My recent experiments with hardware upgrade shows that UPS bottleneck is actually memory.
Replacement of a system board, to change CPU to better, while keeping same DIMMs gave just minor increase. Replacement of DIMMs to faster modules (2666 to 3600) gave noticeable progress. Unfortunately high end ...
Search found 210 matches
- Wed Sep 20, 2023 8:47 am
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 11454
- Mon Sep 18, 2023 5:34 am
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 7708
Re: Space Age: will different planets be on different threads?
I still think that should be an option for surfaces to be able to run in parallel threads. It may limit some operations and make them work a bit differently then now, but current implementation, as I got it, do not represent surfaces like some distant places with limited connectivity. Since there a ...
- Sun Sep 17, 2023 6:20 pm
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 7708
Space Age: will different planets be on different threads?
Currently mega bases are limited by UPS, single processor core performance. I always thought that the limit is somewhere far, but after building a mega base, even with almost no mods, I already got to the point, when FPS/UPS drops below 60 on average gaming PC. One CPU core running at 100% while ...
- Fri Sep 15, 2023 8:13 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 11454
Re: Game Save File and -Speed Related Suggestions
So "fast save without pause" is hardly achievable in current game design, due to large amount of data, that has to be copied, from current game data state, until next tick is going to be calculated. And there is no easy solution, if any at all, as I understand it.
That's probably a feature of all ...
That's probably a feature of all ...
- Fri Sep 15, 2023 3:09 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 11454
Re: Game Save File and -Speed Related Suggestions
Do you mean, that actual data serialization and compression takes about 1 second +, even if we skip all file operations and write to disk part of task?
I use typical Windows 10, not Linux, since it's the only choice that support all PC games. So can't check is that faster or no.
I use typical Windows 10, not Linux, since it's the only choice that support all PC games. So can't check is that faster or no.
- Fri Sep 15, 2023 3:05 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 112810
Re: Friday Facts #376 - Research and Technology
Endless research for other things, in addition to mining productivity 100+ is very attractive idea!
- Tue Sep 12, 2023 2:34 pm
- Forum: General discussion
- Topic: Rebuild or Restart?
- Replies: 11
- Views: 5954
Re: Rebuild or Restart?
As long as biters do not wipe your base completely you can always continue. I think it's more fun. "Erase and rewind" is not my way of playing. My main Vanilla map base currently consumes 18GW power, produce 4k SPM and was created at 0.15 beta many years ago.
...researching mining productivity 158 ...
...researching mining productivity 158 ...
- Tue Sep 12, 2023 2:24 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 11454
Re: Game Save File and -Speed Related Suggestions
Any progress on making saves less noticeable by time consumption?
My current save just 33Mb size, still takes noticeable time to write. I think saving to disk (including file system open/close part) take major part of that time. If the game will just copy save data to a memory buffer, and then do ...
My current save just 33Mb size, still takes noticeable time to write. I think saving to disk (including file system open/close part) take major part of that time. If the game will just copy save data to a memory buffer, and then do ...
- Tue Sep 12, 2023 9:46 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 276696
Re: Friday Facts #375 - Quality
I like the idea of quality very much! At least it's something bright and new to grind, since currently mega factory usually just aim for RPS or k SPM. It looks so interesting and new! All other Factorio following games just changing visuals, almost without any interesting innovations in the gameplay ...
- Sat Apr 02, 2022 6:44 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 64299
Re: Friday Facts #369 - To the moon
I read to the end and pressed ICO link, and at that moment I got that it's a 1st april joke. 

- Wed Jan 12, 2022 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Unreachable items
- Replies: 24
- Views: 8349
Re: Distance limit: a very bad design choice
I think there is no reason to discuss range of "hand reach" again and any more. We can consider it a developer choice. For anyone who dislike existence of this limitation, there are a lot of easy choices: console commands, no physical body mode, several mods. Pick any of listed methods, that suit ...
- Thu Jan 06, 2022 11:12 pm
- Forum: General discussion
- Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
- Replies: 11
- Views: 6955
Re: Steam achievment: No time for chitchat (finish the game within 15 hours)
Easiest way to get both achievements is a team game. About 10 players with a good map + blueprint usually can launch a rocket in a few hours, even if they are not pro speedrunners.
I planned to join such team several times, but did not completed it yet. Of all Factorio achies I miss only three: two ...
I planned to join such team several times, but did not completed it yet. Of all Factorio achies I miss only three: two ...
- Thu Jan 06, 2022 11:04 pm
- Forum: General discussion
- Topic: Deathworld Rampant, launch a rocket yet?
- Replies: 12
- Views: 5668
Re: Deathworld Rampant, launch a rocket yet?
Deathworld Rampant, what is it?
I suspected it's some setting for Deathworld, but found none. Nether a mod with such name.
I suspected it's some setting for Deathworld, but found none. Nether a mod with such name.
- Wed Mar 31, 2021 7:35 am
- Forum: General discussion
- Topic: How is "SPM" measured?
- Replies: 32
- Views: 29464
Re: How is "SPM" measured?
SPM == Science Per Minute
or
RPM == Rockets Per Minute
That are two typical numbers, to compare megabase productivity.
SPM is measured on consumption side, while you research, most often, mining productivity. With interval of at least 10min, better 1 hour. Or you can measure this on less interval ...
or
RPM == Rockets Per Minute
That are two typical numbers, to compare megabase productivity.
SPM is measured on consumption side, while you research, most often, mining productivity. With interval of at least 10min, better 1 hour. Or you can measure this on less interval ...
- Fri Feb 19, 2021 11:52 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 216957
Re: Friday Facts #365 - Future plans
Factorio have two direct competitors: Satisfactory and Dyson Sphere Program. And a few similar looking games that are not so fun to play. As I remember I played at least three 2.5D factorio-like games, but they are quite limited and not so fun to continue in a long run.
Both competitors are 3D ...
Both competitors are 3D ...
- Mon Feb 01, 2021 9:27 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 42950
Re: Friday Facts #364 - 1.1 stable
About saving time - could you just create image of what-you-want-to-save in memory first and then continue the game? Then compressing it and saving to disk in background without affecting gameplay?
As I remember, saves that works this way: copy save data to memory now, save later, while game ...
- Sun Jan 03, 2021 11:48 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 40667
Re: ""Factorio 2""
My impressions about Satisfactory vs Factorio.
They both good and fun to play.
But I prefer Factorio more, because here I can build a factory more different ways. It have blueprints and bots, that allow me to build much bigger factory. There are some methods of "copy" in SatisfF but they are from ...
They both good and fun to play.
But I prefer Factorio more, because here I can build a factory more different ways. It have blueprints and bots, that allow me to build much bigger factory. There are some methods of "copy" in SatisfF but they are from ...
- Thu Dec 31, 2020 9:01 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 66533
Re: Industrial Revolution 2 discussion
I got a problem. All mixes for alloys looks very similar.
I think their icons should be changed someway. Usually they are two components mix. Maybe it's better to use two small icons of components and some sign for mix below, around or behind them?
I mean icons should be composed similar to basic ...
I think their icons should be changed someway. Usually they are two components mix. Maybe it's better to use two small icons of components and some sign for mix below, around or behind them?
I mean icons should be composed similar to basic ...
- Tue Dec 29, 2020 1:47 pm
- Forum: Spread the Word
- Topic: Steam Awards 2020
- Replies: 3
- Views: 5944
Re: Steam Awards 2020
Only this category have games worth voting, from my point of view. So I would like to pass on all others and vote for two games here - both for Factorio and for Satisfactory. Unfortunately that is not possible.
- Mon Dec 28, 2020 12:52 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 66533
Re: Industrial Revolution 2 discussion
Is it like:
Furnace allow insertion of next reagent for smelting, but it goes to fuel slot again?
Furnace allow insertion of next reagent for smelting, but it goes to fuel slot again?