Search found 71 matches
- Tue Dec 05, 2017 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
Guys, I didn't know that you can loot your corpse
- Tue Dec 05, 2017 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
"Ages" ago there was a mod that made the player automatically jump off the tracks when a train comes. I guess nobody remembers this anymore? Or cares to update it ^^. Also if you spawn in a player-port you can respawn with all your equipment, so the only thing you lose is the time walking...
- Mon Dec 04, 2017 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Better Base Parts.
- Replies: 3
- Views: 1334
Re: Better Base Parts.
I also played Minecraft with Bevo's Tech Pack, Resonant Rise and DNS Techpack. Totally know what you mean.
Maybe the Devs could work together with the mod guys, and integrate the stuff into vanilla!
Maybe the Devs could work together with the mod guys, and integrate the stuff into vanilla!
- Mon Dec 04, 2017 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12994
Re: Easy QoL Improvement: Auto-Request!
Except the game does everything it can to push you to autocrafting and while the idea is simple, it really isn't. True, but since I still order a lot of red / green / blue chips, engine and whatnot to craft Tanks, Buggies, Locomotives, Powerarmor, Wagons and whatnot, it is not 100% the case :) Let'...
- Mon Dec 04, 2017 5:13 pm
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 11009
Re: Why defending is a dilemma and enemies need polish
More thoughts on the matter:
Information game-play
"Alien threat organizing attack in sector AM13".
"Alien breeding detected in sector BA41"
Could help a bit with awareness
Maybe it is provided via radar. Or some reskin of the radar and called Xeno-Activity Scanner building.
Information game-play
"Alien threat organizing attack in sector AM13".
"Alien breeding detected in sector BA41"
Could help a bit with awareness
Maybe it is provided via radar. Or some reskin of the radar and called Xeno-Activity Scanner building.
- Sun Dec 03, 2017 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
The answer is still in my last post. I made analogies there. Everything CAN be. You can even have meteoroids falling down on your base killing you. If the designer wants that. Nowhere did I say to turn this feature off for people like you. Nowhere did I say there are no solutions. Stop with the stra...
- Sun Dec 03, 2017 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
Nice cherry picking of total irrelevant criteria to a 2D puzzle game that is about building logistic networks. Please explain to the class how building a safe train network isn't a puzzle WITHOUT resorting to "the train touched me and it made me feel bad so please make the bad train go away&qu...
- Sun Dec 03, 2017 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
So much self-eccentric bullshit. So like, try not to take F=ma so personally? Crying and getting mad won't change a basic (and quite enjoyable) application of physics and if it did I would have many words to say to flying spaghetti monsters about it. A train that runs over players is intuitive. A t...
- Sun Dec 03, 2017 12:04 pm
- Forum: Ideas and Suggestions
- Topic: An admin command to disable chunk generation
- Replies: 6
- Views: 2426
Re: An admin command to disable chunk generation
How much RAM are we talking about? Is it 32bit ram space only? Just curious.
- Sun Dec 03, 2017 12:03 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292314
Re: Thank you (Make the dev-team happy today!)
1 mio sold units should make the devs happy anyway
- Sat Dec 02, 2017 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
Seriously either use the console command someone provided earlier, or find a mod that allows you to disable friendly fire, and gives you the same effect. You could also enable https://wiki.factorio.com/Console#Enable_god_mode . You can get there without console commands via play->scenarios->sandbox...
- Sat Dec 02, 2017 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
if your friends aren't learning to not stand on tracks when a train is coming, maybe find some smarter friends? Sure, I will change my friends based on a computer game. What the fuck is wrong with people here? It is insane. So much self-eccentric bullshit. People must be really frustrated in life i...
- Sat Dec 02, 2017 1:57 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
How would it detract from the experience, if it is in your hands how to toggle the option? I don't understand. Uh. Maybe you should stop standing on train tracks and blaming the result on the train? How is that response in context to the quote? Also, no one is blaming anything here. oO :?: But I ll...
- Sat Dec 02, 2017 1:35 pm
- Forum: General discussion
- Topic: Pipes are underused because they block movement
- Replies: 15
- Views: 5639
Re: Pipes are underused because they block movement
I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same. There are two mods for pipes that don't randomly connect but have specific 90Β° curves. One for base and on for angle/bobs pipes. I was always wondering why the devs do not coll...
- Sat Dec 02, 2017 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Re: Option for trains to deal zero damage to players
I don't think it should be "optionnable". My feeling is this belongs to mod realm. Well, that is why it would be an option. So it does not influence your experience the way you want it. Some also play with aliens, others play without. Some like expanding aliens that attack you early, othe...
- Sat Dec 02, 2017 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Right click on free ground is unused! -> Rotation via mouse!
- Replies: 2
- Views: 1363
Right click on free ground is unused! -> Rotation via mouse!
Current: Building belts manually means using R to rotate a lot, switching to splitters, switching to tunnels, switching back to beltes, rotate etc. Problem: Rather clunky UX flow. Pick up, rotate, rotate, place, open inventory, put away, take other, close inventory, rotate, rotate, place, rotate, pl...
- Sat Dec 02, 2017 12:29 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12994
Auto-Request
Current: If you don't have the stuff in your inventory, you cannot craft. You get a message: "Not enough ingredients." Problem: You need to request the things from robo-network each individually, craft, then delete request. -> Annoying overhead in UX Idea: When you click (or shift-click ma...
- Sat Dec 02, 2017 12:54 am
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14159
Option for trains to deal zero damage to players
I am playing with some friends and they keep hating my trains cause they sometimes dont watch the train and get killed.
Maybe it could be an idea for a setting, so that its less of a risk for others?
Maybe it could be an idea for a setting, so that its less of a risk for others?
- Fri Dec 01, 2017 3:00 pm
- Forum: Balancing
- Topic: Blue science is too hard to get
- Replies: 42
- Views: 25027
Re: Blue science is too hard to get
I agree. Of all science packs, blue is always the one I am optimizing. It is because of the huge amount of green chips (->red chips) and the bottleneck through conveyors (putting 2 parallel works fine). I find that while blue science is requiring too much, that some other items are required not enou...
- Fri Dec 01, 2017 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Show range of character to build things
- Replies: 4
- Views: 1307
Re: Show range of character to build things
Yes. I would even add a third option:
ON/OFF/Only when having item in hand
ON/OFF/Only when having item in hand