I want to use network ID to make 1 big network (Main) and some small networks (for smelters).
Is i need to set in all Main network stations (850psc) network it? For example 1. And for other networks - 2,3,4...etc.
Or just enought to set ID on the side networks?
Search found 88 matches
- Mon Jan 22, 2018 10:23 am
- Forum: Logistic Train Network
- Topic: How to split networks using Network ID?
- Replies: 17
- Views: 14899
- Thu Jan 18, 2018 9:12 am
- Forum: Logistic Train Network
- Topic: LTN Newb with 2 Feature Requests
- Replies: 4
- Views: 2112
Re: LTN Newb with 2 Feature Requests
some screens of constant combinator will be usefull
- Fri Jan 05, 2018 12:44 pm
- Forum: Railway Setups
- Topic: difference
- Replies: 7
- Views: 4035
Re: difference
Thank you!Lilly wrote:Consider what happens when two trains enter from opposing sides and both want to turn left:
- Thu Jan 04, 2018 3:30 am
- Forum: Duplicates
- Topic: 16.13 drons wokr broken
- Replies: 2
- Views: 1006
16.13 drons wokr broken
I have free drons but just 10% of them work.
- Tue Jan 02, 2018 12:39 pm
- Forum: Railway Setups
- Topic: difference
- Replies: 7
- Views: 4035
Re: difference
Well the first obvious thing is the tracks are closer together with the left junction: that's the most commonly used spacing probably because it's the minimum spacing that allows a compact "crossover track". In addition the left junction is more efficient (has a higher throughput per minu...
- Tue Jan 02, 2018 6:17 am
- Forum: Railway Setups
- Topic: difference
- Replies: 7
- Views: 4035
difference
Can someone explain for me what is principal difference between two setups? Why everyone use 1-st?
- Sun Dec 31, 2017 2:48 pm
- Forum: Logistic Train Network
- Topic: performance
- Replies: 3
- Views: 2320
Re: performance
Use signal filters to feed only items to request and provide into LTN stops. How make filter for provider items? Now i'm just set provide trueshhold >20k (for example) 240 depots stations and 100 trains 3l+5c (about 100) with depots everywhere. Wire - good, no other networks. Depots near providers....
- Sun Dec 31, 2017 7:09 am
- Forum: Logistic Train Network
- Topic: performance
- Replies: 3
- Views: 2320
performance
With LTN i have 17 fps. Without (until factories have resources for work) i have 30.
It's a base LTN problem or design of stations? or something else?
It's a base LTN problem or design of stations? or something else?
- Tue Dec 26, 2017 3:48 pm
- Forum: Logistic Train Network
- Topic: [Discussion] use Provider-Requester distance
- Replies: 6
- Views: 3240
Re: [Discussion] use Provider-Requester distance
What is beeline distance? In theory when we will build huge bases we need to make it in triangle. On one side of it we will have ore collectors with smelters near. At across angle we will set labs Now Iβm have about 250 stations with difference names +150 depots and 140 trains. Sometimes I see traff...
- Tue Dec 26, 2017 3:48 am
- Forum: Duplicates
- Topic: achivments reset each game restart.
- Replies: 4
- Views: 1462
Re: achivments reset each game restart.
Of course i have. But it started just with patch 0.16
- Tue Dec 26, 2017 2:27 am
- Forum: Ideas and Requests For Mods
- Topic: looking for bluepinting mod.
- Replies: 4
- Views: 1362
looking for bluepinting mod.
Need mod to make and set blueprints from not opened (black zone) and from fog of war. The same for deconstruction.
Like before this unreasoned 0.16
Like before this unreasoned 0.16
- Tue Dec 26, 2017 1:26 am
- Forum: Logistic Train Network
- Topic: station choose problem
- Replies: 4
- Views: 1678
Re: station choose problem
We need opportunity to choose minimal route between reguester and awailable provders. Then choose train from nearest depot. On low workload bases there is no problems some more calculatiions. But on huge bases like my (2.5k/m) we have big problems with trains. for example: now i have 2-3 places wher...
- Mon Dec 25, 2017 10:46 pm
- Forum: Logistic Train Network
- Topic: station choose problem
- Replies: 4
- Views: 1678
Re: station choose problem
Thank you. i'm fixed it
- Mon Dec 25, 2017 8:23 pm
- Forum: Logistic Train Network
- Topic: station choose problem
- Replies: 4
- Views: 1678
station choose problem
I have 4 big copper smelter (8 station each) and 3 iron smelter.
When i need to plates for green circuit production LTN choose stations thats far away from production and newer use number 1 smelters until i'm turned off another. Screen and save included.
When i need to plates for green circuit production LTN choose stations thats far away from production and newer use number 1 smelters until i'm turned off another. Screen and save included.
- Mon Dec 25, 2017 7:49 pm
- Forum: Duplicates
- Topic: achivments reset each game restart.
- Replies: 4
- Views: 1462
achivments reset each game restart.
When i'm loading any of my saves all achivments reseted after game restart.
I'm starting game with this screen:
any one save. Steam cloud terned off and on. No effect.
I'm starting game with this screen:
any one save. Steam cloud terned off and on. No effect.
- Sun Dec 24, 2017 11:24 am
- Forum: General discussion
- Topic: FPS masters welcome!
- Replies: 2
- Views: 1157
FPS masters welcome!
I have 2 saves (one from me and 2-nd i found in network)
My save with 30 fps another 50. But we have the same upload.
Both maps without mobs. Bot based.
Who can explain me why we have so big differences in FPS?
My save with 30 fps another 50. But we have the same upload.
Both maps without mobs. Bot based.
Who can explain me why we have so big differences in FPS?
- Sun Dec 24, 2017 3:38 am
- Forum: Ideas and Suggestions
- Topic: dron charging
- Replies: 6
- Views: 2471
Re: dron charging
Thank you for yours post. With this idea, lets look at your issue. YES, you have unused roboports that are right next to used ones. BUT you will always get this. If the dev's "fixed" it for this size, then when you double the build size you would see it again but more so as you would expec...
- Sat Dec 23, 2017 10:22 pm
- Forum: Ideas and Suggestions
- Topic: dron charging
- Replies: 6
- Views: 2471
Re: dron charging
1. Bots already have optimal routes. By optimal I mean the easiest to calculate and maintain during flight. This might not look optimal from your visual perspective but making bots more "smart" will definitely increase CPU usage and will make your UPS even worse. 2. If you want more charg...
- Fri Dec 22, 2017 12:18 am
- Forum: Ideas and Suggestions
- Topic: dron charging
- Replies: 6
- Views: 2471
dron charging
1. We need optimal route. Look at the 2-nd screen pls. They wait time for charging when a lot of free roboports near. 2. 4x1MW too low. We need 3-4 times more effective. May be more slots or more fast charging.. 3. Now dron factory looks like in my screen. 2k drons work and 2k wait for charge. P.S. ...
- Sun Dec 17, 2017 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] blueprint. "darkzone" and trees
- Replies: 1
- Views: 1984
[Rseding91] blueprint. "darkzone" and trees
I'm using long blueprint to make solar field. im going to the center and set it. (fog of war at top and at down of me) Mods - LTN only. Win 7 1. i have placed it with Shift buttom, but somethimes trees is not marked for delete. 2. blueprints seted with bugs at "darkspace" (not a for war). ...