Search found 337 matches

by roy7
Sun May 29, 2016 1:50 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149046

Re: [Mods|0.12.33|US] MP Dedicated Server

Could you update to .34 at your leisure?
by roy7
Fri May 20, 2016 3:55 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92726

Re: Bug Reports

Soon as a Treefarm grows to max and chest is full, FPS dies. SS attached. https://gyazo.com/89a07fb8a7d3ed3ee7fbc10bf118adc6 https://gyazo.com/f452be2dabdb85bed4bdbb3ed6e65189 https://gyazo.com/6e18b2678a6fd24b709e4f67b8017540 Confirming what @michael-68438 said. Solved by adding a smart network to...
by roy7
Fri May 20, 2016 3:54 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96806

Re: [0.12.33] Modpack: Farlands v0.1.9

Asekhan wrote:Those lag spike where bugging me, especially for something so simple, so I fixed it. I sent them a pull request on git with the fix so we should get an official update soon. In the mean time, here's my version if you want.
Thanks! :)
by roy7
Thu May 19, 2016 8:31 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149046

Re: [Mods|0.12.33|US] MP Dedicated Server

Cool thanks. I played a little from work and added to what someone else had started. It's a very tiny starter base still. :)
by roy7
Thu May 19, 2016 6:59 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149046

Re: [Mods|0.12.33|US] MP Dedicated Server

If the online # of players isn't working I suggest you change the 0 to Unknown. So it doesn't discourage people from connecting, thinking it's empty.
by roy7
Wed May 18, 2016 7:34 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149046

Re: [Mods|0.12.33|US] MP Dedicated Server

Doh, two of the servers have new maps at the same time. :)
by roy7
Sun May 15, 2016 1:40 am
Forum: Multiplayer
Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
Replies: 111
Views: 35664

Re: [Whitelist|0.12.33|US] Whitelist Dedicated Server

NoPantsMcDance wrote:Finally made the status page work for the whitelist server.
Turtle does still frequently play on the current map, now that his name shows up. :)
by roy7
Fri May 13, 2016 6:09 pm
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28034

Re: Friday Facts #138 - Better Circuit Network III

Can you add a way for Roboports to provide the # of logistic and construction robots in the network, to the circuit network? I don't mean those in the logistics network (like in passive providers), but the # in use (docked or flying around). The idea being you can do stuff like set your robot produc...
by roy7
Sun May 08, 2016 12:50 pm
Forum: Gameplay Help
Topic: Backed up inserters
Replies: 10
Views: 2701

Re: Backed up inserters

Construction bots also, so far as I know, won't take repair packs out of a roboport they aren't currently sitting inside. Another reason it's better to put them in a passive provider chest. Just limit it to one stack or with a smart inserter, and then you'll always make more as needed for the rest o...
by roy7
Sat May 07, 2016 1:19 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149046

Re: [Mods|0.12.33|US] MP Dedicated Server

It doesn't seem possible to make plastic pipe, which is required for Electrolyzer 2.
by roy7
Fri May 06, 2016 11:05 pm
Forum: Gameplay Help
Topic: Is it possible to call a train getting some supplies ?
Replies: 8
Views: 2795

Re: Is it possible to call a train getting some supplies ?

SmartTrains mod might let you set that up.
by roy7
Thu May 05, 2016 2:04 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175796

Re: [Vanilla|0.12.33|US] MP Dedicated Server

Maps going great but someone keeps intentionally aborting important technology right before it finishes. No way to know who of course. I posted a suggestion to the forum that tech choices be announced to console in multiplayer games.

Neat map so far, otherwise.
by roy7
Thu May 05, 2016 2:03 am
Forum: Ideas and Suggestions
Topic: Announce tech choices in multiplayer
Replies: 5
Views: 2581

Announce tech choices in multiplayer

Had an 8 player public game this evening where someone was greifing us on technology. Every time Oil Processing or some other important technology got close to finished, they'd change it to Shotgun Shell damage, thus losing all of that time and green science. Since we can't know who is doing it, we ...
by roy7
Wed May 04, 2016 8:06 pm
Forum: Implemented Suggestions
Topic: Store progress on incomplete research projects
Replies: 13
Views: 4914

Re: Store progress on incomplete research projects

I don't know why they can't just add another variable to the game.forces[].technology[] listings of say .progress, that stores the progress made in that research. There's no technical issue to prevent it, it's a question if they feel losing progress is an important aspect of gameplay. Currently the...
by roy7
Sat Apr 30, 2016 2:36 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175796

Re: [Vanilla|0.12.32|US] MP Dedicated Server

Maniah wrote:
NoPantsMcDance wrote:Updated to 0.12.32
Damn, Steam lags behind, can't join yet.
Right click the game in your library, go to betas tab, opt in to Experimental version.
by roy7
Sat Apr 30, 2016 12:42 am
Forum: Implemented Suggestions
Topic: Multiplayer overhaul
Replies: 7
Views: 2090

Re: Multiplayer overhaul

Sorry, when you asked for a simpler way I thought that's what you meant. :)
by roy7
Sat Apr 30, 2016 12:31 am
Forum: Pending
Topic: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
Replies: 3
Views: 1285

Re: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)

If it isn't too big, here's all of the mods.
by roy7
Sat Apr 30, 2016 12:17 am
Forum: Implemented Suggestions
Topic: Multiplayer overhaul
Replies: 7
Views: 2090

Re: Multiplayer overhaul

If you install the Evolve gaming VPN program, then you and your friend just need to form a party and connect to the private IP address you'll see in the party group next to their name. No forwarding/etc needed.
by roy7
Fri Apr 29, 2016 3:41 pm
Forum: Pending
Topic: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)
Replies: 3
Views: 1285

Re: [0.12.31] [Pending] Desync(CTD, progress bar, timeouts)

Yes I can do that tonight. Want me to upload a zip of all of them exactly as we were using them?
by roy7
Fri Apr 29, 2016 2:19 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 175796

Re: [Vanilla|0.12.30|US] MP Dedicated Server

TheOnlyJacky wrote:turn on commands!
Then a griefer just needs to run 1 console command to remove everything on the map.

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