Search found 2244 matches

by boskid
Tue Feb 01, 2022 8:51 am
Forum: Not a bug
Topic: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
Replies: 5
Views: 1618

Re: [1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt

Thanks for the report however i am not considering this to be a bug. Item position on belts is taken with a resolution of 1/256th of a tile and an item on belt has a standard spacing of 64/256. That means some of the items which look differently may be simply due to a difference in the item position...
by boskid
Tue Feb 01, 2022 8:38 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.53] artillery-projectile can be a place result
Replies: 1
Views: 1890

Re: [boskid][1.1.53] artillery-projectile can be a place result

Thanks for the report. It is now fixed for 1.1.54.
by boskid
Sun Jan 30, 2022 11:52 am
Forum: Resolved Problems and Bugs
Topic: [boskid] Splitter LuaTransportLine.output_lines
Replies: 1
Views: 1846

Re: [boskid] Splitter LuaTransportLine.output_lines

Yes, it is a bug. It was incorrectly considering those output transport lines as the input transport lines because front entity covered by those transport lines was a splitter. This issue would only show when asking for output lines of unconnected splitter's output transport lines. Issue is now fixe...
by boskid
Fri Jan 28, 2022 5:20 pm
Forum: Implemented mod requests
Topic: Add fluid system number read to LuaFluidBox
Replies: 6
Views: 2410

Re: Add fluid system number read to LuaFluidBox

OK. It is now implemented for 1.1.54.
1.1.54's changelog wrote:Added LuaFluidBox::get_fluid_system_id() method.
by boskid
Fri Jan 28, 2022 10:43 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.53] Crash connecting rolling stock to neighbour while its being removed (on_train_created)
Replies: 2
Views: 2262

Re: [boskid][1.1.53] Crash connecting rolling stock to neighbour while its being removed (on_train_created)

I was really thinking about this but the issue is annoying to fix the way i would like in the middle of 1.1.x. Basically the issue is that when a rolling stock is being destroyed it has to detach from other rolling stocks first but this disconnect happens when rolling stock is not yet marked as to b...
by boskid
Thu Jan 20, 2022 9:12 am
Forum: Not a bug
Topic: [1.1.53] LuaGuiElement::caption doesn't accept LuaProfiler
Replies: 3
Views: 1273

Re: [1.1.53] LuaGuiElement::caption doesn't accept LuaProfiler

I am going to call this a "not a bug" or "modding interface request". One of those... LuaProfiler is kind of usable in some places where a LocalisedString is expected but this is implemented through a parser of data obtained from lua (parseLocalisedString checks if provided objec...
by boskid
Wed Jan 19, 2022 10:05 am
Forum: Not a bug
Topic: [1.1.52] crc fails on reading production statistics in replay
Replies: 3
Views: 1307

Re: [1.1.52] crc fails on reading production statistics in replay

script changes of replay are allowed but this is the grey area of "if it works, it works. If it does not work, we are not going to fix it [in most cases]". In order to not desync when all clients in MP are running same code they should produce the same outcome. Replay may be considered as ...
by boskid
Wed Jan 19, 2022 9:30 am
Forum: Not a bug
Topic: [1.1.52] crc fails on reading production statistics in replay
Replies: 3
Views: 1307

Re: [1.1.52] crc fails on reading production statistics in replay

Thanks for the report, however i am not considering tampering with control.lua of a save file with a replay to be a bug report worthy if there are any issues happening due to script change. In this particular case the issue is that item_production_statistics internally is a "LazyCreatedStatisti...
by boskid
Tue Jan 18, 2022 6:30 pm
Forum: Duplicates
Topic: Crash when copying
Replies: 1
Views: 569

Re: Crash when copying

Log file with a crash is from 1.1.51. This bug is already fixed in 1.1.52: 101276
by boskid
Tue Jan 18, 2022 4:05 pm
Forum: Duplicates
Topic: [1.1.51] Crash when cut/copy'ing a ghost
Replies: 2
Views: 753

Re: [1.1.51] Crash when cut/copy'ing a ghost

Thanks for the report. This is a duplicate of 101276
by boskid
Tue Jan 18, 2022 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 2231

Re: [1.1.51] frequent crashes after update to new version

I am fully aware of this issue, fix was already implemented and it is waiting for a release soon. It is related to selecting entity ghosts into a blueprint which crashes when one of the mods requests mapping of which entities were selected: mapping of entities contains a reference to a entity ghost'...
by boskid
Tue Jan 18, 2022 9:57 am
Forum: Not a bug
Topic: [1.1.50] Crash with set_chunk_generated_status() + chunk position too big
Replies: 1
Views: 653

Re: [1.1.50] Crash with set_chunk_generated_status() + chunk position too big

Thanks for the report. In order to not crash, please do not do provide too large chunk positions.
by boskid
Mon Jan 17, 2022 9:36 pm
Forum: Modding help
Topic: Questions about x/y coordinates of MapPosition, ChunkPosition, TilePosition
Replies: 2
Views: 1515

Re: Questions about x/y coordinates of MapPosition, ChunkPosition, TilePosition

X=right. Y=down. MapPosition: 0,0 is center of world. Resolution is 1/256th. TilePosition: same as map position but resolution is 1 (you take MapPosition and round it towards negative infinity ["down"]: coordinate of 1.5 becomes 1; coordinate of -1.5 becomes -2) ChunkPosition: x,y covers t...
by boskid
Mon Jan 17, 2022 3:51 pm
Forum: Won't implement
Topic: Add unit_number or other unique id to spider-legs
Replies: 3
Views: 1643

Re: Add unit_number or other unique id to spider-legs

Unfortunately spider legs are not derived from EntityWithOwner so they cannot have unique id.
by boskid
Mon Jan 17, 2022 3:49 pm
Forum: Implemented mod requests
Topic: Add ability to get the leg entities of a spider-vehicle
Replies: 4
Views: 1471

Re: Add ability to get the leg entities of a spider-vehicle

1.1.51 wrote:Added LuaEntity::get_spider_legs()
by boskid
Fri Jan 14, 2022 2:40 pm
Forum: 1 / 0 magic
Topic: [1.1.50] Random game crash
Replies: 3
Views: 1049

Re: [1.1.50] Random game crash

This third crash is unrelated to first 2 crashes. This seems to be a hardware issue on your side, not the game issue.

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