
Replies: 11
Views: 13067

Re: Adjustable Splitter

I'll upload a screenshot and the savegame to explain it better then
by EstebanLB
Sat Sep 21, 2013 3:09 am
Forum: Ideas and Suggestions
Topic: Adjustable Splitter
Replies: 11
Views: 13067

Re: Adjustable Splitter

All those solutions are way too complex to reach what I propose for the splitter. And by being adjustable, you don't need to reconstruct anything.
by EstebanLB
Fri Sep 20, 2013 3:17 am
Forum: Ideas and Suggestions
Topic: Adjustable Splitter
Replies: 11
Views: 13067

Adjustable Splitter

I thought of this when designing a new layout for my complex in wich I use many splitter that feed the same line many times to use just a small fraccion of a belt flow for one side and a big fraction of the flow for another side. But If the splitter GUI will let us adjust how much send to each side ...

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