Search found 71 matches
- Mon Nov 20, 2017 8:46 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5926
Re: Player speed: More unlocks
Therefore I think the design really offers a chance to make a true transition from one game feeling to another. It starts with: "I am this guy in the center of the screen and are bound to my character. I explore the world and build basic stuff. I am vulnerable and careful in my exploration.&qu...
- Mon Nov 20, 2017 6:09 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5926
Re: Player speed: More unlocks
You can't explore with concrete or stone paths. Actually this is untrue. I've seen videos (during a speed run iirc) of someone who had stacks and stacks of concrete and who held them just in front of where he was running, drawing a "path of concrete" just in front of his feet. Yes, if you...
- Mon Nov 20, 2017 2:25 pm
- Forum: General discussion
- Topic: Pipes are underused because they block movement
- Replies: 15
- Views: 3917
Re: Pipes are underused because they block movement
True. So if we look at the attractiveness of overland pipes, it's really low. Why on earth would you use them? Yet, it would be so cool looking if they are actually running through your base. Maybe they can be put on an elevation, like electricity. https://thumb9.shutterstock.com/display_pic_with_lo...
- Mon Nov 20, 2017 1:17 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5926
Re: Player speed: More unlocks
Currently it is just a two step progression: Normal speed -> Vehicle. That would be a gross oversimplification of the current state. For walking, we have normal speed, speed on stone path, speed on concrete path. Add to that speed with x number of exo-skeletons in power armor. For vehicles, we have...
- Mon Nov 20, 2017 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Oil tanks look cool. Let's get a big storage also for items!
- Replies: 3
- Views: 530
Re: Oil tanks look cool. Let's get a big storage also for items!
Thanks for the info. Though I usually try to not use mods. Makes multiplayer harder, introduces management overhead, and might cause bugs and instabilities. Having said that, I once spent 2 weeks just modding Skyrim into the abyss. :) And currently running Oblivion heavily modded. (Including crashes...
- Mon Nov 20, 2017 1:05 pm
- Forum: General discussion
- Topic: Pipes are underused because they block movement
- Replies: 15
- Views: 3917
Pipes are underused because they block movement
I was noticing that basically everyone just uses pairs of underground pipes to get fluids to the target. One big reason for that is that pipes are blocking movement. I think it would do pipes good as a wholistic feature, to just get rid of path blocking. Either make the character go under them or ab...
- Mon Nov 20, 2017 12:35 pm
- Forum: Ideas and Suggestions
- Topic: Oil tanks look cool. Let's get a big storage also for items!
- Replies: 3
- Views: 530
Oil tanks look cool. Let's get a big storage also for items!
Everytime I build the refinery stuff, I really think it's super cool looking. And then I always want a big storage building for items as well, that works like the fluid-tank for liquids. It just looks stupid to only use little chests as storage. Work arounds are using a cargo wagon, I know. But stil...
- Mon Nov 20, 2017 12:29 am
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5926
Re: Player speed: More unlocks
I understand that you cannot take something away from a player, that he gotten used to. But think of it this way: You build your 10th base, you know how to structure it, you just spam the start in brain-auto mode. That is not the experience of a new player. A new player looks at everything, inspects...
- Mon Nov 20, 2017 12:18 am
- Forum: Balancing
- Topic: Dear Devs, please balance default progression
- Replies: 6
- Views: 1909
Re: Dear Devs, please balance default progression
Mid to late game stage: player needs to use radar Seriously? You might as well skip your reply if you have nothing to say. Wastes less time of people. https://forums.factorio.com/viewtopic.php?f=5&t=54075 I think it would do the game good if the player is not so fast right from the start. Curre...
- Sat Nov 18, 2017 11:59 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5926
Player speed: More unlocks
Hi, I think it would do the game good if the player is not so fast right from the start. If he starts slower, the area feels bigger. During the game play there would then be run speed upgrades, and with time the dimensions of what is easy to reach become bigger. Currently it is just a two step progr...
- Sat Nov 18, 2017 12:00 pm
- Forum: Balancing
- Topic: Dear Devs, please balance default progression
- Replies: 6
- Views: 1909
Dear Devs, please balance default progression
Hi, I am a big fan of the game concept and the simple emergent mechanics that allow for so much agency and interaction. It is really a great core that is utilized very efficiently. Yet I think the balancing of the game's parameters, the "experience" itself, the flow of the game and the int...