Search found 337 matches
- Fri Apr 29, 2016 2:18 am
- Forum: Multiplayer
- Topic: [US DC][Vanilla][0.12.31] Dave's Hard Mode
- Replies: 3
- Views: 1800
Re: [US DC][Vanilla][0.12.31] Dave's Hard Mode
Tried popping in but already stopped I take it?
- Fri Apr 29, 2016 2:11 am
- Forum: Not a bug
- Topic: [0.12.31] Splitter/inserter interaction issue still present.
- Replies: 3
- Views: 2846
Re: [0.12.31] Splitter/inserter interaction issue still present.
I wonder if this is actually a bug though? The splitter is in the middle of the belt and the inserters drop to the far side of the belt, the other side of the splitter. It might be working as intended. But I agree if the change was made so an inserter dropping on a splitter is always dropping "...
- Fri Apr 29, 2016 2:04 am
- Forum: Pending
- Topic: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
- Replies: 3
- Views: 1284
[0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
Was playing with some friends tonight that wanted me to try out a mod pack they were using and had customized some. I know it isn't the dev's job to fix desyncs in mods, so I wouldn't normally post this, but twice after a desync and a map reload, the client exited to desktop. Last line in the logs s...
- Wed Apr 27, 2016 3:07 pm
- Forum: Releases
- Topic: Version 0.12.31
- Replies: 20
- Views: 23285
Re: Version 0.12.31
I think you need to tell Steam to opt into experimental updates on the Betas tab if you right click the game in your library.Avallach wrote:When is this expected to be released to steam? My client hasn't updated yet and I did check to make sure I was set to download the latest version.
- Wed Apr 27, 2016 3:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Mod Iconizer
- Replies: 26
- Views: 17492
Re: [MOD 0.12.x] Mod Iconizer
There is something you can do, creating a uninstaller mod, this one would revert things back before completely removing them Yea you're right. I might make that in the future Easier idea might be a toggle in the mod itself. So you can turn it on and off? Then just have people "toggle it off an...
- Wed Apr 27, 2016 12:54 am
- Forum: Ideas and Suggestions
- Topic: Strip whitespace in multiplayer hostnames
- Replies: 0
- Views: 851
Strip whitespace in multiplayer hostnames
Sometimes when I copy/paste a hostname into the server field to connect to a multiplayer game there's a leading or trailing space that prevents it from working, until I manually remove it. It'd be a minor but easy tweak to remove all leading and trailing whitespace from the contents of the host:port...
- Sun Apr 24, 2016 7:14 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
NoPants, the weird steps that led to the server restarting I tried to explain here, along with a screenshot. If you happened to have server logs to provide them it'd be awesome. https://forums.factorio.com/viewtopic.php?f=7&t=24196 It never comes up in normal multiplayer play, but playing on you...
- Sun Apr 24, 2016 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] Multiplayer oddity
- Replies: 3
- Views: 1758
[0.12.30] Multiplayer oddity
Was playing on NoPantsMcDance's public Vanilla server today, no mods. Had a lot of people coming and going all day. Had one odd situation happen and got a screenshot for part of it. http://puu.sh/oudZ5/15b6783d5a.jpg I have no access to the server logs, but the timeline of what seemed to happen was:...
- Sun Apr 24, 2016 7:01 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
Server just restarted from an older autosave, lost a decent portion of work.
- Sun Apr 24, 2016 5:59 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
The guy with the C joined back soon after, no problems there. There must have been a bad link between me and 1 other person. By default I think headless server runs without peer-to-peer enabled. But it's kinda fuzzy in my mind what the slow packet counts on F5 are showing. My own number is always 0...
- Sun Apr 24, 2016 5:02 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
We had 17 players on the modded server one night, so it shouldn't be the # of players alone. Maybe it was me or Raytronic that was the weak network link just now, who knows? (Edit: Or the guy whose name started with C, I see he left too.) We had 5-6 people at "as fast as single player" spe...
- Sun Apr 24, 2016 4:09 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
Sheesh. Now we've got someone with a 15+ minute map download. At least he left as soon as he connected, lag skyrocketed even worse.
- Sun Apr 24, 2016 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer info suggestions
- Replies: 0
- Views: 980
Multiplayer info suggestions
I play a lot on public servers on headless servers, and it'd be nice if the "Waiting for clients downloading map" would show the name(s) of people downloading. We have someone at the moment who has been downloading over 5 minutes and aren't even half way done yet. One can guess who it is f...
- Sun Apr 24, 2016 3:13 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
If latency is set to 150 could you bump it to more like 250 please? 150 is great for the whitelist server, but we've had scattered delay issues most of the morning. A bit higher latency might smooth that out for everyone.
- Sat Apr 23, 2016 5:17 am
- Forum: Gameplay Help
- Topic: I'm at a roadblock.
- Replies: 4
- Views: 1853
Re: I'm at a roadblock.
Well a couple choices. If you make all the resources, just expand whichever one you end up short of. If it's more of an issue in getting everything organized in a reasonable way, sometimes I'll hand-craft enough packs to get logistics network up and running, then let robots do all the heavy work.
- Sat Apr 23, 2016 2:50 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175347
Re: [Vanilla|0.12.30|US] MP Dedicated Server
How odd to get an instant desync when connecting. I didn't think that was possible on vanilla.
- Sat Apr 23, 2016 2:24 am
- Forum: Multiplayer
- Topic: [US DC][Vanilla][0.12.30] Dave's
- Replies: 17
- Views: 5392
Re: [US DC][Vanilla][0.12.30] Dave's
Well once the multiplayer authentication is here in v13, their steam account can be perma banned.
- Fri Apr 22, 2016 2:42 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 148521
Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)
K&L Inserters caused a crash last time, might want to remove it until this is a newer version with a bugfix.
- Fri Apr 22, 2016 12:31 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 148521
Re: [Mods|0.12.30|US] MP Dedicated Server (SERVER MOVED AGAIN)
I logged in earlier and was like "who all these belts!" then realized nothing was working properly.tetryon wrote:When's the new map? Existing one is griefed.
- Sun Apr 17, 2016 11:59 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 148521
Re: [Mods|0.12.30|US] MP Dedicated Server
It was the K&L Inserters mod that caused the earlier crash and apparently corrupted the game state in such a way the rollback was needed (according to people in chat). I'd suggest not using that mod in next map, but not to remove it right now since it's used too often all over the base.