Search found 128 matches

by fiery_salmon
Thu Apr 05, 2018 7:24 pm
Forum: General discussion
Topic: The size of bots
Replies: 11
Views: 4425

Re: The size of bots

alan2here wrote:Bots being unable to get less than a certain distance from each other.
was proposed (many times), will never be done as it would require pathfinding for bots what would mutilate UPS.
by fiery_salmon
Thu Apr 05, 2018 2:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359534

Re: Development and Discussion

Hi there, Angel! Your modes are really nice, but I have a question: do you post changelogs for alpha/beta versions? I can see the mod can be updated, but cannot see what has changed. See for an example https://mods.factorio.com/mods/Arch666Angel/angelsbioprocessing Changelog: --0.5.2 -fixed filteri...
by fiery_salmon
Thu Apr 05, 2018 9:04 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 989283

Re: Factorio Roadmap for 0.16+

Deadlock989 wrote:
Hannu wrote:Probably because in real world
Yawn, real world. Gonna play a game instead.
Yeah, I would not expect it to be an interesting gameplay mechanic.
by fiery_salmon
Thu Apr 05, 2018 7:40 am
Forum: Gameplay Help
Topic: 0.16 Oil processing stops when output tanks fill up
Replies: 15
Views: 12241

Re: 0.16 Oil processing stops when output tanks fill up

You would prefer to crack if petroleum is needed more than solid fuel (plastics...).
by fiery_salmon
Thu Apr 05, 2018 7:07 am
Forum: Ideas and Suggestions
Topic: Difference (or net production) graph in production graph / Combined view production minus consumption
Replies: 21
Views: 7898

Re: Difference (or net production) graph in production grapn

I really like this idea, it would be especially useful worth mods adding many intermediate products.

Is there already some mod doing something like that?
by fiery_salmon
Thu Apr 05, 2018 7:03 am
Forum: Ideas and Suggestions
Topic: Nuclear power UPS optimizations
Replies: 12
Views: 4846

Re: Nuclear power UPS optimizations

Do you have any evidence of disproportionate effect of nuclear on UPS? Can you provide saves that were used to verify this?
by fiery_salmon
Wed Apr 04, 2018 11:02 pm
Forum: Ideas and Suggestions
Topic: buildings are no longer items
Replies: 13
Views: 3638

Re: buildings are no longer items

Thales7 wrote:are no realistic
utterly irrelevant
by fiery_salmon
Wed Apr 04, 2018 11:45 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320530

Re: [0.16.x] Bob's Mods: General Discussion

For start, given that
orzelek made such a support mod which bridges the gap between DSB and Bob-Angel: viewtopic.php?f=185&t=58341
Is it even nevessary?
by fiery_salmon
Wed Apr 04, 2018 8:35 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14133

Re: Blue belt 2x faster than red belt?

If you got a full red belt before, you would get a full red belt after. Where's the part that supposedly breaks? The point is that if you split one compressed blue belt you won´t receive two compressed red belts. Which would be possible, if blue belt speed was x 4 and not x 3. You can easily split ...
by fiery_salmon
Wed Apr 04, 2018 6:15 am
Forum: Not a bug
Topic: [Dominik][0.16.36] Logistic bots don't leave deconstructing port on their own
Replies: 4
Views: 1338

Re: [16.36] Desconstructing roboport wierdness.

See https://forums.factorio.com/viewtopic.php?f=7&t=3638 and https://forums.factorio.com/viewtopic.php?f=7&t=3636 stickied on this forum. Especially Provide Attachments log-file, for every report! save-file (located in the saves folder in the Application directory) .ziped mods folder screens...
by fiery_salmon
Tue Apr 03, 2018 11:21 pm
Forum: Gameplay Help
Topic: 0.16 Oil processing stops when output tanks fill up
Replies: 15
Views: 12241

Re: 0.16 Oil processing stops when output tanks fill up

zOldBulldog wrote:I can use it later when it becomes essential.
It can be used later to make rocket fuel and is a good fuel for locomotives (speed boost), may be used to power furnaces/steam engines.
by fiery_salmon
Tue Apr 03, 2018 10:01 pm
Forum: Ideas and Suggestions
Topic: Roll mods into the base game
Replies: 18
Views: 4651

Re: Roll mods into the base game

dood wrote:I think the most crucial ones would be long reach and creative mode.
The first one is just too much quality of life gain for a little bit of "immersion" break to ignore.
reach limit in base game is intentional
by fiery_salmon
Tue Apr 03, 2018 6:04 pm
Forum: Ideas and Suggestions
Topic: Roll mods into the base game
Replies: 18
Views: 4651

Re: Roll mods into the base game

AFAIK the best ideas are already getting added, so this idea is redundant along with the ability to cut/paste parts of your base (when you have built everything one tile too short, prior to construction bots for example). I think that construction bots should be available from start (and are in my g...
by fiery_salmon
Tue Apr 03, 2018 5:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188238

Re: Bugs & FAQ

Theres the recipe for cleaning coal into coke and getting sulfur waste water if you desperate and have no oil / etc going yet. But the recipes Angel balanced were just buggy, atleast the one giving 10 times extra sulfur lol. Yes, for regular Angels, this is possible, but Seablock (i forgot to menti...
by fiery_salmon
Tue Apr 03, 2018 5:58 pm
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 45307

Re: Re-enabling achievments guide [16.25]

Gergely wrote: What makes it so common for people to accidentally enter a console command AND then accidentally SAVE it?! There is a warning!! A warning that appears in time to stop you. I just don't get it.
People are extremely proficient at ignoring warnings, informations, messages, errors etc.
by fiery_salmon
Tue Apr 03, 2018 5:57 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320530

Re: [0.16.x] Bob's Mods: General Discussion

Bricks make sense as part of tunnel construction. Fits even better than stone.
by fiery_salmon
Tue Apr 03, 2018 5:08 pm
Forum: Technical Help
Topic: Multi-version Factorio ?
Replies: 6
Views: 1492

Re: Multi-version Factorio ?

(...) so, place the zip version in an alternate directory and simply launch the executable in the bin folder and it will load the version in the alternate directory -- completely ignorant of the previously existing version (...) Yes, the .zip installation only uses files inside its folder and all f...
by fiery_salmon
Tue Apr 03, 2018 5:07 pm
Forum: This Forum
Topic: posts getting removed?
Replies: 5
Views: 2927

Re: posts getting removed?

From what I see this post was deleted from your account. Maybe some family member of a "friend" is making dumb jokes?
by fiery_salmon
Tue Apr 03, 2018 4:15 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 41664

Re: Friday Facts #236 - Building a rollup

How did the ground become green and lush again at the very end of the video? Is there a terraforming function what I missed in vanilla, or was it something that was added for the sake of the video? "You can see not much had to change, except all the terrain under the whole screenshot area was ...

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