
Search found 210 matches
- Sat Dec 09, 2017 7:38 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 95975
Re: Friday Facts #220 - The best Friday Facts ever
I just like to say, that I'm so happy about announced 0.16 release. 

- Thu Nov 30, 2017 6:29 pm
- Forum: Maps and Scenarios
- Topic: how to generate a preview for a map string?
- Replies: 2
- Views: 8642
Re: how to generate a preview for a map string?
A little .lua program + a .cmd file can do that (had to write both myself), while I still think there should be a standard Factorio way to create an image from a map string, that I just did not found.
- Thu Nov 30, 2017 1:39 pm
- Forum: Maps and Scenarios
- Topic: how to generate a preview for a map string?
- Replies: 2
- Views: 8642
how to generate a preview for a map string?
I can't find a way to generate a map preview picture for a string.
I dunno how to pass a map string in command line, so I launched Factorio normally, generated a new map with a map string, saved it, then tried to launch command line:
factorio --generate-map-preview map20.bmp --map-preview-size ...
I dunno how to pass a map string in command line, so I launched Factorio normally, generated a new map with a map string, saved it, then tried to launch command line:
factorio --generate-map-preview map20.bmp --map-preview-size ...
- Sun Nov 26, 2017 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Early game should require less tree removal from ore patches
- Replies: 35
- Views: 13900
Re: Early game should require less tree removal from ore patches
I think variety is a good thing. So if I got some trees around starting area I'll chop them down or reroll, depending on my goals for this game.
More annoying are trees on a car trips around, I often collide with them. But I dunno will it be good if we see less trees, or bad, since they prevent ...
More annoying are trees on a car trips around, I often collide with them. But I dunno will it be good if we see less trees, or bad, since they prevent ...
- Sat Nov 25, 2017 10:35 am
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 25287
Re: Version 0.15.38
Could be nice to hear when we will see .16 release. At least a month. Or dev's thinks it's a bad idea to announce until it's 100% ready?
- Mon Nov 20, 2017 8:23 pm
- Forum: Modding help
- Topic: inventory window height - how to modify it?
- Replies: 6
- Views: 3604
Re: inventory window height - how to modify it?
Looking in Factorio API.
There is a class LuaStyle , that has property
maximal_height :: int [RW]
There is a reference there to LuaGuiElement, and sample
game.player.gui.top.add{type="label", name="greeting", caption="Hi"}
game.player.gui.top.greeting.caption = "Hello there!"
game.player.gui.top ...
There is a class LuaStyle , that has property
maximal_height :: int [RW]
There is a reference there to LuaGuiElement, and sample
game.player.gui.top.add{type="label", name="greeting", caption="Hi"}
game.player.gui.top.greeting.caption = "Hello there!"
game.player.gui.top ...
- Mon Nov 20, 2017 7:01 pm
- Forum: Modding help
- Topic: inventory window height - how to modify it?
- Replies: 6
- Views: 3604
Re: inventory window height - how to modify it?
No one knows? Or it's technically difficult?
I thought all interface windows have some properties, like current height. For inventory it's probably recalculated every time when something adds a new recipe to available list. But there should be maximum allowed height, that is probably calculated at ...
I thought all interface windows have some properties, like current height. For inventory it's probably recalculated every time when something adds a new recipe to available list. But there should be maximum allowed height, that is probably calculated at ...
- Sat Nov 18, 2017 7:19 pm
- Forum: Modding help
- Topic: inventory window height - how to modify it?
- Replies: 6
- Views: 3604
inventory window height - how to modify it?
Where and how to change maximum allowed vertical size of inventory window?
Console command? Config string?
More detailed explanation, why I want it:
When I play vanilla mode inventory window have reasonable size.
As soon as I try to play with mods (like Bob's or Angel's) inventory window grows from ...
Console command? Config string?
More detailed explanation, why I want it:
When I play vanilla mode inventory window have reasonable size.
As soon as I try to play with mods (like Bob's or Angel's) inventory window grows from ...
- Fri Nov 10, 2017 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Biome resource variation
- Replies: 15
- Views: 11315
Reasons to explore: new ores; different biomes; etc.
In other topics, devs were speaking about '"should be some reason to explore the map".
I do agree with it. In whole, a player should have much more motivation to explore around.
I'm writing this post using impressions from 0.15.37 version of the game.
1. Different biomes, like in Alien Biomes mod ...
I do agree with it. In whole, a player should have much more motivation to explore around.
I'm writing this post using impressions from 0.15.37 version of the game.
1. Different biomes, like in Alien Biomes mod ...
- Fri Nov 10, 2017 8:43 pm
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 78815
Re: Terrain elevation, hills and mountains with fake cliffs
Non flat terrain will be more fun to play. But, as I understand, that are possible plans for "far away time". And we should not hope to see it next year, right?