I've generated this map for sandbox on 15.7 and there were no oil patches near the starting position
I've justt generated another one in 15.8 and the abundance was right again
Search found 103 matches
- Fri May 05, 2017 6:43 pm
- Forum: Not a bug
- Topic: [0.15.7] Map generated with no oil near spawn
- Replies: 2
- Views: 1112
- Mon Apr 24, 2017 11:19 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 140887
Re: Version 0.15.0
Do you know when is the GOG version going to be updated?
- Wed Dec 14, 2016 3:41 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64271
Re: [MOD 0.12.26] Picker: Easily select items from inventory
This mod has no version info so the in-game mod downloader can't install it
Edit: NVM, found the second version right under it
Edit: NVM, found the second version right under it
- Sat Dec 10, 2016 4:15 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
- Replies: 103
- Views: 89424
Re: [MOD 0.12.x, 0.13.x] Flow Control
Hotkeys can be done. Oh, can they? Either that must have changed without me noticing it or I might be managing to mix it up with another game and not realizing it then. Try Side inserters: https://mods.factorio.com/mods/GotLag/Side%20Inserters --------------------------- I didn't think of how that ...
- Fri Dec 09, 2016 6:21 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
- Replies: 103
- Views: 89424
Re: [MOD 0.12.x, 0.13.x] Flow Control
I've just tested the mod and while doing so I've had a revelation. Suddenly I lost control of my body and a vision appeared in front of me, it was the LUAGod. He told me that instead of separete recipes and items for each pipe, a hot-key controlled function could be used to switch between the differ...
- Fri Dec 09, 2016 4:19 pm
- Forum: Technical Help
- Topic: I have GOG version and I can't connect to the mod portal
- Replies: 4
- Views: 6343
Re: I have GOG version and I can't connect to the mod portal
Cool, that did the trick. Thanks for the solution!!!!
- Fri Dec 09, 2016 3:35 pm
- Forum: Technical Help
- Topic: I have GOG version and I can't connect to the mod portal
- Replies: 4
- Views: 6343
Re: I have GOG version and I can't connect to the mod portal
I already have a factorio account, I wouldn't be able to post this otherwise. My profile page has this message at the bottom Link your Steam account Your membership doesn't entitle you to recive a free Steam key. However you can still link the game with your existing Steam account to use Steam speci...
- Fri Dec 09, 2016 1:36 am
- Forum: Technical Help
- Topic: I have GOG version and I can't connect to the mod portal
- Replies: 4
- Views: 6343
I have GOG version and I can't connect to the mod portal
Hi, I don't have the Steam version, but the GOG one, but the mod portal page tells me to connect the Steam account to the Factorio one, so I can login. Hence my problem
- Sat Dec 03, 2016 3:04 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57183
Re: Friday Facts #167 - Reactors Operational
Nice idea, I like most of it.Gertibrumm wrote:my suggestion and how the circulating water could make sense.
please correct if I am wrong with anything
On the lower left I think you changed the conections on the boiler
- Fri Dec 02, 2016 11:58 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57183
Re: Friday Facts #167 - Reactors Operational
Yes! Having an option to disable the autoconnect so you can have parallel pipes next to each other without messing around with underground pipes would be nice. If you can't wait, the "FlowControl" mod does this. It allows you to convert between the base "autoconnect" pipes and f...
- Fri Dec 02, 2016 10:16 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57183
Re: Friday Facts #167 - Reactors Operational
I thought that the Reactor would be an alternative to the boilers, not to it's fuel. So the reactor would have it's own cold water input, hot water output and steam output, just like the boilers. That would pose a simplified dynamic to merge with the cooling towers and even further, the steam turbin...
- Tue Nov 08, 2016 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Normal engine unit can't be hand crafted
- Replies: 5
- Views: 2300
Re: Normal engine unit can't be hand crafted
But what I am saying doesn't relate to research, just to craftingssilk wrote:Moved from General to Suggestions.
I think the whole research is /will be reviewed for 0.15.
- Tue Nov 08, 2016 1:38 am
- Forum: Ideas and Suggestions
- Topic: Normal engine unit can't be hand crafted
- Replies: 5
- Views: 2300
Normal engine unit can't be hand crafted
It's been a lot since lubricant was removed as one of the materials to build it, so shouldn't it be possible to craft it by hand? I'm one of those that thinks the car and the tank shouldn't be so easily picked up and deployed on the go, or at least shouldn't be hand crafted, t makes some combat aspe...
- Fri Aug 05, 2016 7:07 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 36241
Re: Friday Facts #150 - New Terrain Experiments
Hey, what about using different sizes for the terrain patches? That will give more diversity to the terrain while still using a small set of designs
- Fri Nov 20, 2015 5:27 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60296
Re: Friday Facts #113 - Better rail building
@kovarex, if a player can understand how rail signaling works, then he can trully manage 3 different types if rails. PLEASE add the S rail to switch lanes, PLEASE THINK OF THE CHILDREN!!! The S rail is also the only thing that will allow shifting a straight track one tile to the side without much ha...
- Fri Oct 30, 2015 4:39 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 39768
Re: lay repeating underground pipes like power lines
I would like a special case addition to this idea....holding shift should ignore special case expansions and rotations. For example, pipes and underground belts currently flip when you place it down, if we do the "hold" special case, then you end up drawing out the lines at maximum distan...
- Fri Oct 16, 2015 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Version 0.12.8] Electric production, Exploit Bug
- Replies: 13
- Views: 12621
Re: [Version 0.12.8] Electric production, Exploit Bug
Are only the solar panels affected by this?kovarex wrote:Ok, so it is fixed for 0.12.11. The energy of solar panel is now split between the networks evenly.
- Sat Jul 18, 2015 4:06 am
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 67595
Re: Friday facts #95 - 0.12 Release today
@kovarex, soon the Friday Facts are going to be fully automated and the progress reports are going to be done by some obscure script of yours. Let's just hope it doesn't grow a conscience of it's ownkovarex wrote:Is here: https://www.factorio.com/blog/post/fff-95
- Tue May 26, 2015 1:29 am
- Forum: This Forum
- Topic: RSS feed is down
- Replies: 3
- Views: 7620
Re: RSS feed is down
It's working now
- Sat May 23, 2015 4:52 pm
- Forum: This Forum
- Topic: RSS feed is down
- Replies: 3
- Views: 7620
RSS feed is down
Hi guys, since today, the new entry wasn't appearing on my RSS feed. So I checked the RSS page in the browser and now it's blank, no entries list and no error, just blank