Search found 103 matches
- Fri Feb 14, 2014 12:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8]Rocket defense can not make in Assembling machine
- Replies: 4
- Views: 1608
Re: [0.8.8]Rocket defense can not make in Assembling machine
It is changed for 0.9 That's not the only problem. Currently, it doesn't need energy to work, ony at first I think; but even worse, you don't even need the BUILDING ITSELF, once you place it you can remove it and the counter will continue and you will eventually win (and can no longer play that map...
- Thu Feb 13, 2014 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14856
Re: Chest-on-a-belt
With all this discussion I realized that the big chest I always wanted to have is already in the gave, just a wagon with the minimun set of rails. Cool for modules productions where all of them need circuits but the module from before
- Thu Feb 13, 2014 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 5602
Re: Keybinding Overhaul
Mmmm I liked how capsules work, not intuitive but I liked it, could it work with the two ways? And I also dont like the second one because im alredy used to it but I can change this one. The left <-> right switch will affect only new players. I was a proponent of the original capsule solution, but ...
- Thu Feb 13, 2014 11:47 pm
- Forum: Implemented Suggestions
- Topic: Buff night vision
- Replies: 6
- Views: 2215
Re: Buff night vision
It could be better to have it adjustable and switchable than at a fixed timer and intensity, don't you think?
- Wed Feb 12, 2014 10:40 pm
- Forum: Wiki Talk
- Topic: Updating the wiki
- Replies: 15
- Views: 20758
Re: Updating the wiki
I was just correcting some errors about the capsules, mostly the difference between laser and bullet
- Tue Feb 11, 2014 10:56 pm
- Forum: Balancing
- Topic: car vs cargo wagon
- Replies: 18
- Views: 20360
Re: car vs cargo wagon
Exactly, that's what I thought. But we should have two options, one vehicle for exploring and another one for cargo transport
- Tue Feb 11, 2014 4:35 pm
- Forum: Balancing
- Topic: car vs cargo wagon
- Replies: 18
- Views: 20360
- Mon Feb 10, 2014 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Flashlight
- Replies: 5
- Views: 2690
Re: Flashlight
I believe that no one is using the Night Vision module. It's impossible to use and occupies space in the armor
- Mon Feb 10, 2014 6:30 pm
- Forum: Releases
- Topic: Version 0.8.8
- Replies: 21
- Views: 24957
Re: Version 0.8.8
If that was a joke I didn't get itMadara Uchiha wrote:I, for once, decided that bugs are not productive and decided to stop writing them. I'll update on my success in this matter.
- Wed Feb 05, 2014 1:28 am
- Forum: Not a bug
- Topic: Labs won't work
- Replies: 2
- Views: 3171
Re: Labs won't work
Oh, didn't noticed it, I'm so stupid
- Wed Feb 05, 2014 12:00 am
- Forum: Not a bug
- Topic: Labs won't work
- Replies: 2
- Views: 3171
Labs won't work
This happens to me on every map I play, after a long play all the labs stop working. They accept S Packs, but they wont do the research. It happens after I died many times frequently in a few minutes. I believe they also loose the progres each time I reload a save, I lost many alien S Packs because ...
- Sat Jan 11, 2014 4:43 pm
- Forum: Releases
- Topic: Version 0.8.8
- Replies: 21
- Views: 24957
Re: Version 0.8.8
Well 8 is my personal lucky number, so I hope this will finally break our "bug losing streak" and we will make the 0.8.8 stable:) Hey, I've just noticed playing the campaing, that when you load a save, all the debris goes away. I was playing the destroyed train station scenario in 0.8.7 a...
- Sat Jan 04, 2014 3:39 pm
- Forum: News
- Topic: Random Ramblings #13 Automated testing & new year overview
- Replies: 25
- Views: 26557
Re: Random Ramblings #13 Automated testing & new year overvi
Well placing the pipes as transport belts is an option. But one of our motivations for the pipe system is to not make "belts for liquids". What I mean is that we want to make it work differently so it provides another layer in the game. We will test it with the 2 sets of pipes and see how...
- Mon Dec 23, 2013 5:15 pm
- Forum: News
- Topic: Friday Facts #13
- Replies: 4
- Views: 11984
Re: Friday Facts #13
Biomes, cool!!!
BTW, slpwnd, do you know if the alternate keybinding o separate binding for the advanced armor GUI is on the new version or planned already? My current combination of bindings doesnt allow me to access the armor GUI and I need to change it constantly
BTW, slpwnd, do you know if the alternate keybinding o separate binding for the advanced armor GUI is on the new version or planned already? My current combination of bindings doesnt allow me to access the armor GUI and I need to change it constantly
- Fri Nov 29, 2013 6:49 pm
- Forum: News
- Topic: Friday Facts #10
- Replies: 20
- Views: 24992
Re: Friday Facts #10
And what abut the settings, resources and modules that were in the building before its destruction? Will they be restored or preserved in some way?
- Sat Nov 23, 2013 3:54 pm
- Forum: Implemented Suggestions
- Topic: Second set of keys to bind for controls
- Replies: 2
- Views: 3661
Re: Second set of keys to bind for controls
A poll of some sort can be made so we can all post our keybindings layout in an organized view. From a lot of post making statistics would be impossible
- Sat Nov 23, 2013 5:10 am
- Forum: Implemented Suggestions
- Topic: Second set of keys to bind for controls
- Replies: 2
- Views: 3661
Second set of keys to bind for controls
PLEAE AND PLEASE! Add a second set of keys to bind them to the controls. I use mouseleft to build and open interface since they can both work fine in the same key until the GUI for modular armor came up and now I can't use it anymore since mouseleft will always select the armor and put it in the cur...
- Mon Sep 23, 2013 2:24 am
- Forum: Ideas and Suggestions
- Topic: Adjustable Splitter
- Replies: 11
- Views: 13067
Re: Adjustable Splitter
I'll upload a screenshot and the savegame to explain it better then
- Sat Sep 21, 2013 3:09 am
- Forum: Ideas and Suggestions
- Topic: Adjustable Splitter
- Replies: 11
- Views: 13067
Re: Adjustable Splitter
All those solutions are way too complex to reach what I propose for the splitter. And by being adjustable, you don't need to reconstruct anything.
- Fri Sep 20, 2013 3:17 am
- Forum: Ideas and Suggestions
- Topic: Adjustable Splitter
- Replies: 11
- Views: 13067
Adjustable Splitter
I thought of this when designing a new layout for my complex in wich I use many splitter that feed the same line many times to use just a small fraccion of a belt flow for one side and a big fraction of the flow for another side. But If the splitter GUI will let us adjust how much send to each side ...