Search found 88 matches

by zggz
Tue Apr 09, 2019 4:14 pm
Forum: Logistic Train Network
Topic: Depot station choosing problem.
Replies: 15
Views: 5221

Re: Depot station choosing problem.

Zggz, will you upload a save, please? Save file would be helpful, since anyone willing to help would need to see ALL your station stettings I belive that Optera understand problem. If he/she ask, i will send it directly. I know that looking on big bases will easy ruin interest to the game. I can di...
by zggz
Tue Apr 09, 2019 4:05 pm
Forum: Logistic Train Network
Topic: Which depot layout is better, and why?
Replies: 4
Views: 1744

Re: Which depot layout is better, and why?

1. Every depot need additional roal for slowing trains on it, instead of main road. You will feel necessity of this when you fulfill yours roads. 1.png 2. Useless road 2.png 3. Second one is better because you don't use main road as part of depot. 4. Add raid signals on marked point. it is will incr...
by zggz
Tue Apr 09, 2019 2:42 pm
Forum: Logistic Train Network
Topic: Shutting down Depot's in LTN
Replies: 4
Views: 2077

Re: Shutting down Depot's in LTN

Use this LTN settings. In this case trains never go depot until full unload. Enjoy.
by zggz
Tue Apr 09, 2019 2:17 pm
Forum: Logistic Train Network
Topic: Depot station choosing problem.
Replies: 15
Views: 5221

Re: Depot station choosing problem.

Thats everywhere. Fix it pls.

1.png
1.png (87.48 KiB) Viewed 5145 times
2.png
2.png (51.74 KiB) Viewed 5145 times
by zggz
Wed Apr 03, 2019 8:42 pm
Forum: Logistic Train Network
Topic: Depot station choosing problem.
Replies: 15
Views: 5221

Depot station choosing problem.

Incorrect depot station choosing. Before when we need train to the provider station, LTN choosed nearest depot station with the same network ID. Now i see something wrong some of factory parts, not only on this smelters. For example couple fresh steel smelters. β„–3 and β„–4. They are copy of another on...
by zggz
Tue Mar 05, 2019 6:51 pm
Forum: Ideas and Suggestions
Topic: water on map
Replies: 10
Views: 2675

Re: water on map

Thank you for 0.17 water.
by zggz
Sat Mar 02, 2019 6:42 pm
Forum: Mods
Topic: [MOD 0.12.1] UpgradedElectric
Replies: 7
Views: 16258

Re: [MOD 0.12.1] UpgradedElectric

Hi man!
Will you update this mod?
by zggz
Sun Jan 20, 2019 4:40 pm
Forum: Ideas and Requests For Mods
Topic: looking for bluepinting mod.
Replies: 4
Views: 1370

Re: looking for bluepinting mod.

ty. i will try
by zggz
Mon Jan 14, 2019 7:28 am
Forum: Ideas and Requests For Mods
Topic: looking for bluepinting mod.
Replies: 4
Views: 1370

Re: looking for bluepinting mod.

someone have it?
by zggz
Wed Nov 28, 2018 9:24 am
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 7532

straight rail position.

Now we set rails with step 2 tiles. Often we need step 1 like red on picture.
Screenshot_1.jpg
Screenshot_1.jpg (40.2 KiB) Viewed 6765 times

Sorry for my English.
by zggz
Mon Nov 12, 2018 7:05 pm
Forum: Logistic Train Network
Topic: Request feature: nearest depot calculation by road.
Replies: 5
Views: 2019

Re: Request feature: nearest depot calculation by road.

But in this case i need to set all requesters with the same id.
by zggz
Mon Nov 12, 2018 4:17 pm
Forum: Logistic Train Network
Topic: Request feature: nearest depot calculation by road.
Replies: 5
Views: 2019

Re: Request feature: nearest depot calculation by road.

Another idea: in depot we set something like network id and the same at stations that this serves. In this case trains come to station only from 1 depot. Can you do this?
by zggz
Sun Nov 04, 2018 11:09 am
Forum: Logistic Train Network
Topic: Request feature: nearest depot calculation by road.
Replies: 5
Views: 2019

Request feature: nearest depot calculation by road.

Now station choose free train on nearest depot on map. To calculate it mod uses distance on map between station and depot. Now we need to set personal depot for every production. Can we make calculation depend on road length? In this case we can do 1 depot for couple production without any problems.
by zggz
Wed Oct 17, 2018 7:23 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 21713

Re: The biggest factory 10 000 science/min.

Whataguy wrote: ↑
Sat Oct 06, 2018 9:26 pm
Got any blue prints for the rail ways ?
Yep.
Removed because noone interested this.
by zggz
Wed Oct 17, 2018 6:56 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 21713

Re: The biggest factory 10 000 science/min.

I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. Pls make another topic with a lot of screens. It will be ...
by zggz
Sun May 27, 2018 4:36 pm
Forum: Ideas and Suggestions
Topic: Chests work.
Replies: 4
Views: 1482

Re: Chests work.

blue chests check recourses in them too often. Can we make 1 time in 1 second?
by zggz
Thu May 17, 2018 7:00 am
Forum: Ideas and Suggestions
Topic: Chests work.
Replies: 4
Views: 1482

Chests work.

viewtopic.php?f=18&t=60344#p362465
If man in this post rights, can we make chest checking not so often? 1 time at 1 second will be enought for everyone.

It will add a lot of performance.
by zggz
Mon May 14, 2018 2:15 pm
Forum: Gameplay Help
Topic: Inserter vs UPS
Replies: 10
Views: 7129

Re: Inserter vs UPS

Thank you for every one.
by zggz
Mon May 14, 2018 6:33 am
Forum: Gameplay Help
Topic: Inserter vs UPS
Replies: 10
Views: 7129

Re: Inserter vs UPS

Adding a single requester chest would be as costly as adding 1000 inserters. Are you sure? Now i have 34 000 blue chests. May be they take all fps? :D Teoretically i can change design of whole base and only 12k blue chests will remaining. May be you have another non-obvious information how to save ...

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