Search found 212 matches
- Sat Mar 23, 2019 8:21 am
- Forum: Not a bug
- Topic: [0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
- Replies: 2
- Views: 1090
[0.17.17] Full Artillery Wagon Train doesn't leave station when set to cargo full
So, I've an Artillery train, and I send it to pick up shells. The condition is full cargo. After filling up, it should go to the next station in its schedule, but it doesn't leave the station. I first notice it here in my stream - https://www.twitch.tv/videos/399730938?t=00h24m46s I show it again he...
- Fri Mar 22, 2019 2:32 am
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 5010
Re: Worms spawn too close to player built structures
Worms can spawn too close to my perimeter defense (less than behemoths shoot range, but far than turrets range). Behemoth worms suddenly spawn, wipe out perimeter defense and I don't have time to get to that hot spot. Is this "as designed" or a bug? It's always been that way. Get artiller...
- Tue Mar 19, 2019 7:10 am
- Forum: Duplicates
- Topic: [0.17.15] Energy weapons damage tech number incorrect when it is completed
- Replies: 1
- Views: 676
[0.17.15] Energy weapons damage tech number incorrect when it is completed
Just finished energy weapons damage 12, and I just noticed that the tech report in upper right corner showed damage 1 completed.
- Sun Mar 17, 2019 3:22 am
- Forum: Technical Help
- Topic: [0.17.11] No automatic updates for downloaded version
- Replies: 4
- Views: 1333
Re: [0.17.11] No automatic updates for downloaded version
So the popup should be saying there is a new version, right? And should be offering an option to update, right? Or am I out of luck because I downloaded the game from the website instead of using Steam? Did you enable Settings | Other | Enable experimental updates? Ah, that should be enabled by def...
- Sun Mar 17, 2019 2:07 am
- Forum: Technical Help
- Topic: [0.17.11] No automatic updates for downloaded version
- Replies: 4
- Views: 1333
[0.17.11] No automatic updates for downloaded version
I've been waiting to post this "bug report" for several versions, because I kept thinking it'd be fixed. I seem to remember automatic updates were available for downloaded versions in 0.16, but I may be mistaken. Anyway, if you navigate to About > Check Updates, you get a Notice "No n...
- Tue Mar 12, 2019 6:48 pm
- Forum: Gameplay Help
- Topic: Upgrade blueprints with v17 Upgrade Planner?
- Replies: 2
- Views: 2152
Re: Upgrade blueprints with v17 Upgrade Planner?
That's a nice write up - and it has the needed feature. I do like unfiltered upgrade planners will auto-upgrade without have to specifically set it.
- Sat Mar 09, 2019 4:34 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 33357
Re: Version 0.17.9
Changes Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being ...
- Sun Mar 03, 2019 9:50 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1268
Re: [0.17.4] Accumulator charge not shown in power chart
Never mind, I think you are both right. I'm looking at the Production side of the chart, and of course while charging, they aren't producing power.
I compared the behavior to v0.16 and it's working the same.
This isn't a bug, please move to Not a bug. Sorry for the inconvenience.
I compared the behavior to v0.16 and it's working the same.
This isn't a bug, please move to Not a bug. Sorry for the inconvenience.
- Sun Mar 03, 2019 9:46 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1268
Re: [0.17.4] Accumulator charge not shown in power chart
When charging: There is no power bar on the chart showing the level of charge. There is no power value on the chart showing the charge in voltage accumulated. It's actually showing 0 W. If you see the screenshot, you see the power bar (on a vanilla accumulator) has a green bar showing that the accum...
- Sun Mar 03, 2019 7:43 am
- Forum: Not a bug
- Topic: [0.17.4] Accumulator charge not shown in power chart
- Replies: 4
- Views: 1268
[0.17.4] Accumulator charge not shown in power chart
Edit: I believe this is not a bug, this can be moved to "Not a bug." Sorry for the inconvenience. The accumulators when they are charging, the power level indicator on the chart do not show the charge level. When they are discharging, it works as you'd expect. https://i.ibb.co/8dvbwCy/imag...
- Sun Mar 03, 2019 2:33 am
- Forum: Gameplay Help
- Topic: Upgrade blueprints with v17 Upgrade Planner?
- Replies: 2
- Views: 2152
Upgrade blueprints with v17 Upgrade Planner?
With the Upgrade Planner in v0.17 how do you upgrade blueprints as you could with upgrade planner mod?
- Sun Mar 03, 2019 2:15 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225192
Re: [MOD 0.16] Upgrade planner
I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.
- Sun Mar 03, 2019 2:13 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73353
- Fri Mar 01, 2019 8:39 pm
- Forum: Gameplay Help
- Topic: Logistics default stack size, where is it?
- Replies: 3
- Views: 1673
- Fri Mar 01, 2019 11:21 am
- Forum: Duplicates
- Topic: [0.17.3] No GUI way back from Mods menu
- Replies: 2
- Views: 1148
- Fri Mar 01, 2019 11:06 am
- Forum: Gameplay Help
- Topic: Logistics default stack size, where is it?
- Replies: 3
- Views: 1673
Logistics default stack size, where is it?
In 0.16 you could set the default stack size for a logistics slot to 1, but I can't find the setting in 0.17. Is it there and am I missing it?
- Fri Mar 01, 2019 10:58 am
- Forum: Not a bug
- Topic: [0.17.3] Can't place track upon ghost track
- Replies: 0
- Views: 420
[0.17.3] Can't place track upon ghost track
If you place a blueprint of track down, and then pick up a piece of track and try to put it down upon the ghost track, it won't let you. The game makes you use one of the arrows of the ghost track to place with that method.
- Fri Mar 01, 2019 9:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash putting blueprint into Game blueprints (BlueprintShelf::addAt MR)
- Replies: 1
- Views: 1950
[0.17.3] Crash putting blueprint into Game blueprints (BlueprintShelf::addAt MR)
Opened a blueprint, placed it down and then wanted to put it into the game blueprints. Soon as I did, the game crashed. So you can see what I was doing exactly, here's my stream. Stream video: https://www.twitch.tv/videos/388407011 error occurs at 4:43 Mods: Advanced-Solar 1.1.0 (haven't actually pu...
- Fri Mar 01, 2019 4:27 am
- Forum: Duplicates
- Topic: [0.17.3] Installed Mod not showing up in Manage list
- Replies: 1
- Views: 662
[0.17.3] Installed Mod not showing up in Manage list
Hi, If you install a mod, it doesn't show up in the manage list. If you look at the Install list, the mod has a check mark, like the other already installed mods. But it isn't in the manage list. I think there needs to be a refresh button at the top like the other two lists (install and updates). Pr...
- Thu Feb 28, 2019 9:42 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Screenshot button
- Replies: 5
- Views: 1641
Re: [0.17.2] Screenshot button
Would be nice to have a regular hotkey for screenshots. Integrate it into the PrtScr key, even. PrtScr key already works for screenshot. It copies the current desktop to the clipboard. You then can paste that into Paint, or whichever app you like. If you don't want the entire desktop, and only the ...