Search found 2221 matches
- Sat Jan 09, 2021 7:30 am
- Forum: Outdated/Not implemented
- Topic: Map view - show worker robots - don't render them when zoomed in
- Replies: 5
- Views: 1308
Re: Map view - show worker robots - don't render them when zoomed in
When zoomed in there are 2 types of layers beying rendered - for chunks that are visible and for chunks under the fog of war. Robots still have to be processed when zoomed in because of the fog of war.
- Fri Jan 08, 2021 3:44 pm
- Forum: Won't fix.
- Topic: [1.1.6] Gap on transport belt after Inserter picks up Items
- Replies: 2
- Views: 1236
Re: [1.1.6] Gap on transport belt after Inserter picks up Items
I was hoping for something more interesting but this was already being reported multiple times in different contexts. Line on the splitter output was kept active and so it updated first, then the line downstream of it started to move requesting all the transport lines upstream to update but the righ...
- Fri Jan 08, 2021 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][1.1.8] Inserter targeting rails has wrong status
- Replies: 2
- Views: 1805
Re: [1.1.8] Inserter targeting rails has wrong status
All the entity statuses issues i am consider to be at most `minor` because they are not game breaking and they are exposing some of the internal state weirdness that is acceptable on the inside. I will be assigning all of them to kovarex so he decides if he wants to fix them.
- Fri Jan 08, 2021 2:26 pm
- Forum: Not a bug
- Topic: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
- Replies: 6
- Views: 2230
Re: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
The thing that is wrong is that a train can keep the same schedule and a station can use the logic of enable/disable and the behaviour of that train can be changed by simply adding a second station with the same name. No, everything here is fine. If you have 2 train stops and one is disabled, the t...
- Fri Jan 08, 2021 12:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
- Replies: 14
- Views: 4300
Re: [1.1.8] Crash using new train UI (Train::getStateDescription)
Ok i fixed the train behavior a little for 1.1.9: when a train stop is destroyed while a train is stopped at it, since the departure was not fulfilled i decided it should go to another train stop under the same station name (retry the same schedule record), just as it would not yet arrive to this tr...
- Fri Jan 08, 2021 10:15 am
- Forum: Technical Help
- Topic: [1.1.6] UPS below 60 while update under 16.000
- Replies: 9
- Views: 1679
- Fri Jan 08, 2021 7:15 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][1.1.6][Minor] Entity status. Mining drill always shown as "working" when pointing at a burner inserter.
- Replies: 2
- Views: 2021
Re: [1.1.6][Minor] Entity status. Mining drill always shown as "working" when pointing at a burner inserter.
I checked what is wrong and the issue is with the inserter and it has nothing to do with entity statuses. Mining drill would say "waiting for space in destination" only if it would become inactive which does not happen because inserters do not support input wakeup lists. That means that an...
- Fri Jan 08, 2021 6:48 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2241
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
There were no changes related to folders in between of 1.1.6 and 1.1.8 so i am not considering this a Bug report. Moving to Technical help.
- Fri Jan 08, 2021 6:43 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.7] Lamps incorrectly claim "No Power"
- Replies: 1
- Views: 1567
Re: [boskid][1.1.7] Lamps incorrectly claim "No Power"
Thanks for the report. This minor blasphemy is now fixed for 1.1.9. I was going to "Not a bug" this but since it is also possible to get using accumulators in multiple networks (one with lamps and the other for charging) i decided to fix it anyway.
- Fri Jan 08, 2021 6:09 am
- Forum: Not a bug
- Topic: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
- Replies: 6
- Views: 2230
Re: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
I see nothing wrong. You disabled train stop while the train was on route and it has nowhere to go to so it stopped. It works as designed.
- Thu Jan 07, 2021 8:23 pm
- Forum: Not a bug
- Topic: [1.1.7] Train blocked when train stop disabled by circuit
- Replies: 2
- Views: 1054
Re: [1.1.7] Train blocked when train stop disabled by circuit
I see nothing wrong here. It is the consequence of disabling train stop that has trains incoming and not having overflow train stop for those trains that happened to be on route. When all train stop under given station name are disabled trains will skip such schedule record but in your case there is...
- Thu Jan 07, 2021 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.6] Train blueprint - tweaking not working
- Replies: 1
- Views: 1792
Re: [boskid][1.1.6] Train blueprint - tweaking not working
Thanks for the report. Issues are now fixed for 1.1.8.
- Thu Jan 07, 2021 1:46 pm
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 19095
Re: Version 1.1.7
When a change consists of 2 lines added (tint added to 2 utility sprites) it was highly possible i could forget a changelog entry.Xorimuth wrote: ↑Thu Jan 07, 2021 1:30 pmI think that you forgot your train stop colour change from the changelog: viewtopic.php?f=66&t=79681 (great addition btw!)
- Thu Jan 07, 2021 10:27 am
- Forum: Not a bug
- Topic: [1.1.6] Spidertron assembly machine requester chest problem
- Replies: 10
- Views: 2496
Re: [1.1.6] Spidertron assembly machine requester chest problem
Not a bug. If you want you can adjust the request amounts. 67985
- Wed Jan 06, 2021 5:40 pm
- Forum: Mods
- Topic: Industrial Revolution 2
- Replies: 2
- Views: 967
- Wed Jan 06, 2021 5:01 pm
- Forum: Implemented Suggestions
- Topic: Train Station dots should show whether the station is enabled
- Replies: 11
- Views: 4183
- Mon Jan 04, 2021 5:11 pm
- Forum: Modding help
- Topic: Detect Train state Destinaltion full
- Replies: 2
- Views: 880
Re: Detect Train state Destinaltion full
1.1.7:
Code: Select all
- Added defines.train_state.destination_full.
- Mon Jan 04, 2021 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
- Replies: 6
- Views: 2629
Re: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
The issue with the buildability check is fixed for 1.1.7. I was holding this bug report in assigned because i wanted to implement a migration that would fix those saves but the migration to remove some overlapping rails and fix the rest of the rails and trains state would be so ugly i had to decide ...
- Mon Jan 04, 2021 12:54 pm
- Forum: Not a bug
- Topic: [1.1] empty schedule and manual-mode and penalty issues
- Replies: 2
- Views: 735
Re: [1.1] empty schedule and manual-mode and penalty issues
In 1.1.7 there will be train_auto_without_schedule_penalty of 7000.
- Mon Jan 04, 2021 9:24 am
- Forum: Modding help
- Topic: Ghost entity placement event?
- Replies: 2
- Views: 1119
Re: Ghost entity placement event?
Ghosts are just another type of Entity so all the standard events should apply. When you build a ghost of electric pole you will get `on_built_entity` event with created_entity pointing to the entity-ghost for which ghost_name=<pole name>.