Search found 120 matches

by morsk
Fri Oct 13, 2023 11:26 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28695

Re: Friday Facts #380 - Remote view

Is the name a satire of the fake / stupid / psychic power "remote viewing" or is this a coincidence?
by morsk
Mon Oct 09, 2023 9:54 pm
Forum: Ideas and Suggestions
Topic: Storage Chest should act like Active Provider Chest for blacklisted items
Replies: 2
Views: 516

Re: Storage Chest should act like Active Provider Chest for blacklisted items

The only workaround I've found was putting the chest down, setting the filter, then doing a cut and paste of the placed chest to stop any bots from coming to it and replace it with the filter in place. It is tedious! I have a blueprint I made in /editor, of a storage chest filtered for an impossibl...
by morsk
Mon Oct 09, 2023 1:35 pm
Forum: Gameplay Help
Topic: Pre-populated settings when updating blueprints
Replies: 4
Views: 541

Re: Pre-populated settings when updating blueprints

How embarrassing that i have been doing it wrong all these years! Please delete this thread. Thanks! Sorry, I could have explained it as a nice feature you were missing, instead of asking a question that made it sound obvious! I thought I was misunderstanding the suggestion. I'm glad you found a so...
by morsk
Mon Oct 09, 2023 1:28 pm
Forum: Ideas and Suggestions
Topic: Mining oil to unlock refinery and chem plant?
Replies: 3
Views: 446

Re: Mining oil to unlock refinery and chem plant?

Therefore, my proposal is that in 2.0, basic oil processing will be unlocked the same way as in 1.1 and lock sulphur and plastic behind petroleum production. This is the actual TL;DR. I don't want this suggestion. I believe locking oil recipes is only moderately annoying, and is justified by introd...
by morsk
Sun Oct 08, 2023 12:50 pm
Forum: Minor issues
Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
Replies: 4
Views: 611

Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click

Okay it is this, if anyone didn't know. I didn't know this build option existed until now:
obstacle-avoidance.png
obstacle-avoidance.png (24 KiB) Viewed 550 times
by morsk
Sun Oct 08, 2023 12:09 pm
Forum: Minor issues
Topic: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click
Replies: 4
Views: 611

Re: [1.1.91] "Storage chest in the way" message when putting rails into it with ctrl+click

I confirmed this in 1.1.92 and 1.0.0.

Only on Rails. Other large items (roboport, radar) didn't generate the message.
by morsk
Sun Oct 08, 2023 11:50 am
Forum: Gameplay Help
Topic: Pre-populated settings when updating blueprints
Replies: 4
Views: 541

Re: Pre-populated settings when updating blueprints

How is this different from the "Select new contents for blueprint," button?
Large Image
by morsk
Sat Oct 07, 2023 3:11 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24716

Re: Friday Facts #379 - Abstract rewiring

I want the belt immunity equipment to be an "abstract item" that just appears as a button toggle when you put on power armor. I've been annoyed since its introduction that it's the only item other than portable solar panels that takes up a 1x1 slot in a grid. Also it's the kind of thing t...
by morsk
Fri Oct 06, 2023 11:51 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24716

Re: Friday Facts #379 - Abstract rewiring

With the deconstruction planner becoming an abstract item, will it still be possible to use it in this way? Even if we lost the option to make these blueprints with the UI, the old blueprints would probably still work, and we could copy the setting from them. I have an old blueprint that used the C...
by morsk
Fri Oct 06, 2023 12:51 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24716

Re: Friday Facts #379 - Abstract rewiring

I notice the droopy combinator wires all the time, and I like this change. For aesthetic reasons I would ask for a way to wire things at ground level, without going up to pole level, only to go back down again. But it already exists: a wooden box with all slots limited. I keep forgetting this, and s...
by morsk
Thu Oct 05, 2023 8:36 pm
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 14299

Re: Slow map download speed

This was mine from 2019: [SOLVED] Extremely Slow Map Download on New Computer Unfortunately the solution was changing hardware. My best guess is one half of the connection sends too many UDP packets, then over-corrects by slowing down far too much, but it is only a guess. We need more diagnostic inf...
by morsk
Thu Oct 05, 2023 12:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74496

Re: Friday Facts #378 - Trains on another level

I posit that when you disassemble a fully charged accumulator, it maintains its charge. And maybe it's possible to charge accumulators in an assembly line (similar to how it's possible in Dyson Sphere Program), thus allowing the player to place fully charge accumulators, which could be very useful ...
by morsk
Wed Oct 04, 2023 12:35 am
Forum: Gameplay Help
Topic: Help. I have a map with no Oil
Replies: 3
Views: 661

Re: Help. I have a map with no Oil

You can use Change Map Settings to change oil generation, and then you have a choice of ways to regenerate oil according to the new settings.

Delete Empty Chunks, or
Regenerate Terrain, or
Script:

Code: Select all

/c game.player.surface.regenerate_entity{'crude-oil'}
by morsk
Sun Oct 01, 2023 3:58 pm
Forum: Fixed for 2.0
Topic: [1.1.92] Rail signals place wrong when using pipette
Replies: 2
Views: 498

Re: Rail signals place wrong when using pipette [1.1.92]

I get the opposite behavior of this, also in 1.1.92 Using R to rotate a signal is not "sticky" the way inserters are splitters are, and is reset whenever you move the mouse pointer to another tile. (It's always been this way, right?) But using the pipette DOES copy the correct rotation. I ...
by morsk
Sun Oct 01, 2023 12:40 pm
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 12
Views: 2163

Re: Flare Stack (Vanilla)

This is just asking for trivialized blue belts. I don't want it. There are only two ways in vanilla to have extra petroleum, 1) lubricant for blue belts, 2) burning light oil (as solid fuel) for smelting/power without an option to fall back on petroleum gas. No other combination of recipes will do i...
by morsk
Sat Sep 30, 2023 1:44 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74496

Re: Friday Facts #378 - Trains on another level

I'm excited to try gimmicky rail networks, where all north-south rails are elevated and west-east are ground, or maybe a checkerboard pattern where white squares have clockwise tracks elevated, and black have counterclockwise elevated. Also we don't know the recipes, and I hope they don't reveal any...
by morsk
Sat Sep 23, 2023 1:16 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47802

Re: Friday Facts #377 - New new rails

Manual driving is a noob trap that causes crashes. It's only useful for 1) backing deadlocked trains out of intersections, and 2) driving forward while building new track. It's important that we can always select the correct path, as this could be necessary when backing a train out of an intersectio...
by morsk
Sat Sep 23, 2023 11:07 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47802

Re: Friday Facts #377 - New new rails

They look nicer. I don't like wider curves. I feel stations already take too much space compared to the assembly lines they're serving, and that looks bad in its own way, even if the rails look nicer. But maybe the S-curves can save space in other places, and it was always weird to not have them, so...
by morsk
Fri Sep 22, 2023 1:57 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47802

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png It's hard to imagine a 3rd combinator, unless they want to make memory cells easier, or something like that. A unique ID would be useful. Long-range transmission without wires would b...
by morsk
Thu Sep 21, 2023 11:29 am
Forum: Ideas and Suggestions
Topic: Robot Recall Signals
Replies: 2
Views: 319

Re: Robot Recall Signals

Patch 2.0 will have something that does most of this. Roboports will be able to request robots. See the section "Roboport robot requests":

Friday Facts #374 - Smarter robots

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