Search found 451 matches

by raiguard
Sat Apr 11, 2020 1:59 am
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 20
Views: 12934

Re: [0.18] LTN Manager (ALPHA)

Nice. Definitely a start. May I say youshould possibly rename the mod to Experimental and then once released make the regular one - and upgrade experimental (or development) with new features, much like factorio does. Looks relly good. What I miss at first sight is the integration with LTN combinat...
by raiguard
Fri Apr 10, 2020 4:44 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26551

Re: Version 0.18.18

When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so. In my opinion the new sounds are mostly great, just needs a bit of tweaking. Im sure ...
by raiguard
Thu Apr 09, 2020 11:48 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98035

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

LTN MANAGER IS NOW IN ALPHA!

Time for y'all to completely break my code!
by raiguard
Thu Apr 09, 2020 11:47 pm
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 20
Views: 12934

[0.18] LTN Manager (ALPHA)

THIS MOD IS IN ALPHA. THINGS WILL PROBABLY BE BROKEN. PLEASE REPORT ANY BUGS OR FEEDBACK ON THE GITHUB REPOSITORY . Download on the mod portal . LTN Manager is a GUI for managing your Logistic Train Network. View the status of your trains and depots, browse through your network's inventory, see the...
by raiguard
Wed Apr 08, 2020 11:59 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26551

Re: Version 0.18.18

New or updated sound effects include: Transport belts - new concept for these sounds. I don't hear sound of transport belts at all after this update. Same here! I can't believe how quiet the belts are now relative to other entities, for example the roboports which are far too loud! I maxed the game...
by raiguard
Tue Apr 07, 2020 9:15 pm
Forum: Modding interface requests
Topic: Use "throw" capsules from the map view
Replies: 0
Views: 404

Use "throw" capsules from the map view

I would like to request the ability to use "throw" capsules from the map view, so long as you are in range. My most popular mod, Tapeline, uses capsules to detect where you're dragging. Since you can't use them in the map view, you can't use Tapelines in the map view either. The mod's caps...
by raiguard
Sun Apr 05, 2020 10:16 pm
Forum: Resolved Problems and Bugs
Topic: [Maybe a bug?] Infinity pipe filter window doesn't have search or close buttons
Replies: 1
Views: 475

[Maybe a bug?] Infinity pipe filter window doesn't have search or close buttons

With the character GUI update, every choose-elem-button in the game has search and close buttons... except for the infinity pipe. It doesn't appear to me that this was omitted on purpose, because there is an extra space next to the header filler. Anyway, could search and close buttons please be adde...
by raiguard
Thu Apr 02, 2020 5:17 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98035

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

3 Things 1st. What is the M in the end of LTNM ? unless it just was a mistake? 2nd. How different is this going to be from the 0.17 ? (look and use) as u told u are rewriting some of the core code. Those this fix make some thing disappear from how the old version looked like? / Functions ? With tha...
by raiguard
Thu Apr 02, 2020 5:14 pm
Forum: Modding interface requests
Topic: Quicktoolbar RGB/No Background/Item Icon Support
Replies: 6
Views: 1283

Re: Quicktoolbar RGB/No Background/Item Icon Support

LuziferSenpai wrote:
Thu Apr 02, 2020 10:54 am
Still will not work more some Modders, because they add so many new Blueprints/Blueprint Books.
Still don't see a problem here. You can still add your own shortcut, there's nothing stopping you from doing that!
by raiguard
Wed Apr 01, 2020 8:29 pm
Forum: Modding interface requests
Topic: Quicktoolbar RGB/No Background/Item Icon Support
Replies: 6
Views: 1283

Re: Quicktoolbar RGB/No Background/Item Icon Support

The game supports as many shortcuts as mods add, you can just only display so many at once. I don't really see a problem there, just get rid of the ones you don't use very often and add the ones you use often to be always visible. Personally I kinda like the limited options, it keeps the style consi...
by raiguard
Fri Mar 27, 2020 4:04 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41480

Re: Friday Facts #340 - Deep desyncs

Drison wrote:
Fri Mar 27, 2020 1:40 pm
More NEW official content please, not just bugfixes for mods...
Ungrateful much? Imagine if they never fixed bugs, just added features. The game would be unplayable. Bug fixes are important.
by raiguard
Wed Mar 18, 2020 1:49 am
Forum: Ideas and Suggestions
Topic: Please shrink the frame header buttons slightly
Replies: 7
Views: 1373

Please shrink the frame header buttons slightly

So, after looking at the giant buttons for a while, I'm come around to realizing that making them bigger isn't all bad. However, I still think they're too big. The look clunky not purely because of their size, but because they don't align with the filler texture that is next to them. So I'm changing...
by raiguard
Tue Mar 17, 2020 9:30 pm
Forum: Ideas and Suggestions
Topic: Please shrink the frame header buttons slightly
Replies: 7
Views: 1373

Re: Vehemently requesting a revert to the smaller frame header buttons

Readability is a valid point, I'll give you that. Though I never really had issues with telling them apart or clicking on them, I can understand that others might. I did some experiments and found that it still looks pretty good if the size is set to 20 instead of 24. Right now the actual buttons ar...
by raiguard
Tue Mar 17, 2020 9:18 pm
Forum: Ideas and Suggestions
Topic: Please shrink the frame header buttons slightly
Replies: 7
Views: 1373

Re: Vehemently requesting a revert to the smaller frame header buttons

The thing is, these buttons are all things that you probably don't use most of the time. I usually never click on them - I press escape to close and Control + F to search. Having them small made sense in that context too. But, just because I think so doesn't make it right. I recognize that I might h...
by raiguard
Tue Mar 17, 2020 9:06 pm
Forum: Ideas and Suggestions
Topic: Please shrink the frame header buttons slightly
Replies: 7
Views: 1373

Please shrink the frame header buttons slightly

The original content of this post no longer applies, click here for my revised request. I apologize in advance for how forceful this is going to be, I feel very strongly about this. I've been very excited for the new character GUI and the GUI overhaul in general. I like GUIs, so much so that I have...
by raiguard
Mon Mar 16, 2020 9:15 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98035

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Is there any forum yet for the successor? LTN Manager, iirc? Any release date for an alpha/beta? LTN Tracker is really missed here. I'm working on it as fast as I can! It is a massive undertaking and a huge project, but it's coming along. The development is slow at the moment because I am rewriting...
by raiguard
Fri Feb 28, 2020 4:12 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 21722

Re: Friday Facts #336 - Offshore pump redesign

The pump looks great! However, I agree with everyone else here - the entity itself feel like a cheat. It doesn't require power and has an insane amount of throughput. I think that there should be some kind of basic, burner-powered pump that you start off with, then you unlock the actual offshore pum...
by raiguard
Thu Feb 27, 2020 3:36 pm
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 50
Views: 19597

Re: [One Line Suggestions]

- Ability to mark a mod as a "library mod" that doesn't show up in searches or on the front page, but can be used as a dependency But mod developers might want to search for them before implementing complicated stuff themselves. Then have an option to show them that is disabled by default...
by raiguard
Tue Feb 25, 2020 7:19 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98035

Re: LTN Tracker is (not) needed

Go ahead and blame me for the API changes, I asked Optera to standardize the names of properties to be consistent with the rest of Factorio's API. There was also another API change unrelated to names that is breaking the tracker, I'm not sure if that was intentional or not. considering it was undoi...

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