Search found 337 matches
- Sun May 29, 2016 1:50 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149046
Re: [Mods|0.12.33|US] MP Dedicated Server
Could you update to .34 at your leisure?
- Fri May 20, 2016 3:55 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92726
Re: Bug Reports
Soon as a Treefarm grows to max and chest is full, FPS dies. SS attached. https://gyazo.com/89a07fb8a7d3ed3ee7fbc10bf118adc6 https://gyazo.com/f452be2dabdb85bed4bdbb3ed6e65189 https://gyazo.com/6e18b2678a6fd24b709e4f67b8017540 Confirming what @michael-68438 said. Solved by adding a smart network to...
- Fri May 20, 2016 3:54 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96806
Re: [0.12.33] Modpack: Farlands v0.1.9
Thanks!Asekhan wrote:Those lag spike where bugging me, especially for something so simple, so I fixed it. I sent them a pull request on git with the fix so we should get an official update soon. In the mean time, here's my version if you want.
- Thu May 19, 2016 8:31 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149046
Re: [Mods|0.12.33|US] MP Dedicated Server
Cool thanks. I played a little from work and added to what someone else had started. It's a very tiny starter base still.
- Thu May 19, 2016 6:59 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149046
Re: [Mods|0.12.33|US] MP Dedicated Server
If the online # of players isn't working I suggest you change the 0 to Unknown. So it doesn't discourage people from connecting, thinking it's empty.
- Wed May 18, 2016 7:34 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149046
Re: [Mods|0.12.33|US] MP Dedicated Server
Doh, two of the servers have new maps at the same time.
- Sun May 15, 2016 1:40 am
- Forum: Multiplayer
- Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
- Replies: 111
- Views: 35664
Re: [Whitelist|0.12.33|US] Whitelist Dedicated Server
Turtle does still frequently play on the current map, now that his name shows up.NoPantsMcDance wrote:Finally made the status page work for the whitelist server.
- Fri May 13, 2016 6:09 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28034
Re: Friday Facts #138 - Better Circuit Network III
Can you add a way for Roboports to provide the # of logistic and construction robots in the network, to the circuit network? I don't mean those in the logistics network (like in passive providers), but the # in use (docked or flying around). The idea being you can do stuff like set your robot produc...
- Sun May 08, 2016 12:50 pm
- Forum: Gameplay Help
- Topic: Backed up inserters
- Replies: 10
- Views: 2701
Re: Backed up inserters
Construction bots also, so far as I know, won't take repair packs out of a roboport they aren't currently sitting inside. Another reason it's better to put them in a passive provider chest. Just limit it to one stack or with a smart inserter, and then you'll always make more as needed for the rest o...
- Sat May 07, 2016 1:19 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149046
Re: [Mods|0.12.33|US] MP Dedicated Server
It doesn't seem possible to make plastic pipe, which is required for Electrolyzer 2.
- Fri May 06, 2016 11:05 pm
- Forum: Gameplay Help
- Topic: Is it possible to call a train getting some supplies ?
- Replies: 8
- Views: 2795
Re: Is it possible to call a train getting some supplies ?
SmartTrains mod might let you set that up.
- Thu May 05, 2016 2:04 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175796
Re: [Vanilla|0.12.33|US] MP Dedicated Server
Maps going great but someone keeps intentionally aborting important technology right before it finishes. No way to know who of course. I posted a suggestion to the forum that tech choices be announced to console in multiplayer games.
Neat map so far, otherwise.
Neat map so far, otherwise.
- Thu May 05, 2016 2:03 am
- Forum: Ideas and Suggestions
- Topic: Announce tech choices in multiplayer
- Replies: 5
- Views: 2581
Announce tech choices in multiplayer
Had an 8 player public game this evening where someone was greifing us on technology. Every time Oil Processing or some other important technology got close to finished, they'd change it to Shotgun Shell damage, thus losing all of that time and green science. Since we can't know who is doing it, we ...
- Wed May 04, 2016 8:06 pm
- Forum: Implemented Suggestions
- Topic: Store progress on incomplete research projects
- Replies: 13
- Views: 4914
Re: Store progress on incomplete research projects
I don't know why they can't just add another variable to the game.forces[].technology[] listings of say .progress, that stores the progress made in that research. There's no technical issue to prevent it, it's a question if they feel losing progress is an important aspect of gameplay. Currently the...
- Sat Apr 30, 2016 2:36 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175796
Re: [Vanilla|0.12.32|US] MP Dedicated Server
Right click the game in your library, go to betas tab, opt in to Experimental version.Maniah wrote:Damn, Steam lags behind, can't join yet.NoPantsMcDance wrote:Updated to 0.12.32
- Sat Apr 30, 2016 12:42 am
- Forum: Implemented Suggestions
- Topic: Multiplayer overhaul
- Replies: 7
- Views: 2090
Re: Multiplayer overhaul
Sorry, when you asked for a simpler way I thought that's what you meant.
- Sat Apr 30, 2016 12:31 am
- Forum: Pending
- Topic: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
- Replies: 3
- Views: 1285
Re: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
If it isn't too big, here's all of the mods.
- Sat Apr 30, 2016 12:17 am
- Forum: Implemented Suggestions
- Topic: Multiplayer overhaul
- Replies: 7
- Views: 2090
Re: Multiplayer overhaul
If you install the Evolve gaming VPN program, then you and your friend just need to form a party and connect to the private IP address you'll see in the party group next to their name. No forwarding/etc needed.
- Fri Apr 29, 2016 3:41 pm
- Forum: Pending
- Topic: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
- Replies: 3
- Views: 1285
Re: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
Yes I can do that tonight. Want me to upload a zip of all of them exactly as we were using them?
- Fri Apr 29, 2016 2:19 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175796
Re: [Vanilla|0.12.30|US] MP Dedicated Server
Then a griefer just needs to run 1 console command to remove everything on the map.TheOnlyJacky wrote:turn on commands!