Search found 133 matches
- Sun Nov 05, 2023 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Create logistic group from blueprint
- Replies: 10
- Views: 1680
Re: Create logistic group from blueprint
edit: Er, I misunderstood the suggestion and thought it was something else. I don't have anything to say about this, unfortunately. Except that obviously some people want it, and it would be convenient.
- Fri Nov 03, 2023 12:22 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 40267
Re: Friday Facts #383 - Super force building
If I nuke landfill, is it no longer landfill and no longer able to be deconstructed? This would be a tradeoff then, on nuking landfill to increase its pollution absorption.
- Fri Oct 27, 2023 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint separate wires
- Replies: 4
- Views: 1196
Re: Blueprint separate wires
In Patch 2.0 I am going to mod the max automatic power pole connections down from 5 to 2, or even 0 if we can still get connections with the drag-and-place mode with a limit of 0. I think this is a more general solution that not only stops blueprints from connecting in ugly ways, but will make it ea...
- Fri Oct 27, 2023 1:23 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 48228
Re: Friday Facts #382 - Logistic groups
Logistic groups are letting us broadcast combinator signals, but it requires manual labor in the UI to do the broadcast. Since the feature is 50% of the way there, I'm guessing the 3rd combinator is some kind of broadcast/receiver that can be automated. Some people fake it by running wires across th...
- Fri Oct 27, 2023 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5427
Re: Not zoom to cursor
That argument doesn't work so much for keybindings IMO. There are already many screens worth of keybindings, so two more is hardly going to be noticed. Luckily, the keybindings are categorized and searchable, so there is even less reason to worry. Yes I don't think a different zoom keybind, with di...
- Fri Oct 27, 2023 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5427
Re: Not zoom to cursor
Your cost estimate might be right or wrong, but the existence of this thread shows that your opinion of what "most people" care about is clearly wrong. Certainly you're not the only one in this thread to display an astounding "Who's About to Move My Cheese?" level of self-center...
- Wed Oct 25, 2023 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 5427
Re: Not zoom to cursor
I used zoom-to-cursor for years unconsciously, without noticing it was there. I didn't believe it existed when I opened this thread. I had to test it in-game and see, and I still hardly believe it.
I guess people like me are why it exists. We just mindlessly use it without noticing.
I guess people like me are why it exists. We just mindlessly use it without noticing.
- Wed Oct 25, 2023 5:48 pm
- Forum: Technical Help
- Topic: Last User shows my steam username and not my LAN player name
- Replies: 7
- Views: 1323
Re: Last User shows my steam username and not my LAN player name
That said, something that was mentioned in another thread ( 93407 ): What I did was convert the save to a scenario, load the scenario, and then save over the original. I guess this is the --map2scenario command line option, and then going to New Game and making a new map with that scenario. I tried...
- Wed Oct 25, 2023 3:35 pm
- Forum: Technical Help
- Topic: Last User shows my steam username and not my LAN player name
- Replies: 7
- Views: 1323
Re: Last User shows my steam username and not my LAN player name
Unfortunately the save format changed sometime in 1.1 and the way I used to do this doesn't work anymore. I could not find usernames anywhere in unzipped save files, and I also searched for chat history just because it's obviously in there somewhere, and I could not find it either. I don't know if i...
- Tue Oct 24, 2023 3:25 pm
- Forum: Technical Help
- Topic: Last User shows my steam username and not my LAN player name
- Replies: 7
- Views: 1323
Re: Last User shows my steam username and not my LAN player name
Is this after changing your account name, and using commands to swap inventories? In that case it isn't steam usernames that are the problem, but that the other character is still part of the save, and many machines were still last-used by this character. I don't think the character can be removed, ...
- Sat Oct 21, 2023 5:46 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 54607
Re: Friday Facts #381 - Space Platforms
FFF notices some logistics are "incredibly annoying": The problem was, that the actual gameplay produced by this system proved to be incredibly annoying very quickly. The reason is, that you need many different items in small quantities to build all the platform mini-factory and the only r...
- Fri Oct 13, 2023 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Passive Requester Chests
- Replies: 18
- Views: 3351
Re: Passive Requester Chests
Yep. Distribute storage chests all around your explored area, and put buffer chests into your mall area, with filters what each chest should contain. Then items delivered as trash to all the storage chests are being sorted and consolidated back to the mall area in the buffer chests as second step. ...
- Fri Oct 13, 2023 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Passive Requester Chests
- Replies: 18
- Views: 3351
Re: Passive Requester Chests
Buffer chests are supposed to solve this. It would be better to add missing features to buffer chests than to add a whole new chest.
- Fri Oct 13, 2023 11:26 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 41000
Re: Friday Facts #380 - Remote view
Is the name a satire of the fake / stupid / psychic power "remote viewing" or is this a coincidence?
- Mon Oct 09, 2023 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Storage Chest should act like Active Provider Chest for blacklisted items
- Replies: 2
- Views: 819
Re: Storage Chest should act like Active Provider Chest for blacklisted items
The only workaround I've found was putting the chest down, setting the filter, then doing a cut and paste of the placed chest to stop any bots from coming to it and replace it with the filter in place. It is tedious! I have a blueprint I made in /editor, of a storage chest filtered for an impossibl...
- Mon Oct 09, 2023 1:35 pm
- Forum: Gameplay Help
- Topic: Pre-populated settings when updating blueprints
- Replies: 4
- Views: 862
Re: Pre-populated settings when updating blueprints
How embarrassing that i have been doing it wrong all these years! Please delete this thread. Thanks! Sorry, I could have explained it as a nice feature you were missing, instead of asking a question that made it sound obvious! I thought I was misunderstanding the suggestion. I'm glad you found a so...
- Mon Oct 09, 2023 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Mining oil to unlock refinery and chem plant?
- Replies: 3
- Views: 767
Re: Mining oil to unlock refinery and chem plant?
Therefore, my proposal is that in 2.0, basic oil processing will be unlocked the same way as in 1.1 and lock sulphur and plastic behind petroleum production. This is the actual TL;DR. I don't want this suggestion. I believe locking oil recipes is only moderately annoying, and is justified by introd...
- Sun Oct 08, 2023 12:50 pm
- Forum: Minor issues
- Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
- Replies: 4
- Views: 917
Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
Okay it is this, if anyone didn't know. I didn't know this build option existed until now:
- Sun Oct 08, 2023 12:09 pm
- Forum: Minor issues
- Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
- Replies: 4
- Views: 917
Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
I confirmed this in 1.1.92 and 1.0.0.
Only on Rails. Other large items (roboport, radar) didn't generate the message.
Only on Rails. Other large items (roboport, radar) didn't generate the message.
- Sun Oct 08, 2023 11:50 am
- Forum: Gameplay Help
- Topic: Pre-populated settings when updating blueprints
- Replies: 4
- Views: 862
Re: Pre-populated settings when updating blueprints
How is this different from the "Select new contents for blueprint," button?
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