Search found 133 matches

by morsk
Sun Nov 05, 2023 1:03 pm
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 10
Views: 1680

Re: Create logistic group from blueprint

edit: Er, I misunderstood the suggestion and thought it was something else. I don't have anything to say about this, unfortunately. Except that obviously some people want it, and it would be convenient.
by morsk
Fri Nov 03, 2023 12:22 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 40267

Re: Friday Facts #383 - Super force building

If I nuke landfill, is it no longer landfill and no longer able to be deconstructed? This would be a tradeoff then, on nuking landfill to increase its pollution absorption.
by morsk
Fri Oct 27, 2023 2:43 pm
Forum: Ideas and Suggestions
Topic: Blueprint separate wires
Replies: 4
Views: 1196

Re: Blueprint separate wires

In Patch 2.0 I am going to mod the max automatic power pole connections down from 5 to 2, or even 0 if we can still get connections with the drag-and-place mode with a limit of 0. I think this is a more general solution that not only stops blueprints from connecting in ugly ways, but will make it ea...
by morsk
Fri Oct 27, 2023 1:23 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 48228

Re: Friday Facts #382 - Logistic groups

Logistic groups are letting us broadcast combinator signals, but it requires manual labor in the UI to do the broadcast. Since the feature is 50% of the way there, I'm guessing the 3rd combinator is some kind of broadcast/receiver that can be automated. Some people fake it by running wires across th...
by morsk
Fri Oct 27, 2023 12:44 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 5427

Re: Not zoom to cursor

That argument doesn't work so much for keybindings IMO. There are already many screens worth of keybindings, so two more is hardly going to be noticed. Luckily, the keybindings are categorized and searchable, so there is even less reason to worry. Yes I don't think a different zoom keybind, with di...
by morsk
Fri Oct 27, 2023 12:28 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 5427

Re: Not zoom to cursor

Your cost estimate might be right or wrong, but the existence of this thread shows that your opinion of what "most people" care about is clearly wrong. Certainly you're not the only one in this thread to display an astounding "Who's About to Move My Cheese?" level of self-center...
by morsk
Wed Oct 25, 2023 10:51 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 5427

Re: Not zoom to cursor

I used zoom-to-cursor for years unconsciously, without noticing it was there. I didn't believe it existed when I opened this thread. I had to test it in-game and see, and I still hardly believe it.

I guess people like me are why it exists. We just mindlessly use it without noticing.
by morsk
Wed Oct 25, 2023 5:48 pm
Forum: Technical Help
Topic: Last User shows my steam username and not my LAN player name
Replies: 7
Views: 1323

Re: Last User shows my steam username and not my LAN player name

That said, something that was mentioned in another thread ( 93407 ): What I did was convert the save to a scenario, load the scenario, and then save over the original. I guess this is the --map2scenario command line option, and then going to New Game and making a new map with that scenario. I tried...
by morsk
Wed Oct 25, 2023 3:35 pm
Forum: Technical Help
Topic: Last User shows my steam username and not my LAN player name
Replies: 7
Views: 1323

Re: Last User shows my steam username and not my LAN player name

Unfortunately the save format changed sometime in 1.1 and the way I used to do this doesn't work anymore. I could not find usernames anywhere in unzipped save files, and I also searched for chat history just because it's obviously in there somewhere, and I could not find it either. I don't know if i...
by morsk
Tue Oct 24, 2023 3:25 pm
Forum: Technical Help
Topic: Last User shows my steam username and not my LAN player name
Replies: 7
Views: 1323

Re: Last User shows my steam username and not my LAN player name

Is this after changing your account name, and using commands to swap inventories? In that case it isn't steam usernames that are the problem, but that the other character is still part of the save, and many machines were still last-used by this character. I don't think the character can be removed, ...
by morsk
Sat Oct 21, 2023 5:46 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 54607

Re: Friday Facts #381 - Space Platforms

FFF notices some logistics are "incredibly annoying": The problem was, that the actual gameplay produced by this system proved to be incredibly annoying very quickly. The reason is, that you need many different items in small quantities to build all the platform mini-factory and the only r...
by morsk
Fri Oct 13, 2023 10:17 pm
Forum: Ideas and Suggestions
Topic: Passive Requester Chests
Replies: 18
Views: 3351

Re: Passive Requester Chests

Yep. Distribute storage chests all around your explored area, and put buffer chests into your mall area, with filters what each chest should contain. Then items delivered as trash to all the storage chests are being sorted and consolidated back to the mall area in the buffer chests as second step. ...
by morsk
Fri Oct 13, 2023 5:42 pm
Forum: Ideas and Suggestions
Topic: Passive Requester Chests
Replies: 18
Views: 3351

Re: Passive Requester Chests

Buffer chests are supposed to solve this. It would be better to add missing features to buffer chests than to add a whole new chest.
by morsk
Fri Oct 13, 2023 11:26 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 41000

Re: Friday Facts #380 - Remote view

Is the name a satire of the fake / stupid / psychic power "remote viewing" or is this a coincidence?
by morsk
Mon Oct 09, 2023 9:54 pm
Forum: Ideas and Suggestions
Topic: Storage Chest should act like Active Provider Chest for blacklisted items
Replies: 2
Views: 819

Re: Storage Chest should act like Active Provider Chest for blacklisted items

The only workaround I've found was putting the chest down, setting the filter, then doing a cut and paste of the placed chest to stop any bots from coming to it and replace it with the filter in place. It is tedious! I have a blueprint I made in /editor, of a storage chest filtered for an impossibl...
by morsk
Mon Oct 09, 2023 1:35 pm
Forum: Gameplay Help
Topic: Pre-populated settings when updating blueprints
Replies: 4
Views: 862

Re: Pre-populated settings when updating blueprints

How embarrassing that i have been doing it wrong all these years! Please delete this thread. Thanks! Sorry, I could have explained it as a nice feature you were missing, instead of asking a question that made it sound obvious! I thought I was misunderstanding the suggestion. I'm glad you found a so...
by morsk
Mon Oct 09, 2023 1:28 pm
Forum: Ideas and Suggestions
Topic: Mining oil to unlock refinery and chem plant?
Replies: 3
Views: 767

Re: Mining oil to unlock refinery and chem plant?

Therefore, my proposal is that in 2.0, basic oil processing will be unlocked the same way as in 1.1 and lock sulphur and plastic behind petroleum production. This is the actual TL;DR. I don't want this suggestion. I believe locking oil recipes is only moderately annoying, and is justified by introd...
by morsk
Sun Oct 08, 2023 12:50 pm
Forum: Minor issues
Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
Replies: 4
Views: 917

Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click

Okay it is this, if anyone didn't know. I didn't know this build option existed until now:
obstacle-avoidance.png
obstacle-avoidance.png (24 KiB) Viewed 856 times
by morsk
Sun Oct 08, 2023 12:09 pm
Forum: Minor issues
Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
Replies: 4
Views: 917

Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click

I confirmed this in 1.1.92 and 1.0.0.

Only on Rails. Other large items (roboport, radar) didn't generate the message.
by morsk
Sun Oct 08, 2023 11:50 am
Forum: Gameplay Help
Topic: Pre-populated settings when updating blueprints
Replies: 4
Views: 862

Re: Pre-populated settings when updating blueprints

How is this different from the "Select new contents for blueprint," button?
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