Search found 91 matches

by Raiguard
Fri Jun 14, 2019 4:36 pm
Forum: Ideas and Suggestions
Topic: [0.17] Customize the size of the shortcut bar
Replies: 5
Views: 238

Re: [0.17] Customize the size of the shortcut bar

Bump. There is also another issue that is very annoying: when changing what mods you have enabled, the shortcut bar gets all screwed up. For example, I like to play on Redmew servers (mostly Diggy), which require a 100% vanilla client. I am also doing a singleplayer Space Exploration + AAI Industrie...
by Raiguard
Fri Jun 07, 2019 3:06 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10113

Re: Friday Facts #298 - Demo upgrade for Stable

This is all well and good, but I am still DROOLING over the new character GUI that was introduced nine weeks ago. Is it still possible to include that in an upcoming experimental release? ;)
by Raiguard
Mon Apr 29, 2019 2:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Shortcuts menu gets overcrowded.
Replies: 6
Views: 769

Re: [0.17.23] Shortcuts menu gets overcrowded.

Bumping this thread to say that as previously mentioned, you have to exit and re-enter fullscreen in order for the scroll to activate. This is what my (admittedly ridiculous) shortcut menu looked like before doing that: 2019-04-28 20_09_40-Factorio 0.17.34.png I would consider this a bug, wouldn't y...
by Raiguard
Fri Apr 12, 2019 6:17 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 11035

Re: Friday Facts #290 - Rail building changes & High-res icons

bartekltg wrote:
Fri Apr 12, 2019 6:15 pm
ninjayeti wrote:
Fri Apr 12, 2019 5:59 pm
The sight of three interlocking gears makes me cringe...
pic
That's the most amazing thing I've ever seen.
by Raiguard
Sun Mar 31, 2019 2:57 am
Forum: Resolved Problems and Bugs
Topic: [0.17.23] [Map Editor] Changing map gen settings for non-default surfaces doesn't work
Replies: 1
Views: 348

[0.17.23] [Map Editor] Changing map gen settings for non-default surfaces doesn't work

This is a somewhat hidden bug, but quite easy to reproduce: 1) Open the map editor (whether it be from the main menu or by using /editor 2) Navigate to the Surfaces tab and create a new surface 3) Switch to the newly created surface and click Edit map gen settings 4) Change some map gen settings and...
by Raiguard
Thu Mar 28, 2019 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [gfx] [0.17.21] Infinity chest has no shadow
Replies: 2
Views: 226

Re: [gfx] [0.17.21] Infinity chest has no shadow

I was going to make a separate report, but it'll do just fine here. Along with having no shadow, the infinity chest also doesn't have a hi-res sprite.

See this screenshot:
2019-03-28 17_03_13.png
2019-03-28 17_03_13.png (548.36 KiB) Viewed 117 times
by Raiguard
Fri Mar 22, 2019 4:09 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 7678

Re: Friday Facts #287 - Just bugs again

99 little bugs in the code.
99 little bugs in the code.
Take one down, patch it around,
117 little bugs in the code.
by Raiguard
Sun Mar 17, 2019 7:44 pm
Forum: Ideas and Suggestions
Topic: Add infinity train wagons, and infinity chest logistics mode
Replies: 2
Views: 207

Add infinity train wagons, and infinity chest logistics mode

In 0.17 we (gratefully) got the infinity pipe and heat interface. Now we have vanilla cheat sources for every kind of thing: items, fluids, electricity, and heat. This, combined with the map editor changes, significantly decreases the need for a dedicated creative mode mod (which has a substantial p...
by Raiguard
Tue Mar 12, 2019 6:50 pm
Forum: Ideas and Suggestions
Topic: [0.17] Customize the size of the shortcut bar
Replies: 5
Views: 238

[0.17] Customize the size of the shortcut bar

NOTE ON TERMINOLOGY: The "item bar" is referred to as the quickbar, and the "toolbar" (cut/copy/paste) is the shortcut bar. TL;DR I would like to be able to customize the size of the shortcut bar, to fit better with various quickbar setups and screen sizes. What ? The shortcut bar is amazing. I've a...
by Raiguard
Fri Mar 08, 2019 4:20 pm
Forum: Modding interface requests
Topic: Mouse interaction events with tiles and positions on a surface
Replies: 0
Views: 86

Mouse interaction events with tiles and positions on a surface

Hello. I have a few requests related to the mouse cursor. More specifically, in how the cursor interacts with a surface. I would like to be able to detect when the cursor clicks on a surface. The idea is that an event is sent when the left, middle, or right mouse buttons are clicked, containing the ...
by Raiguard
Wed Mar 06, 2019 3:49 am
Forum: Resolved Problems and Bugs
Topic: [0.17.6] Placing a locomotive ghost at a station will sometimes place an invisible ghost
Replies: 2
Views: 476

[0.17.6] Placing a locomotive ghost at a station will sometimes place an invisible ghost

This is a very strange bug, because it's very inconsistent. Sometimes, if you place a locomotive ghost at a train station, the entity will be placed but the sprite will not show up: 2019-03-05 20_31_03.png I have not been able to consistently reproduce it. The only data I can provide is that it some...
by Raiguard
Sun Mar 03, 2019 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Post-modsync-autoload truncates save file path when the path contains spaces
Replies: 4
Views: 174

Re: [0.17.2] Post-modsync-autoload truncates save file path when the path contains spaces

Hey, I just happened to have needed to use this feature again, and it's not actually fixed (0.17.4). It still does the same thing. I also noticed that the fix for this bug was not mentioned in any changelogs... what happened? Git shenanigans?
by Raiguard
Wed Feb 27, 2019 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Post-modsync-autoload truncates save file path when the path contains spaces
Replies: 4
Views: 174

[0.17.2] Post-modsync-autoload truncates save file path when the path contains spaces

When using the "Sync Mods with Save" feature, if the "Load save after sync" box is checked, and the save file path contains a space, the game will only save the file path up until the first space character in the path. For example, if your save is named "Test with Spaces", the game will only save th...
by Raiguard
Fri Feb 22, 2019 6:58 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72373

Re: Friday Facts #283 - Prepare to Launch

Sooooooooooooooo happy to FINALLY see an update. This may sound a bit silly, but will we see any large/obvious difference? What has changed in the last more than a year? Is it primarily different recipes with slightly better graphics? They completely scrapped and rewrote the game's engine from scra...
by Raiguard
Fri Feb 22, 2019 6:33 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72373

Re: Friday Facts #283 - Prepare to Launch

Sooooooooooooooo happy to FINALLY see an update. This may sound a bit silly, but will we see any large/obvious difference? What has changed in the last more than a year? Is it primarily different recipes with slightly better graphics? They completely scrapped and rewrote the game's engine from scra...
by Raiguard
Fri Feb 22, 2019 5:55 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72373

Re: Friday Facts #283 - Prepare to Launch

Does the new fluid algo really have enough problems to warrant delaying it? IMHO, since it's an experimental release, not everything has to be perfect right away. Why not let us devoted players rip it apart and find absolutely every edge-case that doesn't work for you? Sorry I just really want the n...
by Raiguard
Fri Feb 15, 2019 4:35 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32770

Re: Friday Facts #282 - 0.17 in sight

Holy crap that's a lot of info! Thank you devs for being so awesome! I was planning on making a giant proposal for how I would have implemented the blueprint library, but it seems that almost everything I wanted has been implemented. The only thing I would want now is the ability to hide the Invento...
by Raiguard
Sat Feb 09, 2019 3:29 pm
Forum: Duplicates
Topic: [0.16.51] Crash on error: "An input action fragment is missing..."
Replies: 1
Views: 132

[0.16.51] Crash on error: "An input action fragment is missing..."

I assume that this was uploaded by the automatic crash reporter, but just in case, I'm posting it here as well. This crash happened when I was trying to join Redmew's "1000 Yard Stare" map. When it happened, my old laptop was (slowly) catching up, then the server stopped responding. After sitting th...
by Raiguard
Fri Feb 08, 2019 3:28 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16561

Re: Friday Facts #281 - For a Few Frames More

Oh my gosh, you can't even understand how happy I am for these optimizations. I have been wanting to be able to play Factorio in hi-res ever since I found the option, but my GPU was too weak to do it (GTX 660Ti 3GB). I have still been playing on hi-res, but have simply accustomed myself to the large...

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