Search found 40 matches

by Yenz
Fri Oct 30, 2020 11:47 am
Forum: Implemented Suggestions
Topic: Search bar in "Load game" window
Replies: 2
Views: 1061

Search bar in "Load game" window

TL;DR I want a search bar in the "Load game" window to be able to filter & find savegames quickly. What ? This is the window in its current state: load game.png This is a search button (also CTRL-F'able) from the settings->controls dialog: search.png Combine those two together and put...
by Yenz
Fri Mar 13, 2020 2:16 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52065

Re: Friday Facts #338 - The (real) Character GUI

The double pop-up and extra confirm might seem strange, but it's made this way to solve the problem of robots bringing you items before you finished setting up your request. For creating a new request (not modifying an existing one) the user has always (100%) press the empty item slot. Would it be ...
by Yenz
Sat Jan 18, 2020 11:07 am
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38297

Re: Friday Facts #330 - Main menu and File Share Shenanigans

For me the continue button should only do one thing. For every other option you have the normal menu with all its possibilities. But the continue button should really get you there were you left the last time: Played SP -> play sp... Joind a MP game -> join this server again Hosted a MP game to play...
by Yenz
Thu Jan 02, 2020 11:31 pm
Forum: Modding help
Topic: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
Replies: 3
Views: 1388

Re: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)

Thanks to you both!
And thanks boskid for already opening a bug thread in the mod portal!
by Yenz
Thu Jan 02, 2020 9:31 pm
Forum: Modding help
Topic: [0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)
Replies: 3
Views: 1388

[0.17.79] Circuit connections in blueprint lost if bp is used in a book (modded)

Hey folks, I'm using the Bulk Rail Loader mod and connected two unloader with red wires. If using the blueprint as a single blueprint (without a book) the circuit connection will stay (works as intended). After putting the same bp in a blueprint BOOK: placing the ghost still shows the logic wires, b...
by Yenz
Fri Nov 15, 2019 10:36 am
Forum: 1 / 0 magic
Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Replies: 13
Views: 8631

Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone

Oh thanks that of course could happened to me. I didn't got a blueprint-storage-backup.dat but the normal 4MB blueprint-storage.dat was still there. For a moment I thought it was because of my full cloud storage for factorio (steam displayed "only 2MB left", and I know that many older save...
by Yenz
Wed Nov 13, 2019 9:47 pm
Forum: 1 / 0 magic
Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Replies: 13
Views: 8631

Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone

For me the same happened: All bleuprints are gone :( - I enabled the sync on my windows pc. - Then downloaded the game on my laptop (also windows). - started factorio on laptop, noticed the wrong version (stable, not on experimental branch yet) - closed factorio and switch to latest experimental bra...
by Yenz
Fri Jun 07, 2019 12:02 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 34601

Re: Friday Facts #298 - Demo upgrade for Stable

I really don't get the section with the loaders :?

But I like the beam change for the nights, would be even more awesome if the surroundings are illuminated as well.
by Yenz
Thu Apr 18, 2019 7:15 pm
Forum: Technical Help
Topic: How to become admin?
Replies: 4
Views: 3513

Re: How to become admin?

With 0.17 you have to put your factorio username into server-adminlist.json instead of server-settings.json.

Code: Select all

["Sphinx"]
by Yenz
Thu Mar 14, 2019 9:39 pm
Forum: Show your Creations
Topic: Poor man's requester chest
Replies: 11
Views: 9097

Re: Poor man's requester chest

You can use https://factorio.tmin10.ru/ to decode the example of the previous post, adjust it to your needs and encode it again
by Yenz
Thu Mar 14, 2019 9:52 am
Forum: Tools
Topic: Blueprint to item requester blueprint
Replies: 2
Views: 3849

Re: Blueprint to item requester blueprint

hey, i just saw this post yesterday and thought I should share my script with you. I uploaded it on github.com/JensForstmann and is directly usable here: https://gaming-tools.jensforstmann.vercel.app/factorio/blueprint-to-constant-combinator It puts the stuff needed to build a blueprint not directly...
by Yenz
Thu Feb 28, 2019 9:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview too wide
Replies: 9
Views: 5380

Re: [0.17.x] Map preview too wide

see also:
65991
65949
by Yenz
Thu Feb 28, 2019 9:57 pm
Forum: Duplicates
Topic: [0.17.3]Squished map preview
Replies: 1
Views: 1922

Re: [0.17.3]Squished map preview

see also:
65991
65959
by Yenz
Thu Feb 28, 2019 7:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Dropping fuel with drop key doesn't refuel trains
Replies: 5
Views: 3055

Re: [0.17.x] dropping fuel with drop key doesn't refuel trains

It should work since 0.17.0
"Z" (drop item) will drop single items into what ever entity is selected instead of only dropping on the ground.
viewtopic.php?f=3&t=65070
by Yenz
Thu Feb 28, 2019 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview too wide
Replies: 9
Views: 5380

Re: [0.17.x] Map preview too wide

1920x1200 (16:10) with 100% UI scale gives me this in 0.17.3:
(see attachment)
by Yenz
Thu Feb 28, 2019 7:09 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11450

Re: [0.17.x] Change Research queue order

duplicate of 65453
by Yenz
Thu Feb 28, 2019 7:08 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11450

Re: [0.17] Reorganize Research Queue

I also wanted to suggest this :)
Of course you should not be able to arrange the queue in a way that should not work (e.g. moving a prerequisite after a following tech).
by Yenz
Thu Feb 28, 2019 12:28 pm
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 8441

Re: [0.17.1] Headless servers can have no admins

Putting the correct format and an example into the wiki might be a good idea. +1 for removing "admins" from server-settings.json and +1 for creating an empty server-adminlist.json file if no one exists. (I'm not sure if that is the case alredy?) This is indeed no bug and working as intende...
by Yenz
Wed Feb 27, 2019 10:22 pm
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 8441

Re: [0.17.1] Headless servers can have no admins

Having the same issue - anybody knows the structure of the new json file?

Side note to this issue: If not having a server config and the default one is created it still has the "admins" line at the end.

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