Search found 2244 matches
- Tue Feb 01, 2022 8:51 am
- Forum: Not a bug
- Topic: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
- Replies: 5
- Views: 1618
Re: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
Thanks for the report however i am not considering this to be a bug. Item position on belts is taken with a resolution of 1/256th of a tile and an item on belt has a standard spacing of 64/256. That means some of the items which look differently may be simply due to a difference in the item position...
- Tue Feb 01, 2022 8:38 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.53] artillery-projectile can be a place result
- Replies: 1
- Views: 1890
Re: [boskid][1.1.53] artillery-projectile can be a place result
Thanks for the report. It is now fixed for 1.1.54.
- Sun Jan 30, 2022 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] Splitter LuaTransportLine.output_lines
- Replies: 1
- Views: 1846
Re: [boskid] Splitter LuaTransportLine.output_lines
Yes, it is a bug. It was incorrectly considering those output transport lines as the input transport lines because front entity covered by those transport lines was a splitter. This issue would only show when asking for output lines of unconnected splitter's output transport lines. Issue is now fixe...
- Fri Jan 28, 2022 5:20 pm
- Forum: Implemented mod requests
- Topic: Add fluid system number read to LuaFluidBox
- Replies: 6
- Views: 2410
Re: Add fluid system number read to LuaFluidBox
OK. It is now implemented for 1.1.54.
1.1.54's changelog wrote:Added LuaFluidBox::get_fluid_system_id() method.
- Fri Jan 28, 2022 10:43 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.53] Crash connecting rolling stock to neighbour while its being removed (on_train_created)
- Replies: 2
- Views: 2262
Re: [boskid][1.1.53] Crash connecting rolling stock to neighbour while its being removed (on_train_created)
I was really thinking about this but the issue is annoying to fix the way i would like in the middle of 1.1.x. Basically the issue is that when a rolling stock is being destroyed it has to detach from other rolling stocks first but this disconnect happens when rolling stock is not yet marked as to b...
- Thu Jan 20, 2022 9:12 am
- Forum: Not a bug
- Topic: [1.1.53] LuaGuiElement::caption doesn't accept LuaProfiler
- Replies: 3
- Views: 1273
Re: [1.1.53] LuaGuiElement::caption doesn't accept LuaProfiler
I am going to call this a "not a bug" or "modding interface request". One of those... LuaProfiler is kind of usable in some places where a LocalisedString is expected but this is implemented through a parser of data obtained from lua (parseLocalisedString checks if provided objec...
- Wed Jan 19, 2022 10:05 am
- Forum: Not a bug
- Topic: [1.1.52] crc fails on reading production statistics in replay
- Replies: 3
- Views: 1307
Re: [1.1.52] crc fails on reading production statistics in replay
script changes of replay are allowed but this is the grey area of "if it works, it works. If it does not work, we are not going to fix it [in most cases]". In order to not desync when all clients in MP are running same code they should produce the same outcome. Replay may be considered as ...
- Wed Jan 19, 2022 9:30 am
- Forum: Not a bug
- Topic: [1.1.52] crc fails on reading production statistics in replay
- Replies: 3
- Views: 1307
Re: [1.1.52] crc fails on reading production statistics in replay
Thanks for the report, however i am not considering tampering with control.lua of a save file with a replay to be a bug report worthy if there are any issues happening due to script change. In this particular case the issue is that item_production_statistics internally is a "LazyCreatedStatisti...
- Wed Jan 19, 2022 6:46 am
- Forum: Duplicates
- Topic: [1.1.52] Crash when biters in a menu simulation switch target
- Replies: 2
- Views: 923
Re: [1.1.52] Crash when biters in a menu simulation switch target
Almost for sure a duplicate of 101286
- Tue Jan 18, 2022 6:30 pm
- Forum: Duplicates
- Topic: Crash when copying
- Replies: 1
- Views: 569
Re: Crash when copying
Log file with a crash is from 1.1.51. This bug is already fixed in 1.1.52: 101276
- Tue Jan 18, 2022 4:35 pm
- Forum: Duplicates
- Topic: [1.1.51] Crash when copying solar panel ghosts with Space Exploration
- Replies: 1
- Views: 793
Re: [1.1.51] Crash when copying solar panel ghosts with Space Exploration
Thanks for the report. This is a duplicate of 101276
- Tue Jan 18, 2022 4:05 pm
- Forum: Duplicates
- Topic: [1.1.51] Crash when cut/copy'ing a ghost
- Replies: 2
- Views: 753
Re: [1.1.51] Crash when cut/copy'ing a ghost
Thanks for the report. This is a duplicate of 101276
- Tue Jan 18, 2022 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.51] Crashes frequently after update to new version
- Replies: 5
- Views: 2231
Re: [1.1.51] frequent crashes after update to new version
I am fully aware of this issue, fix was already implemented and it is waiting for a release soon. It is related to selecting entity ghosts into a blueprint which crashes when one of the mods requests mapping of which entities were selected: mapping of entities contains a reference to a entity ghost'...
- Tue Jan 18, 2022 9:57 am
- Forum: Not a bug
- Topic: [1.1.50] Crash with set_chunk_generated_status() + chunk position too big
- Replies: 1
- Views: 653
Re: [1.1.50] Crash with set_chunk_generated_status() + chunk position too big
Thanks for the report. In order to not crash, please do not do provide too large chunk positions.
- Mon Jan 17, 2022 9:36 pm
- Forum: Modding help
- Topic: Questions about x/y coordinates of MapPosition, ChunkPosition, TilePosition
- Replies: 2
- Views: 1515
Re: Questions about x/y coordinates of MapPosition, ChunkPosition, TilePosition
X=right. Y=down. MapPosition: 0,0 is center of world. Resolution is 1/256th. TilePosition: same as map position but resolution is 1 (you take MapPosition and round it towards negative infinity ["down"]: coordinate of 1.5 becomes 1; coordinate of -1.5 becomes -2) ChunkPosition: x,y covers t...
- Mon Jan 17, 2022 3:51 pm
- Forum: Won't implement
- Topic: Add unit_number or other unique id to spider-legs
- Replies: 3
- Views: 1643
Re: Add unit_number or other unique id to spider-legs
Unfortunately spider legs are not derived from EntityWithOwner so they cannot have unique id.
- Mon Jan 17, 2022 3:49 pm
- Forum: Implemented mod requests
- Topic: Add ability to get the leg entities of a spider-vehicle
- Replies: 4
- Views: 1471
Re: Add ability to get the leg entities of a spider-vehicle
1.1.51 wrote:Added LuaEntity::get_spider_legs()
- Mon Jan 17, 2022 11:51 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
- Replies: 3
- Views: 2461
Re: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
Thanks for the report. Issue should be now fixed for 1.1.51.
- Fri Jan 14, 2022 2:40 pm
- Forum: 1 / 0 magic
- Topic: [1.1.50] Random game crash
- Replies: 3
- Views: 1049
Re: [1.1.50] Random game crash
This third crash is unrelated to first 2 crashes. This seems to be a hardware issue on your side, not the game issue.
- Thu Jan 13, 2022 9:48 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
- Replies: 4
- Views: 3096
Re: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
Thanks for the report. Issue is now fixed for 1.1.51