Search found 71 matches

by Dreepa
Mon Nov 20, 2017 8:46 pm
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 5926

Re: Player speed: More unlocks

Therefore I think the design really offers a chance to make a true transition from one game feeling to another. It starts with: "I am this guy in the center of the screen and are bound to my character. I explore the world and build basic stuff. I am vulnerable and careful in my exploration.&qu...
by Dreepa
Mon Nov 20, 2017 6:09 pm
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 5926

Re: Player speed: More unlocks

You can't explore with concrete or stone paths. Actually this is untrue. I've seen videos (during a speed run iirc) of someone who had stacks and stacks of concrete and who held them just in front of where he was running, drawing a "path of concrete" just in front of his feet. Yes, if you...
by Dreepa
Mon Nov 20, 2017 2:25 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 3917

Re: Pipes are underused because they block movement

True. So if we look at the attractiveness of overland pipes, it's really low. Why on earth would you use them? Yet, it would be so cool looking if they are actually running through your base. Maybe they can be put on an elevation, like electricity. https://thumb9.shutterstock.com/display_pic_with_lo...
by Dreepa
Mon Nov 20, 2017 1:17 pm
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 5926

Re: Player speed: More unlocks

Currently it is just a two step progression: Normal speed -> Vehicle. That would be a gross oversimplification of the current state. For walking, we have normal speed, speed on stone path, speed on concrete path. Add to that speed with x number of exo-skeletons in power armor. For vehicles, we have...
by Dreepa
Mon Nov 20, 2017 1:12 pm
Forum: Ideas and Suggestions
Topic: Oil tanks look cool. Let's get a big storage also for items!
Replies: 3
Views: 530

Re: Oil tanks look cool. Let's get a big storage also for items!

Thanks for the info. Though I usually try to not use mods. Makes multiplayer harder, introduces management overhead, and might cause bugs and instabilities. Having said that, I once spent 2 weeks just modding Skyrim into the abyss. :) And currently running Oblivion heavily modded. (Including crashes...
by Dreepa
Mon Nov 20, 2017 1:05 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 3917

Pipes are underused because they block movement

I was noticing that basically everyone just uses pairs of underground pipes to get fluids to the target. One big reason for that is that pipes are blocking movement. I think it would do pipes good as a wholistic feature, to just get rid of path blocking. Either make the character go under them or ab...
by Dreepa
Mon Nov 20, 2017 12:35 pm
Forum: Ideas and Suggestions
Topic: Oil tanks look cool. Let's get a big storage also for items!
Replies: 3
Views: 530

Oil tanks look cool. Let's get a big storage also for items!

Everytime I build the refinery stuff, I really think it's super cool looking. And then I always want a big storage building for items as well, that works like the fluid-tank for liquids. It just looks stupid to only use little chests as storage. Work arounds are using a cargo wagon, I know. But stil...
by Dreepa
Mon Nov 20, 2017 12:29 am
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 5926

Re: Player speed: More unlocks

I understand that you cannot take something away from a player, that he gotten used to. But think of it this way: You build your 10th base, you know how to structure it, you just spam the start in brain-auto mode. That is not the experience of a new player. A new player looks at everything, inspects...
by Dreepa
Mon Nov 20, 2017 12:18 am
Forum: Balancing
Topic: Dear Devs, please balance default progression
Replies: 6
Views: 1909

Re: Dear Devs, please balance default progression

Mid to late game stage: player needs to use radar Seriously? You might as well skip your reply if you have nothing to say. Wastes less time of people. https://forums.factorio.com/viewtopic.php?f=5&t=54075 I think it would do the game good if the player is not so fast right from the start. Curre...
by Dreepa
Sat Nov 18, 2017 11:59 pm
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 5926

Player speed: More unlocks

Hi, I think it would do the game good if the player is not so fast right from the start. If he starts slower, the area feels bigger. During the game play there would then be run speed upgrades, and with time the dimensions of what is easy to reach become bigger. Currently it is just a two step progr...
by Dreepa
Sat Nov 18, 2017 12:00 pm
Forum: Balancing
Topic: Dear Devs, please balance default progression
Replies: 6
Views: 1909

Dear Devs, please balance default progression

Hi, I am a big fan of the game concept and the simple emergent mechanics that allow for so much agency and interaction. It is really a great core that is utilized very efficiently. Yet I think the balancing of the game's parameters, the "experience" itself, the flow of the game and the int...

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