Search found 210 matches
- Fri Oct 25, 2024 7:25 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Re: Ho to open map without zooming out every time?
Also answering, that it will be fixed, but a bit later, could be a good answer. Since current answers were: not a bug, neither a problem, but a proposal only. Not a correct definition for quite often used feature, that was working well for many years, and suddenly appears broken (or working much ...
- Fri Oct 25, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Re: Ho to open map without zooming out every time?
I wonder why so few people complain about this problem? Most just silently scrolling mouse to zoom-out, and hoping that it will be fixed without their participation?
Not everyone has the same play style, and not everyone has the same tolerance to small irritants -and not even everyone is ...
- Thu Oct 24, 2024 9:40 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Re: Ho to open map without zooming out every time?
I wonder why so few people complain about this problem? Most just silently scrolling mouse to zoom-out, and hoping that it will be fixed without their participation?
- Thu Oct 24, 2024 4:06 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Re: Ho to open map without zooming out every time?
After getting to space, I got some understanding, that in case of building in space, closer view is needed, but I still do not understand why remove view and map was merged in one things. Map (as it exist before in v1.1) is really needed to build on Nauvis (not sure about other planets), while ...
- Thu Oct 24, 2024 6:05 am
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Re: Ho to open map without zooming out every time?
I also saw similar complains, and already attempts to do a mod, to fix this problem, but no solution yet 

- Thu Oct 24, 2024 6:03 am
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4220
Ho to open map without zooming out every time?
I asks several times, and still no answer, except that it's not a bug.
When you press open map (M or TAB by default) remove view with maximum zoom-in is open. Resulting screen looks like a mess, until you scroll out to typical map zoom level. So one have to mouse scroll out every time, that is ...
When you press open map (M or TAB by default) remove view with maximum zoom-in is open. Resulting screen looks like a mess, until you scroll out to typical map zoom level. So one have to mouse scroll out every time, that is ...
- Thu Oct 24, 2024 5:50 am
- Forum: Ideas and Suggestions
- Topic: How to get old map key functionality?
- Replies: 15
- Views: 1802
Re: How to get old map key functionality?
Any news, about hot to fix "not a bug" for map?
- Wed Oct 23, 2024 10:01 am
- Forum: Gameplay Help
- Topic: Display panel to show numbers?
- Replies: 8
- Views: 13538
Re: Display panel to show numbers?
Yes, I got it. Not as easy as with Nixie Tubes, but doable. Main disadvantage that Display panel is rather small, and numbers inside are icons, that also have some spacing and background, as a result digits are really small.
- Wed Oct 23, 2024 7:35 am
- Forum: Gameplay Help
- Topic: Display panel to show numbers?
- Replies: 8
- Views: 13538
Display panel to show numbers?
Is it possible to configure display panel to show % of container content or just raw numbers?
I used Nixie Tubes mod for that, but trying to run without mods for now.
I used Nixie Tubes mod for that, but trying to run without mods for now.
- Wed Oct 23, 2024 5:39 am
- Forum: Gameplay Help
- Topic: Trapped on Fulgora
- Replies: 5
- Views: 2325
Re: Trapped on Fulgora
Looks to me - it's just bad luck. I rolled random seed many times (like 30+), looking on Fulgora map. Only 3 seeds, including yours has fully blocked small island in the center. In other cases there are some cliffs, but with smaller or lager spaces. Sometimes there is just tiny gap in circle.
Other ...
Other ...
- Tue Oct 22, 2024 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Rebindable quickbar remove item key
- Replies: 1
- Views: 338
Re: Rebindable quickbar remove item key
Yes, please. I also hate to click mouse wheel. It's just a wheel, not a button.
- Tue Oct 22, 2024 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 4
- Views: 891
Re: Make higher quality nightvision goggles have less yellow tint
I usually just turn off the night, that gives side effect of always working solar panels. But if there would be an option of same good visibility at night using some gadget, it would be very nice!
- Tue Oct 22, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Make vanilla lategame playable again (move space science packs back to the rocket silo)
- Replies: 7
- Views: 2219
Re: Make vanilla lategame playable again (move space science packs back to the rocket silo)
Even Elon Musk said, that some years later, it will be cheaper and faster to do good transfer across Earth, using low orbit freight.
So several landing pads on a planet in Factorio, is totally okay, from my point of view.
So several landing pads on a planet in Factorio, is totally okay, from my point of view.
- Tue Oct 22, 2024 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
- Replies: 6
- Views: 739
Re: Suggestion: Discover "empty barrel" and "fill barrel" later
Some time ago it was possible to avoid barrel in/out research completely, because it was separate research topic. So it was possible to get rid of extra menu recipes, that I never planned to use.
I'm not sure how necessary barrels become for space transportation, but at times 1.xx, I never used a ...
I'm not sure how necessary barrels become for space transportation, but at times 1.xx, I never used a ...
- Tue Oct 22, 2024 10:23 am
- Forum: Modding help
- Topic: [2.0] Map and zoom functionality
- Replies: 3
- Views: 813
Re: [2.0] Map and zoom functionality
Currently it's most wanted feature - to make map working as in 1.xx, without forcing player to scroll zoom out after opening map every time!
So please, make a mod public, as soon as you manage to find the solution.
So please, make a mod public, as soon as you manage to find the solution.
- Tue Oct 22, 2024 10:00 am
- Forum: Ideas and Suggestions
- Topic: How to get old map key functionality?
- Replies: 15
- Views: 1802
Re: How to get old map key functionality?
Yeah, give us some means to use map key to open normal useful map, please.
Zooming out every time is very boring any annoying.
I still think, calling this a proposal is wrong. It's more a must have fix . Because current map functionality looks more like a bug.
It plainly does not work. I want to ...
Zooming out every time is very boring any annoying.
I still think, calling this a proposal is wrong. It's more a must have fix . Because current map functionality looks more like a bug.
It plainly does not work. I want to ...
- Tue Oct 22, 2024 7:56 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Map as is was in 1.xx
- Replies: 0
- Views: 248
[Request] Map as is was in 1.xx
Need 1.xx map functionality!
Pressing a key opens map centered on player, with saved from previous use resolution. Pressing ESC or same key - closes the map.
New remote view list, that include tech windows is total garbage, not usable at all.
Pressing a key opens map centered on player, with saved from previous use resolution. Pressing ESC or same key - closes the map.
New remote view list, that include tech windows is total garbage, not usable at all.
- Tue Oct 22, 2024 7:51 am
- Forum: Ideas and Suggestions
- Topic: How to get old map key functionality?
- Replies: 15
- Views: 1802
How to get old map key functionality?
NEED an option to have WORKING MAP as in 1.xx!!!
Just normal map, open/close by same key. Without any futuristic functionality, that prevent normal usage, please!!!
Switching between remote views might be cool (in later game), but adding technology windows there is total annoyance!
Any way to ...
Just normal map, open/close by same key. Without any futuristic functionality, that prevent normal usage, please!!!
Switching between remote views might be cool (in later game), but adding technology windows there is total annoyance!
Any way to ...
- Mon Oct 21, 2024 8:16 pm
- Forum: Not a bug
- Topic: [2.0.7] Green and Red wire recipe disappeared
- Replies: 2
- Views: 3988
Re: [2.0.7] Green and Red wire recipe disappeared
Yeah, there are some icons with colored wires on right side of toolbar. Probably they create wire links now.
- Mon Oct 21, 2024 8:12 pm
- Forum: Not a bug
- Topic: [2.0.7] Map zoom level is not saving
- Replies: 14
- Views: 2460
Re: [2.0.7] Map zoom level is not saving
Okay, it's not a bug, but confusing feature.
Of course, for a lot of MMO players, Mouse 4 or/and Mouse 5 is binded to Discord or other voice PTT, and will be used exclusively for that purpose only.
Switching several map views with Alt-left/right might be useful later, but having an option to open ...
Of course, for a lot of MMO players, Mouse 4 or/and Mouse 5 is binded to Discord or other voice PTT, and will be used exclusively for that purpose only.
Switching several map views with Alt-left/right might be useful later, but having an option to open ...