Steam client, updated from previous version 1.x.x. Win 64. Only 3 Wube mods.
Started a new game, default settings, with little modified resource richness.
When I press 'm' or tab to see the map it always opens at maximum zoom.
I change map zoom using mouse wheel (up).
After I close map and open it ...
Search found 210 matches
- Mon Oct 21, 2024 1:17 pm
- Forum: Not a bug
- Topic: [2.0.7] Map zoom level is not saving
- Replies: 14
- Views: 2453
- Sun Oct 20, 2024 6:00 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 33
- Views: 9392
Re: Mods for 1st expansion run
If you want to complete new achievements, you have to play without player made mods.
Or cheat a little by switching them on/off at a right time.
Or cheat a little by switching them on/off at a right time.
- Sun Oct 20, 2024 5:51 pm
- Forum: General discussion
- Topic: Factorio 3.0
- Replies: 5
- Views: 2044
Re: Factorio 3.0
No one can predict next expansion/addon until at least a year pass after release of latest major version, for any standalone game.
Even if they plan not to create anymore addons, good sales and some mod ideas, may give a hint, what kind update is needed.
Same time, even if there are some unclear ...
Even if they plan not to create anymore addons, good sales and some mod ideas, may give a hint, what kind update is needed.
Same time, even if there are some unclear ...
- Sun Oct 20, 2024 4:48 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 59449
Re: Space Age general Questions
When it will be available on Steam tomorrow? Someone guess is 12pm UTC, but that just a guess. Any announced time?
- Sat Oct 19, 2024 9:16 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 41784
Re: Friday Facts #433 - Liftoff Initiated
Should be different for 2.0. Since some achies are clearly for Space Age, like reach another planet.I'm curious to know how this will work with achievements, as they are usually disabled with mods.
I think user made mods will differ from dev's made mods.
- Fri Oct 18, 2024 8:38 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 41784
Re: Friday Facts #433 - Liftoff Initiated
BTW New Steam achievements are already there, just can't be completed yet, since the game client do not support them yet, until 2.0
- Fri Oct 18, 2024 8:29 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 41784
Re: Friday Facts #433 - Liftoff Initiated
today i do better overclock my CPU and RAM,
Just RAM usually enough. Bottleneck of tick processing is to iterate whole megabase belts, structures, bots and so on. Not a processing power.
On one layer I can create Factory about 10k SPM with mods.
On 5 planets ... i can reach much smaller and ...
- Fri Oct 18, 2024 8:17 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 41784
Re: Friday Facts #433 - Liftoff Initiated
Train death avoidance - it's so much wanted and so cool feature!
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always ...
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always ...
- Fri Oct 11, 2024 6:25 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 57338
Re: Friday Facts #432 - Aquilo
I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let ...
- Fri Feb 16, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 44900
Re: Friday Facts #398 - Fulgora
Yay! Alien technologies? Looks very cool.
- Sun Feb 04, 2024 9:15 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 27358
Re: Friday Facts #396 - Sound improvements in 2.0
I understand that adding a lot of complex sounds to the game is a lot of work.
But, when you play for many hours, often you wish the game to be less noisy. So only sounds that are informative should be heard.
Base Factorio 1.1 sound is quite comfortable. Nothing is too loud, maybe with exception of ...
But, when you play for many hours, often you wish the game to be less noisy. So only sounds that are informative should be heard.
Base Factorio 1.1 sound is quite comfortable. Nothing is too loud, maybe with exception of ...
- Fri Jan 12, 2024 8:33 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 91591
Re: Friday Facts #393 - Putting things on top of other things
Will the smart inserter upgrade (so, the new filters for all inserters) be available at start or it has to be unlocked with a new tech?
I do not think that it will be available at start. It will be either at Fast Inserter, like in current game, or with a new tech.
I think, like it was correctly ...
- Fri Jan 12, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 91591
Re: Friday Facts #393 - Putting things on top of other things
Ah, once again, 2 epilepsy points.
I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ?
I also vote against new faster belt introduction in base game. I think none tricks will make it looks much better. And currently ...
- Fri Jan 12, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 91591
Re: Friday Facts #393 - Putting things on top of other things
Do I got it right, that we'll get only stacking on belts, and number of belts stays the same? I.e. no faster then blue belt will appear?
If it's so, I like it. I used Ultimate belts mod once, just to add 1 or 2 tier of belts, when I missed throughput in some modded game, probably in IR*. But I was ...
If it's so, I like it. I used Ultimate belts mod once, just to add 1 or 2 tier of belts, when I missed throughput in some modded game, probably in IR*. But I was ...
- Sun Dec 17, 2023 10:12 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 48320
Re: Friday Facts #389 - Train control improvements
I like the idea, but I disagree with naming. It should be called CONDITION not INTERRUPT .
When you initially invented interrupts as a way to refuel, it was working as interrupt in a fixed schedule just to go and refill. But for now, when whole railway transportation system logic can be made on ...
When you initially invented interrupts as a way to refuel, it was working as interrupt in a fixed schedule just to go and refill. But for now, when whole railway transportation system logic can be made on ...
- Tue Nov 28, 2023 7:23 am
- Forum: General discussion
- Topic: What FPS/UPS do you usually play at?
- Replies: 10
- Views: 3681
Re: What FPS/UPS do you usually play at?
I play at 60 FPS. Recently upgraded a 4.5year old PC, fps drops below 60 was one of the reasons. After hardware replacement, I thought once, that it's a bit expensive way to stay at 60 fps :lol: but I usually do upgrades every five years.
I also did some investigation about what hardware component ...
I also did some investigation about what hardware component ...
- Tue Nov 28, 2023 7:13 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 8388
Re: The big question: Are you going to try v2?
Not sure yet. The QOL improvements are pretty nice, but the new content so far looks rather meh..
New content are several big mods, as we got it. If you do not like one particular feature, like Quality, you can just disable that mod.
In whole, I'm quite surprised that there are people who are ...
- Tue Oct 31, 2023 6:50 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 8388
Re: The big question: Are you going to try v2?
Of course, I'll buy new Factorio expansion as soon as it will be available!
I just don't know yet, is it more fun to adapt existing base with 4k SPM or start a new game.
Usually I found starting phases of new Factorio type games less interesting, compared to expanding and upgrading already build ...
I just don't know yet, is it more fun to adapt existing base with 4k SPM or start a new game.
Usually I found starting phases of new Factorio type games less interesting, compared to expanding and upgrading already build ...
- Sat Oct 21, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 80146
Re: Friday Facts #381 - Space Platforms
As it was already mentioned, space platform surface look is disturbing. For factory building we prefer grass or some homogenous flat surface, to easy long time observations.
When we build factories on main planet, we can always pick some nice green grass or sandy terrain spot, and comfortably place ...
When we build factories on main planet, we can always pick some nice green grass or sandy terrain spot, and comfortably place ...
- Wed Sep 20, 2023 9:45 am
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 7693
Re: Space Age: will different planets be on different threads?
If server will allow only item and data package transfer between distant surfaces, that happens at the end of each tick this will keep the system deterministic, but will allow communication and item transfer.
When one send a rocket to another planet or space platform (like in Space Exploration) it ...
When one send a rocket to another planet or space platform (like in Space Exploration) it ...