Search found 451 matches
- Sat Apr 11, 2020 1:59 am
- Forum: Logistic Train Network
- Topic: [0.18] LTN Manager (ALPHA)
- Replies: 20
- Views: 12934
Re: [0.18] LTN Manager (ALPHA)
Nice. Definitely a start. May I say youshould possibly rename the mod to Experimental and then once released make the regular one - and upgrade experimental (or development) with new features, much like factorio does. Looks relly good. What I miss at first sight is the integration with LTN combinat...
- Fri Apr 10, 2020 4:44 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26551
Re: Version 0.18.18
When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so. In my opinion the new sounds are mostly great, just needs a bit of tweaking. Im sure ...
- Thu Apr 09, 2020 11:48 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98035
- Thu Apr 09, 2020 11:47 pm
- Forum: Logistic Train Network
- Topic: [0.18] LTN Manager (ALPHA)
- Replies: 20
- Views: 12934
[0.18] LTN Manager (ALPHA)
THIS MOD IS IN ALPHA. THINGS WILL PROBABLY BE BROKEN. PLEASE REPORT ANY BUGS OR FEEDBACK ON THE GITHUB REPOSITORY . Download on the mod portal . LTN Manager is a GUI for managing your Logistic Train Network. View the status of your trains and depots, browse through your network's inventory, see the...
- Wed Apr 08, 2020 11:59 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26551
Re: Version 0.18.18
New or updated sound effects include: Transport belts - new concept for these sounds. I don't hear sound of transport belts at all after this update. Same here! I can't believe how quiet the belts are now relative to other entities, for example the roboports which are far too loud! I maxed the game...
- Tue Apr 07, 2020 9:15 pm
- Forum: Modding interface requests
- Topic: Use "throw" capsules from the map view
- Replies: 0
- Views: 404
Use "throw" capsules from the map view
I would like to request the ability to use "throw" capsules from the map view, so long as you are in range. My most popular mod, Tapeline, uses capsules to detect where you're dragging. Since you can't use them in the map view, you can't use Tapelines in the map view either. The mod's caps...
- Sun Apr 05, 2020 10:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Maybe a bug?] Infinity pipe filter window doesn't have search or close buttons
- Replies: 1
- Views: 475
[Maybe a bug?] Infinity pipe filter window doesn't have search or close buttons
With the character GUI update, every choose-elem-button in the game has search and close buttons... except for the infinity pipe. It doesn't appear to me that this was omitted on purpose, because there is an extra space next to the header filler. Anyway, could search and close buttons please be adde...
- Thu Apr 02, 2020 5:17 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98035
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
3 Things 1st. What is the M in the end of LTNM ? unless it just was a mistake? 2nd. How different is this going to be from the 0.17 ? (look and use) as u told u are rewriting some of the core code. Those this fix make some thing disappear from how the old version looked like? / Functions ? With tha...
- Thu Apr 02, 2020 5:14 pm
- Forum: Modding interface requests
- Topic: Quicktoolbar RGB/No Background/Item Icon Support
- Replies: 6
- Views: 1283
Re: Quicktoolbar RGB/No Background/Item Icon Support
Still don't see a problem here. You can still add your own shortcut, there's nothing stopping you from doing that!LuziferSenpai wrote: ↑Thu Apr 02, 2020 10:54 amStill will not work more some Modders, because they add so many new Blueprints/Blueprint Books.
- Wed Apr 01, 2020 8:29 pm
- Forum: Modding interface requests
- Topic: Quicktoolbar RGB/No Background/Item Icon Support
- Replies: 6
- Views: 1283
Re: Quicktoolbar RGB/No Background/Item Icon Support
The game supports as many shortcuts as mods add, you can just only display so many at once. I don't really see a problem there, just get rid of the ones you don't use very often and add the ones you use often to be always visible. Personally I kinda like the limited options, it keeps the style consi...
- Fri Mar 27, 2020 4:04 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41480
- Wed Mar 18, 2020 1:49 am
- Forum: Ideas and Suggestions
- Topic: Please shrink the frame header buttons slightly
- Replies: 7
- Views: 1373
Please shrink the frame header buttons slightly
So, after looking at the giant buttons for a while, I'm come around to realizing that making them bigger isn't all bad. However, I still think they're too big. The look clunky not purely because of their size, but because they don't align with the filler texture that is next to them. So I'm changing...
- Tue Mar 17, 2020 9:30 pm
- Forum: Ideas and Suggestions
- Topic: Please shrink the frame header buttons slightly
- Replies: 7
- Views: 1373
Re: Vehemently requesting a revert to the smaller frame header buttons
Readability is a valid point, I'll give you that. Though I never really had issues with telling them apart or clicking on them, I can understand that others might. I did some experiments and found that it still looks pretty good if the size is set to 20 instead of 24. Right now the actual buttons ar...
- Tue Mar 17, 2020 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Please shrink the frame header buttons slightly
- Replies: 7
- Views: 1373
Re: Vehemently requesting a revert to the smaller frame header buttons
The thing is, these buttons are all things that you probably don't use most of the time. I usually never click on them - I press escape to close and Control + F to search. Having them small made sense in that context too. But, just because I think so doesn't make it right. I recognize that I might h...
- Tue Mar 17, 2020 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Please shrink the frame header buttons slightly
- Replies: 7
- Views: 1373
Please shrink the frame header buttons slightly
The original content of this post no longer applies, click here for my revised request. I apologize in advance for how forceful this is going to be, I feel very strongly about this. I've been very excited for the new character GUI and the GUI overhaul in general. I like GUIs, so much so that I have...
- Tue Mar 17, 2020 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.13] Close/search button icons on GUI title bars don't scale with UI scale setting
- Replies: 3
- Views: 940
Re: [0.18.13] Close/search button icons on GUI title bars don't scale with UI scale setting
(I made a separate post with my comments here. This reply can be deleted if desired.)
- Mon Mar 16, 2020 9:15 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98035
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Is there any forum yet for the successor? LTN Manager, iirc? Any release date for an alpha/beta? LTN Tracker is really missed here. I'm working on it as fast as I can! It is a massive undertaking and a huge project, but it's coming along. The development is slow at the moment because I am rewriting...
- Fri Feb 28, 2020 4:12 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21722
Re: Friday Facts #336 - Offshore pump redesign
The pump looks great! However, I agree with everyone else here - the entity itself feel like a cheat. It doesn't require power and has an insane amount of throughput. I think that there should be some kind of basic, burner-powered pump that you start off with, then you unlock the actual offshore pum...
- Thu Feb 27, 2020 3:36 pm
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 50
- Views: 19597
Re: [One Line Suggestions]
- Ability to mark a mod as a "library mod" that doesn't show up in searches or on the front page, but can be used as a dependency But mod developers might want to search for them before implementing complicated stuff themselves. Then have an option to show them that is disabled by default...
- Tue Feb 25, 2020 7:19 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98035
Re: LTN Tracker is (not) needed
Go ahead and blame me for the API changes, I asked Optera to standardize the names of properties to be consistent with the rest of Factorio's API. There was also another API change unrelated to names that is breaking the tracker, I'm not sure if that was intentional or not. considering it was undoi...