Search found 210 matches

by Dixi
Sat Dec 09, 2017 7:38 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 95975

Re: Friday Facts #220 - The best Friday Facts ever

I just like to say, that I'm so happy about announced 0.16 release. ;-)
by Dixi
Thu Nov 30, 2017 6:29 pm
Forum: Maps and Scenarios
Topic: how to generate a preview for a map string?
Replies: 2
Views: 8642

Re: how to generate a preview for a map string?

A little .lua program + a .cmd file can do that (had to write both myself), while I still think there should be a standard Factorio way to create an image from a map string, that I just did not found.
by Dixi
Thu Nov 30, 2017 1:39 pm
Forum: Maps and Scenarios
Topic: how to generate a preview for a map string?
Replies: 2
Views: 8642

how to generate a preview for a map string?

I can't find a way to generate a map preview picture for a string.

I dunno how to pass a map string in command line, so I launched Factorio normally, generated a new map with a map string, saved it, then tried to launch command line:

factorio --generate-map-preview map20.bmp --map-preview-size ...
by Dixi
Sun Nov 26, 2017 10:10 pm
Forum: Ideas and Suggestions
Topic: Early game should require less tree removal from ore patches
Replies: 35
Views: 13900

Re: Early game should require less tree removal from ore patches

I think variety is a good thing. So if I got some trees around starting area I'll chop them down or reroll, depending on my goals for this game.
More annoying are trees on a car trips around, I often collide with them. But I dunno will it be good if we see less trees, or bad, since they prevent ...
by Dixi
Sat Nov 25, 2017 10:35 am
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 25287

Re: Version 0.15.38

Could be nice to hear when we will see .16 release. At least a month. Or dev's thinks it's a bad idea to announce until it's 100% ready?
by Dixi
Mon Nov 20, 2017 8:23 pm
Forum: Modding help
Topic: inventory window height - how to modify it?
Replies: 6
Views: 3604

Re: inventory window height - how to modify it?

Looking in Factorio API.

There is a class LuaStyle , that has property
maximal_height :: int [RW]

There is a reference there to LuaGuiElement, and sample
game.player.gui.top.add{type="label", name="greeting", caption="Hi"}
game.player.gui.top.greeting.caption = "Hello there!"
game.player.gui.top ...
by Dixi
Mon Nov 20, 2017 7:01 pm
Forum: Modding help
Topic: inventory window height - how to modify it?
Replies: 6
Views: 3604

Re: inventory window height - how to modify it?

No one knows? Or it's technically difficult?

I thought all interface windows have some properties, like current height. For inventory it's probably recalculated every time when something adds a new recipe to available list. But there should be maximum allowed height, that is probably calculated at ...
by Dixi
Sat Nov 18, 2017 7:19 pm
Forum: Modding help
Topic: inventory window height - how to modify it?
Replies: 6
Views: 3604

inventory window height - how to modify it?

Where and how to change maximum allowed vertical size of inventory window?
Console command? Config string?

More detailed explanation, why I want it:
When I play vanilla mode inventory window have reasonable size.
As soon as I try to play with mods (like Bob's or Angel's) inventory window grows from ...
by Dixi
Fri Nov 10, 2017 10:11 pm
Forum: Ideas and Suggestions
Topic: Biome resource variation
Replies: 15
Views: 11315

Reasons to explore: new ores; different biomes; etc.

In other topics, devs were speaking about '"should be some reason to explore the map".
I do agree with it. In whole, a player should have much more motivation to explore around.
I'm writing this post using impressions from 0.15.37 version of the game.

1. Different biomes, like in Alien Biomes mod ...
by Dixi
Fri Nov 10, 2017 8:43 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 78815

Re: Terrain elevation, hills and mountains with fake cliffs

Non flat terrain will be more fun to play. But, as I understand, that are possible plans for "far away time". And we should not hope to see it next year, right?

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