Search found 201 matches
- Tue Dec 08, 2020 11:42 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58469
Re: [0.17/0.18] LTN Combinator
Hate to be a bother, but still waiting on a 1.1 update.
- Sun Oct 11, 2020 12:47 am
- Forum: Ideas and Suggestions
- Topic: Add settings toggle for nuke damaging terrain texture
- Replies: 3
- Views: 1011
Add settings toggle for nuke damaging terrain texture
Krastorio 2 has nuclear artillery, and the damage the nukes do to the alien biomes map I'm playing with is just plain ugly. It'd be a nice addition to be able to have a setting to toggle off nukes doing damage to the terrain. I wouldn't mind so much if the damaged areas expired leaving the old terra...
- Sun Oct 11, 2020 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Biters not spawning
- Replies: 5
- Views: 4341
Re: [Oxyd] [1.0.0] Biters not spawning
If I recall correctly, biters are removed from the game if they cant find pathing to their target. I am not sure if this is connected with the issue, never played the mod combination that you are. However, one could try to replicate this with a custom made vanilla map with a lot of water, maybe bit...
- Thu Oct 01, 2020 1:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Biters not spawning
- Replies: 5
- Views: 4341
Re: [1.0.0] Biters not spawning
Here's the same link to the video now on YouTube, just in case this hasn't been fixed before Twitch deletes my vod.
https://youtu.be/87WuMlcL1Go?t=2505
https://youtu.be/87WuMlcL1Go?t=2505
- Fri Sep 11, 2020 6:07 pm
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 3152
Re: Are Friday Facts and New Releases a thing of the past?
It became an every Friday habit for us and some of our players too, but we believe now is the right time to stop . There will hardly be a better moment to do so. It should be very understandable that we need a break, and we also need the freedom to think about the long term without the obligation t...
- Thu Sep 10, 2020 10:49 pm
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 3152
Re: Are Friday Facts and New Releases a thing of the past?
Glad to hear you're still near and dear to our hearts.Bilka wrote: ↑Thu Sep 10, 2020 8:14 amYou can find a collection of information regarding future content on https://wiki.factorio.com/Upcoming_features.
- Thu Sep 10, 2020 10:48 pm
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 3152
Re: Are Friday Facts and New Releases a thing of the past?
@OP : have you read this ? https://factorio.com/blog/post/fff-360 Funny Koub, they had to go and sticky it. I "looked" for a 360 among the other posts and never saw it. Still, there's been no new since then. I waited several weeks thinking they'd resume, and there's not been any more than...
- Thu Sep 10, 2020 1:00 am
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 3152
Are Friday Facts and New Releases a thing of the past?
I'm getting these questions in from my stream's viewership.
- So, have the developers taken a prolonged vacation?
- Have they quit Factorio for good?
- Did their wives abduct them?
- Where have our devs gone?
- Wed Aug 26, 2020 8:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Biters not spawning
- Replies: 5
- Views: 4341
[Oxyd] [1.0.0] Biters not spawning
Hey, the biters aren't spawning (sort of). I think there's a max cap of the number of biters for a region (square area of chunks?). I'm playing the Redmew maze scenario, with deathworld and krastorio 2, plus a lot of other mods. My guess this is a scenario issue, but it might be factorio base game r...
- Thu Aug 20, 2020 5:11 am
- Forum: Pending
- Topic: [0.18.26] Crash placing different type pipe over another typed ghost
- Replies: 2
- Views: 1015
Re: [0.18.26] Crash placing different type pipe over another typed ghost
Sorry, when playing a map mod set that includes so many mods I don't update the game or the mods themselves. So I've still been playing in 18.26 since then. If it occurs again (after I update), I'll let you know.
PS I was on vacation for a couple weeks, sorry for the late response.
PS I was on vacation for a couple weeks, sorry for the late response.
- Tue May 26, 2020 9:37 am
- Forum: Pending
- Topic: [0.18.26] Crash placing different type pipe over another typed ghost
- Replies: 2
- Views: 1015
[0.18.26] Crash placing different type pipe over another typed ghost
Hey devs,
I'm playing SeaBlock and was placing a plastic underground pipe over a bronze pipe ghost to connect to another plastic underground. You can see what I was doing here in this stream vod - https://www.twitch.tv/videos/632106154?t=01h22m55s
Attached is my current save, and crash files.
I'm playing SeaBlock and was placing a plastic underground pipe over a bronze pipe ghost to connect to another plastic underground. You can see what I was doing here in this stream vod - https://www.twitch.tv/videos/632106154?t=01h22m55s
Attached is my current save, and crash files.
- Sun May 03, 2020 1:24 am
- Forum: Duplicates
- Topic: 0.18.22 Train doesn't respect its own red rail or chain signals
- Replies: 1
- Views: 759
0.18.22 Train doesn't respect its own red rail or chain signals
'long' trains don't respect rail signals when they point at itself.
Here's a view of the bug in a short twitch vod - https://www.twitch.tv/videos/609661306
Attached is the demo file used in the video.
Here's a view of the bug in a short twitch vod - https://www.twitch.tv/videos/609661306
Attached is the demo file used in the video.
- Tue Apr 28, 2020 3:41 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18195
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book.
Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better.
Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better.
- Sat Apr 25, 2020 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.18.21 loading modules into an assembler overflows into modules slots
- Replies: 2
- Views: 2474
[Rseding91] 0.18.21 loading modules into an assembler overflows into modules slots
So, I noticed this yesterday in my krastorio stream. If you use a loader to load an assembler (say your making speed 2's, and you're feeding speed 1's) and there are no modules in the modules slots of the assembler, when the max number of modules are reached with the loader, they overflow into the s...
- Sun Apr 12, 2020 4:04 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16452
Re: Friday Facts #342 - The new old tutorial
When you reference a Friday Facts, such as in this, Kovarex discussed his reasoning in FFF-327, but a lot of ... Can you please add a date with that. Nobody knows when these were published, and a date would put more context to when it was last discussed. Otherwise they are just numbers and have litt...
- Thu Apr 09, 2020 4:48 pm
- Forum: Won't fix.
- Topic: 0.18.17 odd behavior with tech tree and game being paused
- Replies: 3
- Views: 1732
0.18.17 odd behavior with tech tree and game being paused
In single player (solo play, sandbox game), If you pause the game and press T (to open tech tree), it doesn't open. But then if you unpause, the tech tree opens without having to press T. If while in the tech tree, and you pause the game, you can't close the tech tree. If you press escape, it opens ...
- Mon Feb 24, 2020 5:41 am
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15565
Re: Borderless Window Mode / Full Screen Window Mode.
Thanks for all the responses, yes it's on startup. Sorry, that's when I often am opening the game and at the same time my streaming software (which doesn't play nice and open on my 2nd monitor where I always put it.) Good to know I can do it after the game loads and I've clicked into factorio.
- Sat Feb 22, 2020 3:19 am
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23455
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Wave defense Are the biters going to evolve? But the only means of getting points is killing their bases? I'm not in favor of this change. How do you get points while working on your base? You seem to think players will always be playing this multi-player, such that there are extra hands to do tasks...
- Thu Feb 20, 2020 8:40 am
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15565
Re: Borderless Window Mode / Full Screen Window Mode.
This is a super old thread, but why start a new thread on the same subject?
I can't reveal any window that is open beneath factorio. I have to quit the game / crash the client (task manager force quit) to get at windows beneath.
Thanks!
I can't reveal any window that is open beneath factorio. I have to quit the game / crash the client (task manager force quit) to get at windows beneath.
Thanks!
- Sat Oct 12, 2019 7:45 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30400
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
It's nice to see this biters change from a visuals standpoint, but I feel that biters are already a lot harder in 17 vs 16. This change will make it that much more difficult for players.