Search found 88 matches

by zggz
Mon Jan 22, 2018 10:23 am
Forum: Logistic Train Network
Topic: How to split networks using Network ID?
Replies: 17
Views: 14899

Re: How to split networks using Network ID?

I want to use network ID to make 1 big network (Main) and some small networks (for smelters).

Is i need to set in all Main network stations (850psc) network it? For example 1. And for other networks - 2,3,4...etc.

Or just enought to set ID on the side networks?
by zggz
Thu Jan 18, 2018 9:12 am
Forum: Logistic Train Network
Topic: LTN Newb with 2 Feature Requests
Replies: 4
Views: 2112

Re: LTN Newb with 2 Feature Requests

some screens of constant combinator will be usefull
by zggz
Fri Jan 05, 2018 12:44 pm
Forum: Railway Setups
Topic: difference
Replies: 7
Views: 4035

Re: difference

Lilly wrote:Consider what happens when two trains enter from opposing sides and both want to turn left:
junctions.png
Thank you!
by zggz
Thu Jan 04, 2018 3:30 am
Forum: Duplicates
Topic: 16.13 drons wokr broken
Replies: 2
Views: 1006

16.13 drons wokr broken

I have free drons but just 10% of them work.
by zggz
Tue Jan 02, 2018 12:39 pm
Forum: Railway Setups
Topic: difference
Replies: 7
Views: 4035

Re: difference

Well the first obvious thing is the tracks are closer together with the left junction: that's the most commonly used spacing probably because it's the minimum spacing that allows a compact "crossover track". In addition the left junction is more efficient (has a higher throughput per minu...
by zggz
Tue Jan 02, 2018 6:17 am
Forum: Railway Setups
Topic: difference
Replies: 7
Views: 4035

difference

Can someone explain for me what is principal difference between two setups? Why everyone use 1-st?
by zggz
Sun Dec 31, 2017 2:48 pm
Forum: Logistic Train Network
Topic: performance
Replies: 3
Views: 2320

Re: performance

Use signal filters to feed only items to request and provide into LTN stops. How make filter for provider items? Now i'm just set provide trueshhold >20k (for example) 240 depots stations and 100 trains 3l+5c (about 100) with depots everywhere. Wire - good, no other networks. Depots near providers....
by zggz
Sun Dec 31, 2017 7:09 am
Forum: Logistic Train Network
Topic: performance
Replies: 3
Views: 2320

performance

With LTN i have 17 fps. Without (until factories have resources for work) i have 30.

It's a base LTN problem or design of stations? or something else?
by zggz
Tue Dec 26, 2017 3:48 pm
Forum: Logistic Train Network
Topic: [Discussion] use Provider-Requester distance
Replies: 6
Views: 3240

Re: [Discussion] use Provider-Requester distance

What is beeline distance? In theory when we will build huge bases we need to make it in triangle. On one side of it we will have ore collectors with smelters near. At across angle we will set labs Now I’m have about 250 stations with difference names +150 depots and 140 trains. Sometimes I see traff...
by zggz
Tue Dec 26, 2017 3:48 am
Forum: Duplicates
Topic: achivments reset each game restart.
Replies: 4
Views: 1462

Re: achivments reset each game restart.

Of course i have. But it started just with patch 0.16
by zggz
Tue Dec 26, 2017 2:27 am
Forum: Ideas and Requests For Mods
Topic: looking for bluepinting mod.
Replies: 4
Views: 1362

looking for bluepinting mod.

Need mod to make and set blueprints from not opened (black zone) and from fog of war. The same for deconstruction.

Like before this unreasoned 0.16
by zggz
Tue Dec 26, 2017 1:26 am
Forum: Logistic Train Network
Topic: station choose problem
Replies: 4
Views: 1678

Re: station choose problem

We need opportunity to choose minimal route between reguester and awailable provders. Then choose train from nearest depot. On low workload bases there is no problems some more calculatiions. But on huge bases like my (2.5k/m) we have big problems with trains. for example: now i have 2-3 places wher...
by zggz
Mon Dec 25, 2017 10:46 pm
Forum: Logistic Train Network
Topic: station choose problem
Replies: 4
Views: 1678

Re: station choose problem

Thank you. i'm fixed it
by zggz
Mon Dec 25, 2017 8:23 pm
Forum: Logistic Train Network
Topic: station choose problem
Replies: 4
Views: 1678

station choose problem

I have 4 big copper smelter (8 station each) and 3 iron smelter.

When i need to plates for green circuit production LTN choose stations thats far away from production and newer use number 1 smelters until i'm turned off another. Screen and save included.
by zggz
Mon Dec 25, 2017 7:49 pm
Forum: Duplicates
Topic: achivments reset each game restart.
Replies: 4
Views: 1462

achivments reset each game restart.

When i'm loading any of my saves all achivments reseted after game restart.

I'm starting game with this screen:
any one save. Steam cloud terned off and on. No effect.
by zggz
Sun Dec 24, 2017 11:24 am
Forum: General discussion
Topic: FPS masters welcome!
Replies: 2
Views: 1157

FPS masters welcome!

I have 2 saves (one from me and 2-nd i found in network)
My save with 30 fps another 50. But we have the same upload.
Both maps without mobs. Bot based.

Who can explain me why we have so big differences in FPS?
by zggz
Sun Dec 24, 2017 3:38 am
Forum: Ideas and Suggestions
Topic: dron charging
Replies: 6
Views: 2471

Re: dron charging

Thank you for yours post. With this idea, lets look at your issue. YES, you have unused roboports that are right next to used ones. BUT you will always get this. If the dev's "fixed" it for this size, then when you double the build size you would see it again but more so as you would expec...
by zggz
Sat Dec 23, 2017 10:22 pm
Forum: Ideas and Suggestions
Topic: dron charging
Replies: 6
Views: 2471

Re: dron charging

1. Bots already have optimal routes. By optimal I mean the easiest to calculate and maintain during flight. This might not look optimal from your visual perspective but making bots more "smart" will definitely increase CPU usage and will make your UPS even worse. 2. If you want more charg...
by zggz
Fri Dec 22, 2017 12:18 am
Forum: Ideas and Suggestions
Topic: dron charging
Replies: 6
Views: 2471

dron charging

1. We need optimal route. Look at the 2-nd screen pls. They wait time for charging when a lot of free roboports near. 2. 4x1MW too low. We need 3-4 times more effective. May be more slots or more fast charging.. 3. Now dron factory looks like in my screen. 2k drons work and 2k wait for charge. P.S. ...
by zggz
Sun Dec 17, 2017 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] blueprint. "darkzone" and trees
Replies: 1
Views: 1984

[Rseding91] blueprint. "darkzone" and trees

I'm using long blueprint to make solar field. im going to the center and set it. (fog of war at top and at down of me) Mods - LTN only. Win 7 1. i have placed it with Shift buttom, but somethimes trees is not marked for delete. 2. blueprints seted with bugs at "darkspace" (not a for war). ...

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