Search found 2221 matches

by boskid
Sat Jan 09, 2021 7:30 am
Forum: Outdated/Not implemented
Topic: Map view - show worker robots - don't render them when zoomed in
Replies: 5
Views: 1308

Re: Map view - show worker robots - don't render them when zoomed in

When zoomed in there are 2 types of layers beying rendered - for chunks that are visible and for chunks under the fog of war. Robots still have to be processed when zoomed in because of the fog of war.
by boskid
Fri Jan 08, 2021 3:44 pm
Forum: Won't fix.
Topic: [1.1.6] Gap on transport belt after Inserter picks up Items
Replies: 2
Views: 1236

Re: [1.1.6] Gap on transport belt after Inserter picks up Items

I was hoping for something more interesting but this was already being reported multiple times in different contexts. Line on the splitter output was kept active and so it updated first, then the line downstream of it started to move requesting all the transport lines upstream to update but the righ...
by boskid
Fri Jan 08, 2021 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.8] Inserter targeting rails has wrong status
Replies: 2
Views: 1805

Re: [1.1.8] Inserter targeting rails has wrong status

All the entity statuses issues i am consider to be at most `minor` because they are not game breaking and they are exposing some of the internal state weirdness that is acceptable on the inside. I will be assigning all of them to kovarex so he decides if he wants to fix them.
by boskid
Fri Jan 08, 2021 2:26 pm
Forum: Not a bug
Topic: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
Replies: 6
Views: 2230

Re: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits

The thing that is wrong is that a train can keep the same schedule and a station can use the logic of enable/disable and the behaviour of that train can be changed by simply adding a second station with the same name. No, everything here is fine. If you have 2 train stops and one is disabled, the t...
by boskid
Fri Jan 08, 2021 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.8] Crash using new train UI (Train::getStateDescription)
Replies: 14
Views: 4300

Re: [1.1.8] Crash using new train UI (Train::getStateDescription)

Ok i fixed the train behavior a little for 1.1.9: when a train stop is destroyed while a train is stopped at it, since the departure was not fulfilled i decided it should go to another train stop under the same station name (retry the same schedule record), just as it would not yet arrive to this tr...
by boskid
Fri Jan 08, 2021 10:15 am
Forum: Technical Help
Topic: [1.1.6] UPS below 60 while update under 16.000
Replies: 9
Views: 1679

Re: [1.1.6] UPS below 60 while update under 16.000

ptx0 wrote:
Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.
by boskid
Fri Jan 08, 2021 7:15 am
Forum: Resolved Problems and Bugs
Topic: [kovarex][1.1.6][Minor] Entity status. Mining drill always shown as "working" when pointing at a burner inserter.
Replies: 2
Views: 2021

Re: [1.1.6][Minor] Entity status. Mining drill always shown as "working" when pointing at a burner inserter.

I checked what is wrong and the issue is with the inserter and it has nothing to do with entity statuses. Mining drill would say "waiting for space in destination" only if it would become inactive which does not happen because inserters do not support input wakeup lists. That means that an...
by boskid
Fri Jan 08, 2021 6:48 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2241

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

There were no changes related to folders in between of 1.1.6 and 1.1.8 so i am not considering this a Bug report. Moving to Technical help.
by boskid
Fri Jan 08, 2021 6:43 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.7] Lamps incorrectly claim "No Power"
Replies: 1
Views: 1567

Re: [boskid][1.1.7] Lamps incorrectly claim "No Power"

Thanks for the report. This minor blasphemy is now fixed for 1.1.9. I was going to "Not a bug" this but since it is also possible to get using accumulators in multiple networks (one with lamps and the other for charging) i decided to fix it anyway.
by boskid
Fri Jan 08, 2021 6:09 am
Forum: Not a bug
Topic: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits
Replies: 6
Views: 2230

Re: [1.1.18] Disabling a train station mid pathing can lead to trains instant stopping with train limits

I see nothing wrong. You disabled train stop while the train was on route and it has nowhere to go to so it stopped. It works as designed.
by boskid
Thu Jan 07, 2021 8:23 pm
Forum: Not a bug
Topic: [1.1.7] Train blocked when train stop disabled by circuit
Replies: 2
Views: 1054

Re: [1.1.7] Train blocked when train stop disabled by circuit

I see nothing wrong here. It is the consequence of disabling train stop that has trains incoming and not having overflow train stop for those trains that happened to be on route. When all train stop under given station name are disabled trains will skip such schedule record but in your case there is...
by boskid
Thu Jan 07, 2021 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.6] Train blueprint - tweaking not working
Replies: 1
Views: 1792

Re: [boskid][1.1.6] Train blueprint - tweaking not working

Thanks for the report. Issues are now fixed for 1.1.8.
by boskid
Thu Jan 07, 2021 1:46 pm
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 19095

Re: Version 1.1.7

Xorimuth wrote:
Thu Jan 07, 2021 1:30 pm
I think that you forgot your train stop colour change from the changelog: viewtopic.php?f=66&t=79681 (great addition btw!)
When a change consists of 2 lines added (tint added to 2 utility sprites) it was highly possible i could forget a changelog entry.
by boskid
Thu Jan 07, 2021 10:27 am
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 2496

Re: [1.1.6] Spidertron assembly machine requester chest problem

Not a bug. If you want you can adjust the request amounts. 67985
by boskid
Wed Jan 06, 2021 5:01 pm
Forum: Implemented Suggestions
Topic: Train Station dots should show whether the station is enabled
Replies: 11
Views: 4183

Re: Train Station dots should show whether the station is enabled

1.1.7:
79681.png
79681.png (26.19 KiB) Viewed 3575 times
by boskid
Mon Jan 04, 2021 5:11 pm
Forum: Modding help
Topic: Detect Train state Destinaltion full
Replies: 2
Views: 880

Re: Detect Train state Destinaltion full

1.1.7:

Code: Select all

- Added defines.train_state.destination_full.
by boskid
Mon Jan 04, 2021 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
Replies: 6
Views: 2629

Re: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)

The issue with the buildability check is fixed for 1.1.7. I was holding this bug report in assigned because i wanted to implement a migration that would fix those saves but the migration to remove some overlapping rails and fix the rest of the rails and trains state would be so ugly i had to decide ...
by boskid
Mon Jan 04, 2021 12:54 pm
Forum: Not a bug
Topic: [1.1] empty schedule and manual-mode and penalty issues
Replies: 2
Views: 735

Re: [1.1] empty schedule and manual-mode and penalty issues

In 1.1.7 there will be train_auto_without_schedule_penalty of 7000.
by boskid
Mon Jan 04, 2021 9:24 am
Forum: Modding help
Topic: Ghost entity placement event?
Replies: 2
Views: 1119

Re: Ghost entity placement event?

Ghosts are just another type of Entity so all the standard events should apply. When you build a ghost of electric pole you will get `on_built_entity` event with created_entity pointing to the entity-ghost for which ghost_name=<pole name>.

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