Search found 200 matches
- Sat Mar 10, 2018 3:57 am
- Forum: Ideas and Suggestions
- Topic: Color picker GUI
- Replies: 0
- Views: 920
Color picker GUI
When setting color for a locomotive, train station (and maybe for yourself with the /color command), it'd be nice to get a GUI of all the entities in game (including the colors in the 123,abc symbol area) and be able to select one to get its primary color. It's tough guessing numbers for iron ore, i...
- Fri Mar 09, 2018 4:31 am
- Forum: Resolved Problems and Bugs
- Topic: 16.27 There's a sound for chat when un-toggled
- Replies: 1
- Views: 1437
16.27 There's a sound for chat when un-toggled
I've un-toggled the play sound for chat in Options > Interface, but in multiplayer, there's still a sound when chatting.
Vanilla, no mods
Vanilla, no mods
- Mon Mar 05, 2018 12:33 am
- Forum: Duplicates
- Topic: 16.27 no radar (even personal radars)
- Replies: 3
- Views: 597
Re: 16.27 no radar (even personal radars)
Okay, guess by watching that guys video it might be the same thing. Hoping the person on our server weighs in.
I'll leave the map up for the next few days, and then I'll delete it since it is rather large.
I'll leave the map up for the next few days, and then I'll delete it since it is rather large.
- Mon Mar 05, 2018 12:05 am
- Forum: Duplicates
- Topic: 16.27 no radar (even personal radars)
- Replies: 3
- Views: 597
Re: 16.27 no radar (even personal radars)
Game save: 152MB file - https://goo.gl/DTBua4
- Mon Mar 05, 2018 12:00 am
- Forum: Duplicates
- Topic: 16.27 no radar (even personal radars)
- Replies: 3
- Views: 597
16.27 no radar (even personal radars)
Playing on a huge multiplayer map, when suddenly all radar went out (even personal radars). First, a screenshot of the game with no radars, then Second, a screenshot of the person who think's their responsible steps to take to duplicate. https://i.imgur.com/EqFHZyn.png https://i.imgur.com/gvXpu9Z.pn...
- Wed Feb 28, 2018 9:08 pm
- Forum: 1 / 0 magic
- Topic: [0.16.27] Crashed during autosave
- Replies: 6
- Views: 1615
Re: 16.27 Crashed during autosave
Attached both current and previous. The previous was from a few days ago, so don't think it's relevant.
- Wed Feb 28, 2018 8:47 pm
- Forum: 1 / 0 magic
- Topic: [0.16.27] Crashed during autosave
- Replies: 6
- Views: 1615
[0.16.27] Crashed during autosave
Game was frozen while autosaving, so I wasn't technically doing anything. I might have been in the process of picking up a beacon or a medium-electric-pole, when the autosave began.
No mods, playing vanilla game.
Attached, the log file, last save and the autosave1.tmp file.
No mods, playing vanilla game.
Attached, the log file, last save and the autosave1.tmp file.
- Wed Feb 28, 2018 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
- Replies: 12
- Views: 3464
Re: [0.16.26] crash placing laser turrets
Nope, no way to reproduce it. I did get another crash, deconstructing turrets about 5 minutes after continuing after reporting this bug, and I reported it, but it was moved to "Duplicates," no reason was given. Since then, I've had no further crashes. I did get another bug, which I couldn'...
- Tue Feb 27, 2018 7:02 am
- Forum: Duplicates
- Topic: [16.26] crash deconstructing turret placement
- Replies: 0
- Views: 416
[16.26] crash deconstructing turret placement
About 5 minutes after posting last crash report, I was re-clearing part that didn't get autosaved. Just cleared a bunch of bases, and using a deconstruction planner (with big-electric-pole & laser turrets white listed) was picking up my turret placements. The string to which is in the last post,...
- Tue Feb 27, 2018 6:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
- Replies: 12
- Views: 3464
[0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
Clearing biter bases, I was setting out some laser turrets with a blueprint that I've used many times (as well as for at least an hour before the crash happened). The blueprint string: 0eNqdlGFvgyAQhv/LfcZFrFXLX1mWRe2luQTRAC4zhv8+qMnSdK4Bv3Fw78O9d4EVOjnjpElZECtQPyoD4n0FQzfVyrBnlwlBAFkcgIFqhxDJ1qDO7K...
- Thu Feb 22, 2018 12:06 pm
- Forum: Not a bug
- Topic: [16.25] Placing 2nd Trainstop can't be exactly one length
- Replies: 9
- Views: 1608
Re: [16.25] Placing 2nd Trainstop can't be exactly one length
Well, this is inconvinient, but cargo wagon (and other train parts) is 7 tiles long: 6 for wagon itself and 1 for connection between them. Because 7 is not divisible by 2 (standard tile increment in rail networks" pattern repeats every two cargo wagons (or locomotives) - you have to move secon...
- Thu Feb 22, 2018 5:50 am
- Forum: Not a bug
- Topic: [16.25] Placing 2nd Trainstop can't be exactly one length
- Replies: 9
- Views: 1608
[16.25] Placing 2nd Trainstop can't be exactly one length
Not sure if I'd call this a bug, or a feature request. When placing a 2nd trainstop close to another, it can't be placed exactly one car length from the other. The game is making it be offset by 1/6th of a car length, which then makes chests (and/or pumps) not be reachable. Here's my issue. In multi...
- Sun Feb 18, 2018 3:50 am
- Forum: Duplicates
- Topic: [16.24] Crash "server crashed"
- Replies: 0
- Views: 271
[16.24] Crash "server crashed"
Playing multiplayer, and had a map view of a light display showing how much liquids were currently in the supply network. Really can't say more than that what "caused" it, but that's what I was doing when it occurred. Edit: Now that I try to reconnect to the server, I cannot. When I click ...
- Fri Feb 16, 2018 5:30 pm
- Forum: Pending
- Topic: [16.23] Fluids not leveling
- Replies: 4
- Views: 1037
Re: [16.23] Fluids not leveling
posila, mrvn, thanks for taking a look at this. I ran your test posila in both 15.40 and 16.24 and also showed the same experience, almost to the exact numbers under heavy demand by pumping the liquid to the other end of the tanks. I guess i wasn't putting as high demand on my liquids in 15.40 as I ...
- Tue Feb 13, 2018 5:46 am
- Forum: Pending
- Topic: [16.23] Fluids not leveling
- Replies: 4
- Views: 1037
[16.23] Fluids not leveling
In version 15, all fluids would have the same level if not separated by a pump. I'm noticing in 16 that fluids fluctuate drastically, and I'm having difficulty getting fluids from trains to tanks then to refinery. To demonstrate, here's a series of petroleum tanks. The bottom left, is full and the b...
- Sun Feb 04, 2018 8:36 pm
- Forum: Not a bug
- Topic: [16.22] Pollution miscalculation
- Replies: 4
- Views: 996
Re: [16.22] Pollution miscalculation
I really don't think it makes sense. As far as I know, no device in the world produces more pollution by consuming more energy. You set your clothing dryer on high, no more pollution. Your electric razor on high, no more pollution. You have an electric car, no pollution to use. No matter how fast or...
- Sun Feb 04, 2018 3:23 am
- Forum: Not a bug
- Topic: [16.22] Pollution miscalculation
- Replies: 4
- Views: 996
[16.22] Pollution miscalculation
I've been playing 15.40, but I'd found a seeming bug and wanted to check if it was still in place in 16.22, and I've tested it, and it still seems to be there. Pollution from modules are calculated incorrectly. I've included screenshots, but in brief: A factory (for science lets say) produces 1.8 po...
- Thu Dec 14, 2017 3:08 am
- Forum: Pending
- Topic: [posile][15.40] Crash after: "Decorative::draw"
- Replies: 5
- Views: 1052
Re: [kovarex] Game crash
I tried including the dmp file, but the forums doesn't permit the dmp extension for files. I figured, because you didn't want them. Here's a zip of it. This is likely a dump from one of the other crashes. By the way, if you check the log file, it is version 15.40, not 16. * Is it happening repeatedl...
- Tue Dec 12, 2017 4:53 am
- Forum: Pending
- Topic: [posile][15.40] Crash after: "Decorative::draw"
- Replies: 5
- Views: 1052
Re: Game crash
Game has been real stable. This is my first encounter with crashes, but tonight it has crashed 5 or so times so far.
- Tue Dec 12, 2017 4:37 am
- Forum: Pending
- Topic: [posile][15.40] Crash after: "Decorative::draw"
- Replies: 5
- Views: 1052
[posile][15.40] Crash after: "Decorative::draw"
Not sure what else to say, but I was suggested to add the log file to here, and the mods & latest save file.
I'm using a Screenshot mod & the attack helicopter mod, though I haven't built the helicopter or taken a screen shot with this game yet.
I'm using a Screenshot mod & the attack helicopter mod, though I haven't built the helicopter or taken a screen shot with this game yet.