I have not solved this issue yet but it is on my to-do for the 2.0 release, rest assured.
Search found 451 matches
- Mon Mar 04, 2024 5:03 pm
- Forum: Implemented for 2.0
- Topic: Export currently held blueprint library object to item
- Replies: 18
- Views: 4153
- Fri Feb 16, 2024 1:11 am
- Forum: Not a bug
- Topic: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings
- Replies: 3
- Views: 272
Re: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings
You need to bind your keyboard keys to both sets of zoom inputs. "Zoom in" and "Zoom into world" are separate entries in the controls list. Binding to both makes it behave properly.
- Fri Feb 16, 2024 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
- Replies: 2
- Views: 773
Re: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
Thanks for the report, this has been fixed for the next release.
- Thu Feb 15, 2024 7:54 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Thanks for your findings, could you let me know what distro/wm/hardware etc you are running? I have never been able to reproduce the problem on my machine.
I'll keep looking for potential deadlocks in the code.
I'll keep looking for potential deadlocks in the code.
- Mon Jan 29, 2024 8:40 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Moving this to pending until I get confirmation as to whether this has been fixed or not.
- Thu Jan 25, 2024 10:26 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 800
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Thank you, I was able to reproduce the crash. This looks to be an SDL bug that has been fixed in more recent versions. Unfortunately we will not be updating SDL in 1.1.x any more, but I will test this after we upgrade SDL on master and see if the problem is resolved there.
- Mon Jan 22, 2024 4:30 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 800
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Thanks for the report. What version of Sway are you running? Also, could you link me your Sway configuration file?
Initial investigation points to this being an SDL issue that I will have to report upstream.
Initial investigation points to this being an SDL issue that I will have to report upstream.
- Thu Jan 18, 2024 4:32 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Version 1.1.102 has released and includes the aforementioned changes. Please let me know if the issue happens again. If I don't hear anything for a few weeks I will move this to resolved.
- Thu Jan 18, 2024 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
- Replies: 2
- Views: 1644
Re: [1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
Thanks for the reports, this has been fixed for the next release.
- Wed Jan 03, 2024 5:24 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.57] Tutorial files are read-only copied
- Replies: 8
- Views: 4394
Re: [raiguard][1.1.57] Tutorial files are read-only copied
Thanks for the report, this has been fixed for the next release.
- Wed Jan 03, 2024 5:20 am
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 19
- Views: 3131
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Thanks for the files. I was unable to reproduce the issue on my PC, but I spent several hours studying the async saving code and found several flaws that I have fixed for the next release. One of them - not closing redundant pipe file descriptors on each process - is specifically touted as being the...
- Tue Jan 02, 2024 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Unexpected icon selector behavior when entering save name
- Replies: 7
- Views: 2056
Re: [1.1.76] Unexpected icon selector behavior when entering save name
Thanks for the report, this has been fixed for the next release.
- Mon Jan 01, 2024 10:56 pm
- Forum: Duplicates
- Topic: Freeze while saving
- Replies: 4
- Views: 412
Re: Freeze while saving
Duplicate of this report.
If you find any more information regarding a reproduction, please respond there.
If you find any more information regarding a reproduction, please respond there.
- Sat Dec 30, 2023 7:46 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11046
Re: Friday Facts #391 - 2023 recap
As someone who maintains a large Go codebase, the lack of sum types isn't as big of a deal, once you've learnt to "program around them". Sum types are - at least in imperative languages - a relatively new feature. Honestly, I didn't find the lack of generics frustrating either, but now th...
- Sat Dec 30, 2023 6:58 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11046
Re: Friday Facts #391 - 2023 recap
Glad to see mod management updates, good work. Speaking of 2.0 and mods, are there any plans closer to time of release to publish updates to the Lua APIs for mod authors to look at before launch? So they can work on updating their mods before Space Ages's release? Or having a demo version of the 2....
- Sat Dec 30, 2023 6:55 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11046
Re: Friday Facts #391 - 2023 recap
Quite interesting to see Golang getting some love at Wube. Was it only for prototyping, or is there now Golang in the tech stack? Go is Great! :D I'm also curious, since it should be a pretty good language for all the non-game server stuff. (It's garbage-collected, plus probably some other stuff I'...
- Sat Dec 30, 2023 6:51 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11046
Re: Friday Facts #391 - 2023 recap
@raiguard , would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI. It is on my laundry list to make the mod management logic available via CLI. It probably won't make it int...
- Thu Dec 14, 2023 5:44 pm
- Forum: Implemented for 2.0
- Topic: LuaEntity::custom_state_string
- Replies: 3
- Views: 627
Re: LuaEntity::custom_state_string
Implemented for 2.0 as LuaEntity::custom_status read/write. You can specify both the diode color and the label text.
LuaEntity::status read and working visualisations will remain unchanged - the custom status will only show in GUIs.
LuaEntity::status read and working visualisations will remain unchanged - the custom status will only show in GUIs.
- Mon Dec 11, 2023 4:10 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24649
Re: Friday Facts #388 - Smaller things for 2.0
Love the FFF and this one does not disappoint. Read through the suggestions that this one sparked and I love most of those too! As a fan of Factorio and of Lua, I was very slightly sad to see that they aren't upgrading to 5.4. I'm pretty sure there isn't much in 5.4 that would have a direct impact ...
- Mon Dec 04, 2023 3:43 pm
- Forum: Modding interface requests
- Topic: Read/write access to Game Blueprints
- Replies: 1
- Views: 654
Re: Read/write access to Game Blueprints
First part is implemented for 2.0 with a new LuaRecord API. I will look into the possibility of adding events, but no promises one way or the other quite yet.