The current atomic weapons is really just a very strong rocket launcher ammo.
It would be cool if we had missile based nukes, very expensive, shot from a rocket silo.
Search found 71 matches
- Thu Nov 30, 2017 9:30 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 26419
- Thu Nov 30, 2017 9:27 am
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 7888
Re: Why defending is a dilemma and enemies need polish
Good comments here I think! One more thought on the topic: Attack groups always consists of nearly the same unit types. That means your combat always looks similar. If alien nests and attack groups would sometimes be ranged only, or melee only the fight would also vary. Fighting a bunch of melee is ...
- Wed Nov 29, 2017 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Show range of character to build things
- Replies: 4
- Views: 840
Show range of character to build things
Current:
Trial & Error to find out if you are in range. Object ghost turns green when in range.
Problem:
Not a good UX flow. Need to move building-ghost to see range.
Proposed:
Show range around character
(Highlight, circle, slight glow, etc.)
Trial & Error to find out if you are in range. Object ghost turns green when in range.
Problem:
Not a good UX flow. Need to move building-ghost to see range.
Proposed:
Show range around character
(Highlight, circle, slight glow, etc.)
- Tue Nov 28, 2017 7:22 pm
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 7888
Why defending is a dilemma and enemies need polish
So I was thinking about the status quo of the way Factorio deals with enemies. In the beginning, it was fun. Building a defense perimeter, laying belts, having turrets defend my fortress. Eventually the whole map was red, but I stood strong. Upgrading weapons and mixing laser turrets in there. It wa...
- Tue Nov 28, 2017 9:18 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 26419
Re: Kovarex Enrichment is not fun
Game should add plutonium for nukes.
Just like real life, the stuff that is used for generating electricity is not really used to make nuclear bombs. Sure, you have the inter dependencies, and breeding etc. but in largely HEU is used for power, and Plutonium is used for weapons.
Just like real life, the stuff that is used for generating electricity is not really used to make nuclear bombs. Sure, you have the inter dependencies, and breeding etc. but in largely HEU is used for power, and Plutonium is used for weapons.
- Sun Nov 26, 2017 3:02 pm
- Forum: Balancing
- Topic: Construction range of player
- Replies: 3
- Views: 1558
Construction range of player
I was thinking that I would love to somehow increase the range of how far you can build away from your character. The default balancing is okay for the start, but later on I find the range a bit small. when things get bigger. Maybe it can be increased? Of mabye there could be an upgrade that increas...
- Sat Nov 25, 2017 12:00 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 24136
Re: Friday Facts #217 - Just another Friday Facts
No, no, one of the two players controls the guns depending on the setting in the vehicle. It means nothing for network syncing it's just game logic like if you sat in a train. To be honest, Factorio lacks proper gun control. For example in a tank you have 3! weapons. How you are supposed to control...
- Fri Nov 24, 2017 2:46 pm
- Forum: Balancing
- Topic: Vehicle HP
- Replies: 6
- Views: 1591
Re: Vehicle HP
Like this?bobucles wrote:Where's my spiderbot!


- Thu Nov 23, 2017 11:52 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5920
Re: Player speed: More unlocks
But reduce to the max is a game design mantra. What you are talking about is common sense. You should always manage the scope in your project in a way that you focus on the fun parts, and polish them, while dropping the nuisances and annoyances that do not give any extra value to the game play. This...
- Thu Nov 23, 2017 1:33 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5920
Re: Player speed: More unlocks
Some jerkface once said that the objective of "perfection" is not achieved when there is nothing left to be added. You reach perfection when there is nothing left to be taken away. I'm sure that's relevant to the topic somehow. Yea, often also framed "Reduce to the max". It is a...
- Thu Nov 23, 2017 1:25 pm
- Forum: Balancing
- Topic: Vehicle HP
- Replies: 6
- Views: 1591
Re: Vehicle HP
Another thought I'd like to add: I noticed that once I have the necessary power level on a normal map difficulty, the biters are no longer a real challenge (neither in terms of twitch game-play nor in terms of resource consumption). It is just repetition: Get out of the tank, repair (or use drones) ...
- Wed Nov 22, 2017 10:24 am
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5920
Re: Player speed: More unlocks
Skyrim did it well, on a conceptual level: The higher you go, the more dangerous it gets, iirc. I fear not : Thought I love Skyrim, the difficulty raise is just mechanical, mostly scaled on your level (which I hate as a mechanism). Balancing how difficult a game is while you advance in your playthr...
- Wed Nov 22, 2017 10:12 am
- Forum: General discussion
- Topic: Small annoying things in Factorio
- Replies: 33
- Views: 7669
Re: Small annoying things in Factorio
-Crashing with the buggy into things and damaging both (even at super low speeds!). Need to drive super careful :( -Driving against a tree and coming full stop. Do you own a car in real life ? Crash into something, even at low speed, and you'll see if you don't damage it. Best time is at lowest spe...
- Tue Nov 21, 2017 10:41 pm
- Forum: Balancing
- Topic: Vehicle HP
- Replies: 6
- Views: 1591
Vehicle HP
Hi, I thought I drop this here: At the start the vehicles are cool, but when biters get evolution and super strong, basically when the entire map turns red, the balancing of the vehicle HP could be a bit higher. Maybe add an upgrade for that? If there is one already, sorry for posting. I haven't see...
- Tue Nov 21, 2017 7:23 pm
- Forum: General discussion
- Topic: Small annoying things in Factorio
- Replies: 33
- Views: 7669
Small annoying things in Factorio
First of all: Yes, Factorio is great. But you can always improve, right? What annoyed me so far: -Crashing with the buggy into things and damaging both (even at super low speeds!). Need to drive super careful :( -Driving against a tree and coming full stop. -Hacking away little fallen trees and stuf...
- Tue Nov 21, 2017 2:25 pm
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 6769
Re: 3d Factorio
You are not really putting up a suggestion on how to improve Factorio, but basically suggest to re-code the entire game in a 3D engine :) :D I don't believe that this is the case. He is not talking about the graphics, but rather about the map being completely flat, except for water. There are no mo...
- Tue Nov 21, 2017 1:10 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 24136
Re: Friday Facts #217 - Just another Friday Facts
Resources at the start need to be reliable but not too much in quantity.
They need get bigger and richer the farther out they are. Progressing with distance as well as challenge.
They need get bigger and richer the farther out they are. Progressing with distance as well as challenge.
- Tue Nov 21, 2017 1:05 pm
- Forum: Ideas and Suggestions
- Topic: More Beautification in vanilla?
- Replies: 1
- Views: 487
More Beautification in vanilla?
Hi, being a Minecraft player, as well as Starbound, Terraria etc. I am somehow missing more personalization and beautification. Some people like to do the most efficient factory. I like to actually make it look cool. Base entries, HQ bridge. Roads from block to block. Parking slots. Tank garage. Lig...
- Tue Nov 21, 2017 1:01 pm
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 6769
Re: 3d Factorio
To be frank, this is a bit out of proportion.
You are not really putting up a suggestion on how to improve Factorio, but basically suggest to re-code the entire game in a 3D engine

You are not really putting up a suggestion on how to improve Factorio, but basically suggest to re-code the entire game in a 3D engine


- Tue Nov 21, 2017 12:10 pm
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 5920
Re: Player speed: More unlocks
Agree. Speed was just one method that is a "soft factor". You are more thinking in the direction of a hard cap. That would work too. Locking the maximum zoom is not infact a hard limit. The player can explore as usual. But the average new player (which you were mostly concerned with) will...