Search found 2312 matches

by boskid
Mon Dec 18, 2017 8:36 am
Forum: Duplicates
Topic: game crush in same time
Replies: 3
Views: 1067

Re: game crush in same time

Possible dup of problem resolved for next release

[0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
by boskid
Mon Dec 18, 2017 6:18 am
Forum: Duplicates
Topic: Crash when removing power poles
Replies: 3
Views: 1336

Re: Crash when removing power poles

by boskid
Sun Dec 17, 2017 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Replies: 18
Views: 11764

Re: [0.16.5] Crash when removing wooden pole

Same here.

I noticed that when removing second pole, first one tries to reconnect to electric network, but all poles around in range already have 5 connections. Maybe this will help narrow down this problem.
by boskid
Sun Dec 17, 2017 8:55 pm
Forum: Resolved Problems and Bugs
Topic: [16.2] Missing train/wagon cursor icon
Replies: 5
Views: 1918

[0.16.5] Weird position of item-qty in hand (train related)

Step 1) New game > sandbox > default > "all items, tech, day, cheat" Step 2) No rails, get "cargo wagon", "locomotive", "fluid wagon" or "artillery wagon" in hand Step 3) Hover mouse over terrain without rails (whell, there is no rails so everywere) ...
by boskid
Sun Dec 17, 2017 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition"
Replies: 1
Views: 2895

[Rseding91] [0.16.5] Crash on setting character filters: "agui::Widget::getAbsolutePosition"

Step 1) New game > scenario > sandbox Step 2) "Default" -> "Generate" Step 3) "All techs, gib items, all day, cheat mode" Step 4) Get one steel chest Step 5) Left click to open chest-gui Step 6) On left side, middle click on empty slot (to set filter) Game crashes 156.4...
by boskid
Sun Dec 17, 2017 7:50 pm
Forum: Not a bug
Topic: [0.16.4] 'Iron plate cannot be smelted', can't make steel
Replies: 2
Views: 1212

Re: [0.16.4] 'Iron plate cannot be smelted', can't make steel

Not a Bug.

You need to research "steel processing"
by boskid
Sun Dec 17, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.4] infinity-chest triggers drawing logistic coverage
Replies: 1
Views: 5042

[Rseding91] [0.16.4] infinity-chest triggers drawing logistic coverage

Place infinity-chest (obtained by "/c game.player.insert("infinity-chest")") within roboport logistic range. When hovering mouse over infinity-chest, roboport range shows up (orange area and green area) - same behavior as hovering above passive provider chest. I assume this is bu...
by boskid
Sun Dec 17, 2017 7:00 pm
Forum: Duplicates
Topic: [0.16.4] Programmable speaker's issue
Replies: 6
Views: 2679

Re: [0.16.4] Programmable speaker's issue

Same here, [0.16.4] Programmable Speaker connected to constant combinator. Changing sound group from "Alarms" to "Miscellaneus" (or between any other groups) is not forcing next selectbox to refresh its content. Closing and opening gui for programmable speaker however does refres...
by boskid
Thu Dec 14, 2017 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.2] Recipe stealing from other forces
Replies: 1
Views: 2361

[Rseding91] [0.16.2] Recipe stealing from other forces

You can steal recipe from other force buildings. Step 1) Execute command: /c game.create_force("team_a"); game.player.force = "team_a"; game.player.force.reset(); game.player.force.technologies["automation"].researched = true; game.player.force.technologies["electr...
by boskid
Thu Dec 14, 2017 8:07 pm
Forum: Duplicates
Topic: [0.16.2] Module request not removed after hand-inserting
Replies: 3
Views: 1160

Re: [0.16.2] Module request not removed after hand-inserting

Oh, right however now it is more annoying as you dont need to research robots to have building with "item-proxy-request" - placing assembler-2 on a template for assembler-2(with 2*speed-module-1) producing wooden chest makes new assembler copy settings from ghost building and instantly &qu...
by boskid
Thu Dec 14, 2017 7:08 pm
Forum: Duplicates
Topic: [0.16.2] Module request not removed after hand-inserting
Replies: 3
Views: 1160

[0.16.2] Module request not removed after hand-inserting

[0.16.2 (build 34253, win64, steam)] Steps to reproduce: (tested in sandbox) - place beacon - insert 2 speed-modules-1 - do blueprint of beacon - put beacon somewhere else from blueprint - place beacon where blueprint says - when beacon is placed, settings are copied, module request for construction...

Go to advanced search