Search found 88 matches
- Tue Apr 09, 2019 4:14 pm
- Forum: Logistic Train Network
- Topic: Depot station choosing problem.
- Replies: 15
- Views: 5221
Re: Depot station choosing problem.
Zggz, will you upload a save, please? Save file would be helpful, since anyone willing to help would need to see ALL your station stettings I belive that Optera understand problem. If he/she ask, i will send it directly. I know that looking on big bases will easy ruin interest to the game. I can di...
- Tue Apr 09, 2019 4:05 pm
- Forum: Logistic Train Network
- Topic: Which depot layout is better, and why?
- Replies: 4
- Views: 1744
Re: Which depot layout is better, and why?
1. Every depot need additional roal for slowing trains on it, instead of main road. You will feel necessity of this when you fulfill yours roads. 1.png 2. Useless road 2.png 3. Second one is better because you don't use main road as part of depot. 4. Add raid signals on marked point. it is will incr...
- Tue Apr 09, 2019 2:42 pm
- Forum: Logistic Train Network
- Topic: Shutting down Depot's in LTN
- Replies: 4
- Views: 2077
Re: Shutting down Depot's in LTN
Use this LTN settings. In this case trains never go depot until full unload. Enjoy.
- Tue Apr 09, 2019 2:17 pm
- Forum: Logistic Train Network
- Topic: Depot station choosing problem.
- Replies: 15
- Views: 5221
Re: Depot station choosing problem.
Thats everywhere. Fix it pls.
- Wed Apr 03, 2019 8:42 pm
- Forum: Logistic Train Network
- Topic: Depot station choosing problem.
- Replies: 15
- Views: 5221
Depot station choosing problem.
Incorrect depot station choosing. Before when we need train to the provider station, LTN choosed nearest depot station with the same network ID. Now i see something wrong some of factory parts, not only on this smelters. For example couple fresh steel smelters. β3 and β4. They are copy of another on...
- Tue Mar 05, 2019 6:51 pm
- Forum: Ideas and Suggestions
- Topic: water on map
- Replies: 10
- Views: 2675
Re: water on map
Thank you for 0.17 water.
- Sat Mar 02, 2019 6:42 pm
- Forum: Mods
- Topic: [MOD 0.12.1] UpgradedElectric
- Replies: 7
- Views: 16258
Re: [MOD 0.12.1] UpgradedElectric
Hi man!
Will you update this mod?
Will you update this mod?
- Sun Jan 20, 2019 4:40 pm
- Forum: Ideas and Requests For Mods
- Topic: looking for bluepinting mod.
- Replies: 4
- Views: 1370
Re: looking for bluepinting mod.
ty. i will try
- Mon Jan 14, 2019 7:28 am
- Forum: Ideas and Requests For Mods
- Topic: looking for bluepinting mod.
- Replies: 4
- Views: 1370
Re: looking for bluepinting mod.
someone have it?
- Wed Nov 28, 2018 9:24 am
- Forum: Ideas and Suggestions
- Topic: railway placement
- Replies: 19
- Views: 7532
straight rail position.
Now we set rails with step 2 tiles. Often we need step 1 like red on picture.
Sorry for my English.
Sorry for my English.
- Mon Nov 12, 2018 7:05 pm
- Forum: Logistic Train Network
- Topic: Request feature: nearest depot calculation by road.
- Replies: 5
- Views: 2019
Re: Request feature: nearest depot calculation by road.
But in this case i need to set all requesters with the same id.
- Mon Nov 12, 2018 4:17 pm
- Forum: Logistic Train Network
- Topic: Request feature: nearest depot calculation by road.
- Replies: 5
- Views: 2019
Re: Request feature: nearest depot calculation by road.
Another idea: in depot we set something like network id and the same at stations that this serves. In this case trains come to station only from 1 depot. Can you do this?
- Thu Nov 08, 2018 10:26 pm
- Forum: Logistic Train Network
- Topic: Request feature: nearest depot calculation by road.
- Replies: 5
- Views: 2019
Re: Request feature: nearest depot calculation by road.
Ok. I will wait for.
- Sun Nov 04, 2018 11:09 am
- Forum: Logistic Train Network
- Topic: Request feature: nearest depot calculation by road.
- Replies: 5
- Views: 2019
Request feature: nearest depot calculation by road.
Now station choose free train on nearest depot on map. To calculate it mod uses distance on map between station and depot. Now we need to set personal depot for every production. Can we make calculation depend on road length? In this case we can do 1 depot for couple production without any problems.
- Wed Oct 17, 2018 7:23 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The biggest factory 10 000 science/min.
- Replies: 18
- Views: 21713
- Wed Oct 17, 2018 6:56 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The biggest factory 10 000 science/min.
- Replies: 18
- Views: 21713
Re: The biggest factory 10 000 science/min.
I have a 12k SPM and vanilla default settings. All belts except ores, ores are brought in by long trains. Around 9UPS when fully running, 45UPS when science is stopped. I probably have one of the biggest cleared/walled areas. 280x550 chunks. Pls make another topic with a lot of screens. It will be ...
- Sun May 27, 2018 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Chests work.
- Replies: 4
- Views: 1482
Re: Chests work.
blue chests check recourses in them too often. Can we make 1 time in 1 second?
- Thu May 17, 2018 7:00 am
- Forum: Ideas and Suggestions
- Topic: Chests work.
- Replies: 4
- Views: 1482
Chests work.
viewtopic.php?f=18&t=60344#p362465
If man in this post rights, can we make chest checking not so often? 1 time at 1 second will be enought for everyone.
It will add a lot of performance.
If man in this post rights, can we make chest checking not so often? 1 time at 1 second will be enought for everyone.
It will add a lot of performance.
- Mon May 14, 2018 2:15 pm
- Forum: Gameplay Help
- Topic: Inserter vs UPS
- Replies: 10
- Views: 7129
Re: Inserter vs UPS
Thank you for every one.
- Mon May 14, 2018 6:33 am
- Forum: Gameplay Help
- Topic: Inserter vs UPS
- Replies: 10
- Views: 7129
Re: Inserter vs UPS
Adding a single requester chest would be as costly as adding 1000 inserters. Are you sure? Now i have 34 000 blue chests. May be they take all fps? :D Teoretically i can change design of whole base and only 12k blue chests will remaining. May be you have another non-obvious information how to save ...