Search found 212 matches

by Dune
Mon Jan 11, 2021 8:27 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 3203

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

@Reseding91, it actually worked the opposite in the above case. That's why I first reported as a bug, and it got moved to troubleshoot.

In my case it checks appdata/factorio/config/config.ini before the install folder/config/config.ini
by Dune
Fri Jan 08, 2021 8:38 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 3203

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

Clean install, nothing moved over.

Changed only config-path.cfg to have "use-system-read-write-data-directories=false", but it just ignores this and still uses the appdata folder.

It may seem trivial, but I like to have different versions of the game available. If they all point to the same saves ...
by Dune
Fri Jan 08, 2021 7:55 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 3203

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

I re-unzipped 1.1.6 into a separate folder, and careful which files I copied over...

Just went with blueprints, saves and scenarios (need it since I'm using a redmew.com's scenario) folders, it worked as it had before. But then copying the other files, player-data and config.ini, it is still ...
by Dune
Fri Jan 08, 2021 6:20 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 3203

[1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

So, I upgraded to 1.1.8 via steam (from 1.1.6) and it changed my save/mods folder from the install folder to the %appsdata%/factorio folder.

I tried downgrading back to 1.1.6, or downloading a zip of 1.1.6 thinking it might be a 1.1.8 issue, but it is still trying to load from the appsdata folder ...
by Dune
Mon Dec 14, 2020 10:03 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 36490

Re: Version 1.1.6

TheEnemy42 wrote: Mon Dec 14, 2020 9:26 pm Why is the satellite under Production and not Intermediate?
Because then someone would argue you could use productivity modules to make them.
by Dune
Thu Dec 10, 2020 8:52 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 7494

Re: Add an option to disable the black stripes in zoomed-in map view

Made a mod to remove these lines just now with the help of user eradicator. Give it a try.

https://mods.factorio.com/mod/MapView_NoBlackLines
by Dune
Thu Dec 10, 2020 7:27 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 3475

Re: Black stripes at edge of screen in zoomed-in map view


Just for the record, disabling it is literally a one-line mod.

data.raw['utility-constants'].default.zoom_to_world_effect_strength = 0


You make it sound easy. I've almost no experience in modding factorio. I downloaded the test mod, added that line to settings.lua (since it seems a setting ...
by Dune
Thu Dec 10, 2020 7:01 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 3475

Re: Black stripes at edge of screen in zoomed-in map view

Made a suggestion post since I didn't see one for this, please add 'me too' to it.

viewtopic.php?p=526852
by Dune
Thu Dec 10, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 7494

Please remove pixilation on zoomed/focused map view

The view of the player map when zoomed in enough for things to render, the areas around the edges are pixilated (has lines). See included screenshots. This isn't the case on the normal player view.

The pixilation makes me nauseous. It really makes me ill. Please make a way to disable this 'feature ...
by Dune
Thu Dec 10, 2020 6:51 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 3475

Re: Black stripes at edge of screen in zoomed-in map view

This makes me cry that this is an 'intended' feature. It makes me nauseous to look at it. Why would the devs want to make the players sick? If there's a feature request to disable this, I'd sign that pledge.
by Dune
Thu Dec 10, 2020 6:37 pm
Forum: Duplicates
Topic: [1.1.5] Map view (focused) pixilated around edges
Replies: 1
Views: 1166

[1.1.5] Map view (focused) pixilated around edges

The view of the player map when zoomed in enough for things to render, the areas around the edges are pixilated (have lines). See included screenshots. This isn't the case on the normal player view.

The pixilation makes me nauseous, is there anyway to turn this off?

https://i.ibb.co/CBYhq4B/image ...
by Dune
Tue Dec 08, 2020 11:42 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 73764

Re: [0.17/0.18] LTN Combinator

Hate to be a bother, but still waiting on a 1.1 update.
by Dune
Sun Oct 11, 2020 12:47 am
Forum: Ideas and Suggestions
Topic: Add settings toggle for nuke damaging terrain texture
Replies: 3
Views: 1552

Add settings toggle for nuke damaging terrain texture

Krastorio 2 has nuclear artillery, and the damage the nukes do to the alien biomes map I'm playing with is just plain ugly. It'd be a nice addition to be able to have a setting to toggle off nukes doing damage to the terrain. I wouldn't mind so much if the damaged areas expired leaving the old ...
by Dune
Sun Oct 11, 2020 12:36 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Biters not spawning
Replies: 5
Views: 5651

Re: [Oxyd] [1.0.0] Biters not spawning


If I recall correctly, biters are removed from the game if they cant find pathing to their target.
I am not sure if this is connected with the issue, never played the mod combination that you are.
However, one could try to replicate this with a custom made vanilla map with a lot of water, maybe ...
by Dune
Thu Oct 01, 2020 1:59 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Biters not spawning
Replies: 5
Views: 5651

Re: [1.0.0] Biters not spawning

Here's the same link to the video now on YouTube, just in case this hasn't been fixed before Twitch deletes my vod.

https://youtu.be/87WuMlcL1Go?t=2505
by Dune
Fri Sep 11, 2020 6:07 pm
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 4400

Re: Are Friday Facts and New Releases a thing of the past?

It became an every Friday habit for us and some of our players too, but we believe now is the right time to stop . There will hardly be a better moment to do so. It should be very understandable that we need a break, and we also need the freedom to think about the long term without the obligation ...
by Dune
Thu Sep 10, 2020 10:49 pm
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 4400

Re: Are Friday Facts and New Releases a thing of the past?

Bilka wrote: Thu Sep 10, 2020 8:14 am You can find a collection of information regarding future content on https://wiki.factorio.com/Upcoming_features.
Glad to hear you're still near and dear to our hearts.
by Dune
Thu Sep 10, 2020 10:48 pm
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 4400

Re: Are Friday Facts and New Releases a thing of the past?


@OP : have you read this ? https://factorio.com/blog/post/fff-360


Funny Koub, they had to go and sticky it. I "looked" for a 360 among the other posts and never saw it. Still, there's been no new since then. I waited several weeks thinking they'd resume, and there's not been any more than it.
by Dune
Thu Sep 10, 2020 1:00 am
Forum: General discussion
Topic: Are Friday Facts and New Releases a thing of the past?
Replies: 12
Views: 4400

Are Friday Facts and New Releases a thing of the past?

I'm getting these questions in from my stream's viewership.
  • So, have the developers taken a prolonged vacation?
  • Have they quit Factorio for good?
  • Did their wives abduct them?
  • Where have our devs gone?
by Dune
Wed Aug 26, 2020 8:31 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Biters not spawning
Replies: 5
Views: 5651

[Oxyd] [1.0.0] Biters not spawning

Hey, the biters aren't spawning (sort of). I think there's a max cap of the number of biters for a region (square area of chunks?).

I'm playing the Redmew maze scenario, with deathworld and krastorio 2, plus a lot of other mods. My guess this is a scenario issue, but it might be factorio base game ...

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