Search found 201 matches

by Dune
Sat May 05, 2018 10:38 pm
Forum: Implemented Suggestions
Topic: Don't sound the alarm again if the biters are already dead
Replies: 35
Views: 10705

Re: Don't sound the alarm again if the biters are already dead

This "feature" has always bothered me. The alarm sounds for a bitter killing something. Then again a few seconds later, making you think there's been another bitter killing something, when all it is, is just a repeat of the first alarm.
by Dune
Fri May 04, 2018 6:31 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
Replies: 9
Views: 6614

Re: [0.16.41] Circuit controlled train signals not converted properly

I can confirm. Taking my map from 39 to 41, all stations that have signal controls for when a train should arrive are ignored, causing trains to enter the station when another train is already there, or enter stations that aren't ready for them.
by Dune
Thu May 03, 2018 5:44 am
Forum: Resolved Problems and Bugs
Topic: [0.16.40] Train signals no longer working
Replies: 33
Views: 16045

Re: [0.16.40] Train signals no longer working

This is fun to watch in my 250+ train base. Here's a screenshot at my copper ore stacker

Image

I can link my stream that shows everything exploding if you'd like.
by Dune
Wed May 02, 2018 6:07 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209100

Re: [MOD 0.16] Upgrade planner

A couple bugs upgrading items with the Advanced Solar mod. Can't upgrade solar panels with the drag tool, but a blue print can be upgraded which saves me time manually replacing the panels in my third replacement (see video I'll link below.) Also, during the drag replacement, if you watch the video ...
by Dune
Fri Apr 27, 2018 2:05 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] unable to replace chain signal over rail signal
Replies: 3
Views: 1470

Re: [kovarex] unable to replace chain signal over rail signal

Can't place rail signal over chain as well. Is that fixed too?
by Dune
Mon Apr 16, 2018 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Station search two words lists all combinations
Replies: 3
Views: 3431

[kovarex] [0.16.36] Station search two words lists all combinations

A search of "ore unload" brings up all stations that have "ore" and all stations that have "unload" but what I really wanted was only those that had "ore unload" in their title. I'd think this a feature if I could use quotes in my search to narrow the search t...
by Dune
Fri Apr 13, 2018 6:57 pm
Forum: Not a bug
Topic: [16.36] Train wont stop when set to manual
Replies: 2
Views: 1003

Re: [16.36] Train wont stop when set to manual

You were correct, it was that mod and it was fixed.
by Dune
Fri Apr 06, 2018 4:01 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209100

Re: [MOD 0.16] Upgrade planner

"Upgrade planner error - Entity to raise was not found"

Upgrading type 3 assembler to chemical plant. The type 3 assembler poofs away, but nothing replaces it.

As you can see in my inventory, I have both entity types in my storage.

Image
by Dune
Fri Apr 06, 2018 1:01 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"
Replies: 3
Views: 2668

Re: [16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"

With that last save game, I've crashed twice in a row within seconds of loading the game. 1) Load the game, 2) Minimize YARM (button at the top left of all that mining information, just under rockets icon) (not sure if this is required, but it's what I've done last two loads) 3) Switch to map mode 4...
by Dune
Fri Apr 06, 2018 12:41 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"
Replies: 3
Views: 2668

Re: [16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"

Just had the same crash again (coincedently?) pressing 4, except I wasn't using YARM to pull up the train. Here's a screenshot: https://cdn.pbrd.co/images/HfhvBQf.png Here's the autosave on Google Drive: https://drive.google.com/file/d/1-3dp7y4OoY0TnEVTTCWm7lOpUlZZtTh9/view?usp=sharing Attached are ...
by Dune
Thu Apr 05, 2018 10:53 pm
Forum: Duplicates
Topic: [16.36] light isn't red when reading train signal
Replies: 4
Views: 1341

Re: [16.36] light isn't red when reading train signal

Okay,

Twinsen's explanation makes a little sense, that they designed that there be a fourth "color" for when the rail signal is influenced by a circuit. I sure wish that it showed that on the rail signal itself. Otherwise, I'm sure, they will received endless bug reports such as this.
by Dune
Thu Apr 05, 2018 8:27 pm
Forum: Duplicates
Topic: [16.36] light isn't red when reading train signal
Replies: 4
Views: 1341

Re: [16.36] light isn't red when reading train signal

And that post says to repost if you think it's a bug. I think it's a bug if you can't read the signal's color when the rail signal is closed with a circuit, don't you?
by Dune
Thu Apr 05, 2018 6:33 pm
Forum: Duplicates
Topic: [16.36] light isn't red when reading train signal
Replies: 4
Views: 1341

[16.36] light isn't red when reading train signal

Long subject: Light isn't red when reading train signal when set with circuit. Light is enabled when '0' = 0, which is always true. Some pictures, train before signal, is green: https://cdn.pbrd.co/images/HfeZtXb.png Light is red when automatically set, with train halfway over the signal, but not ye...
by Dune
Thu Apr 05, 2018 1:57 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"
Replies: 3
Views: 2668

[kovarex] [0.16.36] Crash in station search dialog: "TrainStationsList::updateWithTrain"

From a train schedule, opened search dialog to find a station. Pressed '4' and the game crashed. I've used search and numbers before, without problems. The long steps is, from YARM mod, I used an 'eye' button to open a copper mine that was running low. I'd just built a new mine and was going to send...
by Dune
Fri Mar 30, 2018 7:04 pm
Forum: Not a bug
Topic: [16.36] Train wont stop when set to manual
Replies: 2
Views: 1003

[16.36] Train wont stop when set to manual

First time using the creative mode mod, so it might be related to that, but I'm reporting it just in case. I created a new map to test something for a train mod. I went to stop the trains to modify the track, one train won't stop. Set it to manual, and it simply restarts up. It's the train going bac...
by Dune
Mon Mar 19, 2018 5:34 am
Forum: Pending
Topic: [16.30] crash while watching assembler production
Replies: 4
Views: 1556

Re: [16.30] crash while watching assembler production

Maybe read the last section in this Friday facts. https://www.factorio.com/blog/post/fff-231 It might be related to https://techreport.com/news/32459/amd-ships-revised-ryzen-cpus-with-a-compile-bug-fix . Thanks Zavian. The first note, I was aware of. I've had my ryzen held up as the problem to othe...
by Dune
Mon Mar 19, 2018 4:36 am
Forum: Pending
Topic: [16.30] crash while watching assembler production
Replies: 4
Views: 1556

Re: [16.30] crash while watching assembler production

No, and the game after this crash has been very unstable. I've gone to 2 minute autosaves. The game crashes to desktop. The logfile simply ends, there's no debug stuff in it. Nor is there any dump file. The game at one point crashed on an autosave, but again, no information. Also, I was away from th...
by Dune
Mon Mar 19, 2018 1:40 am
Forum: Pending
Topic: [16.30] crash while watching assembler production
Replies: 4
Views: 1556

[16.30] crash while watching assembler production

I was watching assembler production with productivity modules when the crash happened. It was copper cable production. The production stopped because it had produced enough cable, and was waiting for some to be removed. Either as some was removed, or as it began to produce more the crash occurred. O...
by Dune
Sun Mar 18, 2018 9:42 pm
Forum: Resolved Problems and Bugs
Topic: [16.30] Rail Planner direction fixed after first ghost placement
Replies: 8
Views: 4568

Re: [16.30] Rail Planner direction fixed after first ghost placement

I just posted this 58813 bug as well, and created a video to go alone with it that I'll share here. https://www.youtube.com/watch?v=g8qslm1ftRI

Sorry, didn't see this in search when I posted mine. Thx for fixing it!
by Dune
Sun Mar 18, 2018 4:39 am
Forum: Duplicates
Topic: [16.30] Track ghost placement tool rotates unexpectedly
Replies: 1
Views: 1338

[16.30] Track ghost placement tool rotates unexpectedly

The track placement ghost tool rotates after placement of a section. I created a little video to demonstrate. The green arrow of the tool can be rotated with R and shift+R, and then a section of track placed. If you notice, after placement the green arrow always points north. Shouldn't it stay facin...

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