Search found 200 matches

by Dune
Sat Mar 10, 2018 3:57 am
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 0
Views: 920

Color picker GUI

When setting color for a locomotive, train station (and maybe for yourself with the /color command), it'd be nice to get a GUI of all the entities in game (including the colors in the 123,abc symbol area) and be able to select one to get its primary color. It's tough guessing numbers for iron ore, i...
by Dune
Fri Mar 09, 2018 4:31 am
Forum: Resolved Problems and Bugs
Topic: 16.27 There's a sound for chat when un-toggled
Replies: 1
Views: 1437

16.27 There's a sound for chat when un-toggled

I've un-toggled the play sound for chat in Options > Interface, but in multiplayer, there's still a sound when chatting.

Vanilla, no mods
by Dune
Mon Mar 05, 2018 12:33 am
Forum: Duplicates
Topic: 16.27 no radar (even personal radars)
Replies: 3
Views: 597

Re: 16.27 no radar (even personal radars)

Okay, guess by watching that guys video it might be the same thing. Hoping the person on our server weighs in.

I'll leave the map up for the next few days, and then I'll delete it since it is rather large.
by Dune
Mon Mar 05, 2018 12:05 am
Forum: Duplicates
Topic: 16.27 no radar (even personal radars)
Replies: 3
Views: 597

Re: 16.27 no radar (even personal radars)

Game save: 152MB file - https://goo.gl/DTBua4
by Dune
Mon Mar 05, 2018 12:00 am
Forum: Duplicates
Topic: 16.27 no radar (even personal radars)
Replies: 3
Views: 597

16.27 no radar (even personal radars)

Playing on a huge multiplayer map, when suddenly all radar went out (even personal radars). First, a screenshot of the game with no radars, then Second, a screenshot of the person who think's their responsible steps to take to duplicate. https://i.imgur.com/EqFHZyn.png https://i.imgur.com/gvXpu9Z.pn...
by Dune
Wed Feb 28, 2018 9:08 pm
Forum: 1 / 0 magic
Topic: [0.16.27] Crashed during autosave
Replies: 6
Views: 1615

Re: 16.27 Crashed during autosave

Attached both current and previous. The previous was from a few days ago, so don't think it's relevant.
by Dune
Wed Feb 28, 2018 8:47 pm
Forum: 1 / 0 magic
Topic: [0.16.27] Crashed during autosave
Replies: 6
Views: 1615

[0.16.27] Crashed during autosave

Game was frozen while autosaving, so I wasn't technically doing anything. I might have been in the process of picking up a beacon or a medium-electric-pole, when the autosave began.

No mods, playing vanilla game.

Attached, the log file, last save and the autosave1.tmp file.
by Dune
Wed Feb 28, 2018 10:05 am
Forum: Resolved Problems and Bugs
Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
Replies: 12
Views: 3464

Re: [0.16.26] crash placing laser turrets

Nope, no way to reproduce it. I did get another crash, deconstructing turrets about 5 minutes after continuing after reporting this bug, and I reported it, but it was moved to "Duplicates," no reason was given. Since then, I've had no further crashes. I did get another bug, which I couldn'...
by Dune
Tue Feb 27, 2018 7:02 am
Forum: Duplicates
Topic: [16.26] crash deconstructing turret placement
Replies: 0
Views: 416

[16.26] crash deconstructing turret placement

About 5 minutes after posting last crash report, I was re-clearing part that didn't get autosaved. Just cleared a bunch of bases, and using a deconstruction planner (with big-electric-pole & laser turrets white listed) was picking up my turret placements. The string to which is in the last post,...
by Dune
Tue Feb 27, 2018 6:49 am
Forum: Resolved Problems and Bugs
Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
Replies: 12
Views: 3464

[0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

Clearing biter bases, I was setting out some laser turrets with a blueprint that I've used many times (as well as for at least an hour before the crash happened). The blueprint string: 0eNqdlGFvgyAQhv/LfcZFrFXLX1mWRe2luQTRAC4zhv8+qMnSdK4Bv3Fw78O9d4EVOjnjpElZECtQPyoD4n0FQzfVyrBnlwlBAFkcgIFqhxDJ1qDO7K...
by Dune
Thu Feb 22, 2018 12:06 pm
Forum: Not a bug
Topic: [16.25] Placing 2nd Trainstop can't be exactly one length
Replies: 9
Views: 1608

Re: [16.25] Placing 2nd Trainstop can't be exactly one length

Well, this is inconvinient, but cargo wagon (and other train parts) is 7 tiles long: 6 for wagon itself and 1 for connection between them. Because 7 is not divisible by 2 (standard tile increment in rail networks" pattern repeats every two cargo wagons (or locomotives) - you have to move secon...
by Dune
Thu Feb 22, 2018 5:50 am
Forum: Not a bug
Topic: [16.25] Placing 2nd Trainstop can't be exactly one length
Replies: 9
Views: 1608

[16.25] Placing 2nd Trainstop can't be exactly one length

Not sure if I'd call this a bug, or a feature request. When placing a 2nd trainstop close to another, it can't be placed exactly one car length from the other. The game is making it be offset by 1/6th of a car length, which then makes chests (and/or pumps) not be reachable. Here's my issue. In multi...
by Dune
Sun Feb 18, 2018 3:50 am
Forum: Duplicates
Topic: [16.24] Crash "server crashed"
Replies: 0
Views: 271

[16.24] Crash "server crashed"

Playing multiplayer, and had a map view of a light display showing how much liquids were currently in the supply network. Really can't say more than that what "caused" it, but that's what I was doing when it occurred. Edit: Now that I try to reconnect to the server, I cannot. When I click ...
by Dune
Fri Feb 16, 2018 5:30 pm
Forum: Pending
Topic: [16.23] Fluids not leveling
Replies: 4
Views: 1037

Re: [16.23] Fluids not leveling

posila, mrvn, thanks for taking a look at this. I ran your test posila in both 15.40 and 16.24 and also showed the same experience, almost to the exact numbers under heavy demand by pumping the liquid to the other end of the tanks. I guess i wasn't putting as high demand on my liquids in 15.40 as I ...
by Dune
Tue Feb 13, 2018 5:46 am
Forum: Pending
Topic: [16.23] Fluids not leveling
Replies: 4
Views: 1037

[16.23] Fluids not leveling

In version 15, all fluids would have the same level if not separated by a pump. I'm noticing in 16 that fluids fluctuate drastically, and I'm having difficulty getting fluids from trains to tanks then to refinery. To demonstrate, here's a series of petroleum tanks. The bottom left, is full and the b...
by Dune
Sun Feb 04, 2018 8:36 pm
Forum: Not a bug
Topic: [16.22] Pollution miscalculation
Replies: 4
Views: 996

Re: [16.22] Pollution miscalculation

I really don't think it makes sense. As far as I know, no device in the world produces more pollution by consuming more energy. You set your clothing dryer on high, no more pollution. Your electric razor on high, no more pollution. You have an electric car, no pollution to use. No matter how fast or...
by Dune
Sun Feb 04, 2018 3:23 am
Forum: Not a bug
Topic: [16.22] Pollution miscalculation
Replies: 4
Views: 996

[16.22] Pollution miscalculation

I've been playing 15.40, but I'd found a seeming bug and wanted to check if it was still in place in 16.22, and I've tested it, and it still seems to be there. Pollution from modules are calculated incorrectly. I've included screenshots, but in brief: A factory (for science lets say) produces 1.8 po...
by Dune
Thu Dec 14, 2017 3:08 am
Forum: Pending
Topic: [posile][15.40] Crash after: "Decorative::draw"
Replies: 5
Views: 1052

Re: [kovarex] Game crash

I tried including the dmp file, but the forums doesn't permit the dmp extension for files. I figured, because you didn't want them. Here's a zip of it. This is likely a dump from one of the other crashes. By the way, if you check the log file, it is version 15.40, not 16. * Is it happening repeatedl...
by Dune
Tue Dec 12, 2017 4:53 am
Forum: Pending
Topic: [posile][15.40] Crash after: "Decorative::draw"
Replies: 5
Views: 1052

Re: Game crash

Game has been real stable. This is my first encounter with crashes, but tonight it has crashed 5 or so times so far.
by Dune
Tue Dec 12, 2017 4:37 am
Forum: Pending
Topic: [posile][15.40] Crash after: "Decorative::draw"
Replies: 5
Views: 1052

[posile][15.40] Crash after: "Decorative::draw"

Not sure what else to say, but I was suggested to add the log file to here, and the mods & latest save file.

I'm using a Screenshot mod & the attack helicopter mod, though I haven't built the helicopter or taken a screen shot with this game yet.

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