Search found 40 matches
- Fri Oct 30, 2020 11:47 am
- Forum: Implemented Suggestions
- Topic: Search bar in "Load game" window
- Replies: 2
- Views: 1061
Search bar in "Load game" window
TL;DR I want a search bar in the "Load game" window to be able to filter & find savegames quickly. What ? This is the window in its current state: load game.png This is a search button (also CTRL-F'able) from the settings->controls dialog: search.png Combine those two together and put...
- Fri Mar 13, 2020 2:16 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52065
Re: Friday Facts #338 - The (real) Character GUI
The double pop-up and extra confirm might seem strange, but it's made this way to solve the problem of robots bringing you items before you finished setting up your request. For creating a new request (not modifying an existing one) the user has always (100%) press the empty item slot. Would it be ...
- Sat Jan 18, 2020 11:07 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38297
Re: Friday Facts #330 - Main menu and File Share Shenanigans
For me the continue button should only do one thing. For every other option you have the normal menu with all its possibilities. But the continue button should really get you there were you left the last time: Played SP -> play sp... Joind a MP game -> join this server again Hosted a MP game to play...
- Thu Jan 02, 2020 11:31 pm
- Forum: Modding help
- Topic: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
- Replies: 3
- Views: 1388
Re: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
Thanks to you both!
And thanks boskid for already opening a bug thread in the mod portal!
And thanks boskid for already opening a bug thread in the mod portal!
- Thu Jan 02, 2020 9:31 pm
- Forum: Modding help
- Topic: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
- Replies: 3
- Views: 1388
[0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
Hey folks, I'm using the Bulk Rail Loader mod and connected two unloader with red wires. If using the blueprint as a single blueprint (without a book) the circuit connection will stay (works as intended). After putting the same bp in a blueprint BOOK: placing the ghost still shows the logic wires, b...
- Fri Nov 15, 2019 10:36 am
- Forum: 1 / 0 magic
- Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
- Replies: 13
- Views: 8631
Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Oh thanks that of course could happened to me. I didn't got a blueprint-storage-backup.dat but the normal 4MB blueprint-storage.dat was still there. For a moment I thought it was because of my full cloud storage for factorio (steam displayed "only 2MB left", and I know that many older save...
- Wed Nov 13, 2019 9:47 pm
- Forum: 1 / 0 magic
- Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
- Replies: 13
- Views: 8631
Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone
For me the same happened: All bleuprints are gone :( - I enabled the sync on my windows pc. - Then downloaded the game on my laptop (also windows). - started factorio on laptop, noticed the wrong version (stable, not on experimental branch yet) - closed factorio and switch to latest experimental bra...
- Fri Jun 07, 2019 12:02 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34601
Re: Friday Facts #298 - Demo upgrade for Stable
But I like the beam change for the nights, would be even more awesome if the surroundings are illuminated as well.
- Thu Apr 18, 2019 7:15 pm
- Forum: Technical Help
- Topic: How to become admin?
- Replies: 4
- Views: 3513
Re: How to become admin?
With 0.17 you have to put your factorio username into server-adminlist.json instead of server-settings.json.
Code: Select all
["Sphinx"]
- Thu Mar 14, 2019 9:39 pm
- Forum: Show your Creations
- Topic: Poor man's requester chest
- Replies: 11
- Views: 9097
Re: Poor man's requester chest
You can use https://factorio.tmin10.ru/ to decode the example of the previous post, adjust it to your needs and encode it again
- Thu Mar 14, 2019 9:52 am
- Forum: Tools
- Topic: Blueprint to item requester blueprint
- Replies: 2
- Views: 3849
Re: Blueprint to item requester blueprint
hey, i just saw this post yesterday and thought I should share my script with you. I uploaded it on github.com/JensForstmann and is directly usable here: https://gaming-tools.jensforstmann.vercel.app/factorio/blueprint-to-constant-combinator It puts the stuff needed to build a blueprint not directly...
- Thu Feb 28, 2019 9:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview too wide
- Replies: 9
- Views: 5380
- Thu Feb 28, 2019 9:57 pm
- Forum: Duplicates
- Topic: [0.17.3]Squished map preview
- Replies: 1
- Views: 1922
- Thu Feb 28, 2019 9:57 pm
- Forum: Duplicates
- Topic: Map Generation Preview shows Incomplete GUI
- Replies: 2
- Views: 1755
- Thu Feb 28, 2019 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Dropping fuel with drop key doesn't refuel trains
- Replies: 5
- Views: 3055
Re: [0.17.x] dropping fuel with drop key doesn't refuel trains
It should work since 0.17.0
viewtopic.php?f=3&t=65070"Z" (drop item) will drop single items into what ever entity is selected instead of only dropping on the ground.
- Thu Feb 28, 2019 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview too wide
- Replies: 9
- Views: 5380
Re: [0.17.x] Map preview too wide
1920x1200 (16:10) with 100% UI scale gives me this in 0.17.3:
(see attachment)
(see attachment)
- Thu Feb 28, 2019 7:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 11450
Re: [0.17.x] Change Research queue order
duplicate of 65453
- Thu Feb 28, 2019 7:08 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 11450
Re: [0.17] Reorganize Research Queue
I also wanted to suggest this
Of course you should not be able to arrange the queue in a way that should not work (e.g. moving a prerequisite after a following tech).
Of course you should not be able to arrange the queue in a way that should not work (e.g. moving a prerequisite after a following tech).
- Thu Feb 28, 2019 12:28 pm
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 8441
Re: [0.17.1] Headless servers can have no admins
Putting the correct format and an example into the wiki might be a good idea. +1 for removing "admins" from server-settings.json and +1 for creating an empty server-adminlist.json file if no one exists. (I'm not sure if that is the case alredy?) This is indeed no bug and working as intende...
- Wed Feb 27, 2019 10:22 pm
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 8441
Re: [0.17.1] Headless servers can have no admins
Having the same issue - anybody knows the structure of the new json file?
Side note to this issue: If not having a server config and the default one is created it still has the "admins" line at the end.
Side note to this issue: If not having a server config and the default one is created it still has the "admins" line at the end.