Search found 451 matches
- Mon Dec 04, 2023 2:55 pm
- Forum: Modding interface requests
- Topic: Allow event for a cliff being destroyed
- Replies: 2
- Views: 783
Re: Allow event for a cliff being destroyed
You can use script.register_on_entity_destroyed to detect this for now. I'll look into a more proper solution for 2.0.
- Mon Nov 13, 2023 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Website link in About dialog isn't clickable
- Replies: 5
- Views: 1315
Re: [1.1.94] Website link in About dialog isn't clickable
Thanks for the report, this has been fixed for the next release.
- Tue Nov 07, 2023 6:22 pm
- Forum: Development tools
- Topic: Workaround for broken mouse click functionality when debugging Factorio in a mouse event
- Replies: 2
- Views: 758
Re: Workaround for broken mouse click functionality when debugging Factorio in a mouse event
Version 1.1.95 features a new hidden setting disable-mouse-auto-capture that will prevent this issue.
- Wed Oct 25, 2023 12:48 am
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Next time it happens, please upload the save file, your blueprint library, and log file. I haven't reproduced this yet so any extra data would be helpful.
- Wed Oct 25, 2023 12:40 am
- Forum: Pending
- Topic: [1.1.91][Linux] Crash from main menu while in the background with Pyanodon mods
- Replies: 1
- Views: 417
Re: [1.1.91][Linux] Crash from main menu while in the background with Pyanodon mods
Thanks for the report. It's not feasible to tell what exactly happened from the log file and I can't reproduce it. It crashed while rendering one of the menu GUI buttons.
Did you perform a system update while the game was running?
Did you perform a system update while the game was running?
- Wed Oct 25, 2023 12:27 am
- Forum: Minor issues
- Topic: [1.1.91][Linux] Factorio uses a wrong GPU
- Replies: 3
- Views: 681
Re: [1.1.91][Linux] Factorio uses a wrong GPU
As was mentioned, OpenGL doesn't provide this capability, and the workaround we use only works on Windows. Even providing a GPU selector isn't feasible unless we port the game to Vulkan.
I would recommend writing a wrapper script to launch the game with your environment variable.
I would recommend writing a wrapper script to launch the game with your environment variable.
- Tue Oct 24, 2023 11:47 pm
- Forum: Implemented for 2.0
- Topic: Export currently held blueprint library object to item
- Replies: 18
- Views: 4153
Re: Export currently held blueprint library object to item
Blueprint library records will be accessible to mods in 2.0. Records in "my blueprints" are read-only, while records in "game blueprints" are read/write.
- Tue Oct 24, 2023 11:45 pm
- Forum: Modding interface requests
- Topic: Temperature of the fluid for `on_player_flushed_fluid`
- Replies: 2
- Views: 466
Re: Temperature of the fluid for `on_player_flushed_fluid`
Couldn't you just disable the flush fluid permission?
- Thu Sep 28, 2023 2:54 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
It appears to have gotten stuck when saving the blueprint library. Could you attach your blueprint-storage.dat file so I can take a look?
- Mon Sep 25, 2023 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.80] Sync mods with save downloads higher version of the mod than compatible with current Factorio version
- Replies: 2
- Views: 1582
Re: [raiguard][1.1.80] Sync mods with save downloads higher version of the mod than compatible with current Factorio ver
Thanks for the report, this has been fixed for the next release.
- Thu Sep 07, 2023 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Installed dependent mods are refetched on update
- Replies: 4
- Views: 1218
Re: [raiguard] Installed dependent mods are refetched on update
Thanks for the report, this has been fixed for the next release.
- Thu Sep 07, 2023 3:34 pm
- Forum: Assigned
- Topic: [Donion] [1.1.87] Capslock-ctrl remapping failing in linux
- Replies: 4
- Views: 831
Re: [Donion] [1.1.87] Capslock-ctrl remapping failing in linux
I have had good results using keyd for remapping my capslock to ctrl/escape. It's not built-in to gnome, but it might work for you as well.
- Mon Sep 04, 2023 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Installed dependent mods are refetched on update
- Replies: 4
- Views: 1218
Re: [raiguard] Installed dependent mods are refetched on update
Could you please post a list of all of the mods in your mods folder? Including duplicate versions, etc.
- Sun Aug 20, 2023 3:20 am
- Forum: Modding interface requests
- Topic: request_slot_count for LuaPlayer
- Replies: 1
- Views: 351
Re: request_slot_count for LuaPlayer
LuaEntity::request_slot_count gives the highest requested slot for the entity, including characters.
- Wed Jul 26, 2023 6:07 pm
- Forum: Modding discussion
- Topic: Controller modding guide / FAQ
- Replies: 8
- Views: 2903
Re: Controller modding guide / FAQ
To each their own, but in the time it took you to write these posts, you could have added an order string and called it a day.
- Wed Jul 26, 2023 5:45 pm
- Forum: Modding discussion
- Topic: Controller modding guide / FAQ
- Replies: 8
- Views: 2903
Re: Controller modding guide / FAQ
It was obvious from the first second when there was talk about controller support that every gui will rotate around "CoNtRoLleR CoMfOrT". I also am willing to bet that any new content will revolve arount the idea, that it "has to work with controller, now that we have it". Mouse...
- Wed Jul 26, 2023 5:43 pm
- Forum: Modding discussion
- Topic: Controller modding guide / FAQ
- Replies: 8
- Views: 2903
Re: Controller modding guide / FAQ
This is quite annoying. Agreed, it could be better. Shortcuts were introduced in 0.17 if I recall correctly. The "order" property was listed as optional property then; at the time of writing it is still listed as an optional property - none of the controller-related treatments of shortcut...
- Thu Jul 20, 2023 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 1941
Re: [raiguard][1.1.77] Wayland missing window decorations
A quick update on this: I found a solution several months ago by adding libdecor to the build process, but while it works fine on our CI servers, we are unable to compile libdecor on our production build server for various reasons. I am working on some alternative solutions but it's slow going. In a...
- Wed Jun 21, 2023 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.80] Mod updates even though base version is incompatible
- Replies: 3
- Views: 1486
Re: [raiguard][1.1.80] Mod updates even though base version is incompatible
Thanks for the report, this has been fixed for the next release.
- Fri Jun 16, 2023 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.83] defines.events.on_entity_color_changed is not raised
- Replies: 2
- Views: 1042
Re: [raiguard][1.1.83] defines.events.on_entity_color_changed is not raised
Thanks for the report, this has been fixed for the next release.