Search found 212 matches

by Dune
Thu Aug 20, 2020 5:11 am
Forum: Pending
Topic: [0.18.26] Crash placing different type pipe over another typed ghost
Replies: 2
Views: 1172

Re: [0.18.26] Crash placing different type pipe over another typed ghost

Sorry, when playing a map mod set that includes so many mods I don't update the game or the mods themselves. So I've still been playing in 18.26 since then. If it occurs again (after I update), I'll let you know.

PS I was on vacation for a couple weeks, sorry for the late response.
by Dune
Tue May 26, 2020 9:37 am
Forum: Pending
Topic: [0.18.26] Crash placing different type pipe over another typed ghost
Replies: 2
Views: 1172

[0.18.26] Crash placing different type pipe over another typed ghost

Hey devs,

I'm playing SeaBlock and was placing a plastic underground pipe over a bronze pipe ghost to connect to another plastic underground. You can see what I was doing here in this stream vod - https://www.twitch.tv/videos/632106154?t=01h22m55s

Attached is my current save, and crash files.
by Dune
Sun May 03, 2020 1:24 am
Forum: Duplicates
Topic: 0.18.22 Train doesn't respect its own red rail or chain signals
Replies: 1
Views: 855

0.18.22 Train doesn't respect its own red rail or chain signals

'long' trains don't respect rail signals when they point at itself.

Here's a view of the bug in a short twitch vod - https://www.twitch.tv/videos/609661306

Attached is the demo file used in the video.
by Dune
Tue Apr 28, 2020 3:41 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 20493

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book.

Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better.
by Dune
Sat Apr 25, 2020 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] 0.18.21 loading modules into an assembler overflows into modules slots
Replies: 2
Views: 2806

[Rseding91] 0.18.21 loading modules into an assembler overflows into modules slots

So, I noticed this yesterday in my krastorio stream. If you use a loader to load an assembler (say your making speed 2's, and you're feeding speed 1's) and there are no modules in the modules slots of the assembler, when the max number of modules are reached with the loader, they overflow into the s...
by Dune
Sun Apr 12, 2020 4:04 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 18520

Re: Friday Facts #342 - The new old tutorial

When you reference a Friday Facts, such as in this, Kovarex discussed his reasoning in FFF-327, but a lot of ... Can you please add a date with that. Nobody knows when these were published, and a date would put more context to when it was last discussed. Otherwise they are just numbers and have litt...
by Dune
Thu Apr 09, 2020 4:48 pm
Forum: Won't fix.
Topic: 0.18.17 odd behavior with tech tree and game being paused
Replies: 4
Views: 2172

0.18.17 odd behavior with tech tree and game being paused

In single player (solo play, sandbox game), If you pause the game and press T (to open tech tree), it doesn't open. But then if you unpause, the tech tree opens without having to press T. If while in the tech tree, and you pause the game, you can't close the tech tree. If you press escape, it opens ...
by Dune
Mon Feb 24, 2020 5:41 am
Forum: Ideas and Suggestions
Topic: Borderless Window Mode / Full Screen Window Mode.
Replies: 11
Views: 16839

Re: Borderless Window Mode / Full Screen Window Mode.

Thanks for all the responses, yes it's on startup. Sorry, that's when I often am opening the game and at the same time my streaming software (which doesn't play nice and open on my 2nd monitor where I always put it.) Good to know I can do it after the game loads and I've clicked into factorio.
by Dune
Sat Feb 22, 2020 3:19 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26214

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Wave defense Are the biters going to evolve? But the only means of getting points is killing their bases? I'm not in favor of this change. How do you get points while working on your base? You seem to think players will always be playing this multi-player, such that there are extra hands to do tasks...
by Dune
Thu Feb 20, 2020 8:40 am
Forum: Ideas and Suggestions
Topic: Borderless Window Mode / Full Screen Window Mode.
Replies: 11
Views: 16839

Re: Borderless Window Mode / Full Screen Window Mode.

This is a super old thread, but why start a new thread on the same subject?

I can't reveal any window that is open beneath factorio. I have to quit the game / crash the client (task manager force quit) to get at windows beneath.

Thanks!
by Dune
Sat Oct 12, 2019 7:45 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 33755

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

It's nice to see this biters change from a visuals standpoint, but I feel that biters are already a lot harder in 17 vs 16. This change will make it that much more difficult for players.
by Dune
Thu Sep 26, 2019 2:27 am
Forum: Logistic Train Network
Topic: Stations of different surfaces
Replies: 3
Views: 2194

Re: Stations of different surfaces

Bump, I second this proposal. As mods with different surfaces become popular, such as Space Exploration, such features would help. I ran into this as well with SE. The bad part about it is, the trains went to pick up the material for a request, on one surface and then since they couldn't make the tr...
by Dune
Mon Aug 26, 2019 7:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1560061

Re: Development and Discussion

Question is how much yield an infinite field should now show, I can set the richness to be multiplied with a factor which will lower the yield it starts of with. I'd return the question, if the field was just supposed to be infinite, IE never run out but produce as it would if it were regular ore? ...
by Dune
Fri Aug 23, 2019 6:56 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 127518

Re: Friday Facts #309 - Controversial opinions

Adventure mode TOGoS I'm not sure that making vanilla Factorio more fun for people who want to focus more on exploration is itself controversial, but all these features take time and energy to build and maintain, and "Factorio isn't supposed to be about exploration", so it hasn't been a p...
by Dune
Sun Aug 18, 2019 6:41 am
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1401

Re: [17.65] Infinite Ore doesn't produce regularly

Bilka, Thank you for the explanation. I've been playing this game for years and honestly had no idea how the miners worked internally. I always figured it was the total amount under the miner that was deducted from each cycle. Not each individual tile mined independently, and rotated through as the ...
by Dune
Sat Aug 17, 2019 5:29 pm
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1401

Re: [17.65] Infinite Ore doesn't produce regularly

Some miners are not producing much of the time, even one's with regular ore. Did you see the stream video? It's normal behavior for a miner not to produce for some time?
by Dune
Thu Aug 15, 2019 5:00 pm
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1401

[17.65] Infinite Ore doesn't produce regularly

So, with yesterday's patch. - Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (https://forums.factorio.com/74443) - Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for ...
by Dune
Thu Aug 15, 2019 4:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1560061

Re: Development and Discussion

I've been playing a game with Angel's Infinite Ore mod installed. It seemed that the infinite sections, just didn't run out when the others did. Producing no more than any other normal spot. Yesterday's patch notes for v17.65 - Fixed that mining drill covering more than 1 infinite resource showed th...
by Dune
Wed Jul 03, 2019 5:33 am
Forum: Not a bug
Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
Replies: 3
Views: 1423

Re: [0.17.53] SeverMultiplayerManager - Error while running reload_script

It loads just fine in 17.52, without changing a thing. It may be that the lua commands got changed?
by Dune
Wed Jul 03, 2019 2:35 am
Forum: Not a bug
Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
Replies: 3
Views: 1423

[0.17.53] SeverMultiplayerManager - Error while running reload_script

Hi, I've updated my multiplayer server to 17.53 and it keeps crashing. Unfortunately, I only have a copy of the log file, and I'll paste that below. I'll also attach my game save. [July 2, 2019 8:13 PM] uid=0(root) gid=0(root) groups=0(root),1(bin),2(daemon),3(sys),4(adm),6(disk),10(wheel),11(floppy...

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